[ToME 2.3.1 Character Sheet] Name : Miramar Age 23 STR: 40 Sex : Female Height 42 INT: 23 Race : RohanKnight LostSoul Weight 72 WIS: 34 Class : Loremaster Social Class 9 DEX: 34 Body : Marilith CON: 40 God : Nobody CHR: 32 + To Melee Hit 66 Level 43 Max Hit Points 759 + To Melee Damage 65 Experience 5243702 Cur Hit Points 679 + To Ranged Hit 69 Max Exp 5243702 Max SP (Mana) 12 + To Ranged Damage 15 Exp to Adv. 5460000 Cur SP (Mana) 12 AC 104+179Gold 254193 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Fair Blows/Round: 11 Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 2 Saving Throw: Poor Disarming : Poor Mel.dmg/Rnd: 11d6+715 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have hazel eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Marilith. You are currently on level 97 of Halls of Mandos. You have defeated 2844 enemies. You saved no princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 45th Yavie of the 2890th year of the third age. You have been adventuring for 2 days. abcdefghkpqrsuvw|@ Add Str : .....3..4.4....... Add Int : .....3............ Add Wis : .....3..45........ Add Dex : 3....3............ Add Con : .....3....4....... Add Chr : .....3..45........ Add Sear. : .........5........ Add Tun.. : ................7. Add Speed : ....*3*.4......... Add Blows : 3......2.......... Slay Anim.: +................. Slay Orc : +................. Sharpness : +................. Poison Brd: +................. Sust Str : .....+............ Sust Int : .................. Sust Wis : .........+........ Sust Dex : .....+...+........ Sust Con : .....+............ Sust Chr : .........+........ Invisible : .................. Mul life : .................. Sens Fire : .................. Reflect : .................. Free Act : +....+....+......+ Hold Life : .....+............ Imm Acid : .........+*....... Imm Elec : .....*...+........ Imm Fire : ........+........* Res Cold : .................. Res Pois : +....+..+......... Res Fear : ........+.+....... Res Lite : .................. Res Dark : .........+........ Res Blind : .................. Res Conf : ..........+......+ Res Sound : ..........+....... Res Shard : .................. Res Neth : .................. Res Nexus : .................. Res Chaos : ..........+....... Res Disen : .....+..++........ Aura Fire : .................+ WraithForm: .................+ Levitate : .....+............ Lite : .........+........ See Invis : .....+............ Digestion : .....+............ Regen : .....+............ Activate : .....+..++........ Orc.ESP : +.........+....... Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 50) - Combat 18.150 [0.700] . Weaponmastery 45.200 [0.900] . Archery 01.500 [0.700] . Barehand-combat 01.000 [0.700] - Sneakiness 01.100 [0.700] . Stealth -7.000 [0.700] . Disarming 02.000 [0.700] - Magic 01.008 [0.600] . Magic-Device 25.500 [1.000] - Spirituality 03.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 14.640 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 10.100 [0.700] . Possession 45.500 [0.500] . Symbiosis 10.000 [0.500] . Mimicry 00.000 [0.500] Abilities * Spread blows [Character Equipment] a) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. b) The Dagger of Culma (1d4) (+18,+21) (+6) c) The Dagger 'Belangil' (2d4) (+6,+9) (+2) d) The Sling of the Thain (x6) (+15,+15) (+4) e) an Indestructible Ring of Speed (+11) f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) an Indestructible Ring of Speed (+13) h) a Ring of Extra Attacks (+2 attacks) k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. q) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. r) The Large Metal Shield of Anarion [5,+20] s) The Dragon Helm of Dor-Lomin [8,+20] (+4) u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) v) The Set of Gauntlets 'Paurhach' [2,+15] w) (nothing) |) a Dwarven Shovel of Digging (+7) [Character Inventory] a) 7 Potions of Healing b) 2 Scrolls of *Destruction* c) a Scroll of Genocide d) a Golden Rod of Charging of Detection (125/125) e) a Golden Rod of Acid Balls (125/125) f) an Adamantite Rod of Capacity of Restoration (400/400) g) an Adamantite Rod of Cheapness of Home Summoning (200/200) {!*!*} h) an Adamantite Rod of Disarming (200/200) i) an Adamantite Rod of Simplicity of Perception (144/200) j) a Ring of See Invisible k) an Indestructible Ring of Speed (+10) l) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 97 of Halls of Mandos. m) The Amulet of Ingwe (+3) n) The Necklace 'Nauglamir' (+3) o) a Dragon Shield [8,+7] p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) a Lead-Filled Mace of Slay Evil (3d4) (+14,+17) r) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) s) The Seeker Arrow of Gondor (10d8) (+10,+20) t) a Player corpse {!*!*} u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Skull druj (1400 hp) b) an Eye druj (1000 hp) c) a Greater draconic quylthulg (1492 hp) d) a Death mold (932 hp) e) 7 Sprigs of Athelas f) a Potion of Cure Serious Insanity g) a Potion of Cure Insanity h) The Blood of Life i) a Potion of *Healing* j) a Potion of Life k) 4 Potions of Curing l) The Crumpled Scroll of Mass Resurrection m) an Adamantite Rod of Nothing (200/200) n) The Ring of Tulkas (+4) o) The Ring of Power 'Nenya' (+9,+9) (+2) p) The Ring of Flare (+3) q) The Phial of Galadriel (+4) r) The Star of Elendil (+1) s) a Polished Chaos Dragon Scale Mail (-2 to accuracy) [30,+28] t) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) u) The Shadow Cloak of Egythlon [6,+23] (+1 to stealth) It increases your stealth by 1. It sustains your wisdom and dexterity. It makes you completely fearless. It provides resistance to cold, light, dark, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. v) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. w) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) x) a Maulotaur corpse