The Angband Ladder: Opalius, Hobbit Sorceror by <opalias@mac.com>
[ToME 2.3.3(CVS) Character Sheet] Name : Opalius Age 26 STR: 29 Sex : Male Height 33 INT: 40 Race : Vampire Hobbit Weight 58 WIS: 20 Class : Sorceror Social Class 43 DEX: 18 Body : Player CON: 37 God : Melkor Bauglir CHR: 19 + To Melee Hit -7 Level 39 Hit Points 539/ 539 + To Melee Damage -24 Experience 2138378 Spell Points 716/ 970 + To Ranged Hit 0 Max Exp 2138378 Sanity 278/ 278 + To Ranged Damage 12 Exp to Adv. 2400000 Piety 17975 AC 24+113 Gold 1899096 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Good Blows/Round: 2 Bows/Throw : Bad Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Good Mel.dmg/Rnd: 2d4-48 Stealth : Heroic Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: slug-like (Character Background) You are one of several children of a Hobbit Miller. You are a credit to the family. You have brown eyes, wavy brown hair, and a dark complexion. [Miscellaneous information] Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 22 (1100') Your body is a Player. You are currently in the town of Bree. You have defeated 1637 enemies. You saved no princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : ........4..3.4.+ Add Int : 4...4.42.......+ Add Wis : .......2.3...4.+ Add Dex : .4.............. Add Con : ......4.4.43.4.+ Add Chr : .........3.....+ Mul Mana : +..............+ Mul SPower: +............... Add Stea. : ......42........ Add Sear. : ....4........... Add Tun.. : ..............3. Add Speed : .4**.342...3.... Chaotic : .............+.. Slay Orc : .............+.. Kill Drag.: .............+.. Poison Brd: .............+.. Fire Brand: .............+.. Sust Str : ................ Sust Int : +...+........... Sust Wis : +............... Sust Dex : ...............+ Sust Con : ..........+..... Sust Chr : ................ Invisible : ...............+ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +...+...+....... Hold Life : .....+.........+ Imm Acid : .+....++*....... Res Elec : .+....+......... Imm Fire : .+....*........* Res Cold : .+....+...+....+ Res Pois : ...........+...+ Res Fear : ...........+.... Res Light : .....+.......... Res Dark : .....+.........+ Res Blind : +...+........... Res Conf : +...++..++...... Res Sound : ........+....... Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+......... Res Chaos : .....+..+....... Res Disen : ........+....... Aura Fire : ......+......... Lite : +..............+ See Invis : .....+.......... Regen : ..........+..... Activate : .....+.+..+..... Fly : ......+......... Climb : ...........+.... Orc.ESP : .....+..+....... TLord.ESP : ......+......... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 6) - Archery 02.000 [0.000] . Sling-mastery 00.000 [0.300] - Sneakiness 02.200 [0.900] . Stealth 05.000 [0.400] . Disarming 01.500 [0.000] - Magic 40.200 [1.000] . Magic-Device 02.800 [1.000] . Spell-power 42.600 [0.600] . Sorcery 15.000 [0.700] . Mana 42.300 [0.900] . Fire 42.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 30.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Udun 00.400 [0.400] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 11.100 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You may meet an Aimless-looking merchant on level 12. You may find an Essence of Teleport on level 1. You are fated to meet a Village idiot on level 1. You may find a Staff of Nothing on level 1. [Character Equipment] a) The Mage Staff 'Duren' [Ent's Potion] (1d4) (+2,-8)(80%) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It has a spell stored inside. It increases your intelligence and spell power by 4. It increases your mana capacity by 80%. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 69 of The Sacred Land Of Mountains. e) a Ring of Speed (+11) It increases your speed by 11 . You bought it from the Rare Jewelry Shop. f) a Ring of Speed (+13) It increases your speed by 13 . You bought it from the Rare Jewelry Shop. k) an Amulet of the Magi (-4,-4) (+4 to searching) It can be used to store a spell. It increases your intelligence and searching by 4. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {@w1!k!v!d} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold . It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to poison. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. z) (nothing) {) The Bolt 'Curelos' (1d5) (+24,+18) (+4) It increases your strength, wisdom and constitution by 4. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. |) a Pick of Digging (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m2!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. b) a Fireproof Tome of the Eternal Flame {@m3!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. c) a Fireproof Tome of the Impenetrable Earth {@m7!k!v!d} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. d) a Fireproof Tome of Translocation {@m4!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. e) a Fireproof Tome of the Tree {@m5!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. f) a Fireproof Tome of Knowledge {@m1!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. g) a Fireproof Tome of the Time {@m6!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. h) a Fireproof Unholy Tome of the Hellflame {@m8!k!v!d} It cannot be harmed by fire. You found it lying in a vault on level 22 of The Sandworm lair. i) 23 Potions of Cure Critical Wounds j) 29 Scrolls of Teleportation k) 19 Scrolls of *Identify* l) The Anchor of Space-Time {@w1!k!v!d} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 66 of The Sacred Land Of Mountains. m) The Large Metal Shield 'Fuindion' [5,+13] It sustains your intelligence and dexterity. It provides immunity to acid. It provides resistance to fire, poison, light, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. n) The Set of Cesti of Silad (+2 to accuracy) [5,+17] o) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6) p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Blowing Wind b) a Fireproof Tome of Meta Spells c) a Fireproof Tome of the Mind d) a Sprig of Athelas e) 11 Potions of Cure Serious Insanity f) a Potion of Cure Critical Insanity g) 3 Potions of Healing h) 2 Potions of *Healing* i) a Potion of Restore Mana j) a Scroll of *Remove Curse* k) a Fireproof Scroll of Genocide It cannot be harmed by fire. You bought it from the Black Market. l) a Scroll of Genocide m) a Golden Rod of Capacity of Curing (250/250) n) a Golden Rod of the Istari of Nothing (250/250) o) a Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+25] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It sustains your intelligence. It provides resistance to electricity. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. p) a Mage Staff of Power [Ent's Potion] (1d4) (+2,+2) (+12) q) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-6,-30)(60%) (+3) It can be wielded two-handed. It has a spell stored inside. It increases your spell power by 3. It increases your mana capacity by 60%. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Gondolin ] a) a Potion of Healing b) a Golden Rod of the Istari of Nothing (250/250) c) a Mithril Rod of the Istari of Nothing (320/320) d) The Partial Plate Armour 'Antil' (-27,-43) [22,+8](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Potion of Healing [The Mathom-house Inventory - Bree ] a) The Ring of Durin (+2) {cursed} It grants you the power of Midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of The Sandworm lair. c) The Tulwar 'Ephel' (2d4) (+15,+37) (+1) It increases your wisdom by 1. It does extra damage from acid. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. |
Posted on 7.4.2006 22:27
8543. on the Ladder (of 19090)
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