The Angband Ladder: Opalius, Hobbit Sorceror by <opalias@mac.com>

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Opalius                Age                 26       STR:     29       
 Sex   : Male                   Height              33       INT:     40       
 Race  : Vampire Hobbit         Weight              58       WIS:     20       
 Class : Sorceror               Social Class        43       DEX:     18       
 Body  : Player                                              CON:     37       
 God   : Melkor Bauglir                                      CHR:     19       
                                                                               
 + To Melee Hit          -7 Level             39    Hit Points      539/   539 
 + To Melee Damage      -24 Experience   2138378    Spell Points    716/   970 
 + To Ranged Hit          0 Max Exp      2138378    Sanity          278/   278 
 + To Ranged Damage      12 Exp to Adv.  2400000    Piety                17975 
   AC                24+113 Gold         1899096    Speed           Fast (+30) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  2         
 Bows/Throw  : Bad          Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  2d4-48    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Hobbit Miller.  You             
          are a credit to the family.  You have brown eyes, wavy               
          brown hair, and a dark complexion.                                   
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1637 enemies.
 You saved no princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 8th Quelle of the 2890th year of the third age.
 You have been adventuring for 22 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4..3.4.+            
        Add Int   : 4...4.42.......+            
        Add Wis   : .......2.3...4.+            
        Add Dex   : .4..............            
        Add Con   : ......4.4.43.4.+            
        Add Chr   : .........3.....+            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ......42........            
        Add Sear. : ....4...........            
        Add Tun.. : ..............3.            
        Add Speed : .4**.342...3....            
        Chaotic   : .............+..            
        Slay Orc  : .............+..            
        Kill Drag.: .............+..            
        Poison Brd: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : +...+...........            
        Sust Wis  : +...............            
        Sust Dex  : ...............+            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ...............+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +...+...+.......            
        Hold Life : .....+.........+            
        Imm Acid  : .+....++*.......            
        Res Elec  : .+....+.........            
        Imm Fire  : .+....*........*            
        Res Cold  : .+....+...+....+            
        Res Pois  : ...........+...+            
        Res Fear  : ...........+....            
        Res Light : .....+..........            
        Res Dark  : .....+.........+            
        Res Blind : +...+...........            
        Res Conf  : +...++..++......            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ........+.......            
        Aura Fire : ......+.........            
        Lite      : +..............+            
        See Invis : .....+..........            
        Regen     : ..........+.....            
        Activate  : .....+.+..+.....            
        Fly       : ......+.........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 6)
          - Archery                              02.000 [0.000]
                   . Sling-mastery               00.000 [0.300]
 - Sneakiness                                    02.200 [0.900]
          . Stealth                              05.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         40.200 [1.000]
          . Magic-Device                         02.800 [1.000]
          . Spell-power                          42.600 [0.600]
          . Sorcery                              15.000 [0.700]
          . Mana                                 42.300 [0.900]
                   . Fire                        42.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           30.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.100 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Aimless-looking merchant on level 12.
You may find an Essence of Teleport on level 1.
You are fated to meet a Village idiot on level 1.
You may find a Staff of Nothing on level 1.


  [Character Equipment]

a) The Mage Staff 'Duren' [Ent's Potion] (1d4) (+2,-8)(80%) (+4)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 69 of The Sacred Land Of Mountains.
e) a Ring of Speed (+11)
    It increases your speed by 11
    .  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Speed (+13)
    It increases your speed by 13
    .  
    You bought it from the Rare Jewelry Shop.
k) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a
    spell.  It increases your intelligence and searching by 4.  It
    sustains your intelligence.  It provides immunity to paralysis.  It
    provides resistance to blindness and confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {@w1!k!v!d}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 66 of The Sacred Land Of
    Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It 
    increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to poison.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) The Bolt 'Curelos' (1d5) (+24,+18) (+4)
    It 
    increases your strength, wisdom and constitution by 4.  It does extra
    damage from fire.  It poisons your foes.  It produces chaotic effects.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
|) a Pick of Digging (+3)
    It 
    increases your ability to tunnel by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m2!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) a Fireproof Tome of the Eternal Flame {@m3!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) a Fireproof Tome of the Impenetrable Earth {@m7!k!v!d}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
d) a Fireproof Tome of Translocation {@m4!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
e) a Fireproof Tome of the Tree {@m5!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
f) a Fireproof Tome of Knowledge {@m1!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Fireproof Tome of the Time {@m6!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
h) a Fireproof Unholy Tome of the Hellflame {@m8!k!v!d}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
i) 23 Potions of Cure Critical Wounds
j) 29 Scrolls of Teleportation
k) 19 Scrolls of *Identify*
l) The Anchor of Space-Time {@w1!k!v!d}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 66 of The Sacred Land Of
    Mountains.
m) The Large Metal Shield 'Fuindion' [5,+13]
    It sustains your intelligence and dexterity.  It provides
    immunity to acid.  It provides resistance to fire, poison, light, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Set of Cesti of Silad (+2 to accuracy) [5,+17]
o) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind
b) a Fireproof Tome of Meta Spells
c) a Fireproof Tome of the Mind
d) a Sprig of Athelas
e) 11 Potions of Cure Serious Insanity
f) a Potion of Cure Critical Insanity
g) 3 Potions of Healing
h) 2 Potions of *Healing*
i) a Potion of Restore Mana
j) a Scroll of *Remove Curse*
k) a Fireproof Scroll of Genocide
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) a Scroll of Genocide
m) a Golden Rod of Capacity of Curing (250/250)
n) a Golden Rod of the Istari of Nothing (250/250)
o) a Polished Blue Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It sustains 
    your intelligence.  It provides resistance to electricity.  It allows
    you to fly.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) a Mage Staff of Power [Ent's Potion] (1d4) (+2,+2) (+12)
q) a Mage Staff of Wizardry [Ent's Potion] (1d4) (-6,-30)(60%) (+3)
    It can
    be wielded two-handed.  It has a spell stored inside.  It increases 
    your spell power by 3.  It increases your mana capacity by 60%.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) a Potion of Healing
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Mithril Rod of the Istari of Nothing (320/320)
d) The Partial Plate Armour 'Antil' (-27,-43) [22,+8](40%)
    It
    increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to fire.  It provides immunity to paralysis.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Potion of Healing


  [The Mathom-house Inventory - Bree ]

a) The Ring of Durin (+2) {cursed}
    It
    grants you the power of Midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if
    it is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
c) The Tulwar 'Ephel' (2d4) (+15,+37) (+1)
    It 
    increases your wisdom by 1.  It does extra damage from acid.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can cut your foes.  It is a great bane of demons.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.



Posted on 7.4.2006 22:27

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8543. on the Ladder (of 19090)
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On 7.4.2006 22:27 opalias@mac.com wrote:
ironman sorceror, doing pretty good.

Check out the Tulwar in the Mathomhouse!

Now that's a weapon I wished I had with more or less any kind of warrior. I've never seen such a high +dam, not even on any of the sentient weapons.

On 12.4.2006 20:01 paffa_89@hotmail.com wrote:
One hell of a big to-dam. And of course you're a socreror :D

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