The Angband Ladder: Crarenn, DeathMold Sorceror by <vrak@disastrous.info>
[ToME 2.2.0(CVS) Character Dump] Name : Crarenn Age 15 STR: 18/*** Sex : Male Height 13 INT: 18/*** Race : DeathMold LostSoul Weight 51 WIS: 18/*** Class : Sorceror Social Class 1 DEX: 18/150 Body : Player CON: 18/*** God : Nobody CHR: 16 + To Melee Hit 54 Level 40 Max Hit Points 532 + To Melee Damage 35 Experience 3261115 Cur Hit Points 532 + To Ranged Hit 48 Max Exp 3261115 Max SP (Mana) 884 + To Ranged Damage 0 Exp to Adv. 3500000 Cur SP (Mana) 884 AC 44+183 Gold 48016 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Excellent Blows/Round: 4 Bows/Throw : Heroic Searching : Very Good Shots/Round: 1 Saving Throw: Excellent Disarming : Superb Mel.dmg/Rnd: 4d4+140 Stealth : Legendary[32]Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in wet mud, created by a kobold magician. Since then you have given life to dozens of foul offspring. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Your body is a Player. You are currently on level 98 of Halls of Mandos. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 46th Yavie of the 2890th year of the third age. You have been adventuring for 3 days. adefghmnopuz{|@ Mul Mana : +.............. Sust Str : ...+........... Sust Int : ..+............ Sust Wis : ..+............ Sust Dex : ...+........... Sust Con : ...+........... Sust Chr : ..+............ Invisible : ........+...... Mul life : ............... Sens Fire : ............... Reflect : ............... Free Act : +.++....++..... Hold Life : ..++..........+ Imm Acid : .......+**..... Imm Elec : ...*...+....... Imm Fire : .......+......* Imm Cold : ..*....+....... Res Pois : ...+........... Res Fear : ............... Res Lite : ............... Res Dark : .......+....... Res Blind : ..+............ Res Conf : ............... Res Sound : .........+..... Res Shard : ............... Res Neth : .......+.+....+ Res Nexus : ..............+ Res Chaos : .........+..... Res Disen : ...+...+....... Aura Fire : ..............+ WraithForm: ..............+ Levitate : ...+........... See Invis : +.++....+.....+ Digestion : ...+........... Regen : ...+........... Activate : ..++..++....... Precogn. : .....+......... Fly : ..............+ Orc.ESP : .......+.+..... Full ESP : ..+............ Orc.ESP : .......+.+..... Full ESP : ..+............ Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Balrog Strength: Provides 3 strength and 1 constitution But it reduces charisma by 1 and dexterity by 3 Balrog Form: Allows you to turn into a Balrog at will You need Balrog Wings, Balrog Aura and Balrog Strength to activate it Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Hide: Increases your armour class by your level Provides immunity to fire at level 40 But reduces speed by your level / 7 Skills (points left: 30) . Sneakiness 01.000 [0.900] - Magic 29.630 [1.000] . Magic-Device 10.000 [1.000] . Spell-power 44.400 [0.600] . Sorcery 44.400 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 22.000 [1.100] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 01.000 [0.550] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved no princesses. You have defeated 979 enemies. [Character Equipment] a) The Mage Staff 'Arissil' (1d4) (+12,+7)(100%) (+5) It can be wielded two-handed. It can be used to store a spell. It increases your intelligence by 5. It increases your mana capacity by 100%. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. d) (nothing) e) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) a Ring of Speed (+8) It increases your speed by 8. You found it lying in a vault on level 98 of Halls of Mandos. h) The Ring of Precognition It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 98 of Halls of Mandos. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, nether and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 98 of Halls of Mandos. o) The Shadow Cloak of Tuor [6,+12] (+4) It increases your dexterity and stealth by 4. It makes you invisible. It provides immunity to acid. It provides immunity to paralysis. It allows you to breathe underwater. It allows you to climb mountains. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, nether and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. u) (nothing) z) (nothing) {) (nothing) |) a Magical Shovel of Digging (1d2) (+16,+11) (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy It cannot be harmed by fire. You found it lying in a vault on level 98 of Halls of Mandos. b) 2 Tomes of the Eternal Flame c) a Tome of the Blowing Wind d) a Tome of the Impenetrable Earth e) a Tome of the Everrunning Wave f) 3 Tomes of Translocation g) 2 Tomes of the Tree h) a Fireproof Tome of Knowledge It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. i) a Tome of the Time j) a Tome of Meta Spells k) 2 Fireproof Tomes of the Mind It cannot be harmed by fire. You found it lying in a vault on level 97 of Halls of Mandos. l) The Gem of Ice (charging) {Aquirement} It can be activated for acquirement. You found it lying in a vault on level 98 of Halls of Mandos. m) The Jester's Cap of Insanity {Summon Monster} It can be activated for summon monster. You found it lying in a vault on level 98 of Halls of Mandos. n) Tenser's Mechanical Magician {Mass Genocide@1000} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 97 of Halls of Mandos. o) 3 Potions of Cure Insanity p) 38 Potions of *Healing* q) 15 Potions of Restore Mana r) an Adamantite Rod of Home Summoning (200/200) s) a Staff of Mana (5 charges) t) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Silver Rod of the Istari of Nothing (200/200) b) a Ring of Speed (+7) It increases your speed by 7. You found it lying in a vault on level 98 of Halls of Mandos. c) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. d) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. e) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. You found it lying in a vault on level 98 of Halls of Mandos. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. h) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. i) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. j) a Mage Staff of Power (1d4) (+3,+9) (+12) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 12. You found it lying in a vault on level 98 of Halls of Mandos. k) a Mage Staff of Wizardry (1d4) (+5,-16)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 97 of Halls of Mandos. |
Posted on 22.4.2003 06:50
8219. on the Ladder (of 19090)
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