The Angband Ladder: Plutarch, Dunadan Swordmaster by <ethanhandelman@comcast.net>

  [ToME 2.3.2 Character Sheet]

 Name  : Plutarch               Age                 97       STR! 18/***       
 Sex   : Male                   Height             105       INT! 18/160       
 Race  : Dunadan                Weight             196       WIS! 18/120       
 Class : Swordmaster            Social Class        41       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/140       
                                                                               
 + To Melee Hit          90 Level             46    Hit Points     1235/  1235 
 + To Melee Damage       69 Experience   4948089    Spell Points    168/   168 
 + To Ranged Hit         41 Max Exp      4948089    Sanity          511/   511 
 + To Ranged Damage      14 Exp to Adv.  5400000    Piety                45296 
   AC                31+113 Gold         3587673    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Poor         Blows/Round:  14        
 Bows/Throw  : Legendary[35]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  28d5+966  
 Stealth     : Poor         Magic Device: Legendary[12]Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Landed Knight.  You are the             
          black sheep of the family.  You have blue eyes, straight             
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        Erebor: Level 68 (3400')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10326 enemies.
 You saved Gondolin from destruction.
 You saved 49 princesses.
 You found 2 of the relic pieces and failed in your quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...33......3.4..            
        Add Int   : .........2...4..            
        Add Wis   : .........2......            
        Add Dex   : 3...............            
        Add Con   : 3.433.....43....            
        Add Chr   : ...3............            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : .*...3.....3....            
        Add Blows : 3...............            
        Chaotic   : +............+..            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Troll: .............+..            
        Poison Brd: .............+..            
        Elec Brand: .............+..            
        Sust Str  : ....+...........            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..+.+.....+....+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ....+...........            
        Hold Life : .....+..........            
        Imm Acid  : ......*++.......            
        Imm Elec  : ......*++.......            
        Imm Fire  : .+.*..*++.......            
        Res Cold  : .......++.+.....            
        Res Pois  : .......+........            
        Res Fear  : ....+......+...+            
        Res Light : .....++.+.......            
        Res Dark  : .....+..+.......            
        Res Blind : .........+......            
        Res Conf  : .....++.........            
        Res Sound : ...........+....            
        Res Shard : .++.............            
        Res Neth  : ..+.............            
        Res Nexus : ........+.......            
        Res Chaos : .....+..........            
        Res Disen : ....+....+......            
        Levitate  : ...............+            
        Lite      : +...............            
        See Invis : ...+.+..........            
        Regen     : ..+.......+....+            
        Activate  : .+.+.+.+..+.....            
        Blessed   : +...............            
        Fly       : ..++............            
        Climb     : ...........+....            
        Orc.ESP   : .....+...+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        TLord.ESP : ...+............            
        Good.ESP  : .......+........            

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              02.400 [0.500]
          . Disarming                            01.400 [0.900]
 - Magic                                         01.627 [0.300]
          . Magic-Device                         39.450 [1.150]
 - Spirituality                                  32.880 [0.500]
          . Prayer                               06.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find an Essence of Confusion on level 12.
You are fated to find a Mushroom of Cure Poison on level 1.
You may meet a Scrawny cat on level 1.


  [Character Equipment]

a) The Long Sword of Antaur (2d5) (+9,+9) (+3 attacks)
        It provides light (radius 1) forever.  It increases your dexterity, 
    constitution and attack speed by 3.  It produces chaotic effects.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 49 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s}
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 47 of Moria.
e) The Ring 'Aerest' (+4% of critical hits)
    It increases 
    your constitution and ability to score critical hits by 4.  It
    sustains your constitution.  It provides resistance to shards and 
    nether.  It allows you to fly.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 63 of
    Erebor.
f) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is
    being worn. It grants you the power of swap position if it is being
    worn.  It increases your strength, constitution, charisma and 
    searching by 3.  It provides immunity to fire.  It allows you to fly.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon in the town of Khazad-dum .
k) an Indestructible Amulet of Weaponmastery (+5,+5) [+5] (+3)
    It 
    increases your strength and constitution by 3.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3) {!d!k!v!s}
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Augmented Chain Mail of Athilmel (-2 to accuracy) [16,+10]
    It sustains your 
    intelligence.  It provides immunity to acid, electricity and fire.  It
    provides resistance to light and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
o) The Cloak 'Colluin' [1,+20]
    It can be
    activated for resistance (20+d20 turns) every 111 turns if it is being
    worn. It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to sense the presence of good beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 4 of Barrow-Downs.
p) The Large Leather Shield of Celegorm [4,+20]
    It
    provides resistance to acid, electricity, fire, cold, light, dark and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Hard Leather Cap of Thranduil [2,+11] (+2) {@4 !d!k!v!s}
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and disenchantment.  
    It allows you to sense the presence of orcs, trolls and evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 27 of Mirkwood.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to sound.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) (nothing)
{) 29 Bolts of Helegon (1d5) (+10,+11) (+4) {90% off}
    It increases your strength and 
    intelligence by 4.  It does extra damage from electricity.  It poisons
    your foes.  It produces chaotic effects.  It is especially deadly
    against trolls.  It is a great bane of demons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Dwarven Pick (+3)


  [Character Inventory]

a) The Deck of Wild Magic {@3 !d!k!v!s food}
    It can be activated for satisfy hunger every 100
    turns.  
    You found it in the remains of a Shade in the town of Minas Anor .
b) 53 Potions of Speed
c) 42 Potions of Healing
d) 57 Potions of *Healing*
e) 25 Potions of Enlightenment
f) 5 Scrolls of Summon Never-Moving Pet {25% off}
g) 8 Scrolls of Teleportation {!r}
h) 11 Scrolls of Teleport Level {!r}
i) 24 Scrolls of *Identify*
j) a Copper Rod of Illumination (20/20) {@2 !d!k!v!s}
k) a Copper Rod of Trap Location (20/20) {@5 !d!k!v!s}
l) a Silver Rod of Capacity of Enlightenment (200/200) {@6 !d!k!v!s}
    It
    can hold more mana.  
    You bought it from the Black Market.
m) a Golden Rod of Detection (125/125) {@8 !d!k!v!s}
n) a Golden Rod of Recall (125/125) {!d!k!v!s}
o) a Mithril Rod of Disarming (160/160) {@7 !d!k!v!s}
p) a Wand of Fireflash[7|18] of Plenty (12 charges)
q) The Anchor of Space-Time {!d!k!v!s}
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A}
    It
    can be activated for whispers from beyond(sanity drain) 100+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) 16 Seeker Bolts (exploding) (4d5) (+4,+7) {meteor}
t) The Horn of Helm (+2) {!d!k!v!s}
    It can be activated for sound ball (300) every 300 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 43 of Moria.
u) 52 Empty Bottles
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo {!k!v!d!s}
b) Gruumsh's Bottle of Death {light absorption}
    
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dark elven warlock on level 24 of A lost
    temple.
c) The Clay Tablets of Antiquity {cure insanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
d) The Grail of Kenault {destruct}
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 44 of Mordor.
e) a Sprig of Athelas {!E}
f) 18 Potions of Cure Critical Insanity
g) 20 Scrolls of *Identify*
h) a Scroll of Reset Recall
i) a Golden Rod of Nothing (125/125)
j) The Wand of Digging of Thrain (18 charges)
k) a Staff of Remove Curses[1|16] (4 charges)
l) a Staff of Disarm[1|10] (24 charges)
m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) 28 Bolts of Lightning (1d5) (+6,+5) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
o) 25 Bolts of Acid (1d5) (+3,+1) {90% off}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
p) 15 Bolts (exploding) (1d5) (+6,+5) {teleport}
q) 26 Seeker Bolts (exploding) (4d5) (+7,+5) {inertia}
r) a Climbing Set
s) 72 Elf Skeletons


  [Home Inventory - Gondolin ]

a) Bigby's Big Book of Brutality {mass geno}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 34 of Mordor.
b) The Cunning Plan of Zog (charging) {acquire}
    It can be
    activated for acquirement every 3000 turns.  
c) a Parchment titled ''Immortality For Dummies'' {genocide}
    It can be activated for 
    genocide every 500 turns.  
    You found it in the remains of a Gnome mage on level 43 of Illusory Castle.
d) 21 Potions of Cure Critical Insanity
e) 40 Potions of Cure Insanity
f) 33 Potions of Speed
g) 2 Potions of Life {!q}
h) 91 Potions of Enlightenment
i) 2 Potions of New Life {!q}
j) a Scroll of *Remove Curse* {!r}
k) an Adamantite Rod of Capacity of Nothing (400/400)
l) 2 Rod Tips of Disarming (50 Mana to cast)
m) an Indestructible Ring of Speed (+8)
    
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) a Ring of Lordly Protection [+21]
    It provides immunity to paralysis.  It
    provides resistance to life draining, poison, confusion and 
    disenchantment.  
    You found it lying on the ground on level 51 of Illusory Castle.
o) The Amulet of Mirion
    It
    sustains your charisma.  It provides resistance to poison, sound and 
    disenchantment.  It allows you to levitate.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Illusory Castle.
p) an Amulet of Reflection
q) The Jewel 'Evenstar' (+3) {!d!k!v!s}
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor.
r) The Phial of Galadriel (+4) {!d!k!v!s}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) The Iron Helm 'Holhenneth' [5,+11] (+2)
    
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 63 of Erebor.
u) a Climbing Set


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Manwe Sulimo
b) 9 Potions of Cure Insanity
c) a Staff of Remove Curses[2|25]
d) a Staff of Shake[3|15] of Plenty (15 charges)
e) a Staff of Recovery[2|17] (5 charges)
f) a Staff of Vision[2|15] (8 charges)
g) a Staff of Sterilize[3|24] (12 charges)
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, sound
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) an Elven Cloak [4,+5] (+3 to stealth)
j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger {light bolt}
    It can be activated for light
    absorption every 80 turns.  
    You found it lying on the ground on level 49 of Moria.
b) 4 Sprigs of Athelas {!E}
c) 33 Scrolls of Identify {@4}
d) a Scroll of Artifact Creation {!r}
e) a Silver Rod of Cheapness of Nothing (100/100)
f) an Adamantite Rod of Cheapness of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Healing (120 Mana to cast)
i) a Staff of Probability Travel[1|8]
j) The Ring 'Cuthlas' [+13] (+4 to stealth)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your charisma and stealth by 4.  It sustains 
    your charisma.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, cold and 
    disenchantment.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+5] (+5) {25% off}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 5.  It provides resistance to poison.  
    You bought it from the Black Market.
l) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic
    map if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
m) The Metal Brigandine Armour of Erillos (-3 to accuracy) [19,+6] {!d!k!v!s}
    It sustains your wisdom and charisma.  
    It provides immunity to cold.  It provides immunity to paralysis.  It
    provides resistance to life draining, fire, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Large Metal Shield of Anarion [5,+20]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 48 of Moria.
p) The Pair of Metal Shod Boots of Dorgolas [6,+6]
    It
    sustains your strength, wisdom and constitution.  It provides immunity
    to paralysis.  It provides resistance to life draining, electricity, 
    light, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Pair of Metal Shod Boots 'Curundin' [6,+7]
    It makes you completely fearless.  It
    provides resistance to acid, fire, cold, dark and nether.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 26 of Mirkwood.
t) 18 Bolts of Ancari (1d5) (+13,+5) (+1) {90% off}
    
    It increases your wisdom by 1.  It does extra damage from acid and 
    fire.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
u) 15 Seeker Bolts of Frost (4d5) (+2,+4) {90% off}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
v) 44 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) The Ring 'Angri' (+8,+6) (+2)
    It increases your intelligence by 2.  It makes
    you invisible.  It sustains your constitution.  It provides resistance 
    to dark, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
b) The Amulet of Carlammas (+2)
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, 
    dexterity and speed by 2.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 50 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bert the Stone Troll in the town of Bree .
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Phoenix on level 63 of Erebor.



Posted on 6.1.2006 22:15

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6828. on the Ladder (of 19092)
1201. on the ToME Ladder (of 3155)
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