The Angband Ladder: Bob V, Hobbit Swordmaster by <aardwolfe@earthlink.net>
[ToME 2.2.6 Character Dump] Name : Bob V Age 31 STR! 40 Sex : Neuter Height 49 INT: 24 Race : Hobbit Weight 67 WIS: 21 Class : Swordmaster Social Class 53 DEX: 40 Body : Player CON: 40 God : Tulkas CHR! 28 + To Melee Hit 89 Level 45 Max Hit Points 1002 + To Melee Damage 69 Experience 2932149 Cur Hit Points -67 + To Ranged Hit 46 Max Exp 2932149 Max SP (Mana) 61 + To Ranged Damage 16 Exp to Adv. 2970000 Cur SP (Mana) 61 AC 47+110 Gold 370413 Piety 36689 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Fair Blows/Round: 11 Bows/Throw : Legendary[30]Searching : Good Shots/Round: 1 Saving Throw: Very Good Disarming : Superb Mel.dmg/Rnd: 33d5+759 Stealth : Superb Magic Device: Superb Infra-Vision: 40 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Home Owner. You are a credit to the family. You have brown eyes, wavy brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Barrow-Downs: Level 1 (50') Cirith Ungol: Level 29 (1450') Paths of the Dead: Level 42 (2100') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Small Water Cave: Level 34 (1700') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 22 (1100') Your body was a Player. You have defeated 12191 enemies. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 45 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 11th Quelle of the 2890th year of the third age. Your adventure lasted 25 days. Your Attributes: You are dead, killed by a Hand druj on level 49 of Mordor. You can feel the danger of evil magic. You can create food. You are able to control the space/time continuum. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. Your appetite is small. You can sense the presence of dragons. You can sense the presence of thunderlords. You can sense the presence of good beings. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to sonic attacks. You are resistant to disenchantment. You are completely fearless. Your eyes are resistant to blindness. The space-time continuum cannot be disrupted near you. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon burns your foes. Your weapon strikes at evil with extra force. Your weapon is especially deadly against orcs. Your weapon is especially deadly against trolls. Corruption list: Anti-teleportation: Prevents all teleportations, be it of you or monsters Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 49.680 [0.950] . Sword-mastery 49.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 25.000 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 04.780 [0.900] . Stealth 01.000 [0.300] . Disarming 14.500 [0.900] - Magic 03.820 [0.300] . Magic-Device 12.500 [1.150] - Spirituality 02.480 [0.400] . Prayer 00.000 [0.500] . Mindcraft 15.100 [0.400] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Battle-scarred veteran on level 1. You are fated to meet Wolf, Farmer Maggot's dog on level 1. [Character Equipment] a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a Heavy Crossbow of Extra Might (x6) (+16,+16) {cursed} It provides resistance to sound. It fires missiles with extra might. It is heavily cursed. It was given to you as a reward. e) The Ring of Quenda (+2 attacks) {cursed} It increases your constitution, attack speed and ability to score critical hits by 2. It sustains your dexterity and constitution. It provides resistance to acid, fire and dark. It allows you to levitate. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) a Ring of Invisibility k) an Amulet of Sustenance {cursed} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to life draining. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Maulotaur on level 46 of Mordor. n) Blue Dragon Scale Mail (-2 to accuracy) [30,+19] It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It provides resistance to electricity. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) a Large Leather Shield of Reflection [4,+7] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) The Bolt of Narnion (1d5) (+4,+1) (+2) It increases your strength and dexterity by 2. It does extra damage from electricity. It produces chaotic effects. It drains life from your foes. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mummified orc in the town of Minas Anor . |) an Orcish Pick of Digging (+4,+7) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) Benetar's Portable Plague It can be activated for summon pet. You found it in the remains of an Oriental vampire on level 42 of Mordor. b) The Toenail of Vecna It can be activated for light absorption. You found it lying on the ground on level 14 of Mirkwood. c) Agannazar's Altruistic Assassin It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Monastic lich on level 39 of Mordor. d) 3 Rations of Food e) 22 Potions of Cure Critical Wounds {25% off} f) 16 Scrolls of Teleportation g) a Silver Rod of Capacity of Recall (200/200) It can hold more mana. You bought it from the Black Market. h) The Wand of Digging of Thrain (98 charges) i) The Amulet of Carlammas (+2) j) a Tulwar of Westernesse (2d4) (+11,+11) (+1) k) 25 Bolts of Flame (1d5) (+4,+7) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Mordekainen's Pocket Magician (charging) It can be activated for cure insanity. You found it in the remains of a Ghast on level 42 of Mordor. b) 15 Mushrooms of Cure Serious Wounds {100% off} c) 5 Sprigs of Athelas d) a Potion of Cure Light Insanity e) a Potion of Cure Insanity f) 5 Potions of Restore Life Levels g) a Potion of Curing h) a Fireproof Scroll of Protection from Evil i) a Golden Rod of Nothing (125/125) j) a Rod Tip of Illumination (8 Mana to cast) k) The Ring of Power of Uvatha the Horseman (+2 to infravision) It increases your strength, dexterity, constitution and infravision by 2. It makes you invisible. It provides resistance to electricity, fire, light, blindness and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . l) an Indestructible Ring of Flying m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of The Land Of Rhun. n) The Phial of Undeath (-5) {cursed} o) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . p) Red Dragon Scale Mail (-2 to accuracy) [30,+14] It can be activated for breathe fire (200) every 90+d90 turns if it is being worn. It provides resistance to fire. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Jewel Encrusted Crown of Seeing [0,+3] (+4 to searching) It increases your searching by 4. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 24 of The Sandworm lair. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) a Potion of Speed b) a Potion of Cure Serious Wounds c) 6 Potions of Restore Life Levels d) a Scroll of Reset Recall e) 2 Scrolls of Object Detection f) a Fireproof Scroll of Door/Stair Location g) a Silver Rod of Nothing (100/100) h) an Adamantite Rod of Capacity of Detection (343/400) It can hold more mana. You bought it from the Black Market. i) 2 Wands of Manathrust[2|15] (26 charges) j) a Wand of Firewall[5|7] (6 charges) k) a Staff of Identify[6|16] (15 charges) l) The Ring of Dentirri (+3) It increases your strength and wisdom by 3. It sustains your strength. It provides resistance to poison, dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. m) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It cannot be harmed by fire. It was given to you as a reward. n) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Pair of Metal Shod Boots of Rianos [6,+11] It sustains your dexterity. It provides resistance to fire, poison, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 25 of The Old Forest. p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) q) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Captain on level 18 of Orc Cave. r) Climbing Set [Home Inventory - Minas Anor ] a) The Tome of Bob V b) a Potion of Cure Light Insanity c) a Potion of Curing d) a Silver Rod of Capacity of Nothing (200/200) e) a Golden Rod of the Istari of Nothing (250/250) f) a Golden Rod of the Istari of Nothing (250/250) g) 4 Wands of Noxious Cloud[1|25] (0 charges) h) The Dagger 'Belangil' (2d4) (+8,+10) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 2 Potions of Cure Light Insanity c) a Potion of Cure Light Wounds d) a Moonstone Rod of Nothing (75/75) e) a Moonstone Rod of Nothing (75/75) f) a Moonstone Rod of Nothing (75/75) g) a Silver Rod of Nothing (100/100) h) a Golden Rod of Nothing (125/125) i) a Rod Tip of Polymorph (25 Mana to cast) j) a Wand of Firewall[3|5] of Plenty (8 charges) k) a Wand of Firewall[3|5] (6 charges) l) a Wand of Ice Storm[1|29] (4 charges) m) a Wand of Strike[2|14] of Plenty (9 charges) n) a Ring of Nether Resistance o) a Cursed Amulet of Reflection It reflects bolts and arrows. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [The Mathom-house Inventory - Bree ] a) The Wand Construction Kit It can be activated for death. You found it lying on the ground on level 2 of Barrow-Downs. b) Smeagol's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. c) Ulfast, Son of Ulfang's corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 8 of Barrow-Downs. |
Posted on 19.3.2004 23:02
7152. on the Ladder (of 19090)
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