The Angband Ladder: Eomund, RohanKnight Swordmaster by <iblum1@yahoo.com>

  [ToME 2.2.4 Character Dump]

 Name  : Eomund                 Age                 23       STR! 18/***       
 Sex   : Neuter                 Height              59       Int:     18  18/10
 Race  : RohanKnight LostSoul   Weight              79       Wis:  18/89  18/94
 Class : Swordmaster            Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              Chr:  18/80  18/90
                                                                               
 + To Melee Hit         154 Level             46    Max Hit Points      1151   
 + To Melee Damage      125 Experience   6362773    Cur Hit Points       -73   
 + To Ranged Hit         99 Max Exp      6362773    Max SP (Mana)         66   
 + To Ranged Damage      19 Exp to Adv.  6600000    Cur SP (Mana)         66   
   AC                 40+96 Gold          257327    Piety              11083   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[82]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Legendary[32]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Superb       Mel.dmg/Rnd:  40d5+1250 
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 70 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and a dark complexion.                    
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 96 (4800')

 Your body was a Player.
 You have defeated 3017 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Yavie of the 2890th year of the third age.
 Your adventure lasted 1 day.

     Your Attributes:
You are dead, killed by Azriel, Angel of Death in the town of Gondolin.
You can switch locations with another being.
You can cast magic missiles.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon is especially deadly against trolls.
Your weapon is a great bane of demons.

Skills (points left: 0)
 - Combat                                        06.410 [0.900]
          - Weaponmastery                        21.118 [1.150]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              01.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    05.950 [0.900]
          . Disarming                            50.000 [0.900]
 - Magic                                         03.613 [0.300]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  03.280 [0.400]
          . Prayer                               28.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
e) The Ring of Flare (+3) {cursed}
f) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
        It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
k) The Amulet of Ingwe (+3)
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
p) The Small Metal Shield of Thorin [3,+25] (+4)
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be
    activated for rays of fear in every direction if it is being worn. It
    provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be
    activated for arrows (150) every 90+d90 turns if it is being worn. It
    grants you the power of magic missile if it is being worn.  It 
    increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter on level 75 of Halls
    of Mandos.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15) (+0 to speed)
|) The Dwarven Pick of Erebor (3d4) (+6,+20) (+5)
    It can be activated for open a secret passage every 75 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength and ability to tunnel by 5.  It does extra
    damage from acid.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It sustains your strength.  It provides resistance to light, 
    dark and chaos.  It allows you to climb mountains.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
b) 3 Sprigs of Athelas
c) 2 Pink Potions of Cure Critical Wounds
d) 3 Metallic Green Potions of Enlightenment
e) 4 Scrolls titled "lech urla" of Satisfy Hunger
    
f) a Moonstone Rod of Capacity of Restoration (150/150)
g) a Silver Rod of the Istari of Healing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Golden Rod of Capacity of Perception (248/250)
j) a Golden Rod of Cheapness of Perception (125/125)
k) a Golden Rod of Recall (125/125)
l) a Mithril Rod of Simplicity of Home Summoning (160/160)
m) a Mithril Rod of Curing (160/160)
n) a Fireproof Cypress Staff of Remove Curses[4|43] (0 charges)
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Wire Ring of Wendi (+9)
b) The Wire Ring of Fearande (+5)
c) The Scarab Amulet of Huilmir (+2)
d) The Amulet of Carlammas (+2)
e) The Phial of Galadriel (+4)
f) The Star of Elendil (+1)
g) The Palantir of Orthanc (+2) (charging)
    It can be
    activated for clairvoyance every 100+d100 turns if it is being worn. 
    It provides light (radius 2) forever.  It increases your intelligence, 
    wisdom, searching and infravision by 2.  It provides resistance to 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 97 of Halls of
    Mandos.
h) The Full Plate Armour of Isildur [25,+25] (+1)
i) The Cloak 'Holcolleth' [1,+4] (+2)
j) The Mouse Fur 'Rundirion' [1,+17]
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
m) The Metal Cap of Thengel [3,+12] (+3)
n) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
o) The Rapier 'Forasgil' (1d6) (+12,+19)
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
r) The Sling of the Thain (x6) (+15,+15) (+4)
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
w) 14 Seeker Arrows of Slay Demon (4d4) (+10,+11)
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)


  [Home Inventory - Gondolin ]

a) The Shining Ring 'Inquen' (+2 to speed)
b) The Ring of Barahir (+1)
c) The Necklace 'Nauglamir' (+3)
d) The Jewel 'Evenstar' (+3)
e) The Anchor of Space-Time
f) The Steel Helm 'Lebohaum' [20,+80]
g) 16 Mithril Shots (exploding) (3d4) (+15,+13)



Posted on 3.12.2003 14:37

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6785. on the Ladder (of 19090)
1192. on the ToME Ladder (of 3155)
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Comments

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On 4.12.2003 20:48 iblum1@yahoo.com wrote:
How much time do you have before you have to save gondolin? I died, I think becaused I rushed into the quest unprepared....

On 2.7.2004 05:04 usma_2003@yahoo.com wrote:
I think it's like any regular quest. You can do it at your leisure.

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