The Angband Ladder: Olilisean, Dunadan Swordmaster by <tom.knight@imperial.ac.uk>
[ToME 2.3.2 Character Sheet] Name : Olilisean Age 98 Str: 40 40 Sex : Female Height 61 Int: 25 31 Race : Vampire Dunadan Weight 170 Wis: 6 17 Class : Swordmaster Social Class 1 Dex: 33 34 Body : Player CON: 40 God : Melkor Bauglir CHR: 37 + To Melee Hit 108 Level 45 Hit Points 1064/ 1064 + To Melee Damage 82 Experience 7187436 Spell Points 53/ 53 + To Ranged Hit 58 Max Exp 7187436 Sanity 113/ 208 + To Ranged Damage 11 Exp to Adv. 7560000 Piety 61344 AC 32+84 Gold 642606 Speed Fast (+30) (Miscellaneous Abilities) Fighting : Legendary[37]Perception : Very Good Blows/Round: 11 Bows/Throw : Heroic Searching : Excellent Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 11d6+902 Stealth : Bad Magic Device: Poor Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are the illegitimate and unacknowledged child of a Townsman. You are the black sheep of the family. You have brown eyes, curly blond hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 81 (4050') Barrow-Downs: Level 9 (450') Mount Doom: Level 85 (4250') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 36 (1800') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 67 (3350') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') A lost temple: Level 25 (1250') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 6482 enemies. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 24 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 5th Quelle of the 2890th year of the third age. You have been adventuring for 19 days. adefkmnopsuxz{|@ Add Str : 3..34...4......+ Add Int : ......4..2.....+ Add Wis : ....4....2.....+ Add Dex : .4........4..... Add Con : ...3..4.4......+ Add Chr : 3..34..........+ Add Stea. : ......47........ Add Sear. : ...3...7.2...... Add Tun.. : ..............3. Add Speed : .4*.434......... Add Blows : 3............... Slay Anim.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...............+ Sust Chr : ................ Invisible : ............+... Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ........+.+..... Hold Life : .....+.........+ Imm Acid : .+....+.*.+..... Res Elec : .+....+......... Imm Fire : .+.*+.*........+ Res Cold : .+....+........+ Res Pois : ....+..........+ Res Fear : ....+..........+ Res Light : .....+.......... Res Dark : .....+.........+ Res Blind : .........+...... Res Conf : .....+..+....... Res Sound : ........+....... Res Shard : ........+....... Res Neth : ...............+ Res Nexus : ......+....+.... Res Chaos : .....+..+....... Res Disen : ....+........... Aura Fire : ......+......... Levitate : ...........+.... Lite : ...............+ See Invis : ...+.+...+...... Regen : ...............+ Activate : ...+++...++..... Cursed : +.+............. Fly : ...+..+......... Orc.ESP : .....+..+....... TLord.ESP : ...+..+......... Full ESP : ..........+..... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 195) - Combat 06.347 [0.900] - Weaponmastery 18.884 [0.950] . Sword-mastery 49.300 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 02.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.800 [0.900] . Stealth 02.000 [0.400] . Disarming 01.400 [0.900] - Magic 01.000 [0.300] . Magic-Device 04.950 [1.150] . Udun 00.000 [0.400] - Spirituality 03.500 [0.400] . Prayer 15.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Morphic Oil of 0 on level 4. [Character Equipment] a) The Small Sword of Tandi (1d6) (+8,+8) (+3 attacks) {cursed} It increases your strength, charisma and attack speed by 3. It does extra damage from electricity and frost. It is a great bane of demons. It is especially deadly against natural creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 21 of A lost temple. d) The Metal Boomerang of Beor (4d5) (+7,+11) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) a Ring of Speed (+12) {cursed} It increases your speed by 12. It is cursed. You stole it from the Jewelry Shop. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of Stealth [4,+9] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue yeek on level 58 of Mordor. p) The Small Metal Shield of Thorin [3,+22] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, shards and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 35 of Mordor. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 51 of Mordor. x) a Pair of Metal Shod Boots of Stability [6,+8] It provides resistance to nexus. It allows you to levitate. You bought it from the Footwear Shop. z) a Demonic quylthulg (480 hp) {) (nothing) |) a Mattock (+3) [Character Inventory] a) Raal's Tome of Unconventional Warfare {special} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 67 of Angband. b) 9 Potions of Cure Critical Wounds c) 2 Potions of *Healing* d) a Potion of Restore Life Levels e) a Potion of Enlightenment f) 6 Potions of Resistance {25% off} g) 33 Scrolls of Phase Door h) 17 Scrolls of Teleportation {25% off} i) 38 Scrolls of Word of Recall j) 64 Scrolls of Identify {25% off} k) 83 Scrolls of Identify {50% off} l) a Scroll of *Identify* {25% off} m) 3 Scrolls of *Remove Curse* n) 8 Scrolls of Trap Detection o) 76 Scrolls of Satisfy Hunger {25% off} p) an Iron Rod of the Istari of Detection (100/100) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 60 of Mordor. q) a Silver Rod of Cheapness of Disarming (100/100) It can cast spells for a lesser mana cost. It was given to you as a reward. r) a Golden Rod of Enlightenment (114/125) s) a Staff of Vision[5|22] (0 charges) t) a Fiery Broken Dagger of Westernesse (1d1) (+9,+10) (+1) It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 1. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. It cannot be harmed by fire. You found it in the remains of an Ancient blue dragon on level 66 of Dol Guldur. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 77 of Angband. v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 4 Potions of Enlightenment {25% off} c) 8 Scrolls of Reset Recall d) The Crumpled Scroll of Mass Resurrection e) a Mithril Rod of Nothing (160/160) f) an Adamantite Rod of Nothing (200/200) g) a Rod Tip of Recall (80 Mana to cast) h) a Rod Tip of Healing (120 Mana to cast) i) a Wand of Ice Storm[2|25] of Plenty (14 charges) j) The Wand of Digging of Thrain (19 charges) k) The Ring 'Uingilwe' (+2 attacks) It increases your attack speed by 2. It sustains your constitution and charisma. It provides resistance to fire, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 52 of The Sacred Land Of Mountains. m) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution , charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ibun, Son of Mim on level 22 of Mirkwood. n) The Anchor of Space-Time o) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Metal Brigandine Armour 'Telie' (-3 to accuracy) [19,+11] It sustains your strength. It provides immunity to electricity and fire. It provides resistance to acid, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Angband. q) The Dragon Helm of Thrain [8,+11] It provides light (radius 3) forever. It sustains your dexterity. It makes you completely fearless. It provides resistance to poison, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) a Basilard of Extra Attacks (1d8) (+5,+12) (+3 attacks) It increases your attack speed by 3. You bought it from the Sword Smith. t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Sling of Narana (x2) (+15,+18) (+3 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution and speed by 3. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 72 of Erebor. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Potion of Restore Life Levels b) 2 Scrolls of Remove Curse c) a Wand of Demon Blade[13|32] of Plenty (23 charges) You found it in the remains of a Dreadlord on level 70 of The Sacred Land Of Mountains. d) a Staff of Vision[3|23] (5 charges) e) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 77 of Angband. f) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to poison. It cannot be harmed by fire. It was given to you as a reward. g) The Double Chain Mail of Anduil (-1 to accuracy) [16,+8] {cursed} It sustains your wisdom. It provides immunity to acid and cold. It provides resistance to life draining. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a War troll in the town of Gondolin . h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog in the town of Gondolin . i) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 64 of Mordor. j) The Dagger 'Narthanc' (E:249285, L:30) (1d4) (+14,+4) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides resistance to electricity, fire and confusion. It produces a fiery sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2. It provides resistance to electricity , light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. l) a Climbing Set [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 70 of Dol Guldur. b) Kelek's Practical Joke {special} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 67 of Angband. c) a Rod Tip of Perception (20 Mana to cast) d) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 70 of Dol Guldur. f) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 53 of The Sacred Land Of Mountains. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nether wraith on level 52 of The Sacred Land Of Mountains. b) 4 Potions of Cure Insanity c) a Golden Rod of Nothing (125/125) d) 2 Rod Tips of Recall (80 Mana to cast) e) a Rod Tip of Restoration (140 Mana to cast) f) a Fireproof Staff of Remove Curses[4|24] (11 charges) g) a Fireproof Staff of Healing[3|33] of Plenty (9 charges) h) a Staff of Healing[4|38] (5 charges) i) a Staff of Vision[2|15] (6 charges) j) The Ring of Eananimo (+13,+12) (+3 to speed) It increases your charisma, infravision, speed and ability to score critical hits by 3. It sustains your strength. It provides resistance to electricity, confusion, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 66 of Erebor. k) a Ring of Speed (+8) {100% off} It increases your speed by 8. You stole it from the Black Market. l) an Indestructible Ring of Speed (+11) {100% off} It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Jewelry Shop. m) a Ring of Extra Attacks (+1 attack) n) The Ring of Baurul (+4) It increases your dexterity and stealth by 4. It makes you invisible. It sustains your wisdom and constitution. It provides resistance to acid. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. o) The Ring 'Anwen' (+2 to infravision) It can be used to store a spell. It increases your charisma and infravision by 2. It sustains your strength and charisma . It makes you completely fearless. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 40 of The Land Of Rhun. p) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 37 of Maze. q) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+3 to stealth) r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Steel Helm of Hammerhand [6,+17] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. v) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons . It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) 18 Elf Skeletons [The Mathom-house Inventory - Bree ] a) The Ring of Power of Ji Indur Dawndeath (+1 attack) It increases your strength and attack speed by 1. It makes you invisible. It sustains your dexterity. It provides resistance to cold. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Paths of the Dead. b) The Ring of Power of Hoarmurath of Dir (+4 to stealth) It increases your dexterity and stealth by 4. It makes you invisible. It provides resistance to dark and confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 66 of Dol Guldur. c) The Ring of Power of Uvatha the Horseman (+1) It increases your strength, wisdom, constitution and charisma by 1. It makes you invisible. It provides resistance to confusion. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It sustains your intelligence, wisdom and dexterity. It provides immunity to paralysis. It provides resistance to poison and confusion. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 66 of Dol Guldur. e) The Chain Mail 'Alinenda' (-1 to accuracy) [14,+12] {cursed} It provides immunity to electricity. It provides resistance to acid and nether. It prevents teleportation. It drains experience. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Priest on level 71 of Angband. |
Posted on 1.1.2007 22:39
6958. on the Ladder (of 19092)
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