The Angband Ladder: Faramir, Hobbit Swordmaster by Neil Stevens
[ToME 2.1.2(CVS) Character Dump] Name : Faramir Age 28 STR: 18/*** Sex : Male Height 34 INT: 18/50 Race : Hobbit Weight 62 WIS: 18/41 Class : Swordmaster Social Class 62 DEX: 18/*** Body : Player CON: 18/207 God : Tulkas CHR: 18/56 + To Melee Hit 131 Level 47 Max Hit Points 1009 + To Melee Damage 90 Experience 3828596 Cur Hit Points -104 + To Ranged Hit 73 Max Exp 3835164 Max SP (Mana) 45 + To Ranged Damage 15 Exp to Adv. 3850000 Cur SP (Mana) 45 AC 31+82 Gold 1760667 Piety 12116 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Fair Blows/Round: 10 Bows/Throw : Legendary[30]Searching : Good Shots/Round: 2 Saving Throw: Heroic Disarming : Excellent Mel.dmg/Rnd: 30d5+900 Stealth : Superb Magic Device: Legendary[10]Infra-Vision: 150 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have hazel eyes, straight auburn hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Moria: Level 30 (1500') Dol Guldur: Level 63 (3150') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 9th Quelle of the 2890th year of the third age. It now is 23 days that you are adventuring. Your Attributes: You are dead, killed by a Great Wyrm of Chaos. You can create food. Your position is very uncertain. Your eyes are sensitive to infrared light. You can see invisible creatures. You can climb hight mountains. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of orcs. You can sense the presence of evil beings. You are lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded by an anti-magic shell. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon freezes your foes. Your weapon strikes at evil with extra force. Your weapon strikes at undead with holy wrath. Your weapon strikes at demons with holy wrath. Your weapon is especially deadly against dragons. Corruption list: Skills (points left: 0) - Combat 15.410 [0.900] - Weaponmastery 17.614 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] - Archery 13.000 [0.600] . Sling-mastery 00.000 [0.300] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.903 [0.300] . Magic-Device 50.000 [1.150] - Spirituality 39.800 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved Bree from a dreadful Nazgul. You saved no princesses. You have defeated 4784 enemies. [Character Equipment] a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0 !v!d!s} It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. e) The Ring of Bellon (+4 to stealth) It increases your dexterity, constitution and stealth by 4. It makes you invisible. It sustains your constitution. It provides immunity to paralysis. It provides resistance to poison and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature blue dragon on level 33 of Mirkwood. f) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of The Sacred Land Of Mountains. k) an Indestructible Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Arkenstone of Thrain (+3) {@w2 !v!d!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of The Sacred Land Of Mountains. n) The Leather Jacket 'Ernibil' (-1) [12,+12] It provides immunity to cold. It provides resistance to electricity, fire, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. o) The Cloak of Mimicry [Sparrow] of Orodhelya [1,+9] It provides immunity to acid, electricity and fire. It provides resistance to fire and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. p) The Large Metal Shield of Anarion [5,+17] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 1 of Barrow-Downs. s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w1 !v!d!s} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. u) a Set of Gauntlets of Slaying (+5,+5) [2,+9] You found it lying in a vault on level 1 of Barrow-Downs. x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision) It increases your strength, constitution and infravision by 5. It provides resistance to dark. You found it lying in a vault on level 1 of Barrow-Downs. z) (nothing) {) 23 Arrows 'Gling' (1d4) (+11,+12) {!v!d!s} It does extra damage from electricity. It poisons your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 62 of Dol Guldur. [Character Inventory] a) The Gem of Knowledge {@A0 !v!d!s} It can be activated for satisfy hunger. You found it lying in a vault on level 1 of Barrow-Downs. b) Gamenlon's Summoning Manual {@A1 !v!d!s} It can be activated for teleport (range 100) every 45 turns. You bought it from the Magic shop. c) 6 Potions of Speed d) 15 Potions of Cure Critical Wounds e) 30 Scrolls of Phase Door {25% off} f) 10 Scrolls of Teleportation g) 2 Scrolls of Word of Recall {!*!*} h) an Iron Rod of the Istari of Trap Location (100/100) {@z0 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. i) a Moonstone Rod of the Istari of Disarming (150/150) {@z2 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. j) a Moonstone Rod of Cheapness of Illumination (75/75) {@z8 !k!v!d!s} It can cast spells for a lesser mana cost. You found it lying in a vault on level 12 of Mirkwood. k) a Silver Rod of the Istari of Restoration (200/200) {@z3 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. l) a Silver Rod of the Istari of Enlightenment (200/200) {@z9 !k!v!d!s} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 1 of Barrow-Downs. m) a Silver Rod of Nothing (100/100) n) a Golden Rod of Capacity of Teleport Other (250/250) {@z1 !k!v!d!s} It can hold more mana. You found it lying in a vault on level 11 of Mirkwood. o) a Wand of Stone Prison[2|16] (5 charges) p) The Anchor of Space-Time {@w2 !v!d!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. q) The Metal Cap of Thengel [3,+12] (+3) {@w1 !v!d!s} It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tom the Stone Troll in the town of Bree . r) a Spectral Blade of Chaos of *Slay Undead* (6d5) (+14,+12) (+1) {@w0 !k!v!d!s} It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your wisdom by 1. It produces chaotic effects. It is a great bane of undead. It provides resistance to life draining, nether and chaos. It allows you to see invisible monsters. It allows you to sense the presence of undead. It drains life. You found it in the remains of Gothmog, the High Captain of Balrogs on level 62 of Dol Guldur. s) 27 Arrows of Slay Undead (1d4) (+11,+12) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Potion of Cure Serious Insanity b) 5 Scrolls of *Remove Curse* c) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Dracolich on level 32 of Mirkwood. d) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 33 of Mirkwood. e) a Mithril Rod of Simplicity of Nothing (160/160) You found it lying in a vault on level 33 of Mirkwood. f) an Adamantite Rod of Charging of Nothing (200/200) It regenerates its mana faster. You found it lying in a vault on level 32 of Mirkwood. g) an Adamantite Rod of Capacity of Nothing (400/400) h) a Fireproof Staff of Healing[1|20] (6 charges) {!*} It cannot be harmed by fire. You bought it from the Black Market. i) a Ring of Speed (+10) It increases your speed by 10. You found it in the remains of a Bronze Thunderlord on level 70 of The Sacred Land Of Mountains. j) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. k) an Indestructible Ring of Flying It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 33 of Mirkwood. l) The Amulet of Orlas (+7) It increases your strength, intelligence, wisdom, constitution and searching by 7. It provides immunity to paralysis. It provides resistance to acid and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 33 of Mirkwood. m) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord on level 70 of The Sacred Land Of Mountains. n) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Black Market. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 32 of Mirkwood. p) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed} It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uriel, Angel of Fire on level 70 of The Sacred Land Of Mountains. r) a Jewel Encrusted Crown of Telepathy [0,+3] {@w1 !k!v!d!s} It gives telepathic powers. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Perplexity on level 33 of Mirkwood. s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 62 of Dol Guldur. t) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 11 of Mirkwood. u) a Pair of Metal Shod Boots of Jumping [6,+5] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You found it lying in a vault on level 1 of Barrow-Downs. v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of The Sacred Land Of Mountains. w) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 62 of Dol Guldur. [The Mathom-house Inventory - Bree ] a) The Dagger 'Dethanc' (E:504424, L:33) (1d4) (+28,+13) {.} It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It fights against evil with holy fury. It provides resistance to electricity and blindness. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 33 of Mirkwood. b) The Dagger 'Narthanc' (E:16670, L:21) (1d4) (+20,+13) (+2) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your ability to tunnel by 2. It does extra damage from electricity and fire. It can cause earthquakes. It fights against evil with holy fury. It provides resistance to acid, electricity, fire and light. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. c) The Dagger 'Nimthanc' (E:7441, L:18) (1d4) (+19,+13) (+2) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It increases your ability to tunnel by 2. It does extra damage from acid and frost. It can cause earthquakes. It is especially deadly against natural creatures. It provides resistance to acid, cold and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 5 of Barrow-Downs. |
Posted on 28.2.2003 04:27
6689. on the Ladder (of 19090)
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