The Angband Ladder: Faramir, Hobbit Swordmaster by Neil Stevens

  [ToME 2.1.2(CVS) Character Dump]

 Name  : Faramir                Age                 28       STR: 18/***       
 Sex   : Male                   Height              34       INT:  18/50       
 Race  : Hobbit                 Weight              62       WIS:  18/41       
 Class : Swordmaster            Social Class        62       DEX: 18/***       
 Body  : Player                                              CON: 18/207       
 God   : Tulkas                                              CHR:  18/56       
                                                                               
 + To Melee Hit         131 Level             47    Max Hit Points      1009   
 + To Melee Damage       90 Experience   3828596    Cur Hit Points      -104   
 + To Ranged Hit         73 Max Exp      3835164    Max SP (Mana)         45   
 + To Ranged Damage      15 Exp to Adv.  3850000    Cur SP (Mana)         45   
   AC                 31+82 Gold         1760667    Piety              12116   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[65]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[30]Searching   : Good         Shots/Round:  2         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  30d5+900  
 Stealth     : Superb       Magic Device: Legendary[10]Infra-Vision: 150 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have hazel eyes, straight           
          auburn hair, and a dark complexion.                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Moria: Level 30 (1500')
        Dol Guldur: Level 63 (3150')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 It now is 23 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Great Wyrm of Chaos.
You can create food.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        15.410 [0.900]
	  - Weaponmastery                               17.614 [0.950]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  - Archery                                     13.000 [0.600]
	 	  . Sling-mastery                             00.000 [0.300]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
	  . Disarming                                   01.000 [0.900]
 - Magic                                         01.903 [0.300]
	  . Magic-Device                                50.000 [1.150]
 - Spirituality                                  39.800 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved no princesses.

 You have defeated 4784 enemies.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) {@w0 !v!d!s}
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
e) The Ring of Bellon (+4 to stealth)
    It increases your dexterity, constitution and stealth by 4.  It makes
    you invisible.  It sustains your constitution.  It provides immunity
    to paralysis.  It provides resistance to poison and shards.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature blue dragon on level 33 of
    Mirkwood.
f) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
k) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You bought it from the Black Market.
m) The Arkenstone of Thrain (+3) {@w2 !v!d!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) The Leather Jacket 'Ernibil' (-1) [12,+12]
    It provides immunity to cold.  It provides resistance to electricity,
    fire, confusion, nether and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
o) The Cloak of Mimicry [Sparrow] of Orodhelya [1,+9]
    It provides immunity to acid, electricity and fire.  It provides resistance
    to fire and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Large Metal Shield of Anarion [5,+17]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and sound.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
s) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {@w1 !v!d!s}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
u) a Set of Gauntlets of Slaying (+5,+5) [2,+9]
    
    You found it lying in a vault on level 1 of Barrow-Downs.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+9] (+5 to infravision)
    It increases your strength, constitution and infravision by 5.  It
    provides resistance to dark.  
    You found it lying in a vault on level 1 of Barrow-Downs.
z) (nothing)
{) 23 Arrows 'Gling' (1d4) (+11,+12) {!v!d!s}
    It does extra damage from electricity.  It poisons your foes.  It 
    is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 62 of Dol Guldur.


  [Character Inventory]

a) The Gem of Knowledge {@A0 !v!d!s}
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 1 of Barrow-Downs.
b) Gamenlon's Summoning Manual {@A1 !v!d!s}
    It can be activated for teleport (range 100) every 45 turns.  
    You bought it from the Magic shop.
c) 6 Potions of Speed
    
d) 15 Potions of Cure Critical Wounds
    
e) 30 Scrolls of Phase Door {25% off}
    
f) 10 Scrolls of Teleportation
    
g) 2 Scrolls of Word of Recall {!*!*}
    
h) an Iron Rod of the Istari of Trap Location (100/100) {@z0 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
i) a Moonstone Rod of the Istari of Disarming (150/150) {@z2 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
j) a Moonstone Rod of Cheapness of Illumination (75/75) {@z8 !k!v!d!s}
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 12 of Mirkwood.
k) a Silver Rod of the Istari of Restoration (200/200) {@z3 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
l) a Silver Rod of the Istari of Enlightenment (200/200) {@z9 !k!v!d!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 1 of Barrow-Downs.
m) a Silver Rod of Nothing (100/100)
n) a Golden Rod of Capacity of Teleport Other (250/250) {@z1 !k!v!d!s}
    It can hold more mana.  
    You found it lying in a vault on level 11 of Mirkwood.
o) a Wand of Stone Prison[2|16] (5 charges)
    
p) The Anchor of Space-Time {@w2 !v!d!s}
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
q) The Metal Cap of Thengel [3,+12] (+3) {@w1 !v!d!s}
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
r) a Spectral Blade of Chaos of *Slay Undead* (6d5) (+14,+12) (+1) {@w0
!k!v!d!s}
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your wisdom by 1.  It produces chaotic effects.
    It is a great bane of undead.  It provides resistance to life draining,
    nether and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It drains life.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 62 of Dol Guldur.
s) 27 Arrows of Slay Undead (1d4) (+11,+12)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Serious Insanity
b) 5 Scrolls of *Remove Curse*
    
c) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Dracolich on level 32 of Mirkwood.
d) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 33 of Mirkwood.
e) a Mithril Rod of Simplicity of Nothing (160/160)
    
    You found it lying in a vault on level 33 of Mirkwood.
f) an Adamantite Rod of Charging of Nothing (200/200)
    It regenerates its mana faster.  
    You found it lying in a vault on level 32 of Mirkwood.
g) an Adamantite Rod of Capacity of Nothing (400/400)
h) a Fireproof Staff of Healing[1|20] (6 charges) {!*}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Ring of Speed (+10)
    It increases your speed by 10.  
    You found it in the remains of a Bronze Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
k) an Indestructible Ring of Flying
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature red dragon on level 33 of 
    Mirkwood.
l) The Amulet of Orlas (+7)
    It increases your strength, intelligence, wisdom, constitution and
    searching by 7.  It provides immunity to paralysis.  It provides resistance
    to acid and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young red dragon on level 33 of Mirkwood.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 70 of 
    The Sacred Land Of Mountains.
n) an Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You bought it from the Black Market.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
p) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
q) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) {cursed}
    It increases your intelligence, constitution, charisma and stealth 
    by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, electricity,
    cold, blindness, confusion and nexus.  It allows you to sense the 
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures. 
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uriel, Angel of Fire on level 70 of
    The Sacred Land Of Mountains.
r) a Jewel Encrusted Crown of Telepathy [0,+3] {@w1 !k!v!d!s}
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    33 of Mirkwood.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns 
    if it is being worn. It increases your intelligence, dexterity, charisma,
    searching and spell power by 3.  It provides resistance to acid, fire,
    shards and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    62 of Dol Guldur.
t) The Set of Gauntlets 'Paurnimmen' [2,+14] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
u) a Pair of Metal Shod Boots of Jumping [6,+5]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You found it lying in a vault on level 1 of Barrow-Downs.
v) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 62 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Dagger 'Dethanc' (E:504424, L:33) (1d4) (+28,+13) {.}
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It fights against
    evil with holy fury.  It provides resistance to electricity and blindness.
    It produces an electric sheath.  It induces random teleportation. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level
    33 of Mirkwood.
b) The Dagger 'Narthanc' (E:16670, L:21) (1d4) (+20,+13) (+2)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    ability to tunnel by 2.  It does extra damage from electricity and
    fire.  It can cause earthquakes.  It fights against evil with holy
    fury.  It provides resistance to acid, electricity, fire and light.
    It produces an electric sheath.  It induces random teleportation. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
c) The Dagger 'Nimthanc' (E:7441, L:18) (1d4) (+19,+13) (+2)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It increases your ability to tunnel by 2.  It does extra
    damage from acid and frost.  It can cause earthquakes.  It is especially
    deadly against natural creatures.  It provides resistance to acid,
    cold and blindness.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.



Posted on 28.2.2003 04:27
Last updated on 3.3.2003 02:50

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6689. on the Ladder (of 19090)
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On 28.2.2003 04:27 Neil Stevens wrote:
This character is snowballing well. The artifact ammo was made early, which let me start clearing the tiny + vaults, which led to Careth Asdriag and Anarion. That wonderful weapon allowed me to clear out the GCV that gave me my ridiculous cloak and handy body armor.

And now I just got Amras and the Trickery amulet, for +10 unhasted speed.

No, a Hobbit isn't the hardest race around, but they do have the HtH penalty. I just got sick of yeeks, and will take any warrior winner at this point. :-)

On 28.2.2003 20:15 Mars wrote:
Damn nice cloak! Just wondering why you went directly to the maze (and how did you survive?)

On 28.2.2003 20:25 Neil Stevens wrote:
I wanted to save Merton, but then I remembered I'm playing a swordmaster, and have no means of detection other than a Helm I don't want to wear right now.

So, I recalled out and never went back yet. :-)

On 28.2.2003 21:50 Mars wrote:
Yeah, but reaching clevel 32 on Downs level 1?

On 28.2.2003 21:51 Neil Stevens wrote:
Oh.. I have ironman_rooms on. All vaults and pits, all the time. We really should add that option to the dump.

On 1.3.2003 13:07 Mars wrote:
Ah, that makes sense! But it indeed doesn't make sense thats not in the dump ;).

On 1.3.2003 21:58 Neil Stevens wrote:
Well, got the third legendary dagger from a dragon pit. Maybe it won't get Acid realm and start quaking right away, like the other two.

On 2.3.2003 00:55 Neil Stevens wrote:
I can't believe it.. Dethanc gets no Realms until level 33, and it gets acid. I won't even waste my time leveling it further.

On 2.3.2003 04:32 Neil Stevens wrote:
I did a dumb thing and sold the wrong cloak. So now when I got Trone, I lose cold immunity to wear it!

Dumb, dumb, dumb!

On 3.3.2003 02:50 Neil Stevens wrote:
Oh, well. Another swordmaster claimed by Maeglin.

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