[ToME 2.3.2 Character Sheet] Name : Plutarch Age 97 STR! 18/*** Sex : Male Height 105 INT! 18/160 Race : Dunadan Weight 196 WIS! 18/120 Class : Swordmaster Social Class 41 DEX! 18/170 Body : Player CON! 18/*** God : Manwe Sulimo CHR! 18/140 + To Melee Hit 90 Level 46 Hit Points 1235/ 1235 + To Melee Damage 69 Experience 4948089 Spell Points 168/ 168 + To Ranged Hit 41 Max Exp 4948089 Sanity 511/ 511 + To Ranged Damage 14 Exp to Adv. 5400000 Piety 45296 AC 31+113 Gold 3587673 Speed Fast (+15) (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Poor Blows/Round: 14 Bows/Throw : Legendary[35]Searching : Poor Shots/Round: 1 Saving Throw: Superb Disarming : Fair Mel.dmg/Rnd: 28d5+966 Stealth : Poor Magic Device: Legendary[12]Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Landed Knight. You are the black sheep of the family. You have blue eyes, straight brown hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 49 (2450') Barrow-Downs: Level 10 (500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') Erebor: Level 68 (3400') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') A lost temple: Level 24 (1200') Your body is a Player. You are currently in the town of Minas Anor. You have defeated 10326 enemies. You saved Gondolin from destruction. You saved 49 princesses. You found 2 of the relic pieces and failed in your quest. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Str : ...33......3.4.. Add Int : .........2...4.. Add Wis : .........2...... Add Dex : 3............... Add Con : 3.433.....43.... Add Chr : ...3............ Add Sear. : ...3............ Add Tun.. : ..............3. Add Speed : .*...3.....3.... Add Blows : 3............... Chaotic : +............+.. Slay Anim.: +............... Slay Und. : +............... Slay Troll: .............+.. Poison Brd: .............+.. Elec Brand: .............+.. Sust Str : ....+........... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ................ Sust Con : ..+.+.....+....+ Sust Chr : ................ Invisible : ................ Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ....+........... Hold Life : .....+.......... Imm Acid : ......*++....... Imm Elec : ......*++....... Imm Fire : .+.*..*++....... Res Cold : .......++.+..... Res Pois : .......+........ Res Fear : ....+......+...+ Res Light : .....++.+....... Res Dark : .....+..+....... Res Blind : .........+...... Res Conf : .....++......... Res Sound : ...........+.... Res Shard : .++............. Res Neth : ..+............. Res Nexus : ........+....... Res Chaos : .....+.......... Res Disen : ....+....+...... Levitate : ...............+ Lite : +............... See Invis : ...+.+.......... Regen : ..+.......+....+ Activate : .+.+.+.+..+..... Blessed : +............... Fly : ..++............ Climb : ...........+.... Orc.ESP : .....+...+...... Troll.ESP : .........+...... Evil.ESP : .........+...... TLord.ESP : ...+............ Good.ESP : .......+........ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [0.950] . Sword-mastery 50.000 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 50.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.800 [0.900] . Stealth 02.400 [0.500] . Disarming 01.400 [0.900] - Magic 01.627 [0.300] . Magic-Device 39.450 [1.150] - Spirituality 32.880 [0.500] . Prayer 06.000 [0.500] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find an Essence of Confusion on level 12. You are fated to find a Mushroom of Cure Poison on level 1. You may meet a Scrawny cat on level 1. [Character Equipment] a) The Long Sword of Antaur (2d5) (+9,+9) (+3 attacks) It provides light (radius 1) forever. It increases your dexterity, constitution and attack speed by 3. It produces chaotic effects. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 49 of Mordor. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!d!k!v!s} It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 47 of Moria. e) The Ring 'Aerest' (+4% of critical hits) It increases your constitution and ability to score critical hits by 4. It sustains your constitution. It provides resistance to shards and nether. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 63 of Erebor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon in the town of Khazad-dum . k) an Indestructible Amulet of Weaponmastery (+5,+5) [+5] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) {!d!k!v!s} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Augmented Chain Mail of Athilmel (-2 to accuracy) [16,+10] It sustains your intelligence. It provides immunity to acid, electricity and fire. It provides resistance to light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 31 of Mirkwood. o) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 4 of Barrow-Downs. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Hard Leather Cap of Thranduil [2,+11] (+2) {@4 !d!k!v!s} It increases your intelligence and wisdom by 2. It provides resistance to blindness and disenchantment. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Shadow drake on level 27 of Mirkwood. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to sound. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) 29 Bolts of Helegon (1d5) (+10,+11) (+4) {90% off} It increases your strength and intelligence by 4. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Dwarven Pick (+3) [Character Inventory] a) The Deck of Wild Magic {@3 !d!k!v!s food} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Shade in the town of Minas Anor . b) 53 Potions of Speed c) 42 Potions of Healing d) 57 Potions of *Healing* e) 25 Potions of Enlightenment f) 5 Scrolls of Summon Never-Moving Pet {25% off} g) 8 Scrolls of Teleportation {!r} h) 11 Scrolls of Teleport Level {!r} i) 24 Scrolls of *Identify* j) a Copper Rod of Illumination (20/20) {@2 !d!k!v!s} k) a Copper Rod of Trap Location (20/20) {@5 !d!k!v!s} l) a Silver Rod of Capacity of Enlightenment (200/200) {@6 !d!k!v!s} It can hold more mana. You bought it from the Black Market. m) a Golden Rod of Detection (125/125) {@8 !d!k!v!s} n) a Golden Rod of Recall (125/125) {!d!k!v!s} o) a Mithril Rod of Disarming (160/160) {@7 !d!k!v!s} p) a Wand of Fireflash[7|18] of Plenty (12 charges) q) The Anchor of Space-Time {!d!k!v!s} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. r) The Iron Helm of Knowledge [6,+20] (-6) {@4 !d!k!v!s!A} It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. s) 16 Seeker Bolts (exploding) (4d5) (+4,+7) {meteor} t) The Horn of Helm (+2) {!d!k!v!s} It can be activated for sound ball (300) every 300 turns if it is being worn. It increases your strength and constitution by 2. It provides immunity to cold. It makes you completely fearless. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling Shaman on level 43 of Moria. u) 52 Empty Bottles v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Holy Tome of Manwe Sulimo {!k!v!d!s} b) Gruumsh's Bottle of Death {light absorption} It can be activated for light absorption every 80 turns. You found it in the remains of a Dark elven warlock on level 24 of A lost temple. c) The Clay Tablets of Antiquity {cure insanity} It can be activated for cure insanity every 200 turns. You found it in the remains of a Hell knight on level 46 of Mordor. d) The Grail of Kenault {destruct} It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven warlock on level 44 of Mordor. e) a Sprig of Athelas {!E} f) 18 Potions of Cure Critical Insanity g) 20 Scrolls of *Identify* h) a Scroll of Reset Recall i) a Golden Rod of Nothing (125/125) j) The Wand of Digging of Thrain (18 charges) k) a Staff of Remove Curses[1|16] (4 charges) l) a Staff of Disarm[1|10] (24 charges) m) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. n) 28 Bolts of Lightning (1d5) (+6,+5) {90% off} It does extra damage from electricity. It cannot be harmed by electricity. You made it yourself. o) 25 Bolts of Acid (1d5) (+3,+1) {90% off} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. p) 15 Bolts (exploding) (1d5) (+6,+5) {teleport} q) 26 Seeker Bolts (exploding) (4d5) (+7,+5) {inertia} r) a Climbing Set s) 72 Elf Skeletons [Home Inventory - Gondolin ] a) Bigby's Big Book of Brutality {mass geno} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 34 of Mordor. b) The Cunning Plan of Zog (charging) {acquire} It can be activated for acquirement every 3000 turns. c) a Parchment titled ''Immortality For Dummies'' {genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Gnome mage on level 43 of Illusory Castle. d) 21 Potions of Cure Critical Insanity e) 40 Potions of Cure Insanity f) 33 Potions of Speed g) 2 Potions of Life {!q} h) 91 Potions of Enlightenment i) 2 Potions of New Life {!q} j) a Scroll of *Remove Curse* {!r} k) an Adamantite Rod of Capacity of Nothing (400/400) l) 2 Rod Tips of Disarming (50 Mana to cast) m) an Indestructible Ring of Speed (+8) It increases your speed by 8. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, confusion and disenchantment. You found it lying on the ground on level 51 of Illusory Castle. o) The Amulet of Mirion It sustains your charisma. It provides resistance to poison, sound and disenchantment. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 40 of Illusory Castle. p) an Amulet of Reflection q) The Jewel 'Evenstar' (+3) {!d!k!v!s} It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 63 of Erebor. r) The Phial of Galadriel (+4) {!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) The Iron Helm 'Holhenneth' [5,+11] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. t) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity , speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 63 of Erebor. u) a Climbing Set [Home Inventory - Minas Anor ] a) a Fireproof Holy Tome of Manwe Sulimo b) 9 Potions of Cure Insanity c) a Staff of Remove Curses[2|25] d) a Staff of Shake[3|15] of Plenty (15 charges) e) a Staff of Recovery[2|17] (5 charges) f) a Staff of Vision[2|15] (8 charges) g) a Staff of Sterilize[3|24] (12 charges) h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. i) an Elven Cloak [4,+5] (+3 to stealth) j) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) Lloth's Ceremonial Dagger {light bolt} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 49 of Moria. b) 4 Sprigs of Athelas {!E} c) 33 Scrolls of Identify {@4} d) a Scroll of Artifact Creation {!r} e) a Silver Rod of Cheapness of Nothing (100/100) f) an Adamantite Rod of Cheapness of Nothing (200/200) g) an Adamantite Rod of Nothing (200/200) h) a Rod Tip of Healing (120 Mana to cast) i) a Staff of Probability Travel[1|8] j) The Ring 'Cuthlas' [+13] (+4 to stealth) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your charisma and stealth by 4. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, cold and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Amulet of the Serpents [+5] (+5) {25% off} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. m) The Metal Brigandine Armour of Erillos (-3 to accuracy) [19,+6] {!d!k!v!s} It sustains your wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, fire, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It makes you completely fearless. It provides resistance to acid, electricity, fire and cold. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 48 of Moria. p) The Pair of Metal Shod Boots of Dorgolas [6,+6] It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It provides resistance to life draining, electricity, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Pair of Metal Shod Boots 'Curundin' [6,+7] It makes you completely fearless. It provides resistance to acid, fire, cold, dark and nether. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 35 of Moria. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It provides light (radius 1) forever. It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 26 of Mirkwood. t) 18 Bolts of Ancari (1d5) (+13,+5) (+1) {90% off} It increases your wisdom by 1. It does extra damage from acid and fire. It is a great bane of dragons. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) 15 Seeker Bolts of Frost (4d5) (+2,+4) {90% off} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. v) 44 Elf Skeletons [Home Inventory - Khazad-dum ] a) The Ring 'Angri' (+8,+6) (+2) It increases your intelligence by 2. It makes you invisible. It sustains your constitution. It provides resistance to dark, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Amulet of Carlammas (+2) c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bert the Stone Troll in the town of Bree . b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 63 of Erebor.