The Angband Ladder: Loenidd, Dunadan Swordmaster by <jamesthered13@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Loenidd                Age                 60       STR!     40       
 Sex   : Male                   Height             187       Int!     25     28
 Race  : Dunadan                Weight             170       WIS:     27       
 Class : Swordmaster            Social Class        54       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit         103 Level             45    Hit Points     1022/  1022 
 + To Melee Damage       65 Experience   4341194    Spell Points     88/    88 
 + To Ranged Hit         46 Max Exp      4341194    Sanity          432/   432 
 + To Ranged Damage      19 Exp to Adv.  4860000                               
   AC                58+113 Gold          210344    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[67]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  9d4+585   
 Stealth     : Very Good    Magic Device: Legendary[27]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Townsman.  You are a                    
          well-liked child.  You have brown eyes, straight black               
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 47 (2350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 35 (1750')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 15214 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 46 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Hrive of the 2890th year of the third age.
 You have been adventuring for 72 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43......            
        Add Dex   : .2..4....3......            
        Add Con   : ........434.....            
        Add Stea. : ....4...........            
        Add Infra : ....4...........            
        Add Speed : ..**41.....8....            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ....+....+......            
        Sust Con  : .......+.++....+            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+.....++.......            
        Hold Life : .....+..........            
        Imm Acid  : ......+.*+......            
        Imm Elec  : +.....+*........            
        Imm Fire  : +.....*.........            
        Res Cold  : +.....++.++.....            
        Res Pois  : ....+.++........            
        Res Fear  : .........+.....+            
        Res Light : ......+.........            
        Res Dark  : ......+..+......            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : +.....+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ....+.+..+......            
        Res Chaos : ......+.+.......            
        Res Disen : ......+.........            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : +....+..........            
        See Invis : .....+..........            
        Digestion : .........+......            
        Regen     : +.........+....+            
        Xtra Might: .+..............            
        Activate  : +....++...+.....            
        Teleport  : +...............            
        Cursed    : .......+......+.            
        Fly       : ......++........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        Dragon.ESP: .+..............            

Skills (points left: 111)
 - Combat                                        42.347 [0.900]
          - Weaponmastery                        47.373 [0.950]
                   . Sword-mastery               49.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              02.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.900 [0.500]
          . Disarming                            01.400 [0.900]
 - Magic                                         02.356 [0.300]
          . Magic-Device                         49.800 [1.150]
 - Spirituality                                  03.500 [0.400]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  01.500 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Filthy street urchin on level 19.
You are fated to meet a Filthy street urchin on level 3.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:49218, L:36) (1d4) (+25,+13) {.}
        It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity, fire and frost.  It strikes at undead with
    holy wrath.  It fights against evil with holy fury.  It provides
    resistance to electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity
     and luck by 2.  It provides immunity to paralysis.  It allows you to
    sense the presence of dragons.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+10) {100% off}
    It increases your speed by 10.  
    You stole it from the Black Market.
f) a Ring of Speed (+12) {100% off}
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
k) an Indestructible Amulet of Trickery (+4) {25% off}
    It increases your dexterity, 
    stealth, infravision and speed by 4.  It sustains your dexterity.  It
    provides resistance to poison and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Star of Elendil (+1)
    It can be activated for light
    (dam 2d15) & map area every 50+d50 turns if it is being worn. It
    grants you the power of detect curses if it is being worn.  It
    provides light (radius 4) forever.  It increases your speed by 1.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Polished Power Dragon Scale Mail of Immunity (-3 to accuracy) [40,+19]
    It can
    be activated for breathe the elements (300) every 60+d90 turns if it
    is being worn. It provides immunity to fire.  It provides resistance 
    to acid, electricity, cold, poison, light, dark, confusion, sound, 
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Cloak of Ilothrod [1,+8] {cursed}
    It sustains your constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to cold and poison.  It allows you to fly.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to confusion, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
    It 
    increases your speed by 8.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) 41 Silver Arrows (3d4) (+8,+8) {25% off}
|) a Climbing Set {cursed}


  [Character Inventory]

a) The Gem of Wisdom
    It can
    be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 17 of Mirkwood.
b) Bumganir's Bag of Magic Toys
    It can be
    activated for genocide every 500 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 65 Lembases
d) 31 Potions of Speed
e) 17 Potions of Healing {25% off}
f) a Potion of Enlightenment
g) 19 Scrolls of Teleportation
h) 3 Scrolls of Word of Recall
i) an Iron Rod of Capacity of Trap Location (100/100)
    It can
    hold more mana.  
    You bought it from the Black Market.
j) a Silver Rod of Capacity of Perception (200/200)
    It can hold more mana.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) a Golden Rod of Simplicity of Enlightenment (125/125)
    
    You found it lying in a vault on level 28 of The Sandworm lair.
l) a Mithril Rod of Cheapness of Recall (160/160) {!*!*!*!*}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Mithril Rod of Disarming (160/160)
n) a Wand of Tidal Wave[5|27] (0 charges)
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) a Magical Mattock of Digging (+8)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 8.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Pendulum of Orcus
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it lying on the ground on level 42 of Mordor.
c) 7 Sprigs of Athelas
d) 26 Potions of Cure Light Insanity
e) 2 Potions of Cure Serious Insanity
f) 4 Potions of Cure Critical Insanity
g) 14 Potions of *Healing* {25% off}
h) 2 Potions of Life
i) 14 Potions of Resistance
j) 8 Potions of Curing
k) 38 Scrolls of Identify {25% off}
l) a Golden Rod of Simplicity of Nothing (125/125)
m) a Wand of Tidal Wave[4|23] (10 charges)
n) a Staff of Wish[1|1] (1 charge)
o) The Ring of Andinduin (+1 to searching)
    It increases 
    your intelligence, constitution and searching by 1.  It sustains your 
    wisdom and constitution.  It provides resistance to fire and confusion
    .  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
p) an Indestructible Ring of Critical Hits (+6% of critical hits) {100% off}
    It 
    increases your ability to score critical hits by 6.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
r) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns
     if it is being worn. It increases your strength and constitution by 2
    .  It sustains your strength and constitution.  It makes you
    completely fearless.  It provides resistance to poison and blindness.  
    It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 38 of Cirith Ungol.
s) The Steel Helm 'Talle' [6,+17]
    It provides
    resistance to blindness and shards.  It allows you to breathe
    underwater.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
t) The Set of Gauntlets 'Paurhach' [2,+15]
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking
    cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons
    your foes.  It is especially deadly against orcs.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
v) a Short Sword of Westernesse (1d7) (+5,+2) (+2)
    It increases your strength, dexterity
     and constitution by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of a Hill orc on level 15 of Orc Cave.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) 8 Potions of Cure Light Insanity
c) 22 Potions of Cure Serious Insanity
d) 20 Potions of Heroism
e) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*!*!*!*!*!*}
f) a Silver Rod of Charging of Nothing (100/100)
g) a Wand of Firewall[5|10] of Plenty (9 charges)
h) a Wand of Tidal Wave[7|24] (5 charges)
i) a Wand of Strike[1|15] (0 charges)
j) a Wand of Strike[1|10] (4 charges)
k) The Ring of Power of Akhorahil the Blind (+3 attacks)
    
    It increases your strength, stealth, attack speed and ability to score
    critical hits by 3.  It makes you invisible.  It sustains your wisdom
     and charisma.  It provides resistance to fire.  It allows you to
    levitate.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Moria.
l) The Ring of Power of Uvatha the Horseman (+3)
    
    It increases your dexterity by 3.  It makes you invisible.  It
    provides resistance to acid, cold, light, blindness, confusion and 
    nexus.  It allows you to fly.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
m) a Ring of Speed (+9) {100% off}
    
    It increases your speed by 9.  
    You stole it from the Rare Jewelry Shop.
n) a Ring of Flying
o) a Ring of Critical Hits (+9% of critical hits) {100% off}
    It increases your ability to
    score critical hits by 9.  
    You stole it from the Rare Jewelry Shop.
p) The Amulet of Gloki [+3] (+4 to searching)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    strength, dexterity, constitution, charisma and searching by 4.  It
    sustains your charisma.  It provides resistance to cold, poison and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) The Filthy Rag of Egros [1,+19] {100% off}
    It
    sustains your dexterity and charisma.  It provides immunity to cold.  
    It provides immunity to paralysis.  It provides resistance to fire and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth
    , infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Cloak of Methlod [1,+0]
    It sustains your strength and constitution.  It provides
    immunity to fire and cold.  It provides resistance to dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
t) a Dragon Helm [8,+6]
u) The Dagger of Dindi (1d4) (+5,+11) (+6)
    It increases your charisma by 6.  It poisons your foes
    .  It is a great bane of dragons.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold
     and dark.  It allows you to sense the presence of orcs and dragons.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  


  [Home Inventory - Minas Anor ]

a) The Devil's Pentagram
    It can be activated for 
    teleport level every 50 turns.  
    You found it in the remains of a Lost soul on level 40 of Moria.
b) The Bottomless Bottle
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) 9 Morphic Oils of Spider
d) 3 Scrolls of Reset Recall
e) a Mithril Rod of Quickness of Nothing (160/160)
    It
    can cast spells faster.  
    You bought it from the Black Market.
f) a Wand of Tidal Wave[2|20] (9 charges)
g) The Amulet of Circalim (+3) {100% off}
    It increases your charisma by 3.  
    It sustains your strength, wisdom and dexterity.  It provides
    resistance to acid, electricity, nexus and chaos.  It allows you to
    levitate.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
h) The Amulet of Cariele (+2)
    It increases your dexterity, 
    constitution and searching by 2.  It provides resistance to 
    electricity, poison, blindness and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
i) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Metal Scale Mail of Cuinduin (-2 to accuracy) [13,+14]
    It sustains your 
    constitution.  It provides immunity to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) The Bar Chain Mail of Mathil (-2 to accuracy) [18,+11]
    It sustains your dexterity.  It
    provides immunity to electricity.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to fire, 
    sound, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
m) The Metal Cap 'Unglin' [3,+16] {100% off}
    
    It sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, fire, poison, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Moria.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be
    activated for frost ball (48) every 5+d5 turns if it is being worn. It 
    increases your dexterity, speed and attack speed by 2.  It does extra
    damage from frost.  It poisons your foes.  It provides resistance to 
    cold.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
p) The Small Sword of Aragol (1d6) (+3,+13) (+2)
    It 
    increases your strength by 2.  It does extra damage from frost.  It is
    a great bane of dragons.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 36 of Moria.
q) The Broad Sword 'Iarnume' (2d5) (+7,+16) (+2 attacks)
    It 
    increases your strength, intelligence, wisdom, charisma and attack
    speed by 2.  It does extra damage from acid.  It is very sharp and can
    cut your foes.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 35 of Mordor.
r) 19 Arrows of Acid (1d4) (+10,+7)
s) 28 Sheaf Arrows of Venom (1d5) (+7,+9)
    
    It poisons your foes.  
    You found it lying on the ground on level 31 of Moria.
t) 39 Seeker Arrows (4d4) (+6,+6)
u) 23 Silver Arrows (exploding) (3d4) (+7,+2)


  [Home Inventory - Lothlorien ]

a) The Bag of Tricks
    It can be
    activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 16 Potions of Cure Light Insanity
c) 9 Potions of Cure Serious Insanity
d) 58 Potions of Cure Critical Wounds {25% off}
e) a Potion of Curing
f) a Potion of New Life {100% off}
g) a Scroll of Artifact Creation {100% off}
h) a Silver Rod of Simplicity of Nothing (100/100)
i) a Silver Rod of Nothing (100/100)
j) a Golden Rod of Cheapness of Disarming (125/125)
k) a Rod Tip of Teleport Other (60 Mana to cast)
l) The Ring of Daiathar (+2 attacks)
    It 
    increases your charisma and attack speed by 2.  It sustains your 
    wisdom.  It provides immunity to paralysis.  It provides resistance to 
    life draining, light and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 42 of Moria.
m) The Ring of Almar (+3) {100% off}
    It 
    increases your wisdom and dexterity by 3.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid, cold, light and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 38 of Cirith Ungol.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, 
    blindness and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Entish Bark of Nenel [1,+0]
    It sustains your 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, poison, confusion and shards.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Set of Gauntlets 'Pauraegen' [2,+15]
    It
    can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to acid, electricity, fire and 
    cold.  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 28 of
    Mirkwood.
t) The Khopesh of Celen (2d4) (+11,+18)
    It produces chaotic effects.  It drains life from your foes.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
u) The Bastard Sword of Golach (3d4) (+0,+9) (+3 attacks) {100% off}
    It can be
    wielded two-handed.  It increases your attack speed by 3.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
v) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It is
    heavily cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
w) The Sling of Farmer Maggot (x2) (+19,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) a Climbing Set {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 36 of Heart of
    the Earth.
b) The Mirror of Alternate Dimensions
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) Raal's Tome of Unconventional Warfare
    It
    can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Tome of Elven Household Magic
    It
    can be activated for cure confusion every 500 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
e) a Parchment titled ``Demigods and their Uses''
    It
    can be activated for summon pet every 101 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) Tenser's Mechanical Magician
    It
    can be activated for cure hallucination every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
g) a Parchment titled ``Household Magic''
    It
    can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Druid on level 28 of Mirkwood.
h) The Skull of Vecna
    It can
    be activated for confusion.  
    You found it lying on the ground on level 28 of The Sandworm lair.
i) a Parchment titled ``Secrets of the Gnomish Wizards''
    It
    can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
j) Bigby's Big Book of Brutality
    It
    can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 28 of The Sandworm lair.
k) 15 Mushrooms of Cure Serious Wounds {100% off}
l) a Ring of Speed (+7) {100% off}
    It 
    increases your speed by 7.  
    You stole it from the Black Market.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient Morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Lagduf, the Snaga on level 21 of Orc Cave.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It 
    decreases your strength and dexterity by 3.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre on level 36 of Moria.
p) The Broad Sword of Alennor (2d5) (+8,+5) (-7) {cursed}
    It 
    decreases your wisdom and charisma by 7.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll in the town of Gondolin .
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It is especially deadly against dragons.  It provides immunity 
    to fire.  It makes you completely fearless.  It provides resistance to 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll Priest on level 35 of Moria.
s) a Parchment - Adventurer's Guide to Middle-earth
t) 2 Parchments - Numenorean for Beginners (II)
u) a Parchment - Advanced Lessons of Numenorean
v) a Parchment - Nandorin for Dummies



Posted on 5.2.2006 22:56
Last updated on 8.3.2006 04:45

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7054. on the Ladder (of 19090)
1232. on the ToME Ladder (of 3155)
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On 5.2.2006 22:56 jamesthered13@yahoo.com wrote:
this character has bean going ok so far. didn't find anything great in the sandworm lair until I found my first staff of wish !!!!!
I could use some advice on what to wish for, thanks

On 6.2.2006 14:18 paffa_89@hotmail.com wrote:
Since you're a swordmaster a Polished power dragon scale mail of Immunity is a good choice. also you could try to go deep and wish for a Elven cloak of air

On 6.2.2006 23:36 jamesthered13@yahoo.com wrote:
I did some experimenting with a wizard character and will be wishing for PPDSMoI but I have not decided on what my second wish yet

On 8.2.2006 01:58 veryfoobar-tome@yahoo.com wrote:
An Elven Cloak of the Magi or Elven Cloak of the Bat would also be good. Head to the Barrow Downs to get it cursed by a novice priest, and flip it for more toHit and toDam.

I'd wish for a:
Vampiric Blade of Chaos of Extra Attacks
and a
Scroll of Craftsmanship

On 8.3.2006 04:45 jamesthered13@yahoo.com wrote:
I have been meaning to update this one for a long time, I just never got around to it. lots of progress ... infact this is as far as I have gone in both clvl and dungeon ! I think finding a staff of wish is why I'm doing so good :D

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