The Angband Ladder: Vintric, RohanKnight Swordmaster by <streakk@luukku.com>
[ToME 2.0.0 Character Dump] Name : Vintric Age 79 STR: 18/219 Sex : Male Height 61 Int: 18/91 18/96 Race : Spectre RohanKnight Weight 70 WIS: 18/200 Class : Swordmaster Social Class 7 DEX: 18/*** Body : Player CON: 18/210 CHR: 18/201 + To Melee Hit 81 Level 47 Max Hit Points 1143 + To Melee Damage 53 Experience 10069674 Cur Hit Points 1125 + To Ranged Hit 41 Max Exp 10069674 Max SP (Mana) 97 + To Ranged Damage 42 Exp to Adv. 10500000 Cur SP (Mana) 97 AC 53+142 Gold 681191 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[67]Perception : Heroic Blows/Round: 10 Bows/Throw : Legendary[7] Searching : Heroic Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Wpn.dmg/Rnd: 20d4+530 Stealth : Bad Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: very fast (Character Background) You were slain in the great battle of Rohan, when Helmn still was the king. Now you once again feel the need to protect your homeland. After praying to Tulkas, he managed to get you out from the Halls of Mandos. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 38 (1900') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 21 (1050') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 5th Quelle of the 2890th year of the third age. Your adventured lasted 19 days. adefkmnopsuxz{|@ Add Str : ..+......+...... Add Int : ....+........... Add Wis : ....+...+....... Add Dex : +........+...... Add Con : ..+...+..+...... Add Chr : ..+.+...+....... Mul Mana : ................ Mul SPower: ................ Add Stea. : +......+........ Add Sear. : +.+.+...+....... Add Infra : ....+........... Add Tun.. : ..............+. Add Speed : .+.+.+.........+ Add Blows : ................ Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : +............... Slay Und. : ................ Slay Demon: ................ Slay Orc : +............... Slay Troll: +............... Slay Giant: ................ Slay Drag.: ................ Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: +............... Acid Brand: +............... Elec Brand: ................ Fire Brand: ................ Cold Brand: ................ adefkmnopsuxz{|@ Sust Str : .........+...... Sust Int : ................ Sust Wis : ........+....... Sust Dex : +.......++...... Sust Con : .........+...... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ................ Imm Fire : ..+............. Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : +...+........... Hold Life : .....+.........+ adefkmnopsuxz{|@ Res Acid : ....+.+.++...... Res Elec : ....+.+.+....... Res Fire : .+....+......... Res Cold : ....+.+..+.....+ Res Pois : .......+.......+ Res Fear : .........+.....+ Res Lite : ................ Res Dark : +.......++...... Res Blind : ................ Res Conf : ......+......... Res Sound : ......+......... Res Shard : ................ Res Neth : ...............+ Res Nexus : ......+..+...... Res Chaos : ................ Res Disen : ........+....... adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : ................ Hide Type : ++++++..++...... Show Mods : ++............+. Insta Art : ..+.++.......... Levitate : ...........+.... Lite : .....+..+....... See Invis : +++.++.........+ adefkmnopsuxz{|@ Digestion : .........+.....+ Regen : ................ Xtra Might: ................ Xtra Shots: ................ Ign Acid : +++.++++++....+. Ign Elec : +++.++++++....+. Ign Fire : +++.++++++....+. Ign Cold : +++.++++++....+. Activate : .++.++..+....... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : ................ Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ..+............. Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ Skills (points left: 0) - Combat 50.000 [0.900] - Weaponmastery 50.000 [1.150] - Sword-mastery 50.000 [0.500] . Axe-mastery 00.000 [0.100] . Hafted-mastery 00.000 [0.100] . Polearm-mastery 00.000 [0.100] - Archery 01.000 [0.600] - Sneakiness 10.000 [0.900] . Disarming 01.000 [0.900] - Magic 02.614 [0.300] . Magic-Device 17.100 [1.150] . Conveyance 01.000 [0.500] - Spirituality 20.760 [0.400] . Prayer 07.000 [0.500] - Monster-lore 00.000 [0.500] - Misc 00.000 [0.000] . Antimagic 00.000 [0.550] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 56 princesses. You have defeated 8481 enemies. [Corruptions] You can smell nearby monsters. You can feel the strength of the magics affecting you. You can hurl objects with great force. You are subject to cowardice. You are superhumanly strong (+4 STR). Your flesh is rotting (-2 CON, -1 CHR). Your appearance is masked with illusion. You have an extra pair of eyes (+15 search). Your skin has turned into scales (-1 CHR, +10 AC). [Fates] You are fated to find a Ring of Protection on level 1. You may find a Wooden Torch on level 1. [Character Equipment] a) The Dagger 'Angrist' (2d4) (+0,+0) (+4) Forged from meteoric iron, this long chopping dagger slices through ordinary metal as easily as its title, "Iron Cleaver", suggests. It affects your dexterity. It affects your stealth. It affects your searching. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) A crossbow that grants fiery speed to he who finds it, and from which shoot bolts that blaze with flame unquenchable. It can be activated for... fire branding of bolts every 999 turns ...if it is being worn. It affects your speed. It provides resistance to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) The mighty ring of the Thunderlord Flare that makes the wearer strong and healthy. It was once a ring of power and has been given to Flare by Celegorm when he arrived on Minddle-earth with a full weyr of Thunderlords. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. f) a Ring of Speed (+13) k) The Amulet of Ingwe (+3) The ancient heirloom of Ingwe, high lord of the Vanyar, against whom nothing of evil could stand. It can be activated for... dispel evil (x5) every 300+d300 turns ...if it is being worn. It affects your intelligence. It affects your wisdom. It affects your charisma. It affects your searching. It affects your infravision. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Star of Elendil (+1) (charging) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Full Plate Armour of Isildur [25,+25] (+1) A gleaming steel suit covering the wearer from neck to foot, with runes of warding and stability deeply engraved into its surface. It affects your constitution. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. o) a Cloak of Mimicry [Quylthulg] of Aman [1,+23] (+3 to stealth) It affects your stealth. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for... starlight (75) every 75+d75 turns ...if it is being worn. It affects your wisdom. It affects your charisma. It affects your searching. It affects your luck. It sustains your wisdom. It sustains your dexterity. It sustains your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to dark. It provides resistance to disenchantment. It provides light. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) a Set of Cesti of Agility [5,+19] (+3) x) a Pair of Metal Shod Boots of Levitation [6,+9] It allows you to levitate. z) (nothing) {) (nothing) |) a Gnomish Shovel of Digging (1d2) (+3,+8) (+4) It affects your ability to tunnel. It cannot be harmed by acid, cold, lightning or fire. [Character Inventory] a) a Songbook [Harps of Rivendell] b) 2 Symbiotic Spellbooks [Perfect Symbiosis] c) a War Tome of Tulkas d) a Potion of Cure Critical Insanity e) 5 Potions of Cure Insanity f) 7 Potions of Speed g) 4 Potions of Cure Critical Wounds h) 2 Potions of Healing i) 2 Potions of *Healing* j) 23 Scrolls of Teleportation k) 8 Scrolls of Word of Recall l) 28 Scrolls of Satisfy Hunger m) The Ring of Power of Dwar, Dog Lord of Waw {cursed} It makes you invisible. It sustains your intelligence. It sustains your wisdom. It makes you completely fearless. It provides resistance to electricity. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. n) The Ring of Power of Hoarmurath of Dir (+1% of critical hits) {cursed} It affects your ability to score critical hits. It makes you invisible. It sustains your strength. It sustains your dexterity. It makes you completely fearless. It provides resistance to sound. It allows you to fly. It speeds your regenerative powers. It drains experience. It is heavily cursed. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 4 Sprigs of Athelas b) 6 Potions of Cure Light Insanity c) an Arrow Trap Set for Demons (+10,+23) [+12] (+2) d) The Ring of Power of Dwar, Dog Lord of Waw (+4 to infravision) e) an Indestructible Ring of Strength (+4) It affects your strength. It cannot be harmed by acid, cold, lightning or fire. f) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. g) Mithril Plate Mail (-3) [35,+5] h) an Elven Thunderlord Coat of Resistance [9,+11] (+3 to stealth) [Home Inventory - Gondolin ] a) a Songbook [Harps of Rivendell] b) a Parchment titled ``Tenser's Last Words'' It can be activated for... cure poison c) The Ring of Power of Uvatha the Horseman (+2 to searching) It affects your searching. It makes you invisible. It sustains your dexterity. It provides resistance to acid. It provides resistance to electricity. It allows you to levitate. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Lordly Protection [+25] f) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. g) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. i) The Phial of Undeath (-5) {special} It appears like the Phial of Galadriel at first - but wait! It is a cursed phial created by an evil wizard to lure adventurers into wielding it unknowingly. It can be activated for... ruination every 10+d10 turns ...if it is being worn. It provides light (radius 5) forever. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your luck. It allows you to sense presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth) The flying suit of Mardra, very powerful armour that protects the wearer from cold. Wonderful as this mighty armour is, beware wearing it, for it has been cursed by a powerful wizard since Mardra had it and is said to have gained a couple of undesirable side-effects... It can be activated for... summon a dragonrider every 1000 turns ...if it is being worn. It affects your intelligence. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak of Mimicry [Vampire] of Obelumind [1,+4] (+3 to stealth) It affects your stealth. It sustains your constitution. It sustains your charisma. It provides resistance to poison. It provides resistance to light. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} The midnight-hued steel circlet of the sorceress-queen Beruthiel, which grants extraordinary powers of sight and awareness at a terrible physical cost. It affects your strength. It affects your dexterity. It affects your constitution. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. n) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to confusion. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. o) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Dragon Helm of Thrain [8,+13] It sustains your wisdom. It provides resistance to cold. It provides resistance to shards. It provides light. It cannot be harmed by acid, cold, lightning or fire. q) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. s) The Spear 'Ilirhor' (1d6) (+14,+17) (+4 to speed) It affects your strength. It affects your speed. It does extra damage from acid. It does extra damage from frost. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It provides light. It cannot be harmed by acid, cold, lightning or fire. t) The Long Bow of Allad (x5) (+11,+18) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your speed. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) The great bow of Beleg, made of black yew and strung with elven hair that faintly shines a pale clear gold. It affects your dexterity. It affects your stealth. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) Pytar's Portable Pandemonium {special} It can be activated for... cure blindness b) a Ring of Speed (+9) c) a Ring of Speed (+7) d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) A stiff suit of armor composed of small metal plates sewn to an inner layer of heavy canvas, and covered with a second layer of cloth. Within it is the spirit of Eorl the Young, matchless in combat. It affects your strength. It affects your dexterity. It affects your speed. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to confusion. It provides resistance to sound. It cannot be harmed by acid, cold, lightning or fire. e) The Main Gauche of Milieldar (1d5) (+1,+5) (+4) It affects your charisma. It does extra damage from acid. It does extra damage from electricity. It is especially deadly against orcs. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. f) Portable hole [Home Inventory - Lothlorien ] a) The Gem of Rage {special} It can be activated for... cure hunger b) 93 Potions of Water Curing c) The Ring of Valing (+4) It affects your dexterity. It sustains your dexterity. It sustains your charisma. It provides resistance to light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. d) a Ring of Flying e) The Amulet of Carlammas (+2) A fiery circle of bronze, with mighty spells to ward off evil. It can be activated for... protection from evil every 225+d225 turns ...if it is being worn. It affects your constitution. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. f) an Amulet of ESP g) The Amulet of Halor (+3 to infravision) It affects your wisdom. It affects your infravision. It sustains your wisdom. It makes you completely fearless. It provides resistance to light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Chain Mail of Arvedui (-2) [14,+15] (+2) A hauberk, leggings, and sleeves of interlocking steel rings, well padded with leather. You feel strong and tall as Arvedui, last king of Arnor, as you put it on. It affects your strength. It affects your charisma. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to shards. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. i) The Soft Studded Leather 'Gorgondil' [5,+15] It sustains your strength. It sustains your intelligence. It sustains your dexterity. It provides immunity to acid. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to fire. It provides resistance to poison. It provides resistance to dark. It provides resistance to confusion. It provides resistance to sound. It provides resistance to shards. It provides resistance to chaos. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. j) The Cloak of Mimicry [Demon] of Thatar [1,+14] It sustains your strength. It sustains your dexterity. It provides immunity to acid. It provides immunity to cold. It provides resistance to nether. It cannot be harmed by acid, cold, lightning or fire. k) The Small Metal Shield of Thorin [3,+24] (+4) Invoking the strength and endurance of Thorin, King under the Mountain, this little metal shield is proof against the Element of Earth. It affects your strength. It affects your constitution. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness. It provides resistance to sound. It provides resistance to chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. l) The Iron Helm of Knowledge [6,+20] (-6) This helm, designed by Petty-Dwarves ages ago to act as the brain of a long lost project, is made of finest glass. Its light banishes all secrets, and makes audible whispers from the deceased. It can be activated for... whispers from beyond 100+d200 turns ...if it is being worn. It affects your luck. It provides light. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. m) The Main Gauche of Maedhros (2d5) (+0,+5) (+3) A short thrusting blade with a large guard worn by Maedhros the Tall, eldest son of Feanor, and wielded with his left hand after the loss of his right hand in the pits of Thangorodrim. It affects your intelligence. It affects your dexterity. It affects your speed. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) The "Singing Blade", whose wearer can slay Orcs and Trolls in the hidden and secret places of the earth. It affects your dexterity. It affects your charisma. It affects your stealth. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It cannot be harmed by acid, cold, lightning or fire. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) A giant sword once wielded by mighty Turin, and a great dragonbane which bathed in Glaurung's blood: but beware, it will drink the blood of those who wield it eventually. It affects your strength. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) This mighty bludgeon brings destruction to all around it, and is the bane of dragons and magic. It can be activated for... destruction every 200+d200 turns ...if it is being worn. It affects your strength. It affects your infravision. It affects your ability to tunnel. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness. It provides resistance to sound. It provides resistance to nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Shovel 'Erethorn' (1d2) (+16,+7) (+4) It affects your dexterity. It affects your ability to tunnel. It does extra damage from frost. It can cause earthquakes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives quickness and subtlety, while the other gives endurance and strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your speed. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. s) The Short Bow of Amrod (x4) (+12,+15) (+2) This bow, and its twin, belonged to Feanor's last two twin sons, Amrod and Amras, who both hunted with the Green-elves for a time. Like the twins, the bows are similar, for both protect their wielders from the elements: and yet they are also unlike, for this bow gives enduranceand strength, while the other gives quickness and subtlety. It affects your strength. It affects your constitution. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Songbook [Harps of Rivendell] b) a Parchment titled ``Tenser's Last Words'' It can be activated for... cure poison c) The Ring of Power of Uvatha the Horseman (+2 to searching) It affects your searching. It makes you invisible. It sustains your dexterity. It provides resistance to acid. It provides resistance to electricity. It allows you to levitate. It drains experience. It cannot be droped while cursed. It cannot be harmed by acid, cold, lightning or fire. d) The Ring of Barahir (+1) A ring shaped into twinned serpents with eyes of emerald meeting beneath a crown of flowers, an ancient treasure of Isildur's house. It can be activated for... dispel small life every 55+d55 turns ...if it is being worn. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your stealth. It affects your searching. It provides resistance to poison. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. e) a Ring of Lordly Protection [+25] f) The Ring of Durin (+2) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. g) The Jewel 'Evenstar' (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. i) The Phial of Undeath (-5) {special} It appears like the Phial of Galadriel at first - but wait! It is a cursed phial created by an evil wizard to lure adventurers into wielding it unknowingly. It can be activated for... ruination every 10+d10 turns ...if it is being worn. It provides light (radius 5) forever. It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your charisma. It affects your luck. It allows you to sense presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour of the Sandworm [30,+3] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Thunderlord Coat of Mardra [9,+25] (+5 to stealth) The flying suit of Mardra, very powerful armour that protects the wearer from cold. Wonderful as this mighty armour is, beware wearing it, for it has been cursed by a powerful wizard since Mardra had it and is said to have gained a couple of undesirable side-effects... It can be activated for... summon a dragonrider every 1000 turns ...if it is being worn. It affects your intelligence. It affects your constitution. It affects your charisma. It affects your stealth. It sustains your intelligence. It sustains your constitution. It sustains your charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It provides resistance to electricity. It provides resistance to cold. It provides resistance to blindness. It provides resistance to confusion. It provides resistance to nexus. It allows you to sense the presence of dragonriders. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. l) The Cloak of Mimicry [Vampire] of Obelumind [1,+4] (+3 to stealth) It affects your stealth. It sustains your constitution. It sustains your charisma. It provides resistance to poison. It provides resistance to light. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. m) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} The midnight-hued steel circlet of the sorceress-queen Beruthiel, which grants extraordinary powers of sight and awareness at a terrible physical cost. It affects your strength. It affects your dexterity. It affects your constitution. It provides immunity to paralysis. It allows you to levitate. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. n) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to confusion. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. o) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. p) The Dragon Helm of Thrain [8,+13] It sustains your wisdom. It provides resistance to cold. It provides resistance to shards. It provides light. It cannot be harmed by acid, cold, lightning or fire. q) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. r) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) The Petty-dwarves of Bathak forged this blade, and it shares their thirst for blood. It affects your dexterity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. s) The Spear 'Ilirhor' (1d6) (+14,+17) (+4 to speed) It affects your strength. It affects your speed. It does extra damage from acid. It does extra damage from frost. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against dragons. It provides light. It cannot be harmed by acid, cold, lightning or fire. t) The Long Bow of Allad (x5) (+11,+18) (+2 to speed) It affects your strength. It affects your intelligence. It affects your wisdom. It affects your dexterity. It affects your constitution. It affects your speed. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) The great bow of Beleg, made of black yew and strung with elven hair that faintly shines a pale clear gold. It affects your dexterity. It affects your stealth. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 10.8.2002 17:59
6384. on the Ladder (of 19090)
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