The Angband Ladder: Isildur, Dunadan Swordmaster by Neil Stevens

  [ToME 2.1.0 Character Dump]

 Name  : Isildur                Age                 84       STR: 18/***       
 Sex   : Female                 Height              92       Int: 18/105 18/110
 Race  : Dunadan                Weight             182       WIS: 18/106       
 Class : Swordmaster            Social Class        57       DEX: 18/180       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      Chr: 18/185 18/210
                                                                               
 + To Melee Hit         121 Level             45    Max Hit Points      1127   
 + To Melee Damage       81 Experience   4331594    Cur Hit Points       -10   
 + To Ranged Hit         51 Max Exp      4365104    Max SP (Mana)         97   
 + To Ranged Damage      19 Exp to Adv.  4860000    Cur SP (Mana)         97   
   AC                26+127 Gold          338321    Piety              70411   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[97]Perception  : Very Good    Blows/Round:  10        
 Bows/Throw  : Legendary[25]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Wpn.dmg/Rnd:  10d4+810  
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Prince. You are a               
          credit to the family.  You have brown eyes, straight black           
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Quelle of the 2890th year of the third age.
 It now is 49 days that you are adventuring.

     Your Attributes:
You are dead, killed by an Osyluth.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You cannot see.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
The impact of your weapon can cause earthquakes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at undead with holy wrath.

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               50.000 [0.950]
	 	  . Sword-mastery                             50.000 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     16.600 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    25.750 [0.900]
	  . Disarming                                   14.500 [0.900]
 - Magic                                         01.630 [0.300]
	  . Magic-Device                                35.500 [1.150]
	  . Udun                                        00.000 [0.400]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You have defeated 9731 enemies.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:615148, L:33) (1d4) (+35,+19) (+1) {!v!d!s @w0}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It increases your
    ability to tunnel by 1.  It does extra damage from acid and fire. 
    It can cause earthquakes.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It provides resistance
    to acid, fire and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of T'ron, the Rebel Dragonrider on level
    70 of The Sacred Land Of Mountains.
d) a Long Bow of Lothlorien (x4) (+15,+19) (+1) {!k!v!d!s @w1}
    It increases your dexterity by 1.  It provides immunity to paralysis.
    It gives telepathic powers.  It fires missiles with extra might.  It
    has been blessed by the gods.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of a Great Swamp Wyrm on level 66 of The
    Sacred Land Of Mountains.
e) The Ring 'Tolwe' (+3 to stealth)
    It increases your charisma and stealth by 3.  It makes you invisible.
    It sustains your strength.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock in the Town.
f) a Ring of Speed (+10)
    It increases your speed by 10.  
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70
    of The Sacred Land Of Mountains.
m) The Star of Elendil (+1) {!v!d!s @w2}
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
n) The Thunderlord Coat of T'ron [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of dragonriders.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) a Cloak of Mimicry [Mana ball] of Aman [1,+21] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    You have bought it from the Black Market.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to poison, sound and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll in the Town.
s) The Steel Helm of Hammerhand [6,+20] (+3) {Minotaur}
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {Deathwatch}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Pair of Metal Shod Boots of Stealth [6,+8] (+3 to stealth)
    It increases your stealth by 3.  
    You have bought it from the Black Market.
z) (nothing)
{) 96 Arrows (1d4) (+8,+8) {=g}
|) Climbing Set {!v!d!s}


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge (charging) {Heal}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Mage in the Town.
b) Mordekainen's Sneaking Eye (charging) {!* Genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Bullywug shaman in the Town.
c) The Jester's Cap of Insanity {Restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Shade in the Town.
d) The Toenail of Vecna {Curing}
    It can be activated for curing.  
    You found it in the remains of a Spectral Dark elven warlock in the
    Town.
e) 6 Potions of Cure Critical Wounds
f) 11 Scrolls of Phase Door
g) 30 Scrolls of Teleportation
h) 11 Scrolls of Satisfy Hunger {@r0}
i) a Copper Rod of Trap Location (20/20) {@z0}
j) a Mithril Rod of Recall (160/160) {!*!*}
k) The Anchor of Space-Time {!v!d!s @w2}
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Phoenix in the Town.
l) The Dark Sword 'Mormegil' (E:540383, L:33) (6d7) (+25,+11) [-20] (+5 to
speed) 
    It generates an antimagic field.  It increases your speed and attack
    speed by 5.  It does extra damage from fire and frost.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It provides
    immunity to fire.  It makes you completely fearless.  It provides 
    resistance to electricity, fire, cold, chaos and disenchantment.  It
    slows your metabolism.  It drains mana, life and experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mountain ogre Chieftain in the Town.
m) a Magical Shovel (1d2) (+14,+13) (+1) {!v!d!s}
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 1.  
    You have bought it from the Black Market.
n) 21 Arrows of Acid (1d4) (+14,+10) {=g}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    66 of The Sacred Land Of Mountains.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {=g}
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 66 of The
    Sacred Land Of Mountains.
p) a Banjo {Knowledge !k!v!d!s @w1}
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) 7 Potions of Cure Light Insanity
c) 12 Potions of Cure Serious Insanity
d) 2 Potions of Cure Critical Insanity
e) 3 Potions of Cure Insanity
f) 5 Potions of *Healing*


  [Home Inventory - Gondolin ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) a Copper Rod of Simplicity of Illumination (20/20) {@z9}
    
    You found it in the remains of Eol, the Dark Elf in the Town.
b) a Moonstone Rod of Cheapness of Door/Stair Location (75/75)
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 21 of Mirkwood.
c) a Silver Rod of Nothing (100/100)
d) a Golden Rod of Enlightenment (125/125) {@z8}
e) a Golden Rod of Nothing (125/125)
f) a Golden Rod of Nothing (125/125)
g) a Mithril Rod of Nothing (160/160)
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 66 of The Sacred
    Land Of Mountains.
i) 33 Arrows of Frost (1d4) (+11,+8) {=g}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You found it in the remains of a Hezrou in the Town.
j) 12 Seeker Arrows (4d4) (+8,+9) {=g}
k) 25 Seeker Arrows (4d4) (+8,+8) {=g}
l) 24 Silver Arrows of Slay Dragon (3d4) (+8,+8) {=g}
    It is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid.  It cannot be harmed by fire.
    
    You found it in the remains of a Ghoul in the Town.
m) 12 Silver Arrows (3d4) (+9,+8) {=g}


  [Home Inventory - Lothlorien ]

a) The Wand of Digging of Thrain (0 charges)
    
b) The Ring of Power of Uvatha the Horseman (+1 to searching)
    It increases your constitution, searching and infravision by 1.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to nether and chaos.  It drains experience.  It cannot 
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
c) The Ring of Barahir (+1)
    It can be activated for Unknown! if it is being worn. It increases
    your strength, intelligence, wisdom, dexterity, constitution, charisma,
    stealth and searching by 1.  It provides resistance to poison and dark.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Demilich on level 66 of The Sacred
    Land Of Mountains.
d) The Ring of Flare (+3)
    It can be activated for Unknown! if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your
    strength, constitution, charisma and searching by 3.  It provides 
    immunity to fire.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragonriders.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 66 of The Sacred
    Land Of Mountains.
e) an Amulet of Reflection
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You have bought it from the Rare Jewelry Shop.
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane in the Town.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 66 of The
    Sacred Land Of Mountains.
h) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It increases
    your intelligence, wisdom and charisma by 3.  It provides resistance
    to chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) Elven Blue Dragon Scale Mail (-2) [30,+12] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 1.  It provides 
    resistance to acid, electricity, fire, cold, poison and chaos.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor on level 48 of Moria.
k) The Splint Mail 'Eleborn' (-2) [19,+11]
    It sustains your intelligence.  It provides immunity to acid and
electricity.
    It makes you completely fearless.  It provides resistance to life 
    draining, electricity, cold, light and dark.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You have bought it from the Black Market.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Deathwatch}
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) an Elven Cloak of Stealth [4,+23] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You have bought it from the Black Market.
n) a Golden Crown of the Magi [0,+8] (+3)
    It can be used to store a spell.  It increases your intelligence by
    3.  It sustains your intelligence.  It provides resistance to acid,
    electricity, fire, cold and light.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake in the Town.
o) The Metal Cap of Vanarata [3,+8]
    It provides resistance to life draining, poison, light, shards and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Golfimbul, the Hill Orc Chief in the
    Town.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smaug the Golden on level 66 of The
    Sacred Land Of Mountains.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of T'ron, the Rebel Dragonrider on level
    70 of The Sacred Land Of Mountains.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Deathwatch}
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
s) The Khopesh of Agnos (2d4) (+1,+8) (+2 to speed)
    It increases your intelligence and speed by 2.  It does extra damage
    from fire.  It produces chaotic effects.  It drains life from your
    foes.  It is especially deadly against trolls.  It is a great bane
    of undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness in the Town.
t) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 66 of The
    Sacred Land Of Mountains.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of T'ron, the Rebel Dragonrider on level
    70 of The Sacred Land Of Mountains.
v) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of an Ancient bronze dragon in the Town.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of The
    Sacred Land Of Mountains.
x) a Harp {Godness}


  [Home Inventory - Gondolin ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 22.11.2002 17:58
Last updated on 25.11.2002 06:13

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Comments

Jump to latest

On 22.11.2002 17:58 Neil Stevens wrote:
Behold the new tiny dumps!

On 22.11.2002 22:13 Neil Stevens wrote:
Dare I dream of winning twice in a row? :-)

On 22.11.2002 23:07 darkgod@t-o-m-e.net wrote:
Heh

Mh Isildur, worshipping melkor ? suure :)

On 23.11.2002 11:16 Neil Stevens wrote:
Yeah, well, like you say, ToME doesn't follow the books perfectly. I'm planning to wear the One, so Melkor seems the right choice. After all, Tolkien's Isildur didn't run into a trap of femininity, either. :-)



On 23.11.2002 17:53 Neil Stevens wrote:
12 attacks with Mormegil... heh heh heh

On 24.11.2002 23:40 Neil Stevens wrote:
*sniff* Wielding Crisdurian one-handed was a bug. Back to Maedhros.

On 24.11.2002 23:41 Neil Stevens wrote:
Oh, don't mind that everything says "in the Town." I started this game before ToME started recording the level *and* monster you got the item from. :-)

On 25.11.2002 00:13 pav wrote:
Behold the new tiny dumps!
Hooray!

On 25.11.2002 02:38 Neil Stevens wrote:
All those things that are level 66 of the Sacred Land of Mountains? That was all one level! The level with one big vault and a small one. Lots of artifacts (also found and sold Glaive of Pain and Barukkheled), thanks to the fight being tough enough to gain two levels! I almost had to leave one of my rods behind to cart it all back to town...

Boy, is Mormegil (1500-2800 damange per turn depending on what slays apply, and whether the monster is vulnerable) nice to have by your side when there's a pit fiend and several greater balrogs defending an artifact-filled fault.

On 25.11.2002 06:13 Neil Stevens wrote:
Forgot I couldn't teleport on the Invasion quest.

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