The Angband Ladder: Rock Lee, RohanKnight Monk by <pt.hastur@wp.pl>

  [ToME 2.3.3 Character Sheet]

 Name  : Rock Lee               Age                 94       Str:     26     27
 Sex   : Male                   Height              69       INT:     22       
 Race  : Zombie RohanKnight     Weight              76       WIS:     16       
 Class : Monk                   Social Class         1       DEX:     26       
 Body  : Player                                              CON:     24       
 God   : Nobody                                              Chr:     18     19
                                                                               
 + To Melee Hit          32 Level             34    Hit Points      -49/   518 
 + To Melee Damage       16 Experience   1019444    Spell Points     15/    39 
 + To Ranged Hit         44 Max Exp      1021243    Sanity          192/   192 
 + To Ranged Damage      15 Exp to Adv.  1067500                               
   AC                11+153 Gold          336379    Speed           Fast (+71) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  90-720    
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Serf.  You have brown eyes,             
          straight blond hair, and a fair complexion.                          
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 25 (1250')
        Orc Cave: Level 11 (550')
        The Old Forest: Level 14 (700')
        The Sandworm lair: Level 25 (1250')

 Your body was a Player.
 You have defeated 5224 enemies.
 You saved 41 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by an Undead beholder on level 42 of Mordor.
You can feel the strength of the magics affecting you.
You can destroy walls.
You can use rohir powers.
You are bleeding.
You feel heroic.
You are protected by a mystic shield.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You cannot teleport.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : ......3..2......            
        Add Wis   : ......3..2......            
        Add Con   : .2..............            
        Add Sear. : .....43.........            
        Add Tun.. : ..............3.            
        Add Speed : ...5...........+            
        Slay Evil : .............+..            
        Sust Str  : ................            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ......+........+            
        Hold Life : .......+.......+            
        Imm Acid  : ......+*........            
        Res Elec  : .+....+.........            
        Res Fire  : .+....+.........            
        Res Cold  : .+....+........+            
        Res Pois  : .......+.......+            
        Res Fear  : ................            
        Res Light : .......+........            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : ................            
        Res Nexus : ...........+....            
        Res Chaos : .........+......            
        Res Disen : .......+........            
        NoTeleport: ....+...........            
        Levitate  : ...........+....            
        See Invis : ......+........+            
        Digestion : ...............+            
        Regen     : .+..............            
        Xtra Might: .+..............            
        Activate  : .....+..........            
        Cursed    : ..++............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        20.250 [0.900]
          . Weaponmastery                        00.600 [0.500]
          . Archery                              00.500 [0.400]
          . Barehand-combat                      38.800 [0.900]
 - Sneakiness                                    08.470 [0.900]
          . Stealth                             -08.000 [0.900]
          . Disarming                            27.000 [0.900]
          . Dodging                              38.500 [0.700]
 - Magic                                         07.890 [0.600]
          . Magic-Device                         19.300 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Necromancy                           01.000 [0.300]
 - Spirituality                                  09.490 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            19.300 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.700 [0.500]


  [Fates]

You are fated to meet a Disenchanter eye on level 1.
You may meet a Village idiot on level 17.
You are fated to meet a Skeleton kobold on level 8.


  [Character Equipment]

a) (nothing)
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
        It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Slaying (+11,+5) {cursed}
    It is cursed.  
    You bought it from the Black Market.
f) a Ring of Speed (+5) {cursed}
    It increases your speed by 5.  It
    is cursed.  
    You found it lying on the ground on level 25 of Heart of the Earth.
k) an Amulet of Anti-Teleportation
    It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Young multi-hued dragon on level 28 of
    Mirkwood.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.
n) The Robe of Incanus [2,+20] (+3)
    
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Cloak of Mist 'Telivraur' [1,+17]
    It provides immunity to acid.  It
    provides resistance to life draining, poison, light, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 24 of The Sandworm lair.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and chaos.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Ranger chieftain on level 38 of Mordor.
u) (nothing)
x) a Pair of Metal Shod Boots of Stability [6,+8]
    
    It provides resistance to nexus.  It allows you to levitate.  
    It was given to you as a reward.
z) a Silent watcher (1052 hp)
    
{) 33 Silver Arrows (3d4) (+4,+7)
|) a Magical Dwarven Shovel (+3)


  [Character Inventory]

a) The Demonshield of Gothmog [13,+13] (+4)
b) Baalzebub's Tormented Box
    It can be activated for blindness.  
    You found it in the remains of a Dread on level 42 of Mordor.
c) Raal's Black Candle
    It can be
    activated for curing every 110 turns.  
    You found it lying on the ground on level 36 of Mordor.
d) 17 Potions of Heroism
    
e) 5 Potions of Cure Critical Wounds
    
f) a Potion of Charisma
    
g) 2 Scrolls of Teleportation
    
h) a Fireproof Scroll of Reset Recall
i) 30 Scrolls of Magic Mapping
    
j) 12 Scrolls of Satisfy Hunger
    
k) a Silver Rod of the Istari of Acid Balls (200/200)
l) a Silver Rod of Charging of Lightning Bolts (100/100)
    It regenerates
    its mana faster.  
    You bought it from the Black Market.
m) a Silver Rod of Simplicity of Recall (31/100)
n) a Wand of Ice Storm[2|30] (6 charges)
o) a Fireproof Staff of Healing[3|30] (0 charges)
p) a Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+2]
q) an Executioner's Sword (4d5) (+5,+7)
r) a Sickle of Slay Animal (2d3) (+7,+10)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Eye of Vecna
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
b) Jor's Book of Impossible Occurences
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of an Emperor wight on level 34 of Mordor.
c) an Ultimate Mimic (304 hp)
d) a Sprig of Athelas
    
e) 5 Potions of Cure Light Insanity
f) 51 Scrolls of Identify
    
g) 21 Scrolls of *Identify*
    
h) 3 Scrolls of *Remove Curse*
    
i) 5 Scrolls of Reset Recall
    
j) 26 Scrolls of Satisfy Hunger
    
k) a Silver Rod of Nothing (100/100)
l) a Staff of Remove Curses[1|16] (3 charges)
m) a Staff of Identify[2|15] (14 charges)
n) a Staff of Genocide[1|8] (4 charges)
o) a Ring of Protection [+15]
p) The Amulet of Coion (+4 to stealth)
    
    It increases your stealth by 4.  It sustains your strength and 
    constitution.  It provides resistance to acid, cold and blindness.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 34 of
    Mordor.
q) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 25 of
    Mirkwood.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) a Snakeskin Cloak of Aman [1,+26] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of The Sandworm lair.
t) a Feathers Cloak of Aman [1,+17] (+1 to stealth)
    It 
    increases your stealth by 1.  It provides resistance to nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) The Two-Handed Sword of Narist (3d6) (+11,-4) (+2)
    It must be wielded
    two-handed.  It increases your constitution by 2.  It does extra
    damage from electricity and fire.  It produces chaotic effects.  It is
    very sharp and can make your foes bleed.  It is especially deadly
    against dragons.  It is a great bane of demons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
w) The Three Piece Rod 'Arthad' (3d3) (+23,-1)
    It poisons your foes.  It produces chaotic effects.
    It drains life from your foes.  It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Mirkwood.
x) The Wooden Boomerang of Obeleb (1d8) (+12,+5)
    
    It does extra damage from electricity and frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .


  [Home Inventory - Gondolin ]

a) a Demonhorn of Regeneration [2,+8] {100% off}
    It provides light (radius 2) forever.  It speeds your
    regenerative powers.  
    You stole it from the Black Market.
b) 5 Scrolls of Identify
    
c) a Staff of Remove Curses[1|15] (8 charges) {25% off}
    
d) a Ring of Flying
    It allows you to fly.  
    You found it lying on the ground on level 23 of Mirkwood.
e) an Amulet of Weaponmastery (+2,+2) [+2] (+1)
    It increases 
    your strength and constitution by 1.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  
    You found it in the remains of a Half-orc on level 38 of Mordor.
f) The Mage Staff of Hiloth (1d4) (-4,+0) (+5)
    It can
    be wielded two-handed.  It provides light (radius 1) forever.  It can
    be used to store a spell.  It increases your spell power by 5.  It
    sustains your wisdom.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark naga on level 38 of Mordor.


  [Home Inventory - Lothlorien ]

a) a Ring of Levitation
b) a Ring of Protection [+12]


  [The Mathom-house Inventory - Bree ]

a) The Gem of Wisdom
    It
    can be activated for confusion.  
    You found it in the remains of a Ranger chieftain on level 38 of Mordor.
b) Tenser's Alteration Manual
    
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) Valdarbon's Automatic Alchemist
    It
    can be activated for aggravate.  
    You found it lying on the ground on level 24 of The Sandworm lair.
d) Raal's Tormented Spirits
    It
    can be activated for Ruination.  
    You found it in the remains of a Ranger chieftain on level 38 of Mordor.
e) The Grail of Kenault
    
    It can be activated for create hunger.  
    You found it in the remains of a Black ooze on level 26 of The Sandworm
    lair.
f) The Cunning Plan of Zog
    It can be activated for decreasing Dexterity.  
    You found it lying in a vault on level 24 of The Sandworm lair.
g) a Parchment titled ''Famous Last Words''
    It can
    be activated for cuts.  
    You found it in the remains of a Novice mage on level 16 of Mirkwood.
h) Bill the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
i) Tom the Stone Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of Bree .



Posted on 28.12.2005 21:10
Last updated on 3.1.2006 00:23

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9936. on the Ladder (of 19090)
1712. on the ToME Ladder (of 3155)

Comments

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On 28.12.2005 21:10 pt.hastur@wp.pl wrote:
This character seems to be quite lucky ... got tons of cash and don't know what to do with them ^^

On 3.1.2006 00:23 pt.hastur@wp.pl wrote:
And so I died ... everything went well, but on last level was wery small and packed with undead beholders that kept summoning more undead, cast fire/frost balls ... I was cut off from up-stairs so I tried to stay alive until recall ... but CCW's just weren't enough on the long run :(

On 3.1.2006 00:23 pt.hastur@wp.pl wrote:
And so I died ... everything went well, but on last level was wery small and packed with undead beholders that kept summoning more undead, cast fire/frost balls ... I was cut off from up-stairs so I tried to stay alive until recall ... but CCW's just weren't enough on the long run :(

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