The Angband Ladder: Astaosean, Human Monk by <wyld_karde@beeb.net>

  [ToME 2.2.5 Character Dump]

 Name  : Astaosean              Age                 16       Str:     24     25
 Sex   : Neuter                 Height              73       INT:     15       
 Race  : Human                  Weight             166       WIS:     31       
 Class : Monk                   Social Class        19       DEX:     21       
 Body  : Player                                              CON:     23       
 God   : Eru Iluvatar                                        CHR:     27       
                                                                               
 + To Melee Hit          17 Level             35    Max Hit Points       420   
 + To Melee Damage       19 Experience    512450    Cur Hit Points        -5   
 + To Ranged Hit         19 Max Exp       512450    Max SP (Mana)        132   
 + To Ranged Damage       6 Exp to Adv.   630000    Cur SP (Mana)        132   
   AC                 3+121 Gold          342344    Piety              37729   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Excellent    Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  10-640    
 Stealth     : Excellent    Magic Device: Very Good    Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          credit to the family.  You have green eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 37 (1850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 25 (1250')
        Maze: Level 34 (1700')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 5494 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 36 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 18th Quelle of the 2890th year of the third age.
 Your adventure lasted 32 days.

     Your Attributes:
You are dead, killed by a Greater basilisk on level 37 of Mordor.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense presence of undead.
You are lucky.
You have a firm hold on your life force.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your dexterity is sustained.
Your charisma is sustained.
Your wisdom is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 44)
 - Combat                                        18.000 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              01.900 [0.500]
          . Barehand-combat                      39.700 [0.900]
 - Sneakiness                                    11.080 [0.900]
          . Stealth                              10.000 [0.900]
          . Disarming                            10.000 [0.900]
          . Dodging                              39.900 [0.700]
 - Magic                                         00.378 [0.600]
          . Magic-Device                         10.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  01.000 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.300 [0.400]


  [Character Equipment]

a) (nothing)
d) a Wooden Boomerang of *Slay Undead* (1d8) (+2,+6) (+2)
        It increases your wisdom by 2.  It is a great bane of undead.  It
    provides resistance to nether.  It allows you to see invisible
    monsters.  It allows you to sense the presence of undead.  
    It was given to you as a reward.
e) The Ring of Liaciri (+1 to infravision)
    It increases your wisdom and 
    infravision by 1.  It sustains your dexterity.  It provides resistance 
    to fire, light, blindness and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Nexus Resistance {cursed}
k) an Amulet of Resistance {100% off}
    It provides resistance to acid, electricity, fire and cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) (nothing)
o) The Fur Cloak of Helentar [3,+6]
    It sustains your charisma.  It
    provides immunity to electricity.  It makes you completely fearless.  
    It provides resistance to life draining, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) a Grape jelly named Gerald (237 hp)
{) (nothing)
|) a Magical Orcish Pick of Digging (+8,+10) (+6)
    It grants you the
    power of stone to mud if it is being worn.  It increases your ability
    to tunnel by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 25 of The Sandworm lair.


  [Character Inventory]

a) 9 Lembases
    
b) 40 Potions of Cure Critical Wounds
    
c) 47 Scrolls of Teleportation
    
d) 44 Scrolls of Identify
    
e) a Moonstone Rod of Capacity of Recall (150/150)
f) a Silver Rod of Quickness of Detection (100/100)
g) a Silver Rod of Simplicity of Nothing (100/100)
h) a Rod Tip of Detection (80 Mana to cast)
i) 6 Wands of Noxious Cloud[1|25] (44 charges)
    
j) a Wand of Teleport Away[6|26] (8 charges)
k) The Wand of Digging of Thrain (86 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Partial Totem of an Ancient bronze dragon
    
m) a Ring of Light and Darkness Resistance
n) a Ring of Sound Resistance
o) a Ring of Shard Resistance
p) a Ring of Invisibility
q) The Amulet 'Valdor'
    It sustains your constitution and charisma.  It provides
    resistance to confusion, nether and disenchantment.  It allows you to
    see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
r) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Light Crossbow of Power (x3) (+8,+11)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated for cure fear.  
    You found it in the remains of a Hill orc Shaman on level 10 of Orc Cave.
b) 2 Sprigs of Athelas
    
c) 2 Potions of Cure Serious Insanity
d) 3 Potions of Enlightenment
    
e) 4 Scrolls of *Identify*
    
f) a Rod Tip of Light (15 Mana to cast)
g) a Rod Tip of Lightning Bolts (30 Mana to cast)
h) a Rod Tip of Cold Balls (55 Mana to cast)
i) a Wand of Tidal Wave[5|22] (7 charges)
j) a Ring of Fire Resistance
    
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) an Indestructible Ring of Cold Resistance
    It provides resistance to cold.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
l) a Ring of Invisibility
m) a Ring of Flying
n) an Amulet of Acid Resistance
o) an Amulet of Lightning Resistance
p) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
q) a Drum of the Eldar (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid and shards.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Minas Anor ]

a) a Nexus quylthulg named Nigel (56 hp)
b) a Quylthulg named Quentin (32 hp)
c) a Mimic named Mike (62 hp)
d) a Yellow mold named Timmy (42 hp)
e) 2 Potions of Resistance
f) 5 Scrolls of *Identify*
    
g) a Partial Totem of a Mature black dragon
    
h) an Indestructible Ring of Free Action
    It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
i) a Ring of Slaying (+17,+13)
j) a Ring of Confusion Resistance


  [Home Inventory - Lothlorien ]

a) 10 Rations of Food
    
b) a Sprig of Athelas
    
c) a Potion of Cure Serious Insanity
d) a Potion of Cure Critical Insanity
e) 5 Potions of Healing
    
f) 22 Scrolls of Word of Recall
    
g) a Wooden Rod of Capacity of Trap Location (20/20)
h) a Copper Rod of Nothing (20/20)
i) an Iron Rod of Fire Bolts (50/50)
j) an Iron Rod of Light (50/50)
    
k) an Iron Rod of Nothing (50/50)
l) a Moonstone Rod of Nothing (75/75)
    
m) a Moonstone Rod of Nothing (75/75)
n) a Rod Tip of Door/Stair Location (10 Mana to cast)
o) a True Totem of Boldor, King of the Yeeks
    
p) an Indestructible Ring of Fear Resistance {90% off}
    It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) a Sling of Power (x2) (+13,+10)
r) a Long Bow of Extra Shots (x3) (+14,+8)
s) a Heavy Crossbow of Power (x4) (+9,+11)
t) 29 Bolts of Venom (1d5) (+6,+1)
u) 18 Arrows (1d4) (+5,+5)
v) a Small Metal Boomerang of *Slay Evil* (3d4) (+9,+5) (+1)
    It increases your wisdom by 1.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to sense the presence of evil beings.  It slows your
    metabolism.  It has been blessed by the gods.  
    You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
b) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ice troll on level 35 of Mordor.
h) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to sound.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Scimitar 'Mirechon' (2d5) (+9,-2) (+3 attacks)
    It 
    increases your attack speed by 3.  It does extra damage from frost.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is very sharp and can make your foes bleed.  It is especially
    deadly against dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 21 of Mirkwood.
l) The Beaked Axe of Gladel (2d6) (+12,+4)
    It
    must be wielded two-handed.  It does extra damage from frost.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Maze.
m) The Battle Axe of Gorith (2d8) (+11,+10) (+3)
    It can be wielded
    two-handed.  It increases your intelligence by 3.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against dragons.  It is especially deadly against giants.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 36 of Mordor.



Posted on 25.1.2004 22:50
Last updated on 28.1.2004 22:36

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