The Angband Ladder: Slappy II, Wood-Elf Monk by <satinka33@netscape.net>

  [ToME 2.2.5 Character Dump]

 Name  : Slappy II              Age                120       STR: 18/132       
 Sex   : Female                 Height              69       INT: 18/110       
 Race  : Wood-Elf               Weight              78       WIS: 18/135       
 Class : Monk                   Social Class        81       DEX: 18/100       
 Body  : Player                                              CON:  18/97       
 God   : Manwe Sulimo                                        CHR:  18/60       
                                                                               
 + To Melee Hit          26 Level             33    Max Hit Points       392   
 + To Melee Damage       25 Experience    423656    Cur Hit Points       392   
 + To Ranged Hit         43 Max Exp       423656    Max SP (Mana)         91   
 + To Ranged Damage      13 Exp to Adv.   467500    Cur SP (Mana)         91   
   AC                 0+128 Gold          321886    Piety               7355   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  10-640    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Avarin Prince.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 5 (250')

 Your opponents are behaving stupidly.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5269 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Quelle of the 2890th year of the third age.
 You have been adventuring for 23 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....6...........            
        Add Int   : ....6...........            
        Add Wis   : ....6...........            
        Add Dex   : ....6...........            
        Add Con   : ...06...........            
        Add Chr   : ....6...........            
        Add Stea. : .1..............            
        Add Tun.. : ..............7.            
        Add Speed : ..8.............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : .+..............            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.+...........+            
        Hold Life : ................            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ...+............            
        Res Chaos : .+..............            
        Res Disen : ................            
        Levitate  : .+..............            
        Lite      : .....+..........            
        See Invis : .+..............            
        Regen     : .+..............            
        Xtra Might: ...............+            
        Cursed    : .++.+...........            

Skills (points left: 52)
 - Combat                                        21.150 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.600]
          . Barehand-combat                      37.900 [0.900]
 - Sneakiness                                    05.860 [0.900]
          . Stealth                              03.700 [0.900]
          . Disarming                            01.000 [0.900]
          . Dodging                              37.800 [0.700]
 - Magic                                         00.000 [0.600]
          . Magic-Device                         01.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  05.500 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  04.080 [1.100]
          . Corpse-preservation                  05.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Tree walking


  [Fates]

You may meet a Giant white ant on level 1.
You are fated to find Rhino Hide Armour on level 15.


  [Character Equipment]

a) (nothing)
d) a Wooden Boomerang (Defender) (1d8) (+17,+13) [+2] (+1 to stealth) {cursed,
!}
        It increases your stealth by 1.  It sustains your wisdom.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) a Ring of Speed (+8) {cursed, !*!*}
    It increases your speed by 8.  It
    is cursed.  
    You stole it from the Speed Ring Market.
f) The Obsidian Ring of Gelend (+0) {!*!*}
    It decreases your constitution
     by 0.  It sustains your dexterity.  It provides immunity to
    paralysis.  It provides resistance to poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
k) a Beryl Amulet of Doom [+6] (+6) {cursed, !*!*!*}
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 6.  It is cursed.  It cannot be dropped
    while cursed.  It can re-curse itself.  
    You found it in the remains of a Mature green dragon on level 40 of The
    Land Of Rhun.
m) a Dwarven Lantern of *Brightness* {!k!d!v}
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+9,+12) (+7) {!k!d!v}
    It increases your ability to tunnel by 7.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Holy Tome of Manwe Sulimo {!k!d!v}
b) The Deck of Wild Magic {special, !d!v genocide}
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Bullywug shaman on level 22 of The Old
    Forest.
c) a Yellow Mushroom of Unhealth {!E!E}
d) 40 Chartreuse Potions of Cure Critical Wounds {!k!d!v}
e) 5 Potions of Restore Life Levels
f) 20 Scrolls titled "tasne ereple" of Teleportation {!*!*}
g) 7 Scrolls titled "zunmon fid bie" of Word of Recall {!*!*}
h) 50 Scrolls titled "argnelg payseh" of Identify {!k!d!v}
i) 15 Scrolls titled "comp ala" of Satisfy Hunger {!k!d!v}
j) a Copper Rod of Trap Location (20/20) {@z0!k!d!v}
k) a Silver Rod of Disarming (100/100) {!k!d!v}
l) a Hexagonal Wand of Essence of Speed[1|12] (6 charges) {!k!d!v}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {!d!v restore stats/life levels}
    It can be activated for restore stats and life levels every 750
    turns.  
    You bought it from the Magic shop.
b) The Tome of Elven Household Magic {!d!v CSW}
    It can be activated for cure serious
    wounds every 3+d3 turns.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
c) The Clay Tablets of Antiquity {!d!v teleport level}
    It
    can be activated for teleport level.  
    You found it lying on the ground on level 10 of Barrow-Downs.
d) 11 Purple Potions of Cure Critical Insanity {100% off}
e) 2 Scrolls of *Identify*
f) a Scroll titled "evsorg bu foo" of Protection from Evil
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Capacity of Nothing (200/200)
    It can
    hold more mana.  
    You bought it from the Black Market.
i) 2 Rod Tips of Recall (80 Mana to cast)
j) a Cast Iron Rod Tip of Enlightenment (40 Mana to cast) {!k!d!v}
k) an Amber Amulet of Anti-Teleportation
l) a Spider Web [1,+10]
m) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk
     if it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) a Small Metal Boomerang (Defender) (3d4) (+5,+10) [+5] (+4 to stealth)
    It increases your stealth by 4.  It sustains your constitution
    .  It provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Crystal drake on level 28 of The Land Of
    Rhun.
o) a Harp of Power (+2)
    It increases your charisma by 2.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) an Elder aranea skeleton {!k!d!v}


  [Home Inventory - Gondolin ]

a) 23 Hazy Potions of Invisibility
b) a Potion of Detonations
c) a Dark Green Potion of Death {!*!*!*!*!*}
d) 17 Pink Speckled Potions of Speed {!*!*}
e) 8 Cyan Potions of Healing
f) a Potion of *Healing* {50% off}
g) a Potion of Life {100% off}
h) 4 Oily Black Potions of Enlightenment {100% off}
i) 2 Puce Potions of Resistance {100% off}
j) a Golden Rod of Nothing (125/125)
k) a Quartzite Ring of Confusion Resistance
l) The Phial of Undeath (-5) {cursed}
m) The Small Metal Shield 'Lothlos' [3,+6]
    It sustains your constitution and 
    charisma.  It provides immunity to fire.  It provides resistance to 
    electricity, poison, confusion, sound and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.
n) The Hard Leather Cap of Nenwet [2,+0]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold, poison, chaos and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  


  [Home Inventory - Lothlorien ]

a) The Skull of Ancient Wisdom {!d!v cure confusion}
    It can be
    activated for cure confusion.  
    You bought it from the Magic shop.
b) The Jester's Cap of Insanity {!d!v cure stun}
    It can be activated for cure stun.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 4 Wrinkled Mushrooms of Disease
d) 2 Sprigs of Athelas
e) 10 Potions of Cure Insanity
f) 7 Shimmering Potions of Boldness
g) 80 Chartreuse Potions of Cure Critical Wounds {!k!d!v}
h) 71 Scrolls titled "argnelg payseh" of Identify {!k!d!v}
i) 12 Scrolls of *Identify* {25% off}
j) a Rusty Wand of Tidal Wave[1|26] (10 charges)
k) The Wand of Digging of Thrain (103 charges) {@a0!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) The Quartz Ring of Uingren (+1) {!d!v}
    It increases your dexterity by 1.  It sustains your strength.
    It makes you completely fearless.  It provides resistance to shards.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
m) an Indestructible Jasper Ring of Poison Resistance {!k!d!v}
    It
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature red dragon on level 37 of The Land
    Of Rhun.
n) a Bronze Ring of Fear Resistance {!k!d!v}
o) a Corundum Ring of Nether Resistance
p) a Shining Ring of Sound Resistance
q) a Glass Ring of Shard Resistance
r) a Jet Ring of Invisibility {Smeagol BDw4}
    It makes you invisible.  
    You found it in the remains of Smeagol on level 4 of Barrow-Downs.
s) an Amulet of the Serpents [+5] (+4) {!k!d!v}
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 4.  It provides resistance to 
    poison.  
    You stole it from the Black Market.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 30 of Maze.
v) Climbing Set {!k!d!v}


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your 
    dexterity, stealth and searching by 4.  It does extra damage from acid
    .  It poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of The
    Land Of Rhun.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 7.2.2004 17:34
Last updated on 13.2.2004 05:11

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Comments

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On 7.2.2004 17:34 satinka33@netscape.net wrote:
She's baaaaaack......

On 7.2.2004 17:55 mayfair@true-evil.net wrote:
So it seems. Good luck in your effort.. again. I just started a monk, hopefully a possessing one which I remember you didn't want to try.

On 10.2.2004 05:56 satinka33@netscape.net wrote:
Thanks. Well, I'm not necessarily ruling out possession, but it'd be fun to see if it can be done without. I'm finally starting to find some half-decent jewelry.

On 10.2.2004 14:39 thoth_amon@email.com wrote:
doing well I see, though I'm thinking that for resists alone, possesion may become a neccessity at later depths, though your abbess is doing better than my monk at resists for the time being....

On 14.2.2004 06:21 thoth_amon@email.com wrote:
Don't you just hate getting all that immune to paralysis stuff when the >25 barehand gives it to you anyway? Iknow I do... well it looks that between your monk and mine, you're the last one standing, so go on and make a winner out of this one!

On 14.2.2004 21:41 zv wrote:
well, IMO she's not that far to judge anything... but I wish her good luck and a win!

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