The Angband Ladder: Kane, High-Elf Monk by <edchen77@hotmail.com>

  [ToME 2.2.5 Character Dump]

 Name  : Kane                   Age                112       STR:  18/46       
 Sex   : Male                   Height             119       INT: 18/108       
 Race  : High-Elf               Weight             193       WIS:  18/89       
 Class : Monk                   Social Class       100       DEX: 18/151       
 Body  : Player                                              CON:  18/50       
 God   : Nobody                                              CHR: 18/134       
                                                                               
 + To Melee Hit          31 Level             34    Max Hit Points       395   
 + To Melee Damage       31 Experience    712544    Cur Hit Points       -60   
 + To Ranged Hit         39 Max Exp       712544    Max SP (Mana)         69   
 + To Ranged Damage      12 Exp to Adv.   840000    Cur SP (Mana)         69   
   AC                 4+137 Gold          838304                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  10-640    
 Stealth     : Excellent    Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Vanyarin Prince.  You           
          have light blue eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 36 (1800')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Maze: Level 25 (1250')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 6129 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 35 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 36 of Mordor.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 41)
 - Combat                                        22.050 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.400 [0.400]
          . Barehand-combat                      38.800 [0.900]
 - Sneakiness                                    07.075 [0.900]
          . Stealth                              05.500 [0.900]
          . Disarming                            10.000 [0.900]
          . Dodging                              35.000 [0.700]
 - Magic                                         00.084 [0.600]
          . Magic-Device                         06.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  03.700 [0.900]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  05.400 [1.100]
          . Summoning                            01.300 [0.400]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)


  [Fates]

You are fated to die on level 10.


  [Character Equipment]

a) (nothing)
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
e) a Cursed Ring of Lightning [+15] {cursed}
    It
    can be activated for ball of lightning and resist lightning every
    50+d50 turns if it is being worn. It provides resistance to 
    electricity.  It is cursed.  It can re-curse itself.  It cannot be
    harmed by electricity.  
    You bought it from the Black Market.
f) a Ring of Flying
k) The Amulet 'Ungul' (+4)
    It increases your stealth and 
    infravision by 4.  It sustains your strength and constitution.  It
    makes you completely fearless.  It provides resistance to electricity
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It
    provides light (radius 2) forever.  It increases your intelligence, 
    wisdom and charisma by 2.  It makes you invisible.  It provides
    resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) an Elven Cloak of Aman [4,+26] (+7 to stealth)
    It increases your stealth, searching
     and luck by 7.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghast in the town of Minas Anor .
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 24 Arrows (1d4) (+3,+3)
|) a Gnomish Shovel of Digging (+7,+12) (+3)


  [Character Inventory]

a) Tenser's Alteration Manual
    It
    can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Mage on level 30 of Mirkwood.
b) the Crystal Ball of The Witch-King of Angmar
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 15 of The Old Forest.
c) Raistlin's Ready Ranger (charging)
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Vampire on level 24 of Mirkwood.
d) 8 Rations of Food
    
e) 5 Potions of Cure Critical Wounds
    
f) 18 Scrolls of Word of Recall
    
g) a Silver Rod of the Istari of Detection (40/200) {@z1}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) a Partial Totem of a Cyclops
    
i) a Ring of Nether Resistance
j) an Amulet of the Serpents [+2] (-2) {cursed}
k) a Large Metal Shield of Resistance [5,+15]
l) a Long Sword (2d5) (-1,-3) {cursed}
m) a Long Sword (2d5) (-8,-4) {cursed}
n) a Scythe (5d3) (+2,+4)
o) a Heavy Crossbow of Power (x4) (+12,+15)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 11 Mushrooms of Cure Serious Wounds {100% off}
b) a Mushroom of Restoring
c) 7 Potions of Healing
    
d) a Potion of *Healing*
e) 4 Potions of Restore Life Levels
    
f) 5 Scrolls of Satisfy Hunger
    
g) a Ring of Fear Resistance
    It makes you completely fearless.  
    
    You bought it from the Magic shop.
h) a Ring of Nether Resistance
i) a Ring of Invisibility
j) a Dwarven Lantern of the Shadows {50% off}
    It provides light (radius 2)
    forever.  It makes you invisible.  It provides resistance to light and 
    dark.  It cannot be harmed by fire.  
    You bought it from the Black Market.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+7] (+3 to stealth)
l) Chaos Dragon Scale Mail (-2 to accuracy) [30,+12]
m) a Small Leather Shield of Resistance [2,+18]
n) a Pair of Metal Shod Boots of Speed [6,+4] (+2)
o) a Bastard Sword (Defender) (3d4) (+14,+5) [+8] (+1 to stealth)
p) a Trifurcate Spear (Defender) (2d9) (+7,+6) [+4] (+4 to stealth)
q) a Long Bow of Extra Shots (x3) (+11,+7)
r) a Light Crossbow of Extra Shots (x3) (+16,+8)
s) a Heavy Crossbow of Power (x4) (+8,+14)
t) 84 Bolts (1d5) (+0,+0)
    
u) a Drum of Power (+2)
    It increases your strength and 
    charisma by 2.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
c) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, light and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated
    for teleport (range 100) every 45 turns if it is being worn. It 
    increases your stealth and speed by 3.  It provides resistance to acid
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
g) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be
    activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
h) The Cloak of Thingol [1,+18] (+3)
    It can be
    activated for recharging every 70 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your dexterity and 
    charisma by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
i) The Cloak of Thorongil [1,+10]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
m) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded
    two-handed.  It increases your constitution by 3.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, 
    stealth and searching by 4.  It does extra damage from acid.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It provides resistance to dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your 
    strength, dexterity and constitution by 4.  It does extra damage from 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold, 
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 16 of The Old Forest.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It increases your luck by 3.  It makes you completely fearless.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to levitate.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice warrior on level 35 of Mordor.
v) The Sling of Farmer Maggot (x2) (+20,+6) (+2) {100% off}
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) The Ring 'Fingrien' (+1 to infravision)
    It increases your infravision by 1.  It sustains your 
    constitution.  It provides resistance to acid, electricity, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 25 of The Old
    Forest.
b) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
c) The Mouse Fur 'Agulomend' [1,+3]
    It sustains your constitution.  It
    provides immunity to fire.  It provides resistance to fire, light and 
    nether.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
d) The Flamberge of Darwe (3d7) (+8,+10)
    It must be
    wielded two-handed.  It does extra damage from frost.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    is especially deadly against dragons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
e) The Short Bow 'Elenarwe' (x3) (+18,+18) (+1 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 1
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Arrow of Galan (1d4) (+7,+6)
    It does extra damage from fire.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It is a great bane of undead.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
g) a Drum (+1)
h) a Dragon Horn (+2)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 2.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) an Ancient green dragon corpse


  [Home Inventory - Lothlorien ]

a) a Potion of Cure Critical Insanity
b) a Silver Rod of Charging of Nothing (100/100)
c) a Silver Rod of Illumination (100/100)
d) a Silver Rod of Nothing (100/100)
e) a Golden Rod of Nothing (125/125)
f) a Rod Tip of Recall (80 Mana to cast)
g) a Rod Tip of Disarming (50 Mana to cast)
h) a Wand of Firewall[1|8] (4 charges)
i) a Wand of Tidal Wave[2|23] (9 charges)
j) a Wand of Tidal Wave[1|24] (7 charges)
k) a Wand of Noxious Cloud[4|25] (11 charges)
l) 2 Wands of Charm[3|20] (21 charges)
m) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
n) a Fireproof Staff of Healing[1|25] of Plenty (9 charges)
o) a Staff of Healing[1|23] (3 charges)
p) a Staff of Healing[3|20] (5 charges)
q) a Partial Totem of a Werewolf
    
r) a Partial Totem of a Wererat
    
s) a Partial Totem of an Aranea
    
t) a Partial Totem of an Elder aranea
    
u) a Partial Totem of a Lizard king
    
v) a True Totem of Ulfast, Son of Ulfang
    
w) a True Totem of Ibun, Son of Mim
    
x) a Ring of Protection [+17]
    
    You bought it from the Magic shop.



Posted on 29.1.2004 18:25
Last updated on 6.2.2004 02:20

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10012. on the Ladder (of 19090)
1734. on the ToME Ladder (of 3155)
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