The Angband Ladder: Slappy, Abbess of Pain, Wood-Elf Monk by <satinka33@netscape.net>

  [ToME 2.2.5 Character Dump]

 Name  : Slappy, Abbess of Pain Age                120       STR:  18/52       
 Sex   : Female                 Height              72       INT:  18/95       
 Race  : Wood-Elf               Weight              78       WIS:  18/60       
 Class : Monk                   Social Class        81       DEX: 18/170       
 Body  : Player                                              CON:     15       
 God   : Manwe Sulimo                                        CHR:  18/30       
                                                                               
 + To Melee Hit          15 Level             33    Max Hit Points       301   
 + To Melee Damage        8 Experience    427373    Cur Hit Points       -81   
 + To Ranged Hit         26 Max Exp       427373    Max SP (Mana)         69   
 + To Ranged Damage       7 Exp to Adv.   467500    Cur SP (Mana)         69   
   AC                 0+141 Gold          168809    Piety               3001   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  10-640    
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       brisk     
                         (Character Background)                                
          You are one of several children of an Avarin Prince.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 17 (850')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 38 (1900')

 Your opponents are behaving stupidly.
 Your body was a Player.
 You have defeated 5272 enemies.
 You saved 17 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Greater basilisk on level 38 of The Land Of Rhun.
You can embolden yourself.
You cannot see.
Your eyes are sensitive to infrared light.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You have ESP.
You have normal luck.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 9)
 - Combat                                        18.450 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.600]
          . Barehand-combat                      37.900 [0.900]
 - Sneakiness                                    06.040 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            05.500 [0.900]
          . Dodging                              37.800 [0.700]
 - Magic                                         02.988 [0.600]
          . Magic-Device                         05.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  07.930 [0.900]
          . Prayer                               02.500 [0.500]
          . Mindcraft                            25.200 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Tree walking

 One of your companion(s) has been killed.

  [Fates]

You are fated to die on level 18.
You may find a Balsa Staff of Globe of Light on level 1.
You may meet a Jackal on level 1.
You are fated to die on level 1.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow 'Hirth' (x3) (+11,+7) (+4 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, charisma
     and speed by 4.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Garnet Ring of Levitation
    It allows you to levitate.  
    You bought it from the Magic shop.
f) a Ring of Poison Resistance {100% off}
    It provides resistance to poison.  
    You stole it from the Black Market.
k) an Amulet of Resistance {100% off}
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Black Market.
m) a Feanorian Lamp of Boldness {100% off}
    It grants you the power of remove
    fear if it is being worn.  It provides light (radius 3) forever.  It
    cannot be harmed by fire.  
    You stole it from the Black Market.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 19 Bolts of Acid (1d5) (+6,+10) {@f0=g!k!d!v}
    It does extra damage from acid.  It
    cannot be harmed by acid.  
    You found it in the remains of Ibun, Son of Mim on level 26 of The Land Of
    Rhun.
|) Climbing Set {!k!d!v}


  [Character Inventory]

a) the Crystal Ball of The Witch-King of Angmar {!d!v cure insanity}
    It can be activated for cure insanity.  
    You bought it from the Magic shop.
b) a Morphic Oil of Mouse
c) an Ivory White Potion of Death {!*!*!*!*}
    
d) 50 Hazy Potions of Cure Critical Wounds {90% off}
    
e) 2 Clotted Red Potions of Healing
    
f) 4 Potions of Restore Life Levels
    
g) a Brown Speckled Potion of Enlightenment
h) 18 Scrolls titled "jowerg satnih" of Teleportation {!r!r }
    
i) 5 Scrolls titled "ivfor jo lablu" of Word of Recall {!*!*}
    
j) 58 Scrolls titled "glenta deri" of Identify {50% off}
    
k) a Scroll titled "posne austue" of Reset Recall
l) 10 Scrolls titled "it a akssne" of Satisfy Hunger {50% off}
    
m) a Tin Wand of Fireflash[5|19] (6 charges)
n) The Wand of Digging of Thrain (88 charges) {@a0!d!v}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Tin-Plated Wand of Essence of Speed[1|10] of Plenty (11 charges)
p) an Ivory Staff of Remove Curses[3|21] (8 charges)
q) an Oak Staff of Disarm[4|15] (22 charges)
r) a Cursed Marble Ring of Sustain Intelligence
s) an Indestructible Mithril Ring of Strength (+3)
t) Double Chain Mail (-2 to accuracy) [16,+0]
u) a Long Sword (2d5) (+0,+0)
v) a Spear of Slay Demon (1d6) (+4,+7)
w) a Pike (2d5) (-3,-6) {cursed}


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo {100% off}
    
b) Tenser's Alteration Manual {teleport}
    It can be activated for teleport (range 100) every 45 turns.  
    
    You bought it from the Magic shop.
c) Raistlin's Ready Ranger {summon pet}
    It can be activated for summon pet.  
    
    You found it lying on the ground on level 14 of Orc Cave.
d) a Sprig of Athelas
    
e) 10 Green Potions of Cure Critical Insanity
f) 15 White Potions of Invisibility
g) 27 Dark Blue Potions of Speed
    
h) 4 Clotted Red Potions of Healing
    
i) a Potion of *Healing*
    
j) a Purple Speckled Potion of Restore Mana
k) 8 Brown Speckled Potions of Enlightenment
l) 18 Yellow Potions of Resistance
    It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Scroll titled "lechnis sefod" of Protection from Evil
n) a Silver Rod of Nothing (100/100) {!k!d!v}
    
o) a Silver Rod of the Istari of Nothing (200/200) {100% off}
    It can hold more mana.  It
    can cast spells for a lesser mana cost.  It can cast spells faster.  
    It regenerates its mana faster.  
    You stole it from the Black Market.
p) a Wedding Ring of Nether Resistance
q) a Lapis Lazuli Ring of Nexus Resistance
r) a Glass Ring of Flying
s) a Long Bow of Lothlorien (x5) (+11,+16) (+2)
    It increases your dexterity by 2.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It fires missiles with extra might.  It has been blessed by
    the gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    
    You found it in the remains of Mughash, the Kobold Lord on level 17 of Orc
    Cave.
t) a Drum (+1)
u) a Harp of the Eldar (+2)
    It increases your charisma by 2.  It provides resistance to acid
     and blindness.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
v) a Horn (+1)
w) a Mature white dragon corpse
x) an Aranea skeleton


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger {!d!v Remove Fear/Cure Poison}
    It can be
    activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Lesser Mimic on level 11 of Mirkwood.
b) 2 Red Mushrooms of Unhealth {!E!E!E}
c) 2 Sprigs of Athelas
    
d) 16 Metallic Blue Potions of Cure Insanity {100% off}
    
e) 99 Potions of Water Curing {quest}
f) 56 Hazy Potions of Cure Critical Wounds {90% off}
    
g) 32 Scrolls titled "glenta deri" of Identify {50% off}
    
h) 38 Scrolls of *Identify* {25% off}
    
i) a Zirconium Wand of Tidal Wave[4|23] (10 charges)
j) an Uridium Wand of Stone Prison[1|6] (8 charges)
k) a Granite Ring of Fear Resistance
l) a Brass Ring of Sound Resistance
m) an Opal Ring of Confusion Resistance
n) a Pearl Ring of Invisibility {Smeagol, LTm-10}
o) an Orcish Pick (+6,+6) (+2)
p) 26 Silver Bolts (3d5) (+0,+0)


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Sling of Farmer Maggot (x2) (+20,+3) (+2) {100% off}
    It can be activated
    for terrify every 10+d50 turns if it is being worn. It increases your 
    searching and infravision by 2.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 6.1.2004 00:23
Last updated on 22.1.2004 22:40

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10464. on the Ladder (of 19090)
1829. on the ToME Ladder (of 3155)
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Comments

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On 6.1.2004 00:23 satinka33@netscape.net wrote:
My first attempt at a monk character. The name is a tribute to Spiderweb Software's excellent "Exile" games. (I'm not connected to them.)

On 7.1.2004 10:16 satinka33@netscape.net wrote:
Barrow Downs done, and a nice little crossbow as a party favour. Too bad I'll have to get rid of it eventually...

On 12.1.2004 05:15 satinka33@netscape.net wrote:
Orc Caves done, not without a few lumps. I'm not used to these combat types.

On 14.1.2004 08:53 wrote:
14 days already!? ^_^ someone has been store scumming a lot

On 15.1.2004 02:40 satinka33@netscape.net wrote:
No, actually - not with this character. But a fair amount of overland travel without climbing gear.

On 22.1.2004 22:40 satinka33@netscape.net wrote:
*sigh* What an untimely death. I learned, though, that Monks really are quite a lot of fun. Try one sometime...

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