The Angband Ladder: Masu, DeathMold Monk by Neil Stevens
[ToME 2.1.0 Character Dump] Name : Masu Age 13 STR: 18/213 Sex : Neuter Height 9 INT: 18/78 Race : DeathMold LostSoul Weight 50 WIS: 18/120 Class : Monk Social Class 1 DEX: 18/145 Body : Ancient multi-hued dragon CON: 18/180 God : Nobody CHR: 11 + To Melee Hit 24 Level 35 Max Hit Points 412 + To Melee Damage 22 Experience 1208147 Cur Hit Points -22 + To Ranged Hit 24 Max Exp 1208147 Max SP (Mana) 16 + To Ranged Damage 0 Exp to Adv. 1305000 Cur SP (Mana) 16 AC 100+155Gold 328927 (Miscellaneous Abilities) Fighting : Heroic Perception : Very Good Blows/Round: 3 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Good Disarming : Excellent Mel.dmg/Rnd: 3-192 Stealth : Legendary[27]Magic Device: Heroic Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in dirty bilge-water, created by a curious adventurer. Since then you have given life to five foul offspring. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 1 (50') Halls of Mandos: Level 98 (4900') Cirith Ungol: Level 50 (2500') Illusory Castle: Level 35 (1750') Maze: Level 27 (1350') Orc Cave: Level 10 (500') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') Your body was an Ancient multi-hued dragon. You started your adventure the 43rd day of Yavie (170th day) of the 2890th year of the third age. You ended your adventure the 54th day of Yavie (181st day) of the 2890th year of the third age. It now is 11 days that you are adventuring. Your Attributes: You are dead, killed by a Jabberwock. Your color constantly changes. You are very smart (INT +4). You cannot speak. You have strong breath. You can open doors. You can bash doors. You can move monsters. You have dragon blood in your veins. You are inherently evil. You cannot be slept. You are immune to confusion. You are immune to sleep. You can breathe acid. You can breathe electricity. You can breathe fire. You can breathe cold. You can breathe poison. You can terrify. You can blind. You can use confusion. You can fly. You are immortal. You can switch locations with another being. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. Your appetite is small. You can sense the presence of orcs. You can sense the presence of dragonriders. You are lucky. You have a firm hold on your life force. You are resistant to acid. You are resistant to lightning. You are completely immune to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to disenchantment. You are resistant to chaos. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your speed is affected by your equipment. Corruption list: Skills (points left: 0) - Combat 20.700 [0.900] - Weaponmastery 00.300 [0.300] - Archery 00.400 [0.400] . Barehand-combat 40.600 [0.900] - Sneakiness 06.220 [0.900] . Stealth 01.000 [0.900] . Disarming 01.000 [0.900] . Dodging 40.600 [0.700] - Magic 02.838 [0.600] . Magic-Device 40.000 [1.000] . Meta 00.000 [0.500] . Temporal 00.000 [0.500] . Mind 00.000 [0.500] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.900] . Prayer 00.000 [0.500] - Monster-lore 03.750 [1.100] . Corpse-preservation 13.000 [0.500] . Possession 00.100 [0.100] You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 2 princesses. You have defeated 1934 enemies. [Character Equipment] e) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, light and disenchantment. You found it lying in a vault on level 98 of Halls of Mandos. f) an Indestructible Ring of Speed (+9) It increases your speed by 9. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. g) a Ring of Speed (+9) It increases your speed by 9. You found it lying in a vault on level 97 of Halls of Mandos. h) The Ring of Gilor (+2) It increases your constitution by 2. It makes you invisible. It sustains your strength and dexterity. It provides resistance to cold, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Crystal drake on level 98 of Halls of Mandos. i) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 97 of Halls of Mandos. j) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. k) The Amulet of Leboronde [+1] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and constitution by 3. It makes you completely fearless. It provides resistance to acid, poison, nether and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 70 of The Sacred Land Of Mountains. m) The Arkenstone of Thrain (+3) {!v!d!s @w1} It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. n) (nothing) o) (nothing) s) (nothing) z) (nothing) {) (nothing) [Character Inventory] a) 18 Potions of Cure Critical Wounds b) a Potion of Healing c) a Potion of *Healing* d) 28 Scrolls of Phase Door e) 32 Scrolls of Teleportation f) 14 Scrolls of Satisfy Hunger {@r0} g) an Iron Rod of Simplicity of Illumination (50/50) {!k!v!d!s @z9} You found it in the remains of Durin's Bane on level 50 of Moria. h) a Moonstone Rod of Simplicity of Disarming (75/75) {!k!v!d!s @z8} You found it in the remains of Saruman of Many Colours on level 60 of The Sacred Land Of Mountains. i) a Moonstone Rod of Cheapness of Trap Location (75/75) {!k!v!d!s @z0} It can cast spells for a lesser mana cost. You found it lying in a vault on level 97 of Halls of Mandos. j) a Silver Rod of Quickness of Recall (100/100) {!*!*} It can cast spells faster. You found it in the remains of a Master vampire on level 45 of The Sacred Land Of Mountains. k) a Golden Rod of Capacity of Healing (146/250) {!k!v!d!s} It can hold more mana. You found it lying in a vault on level 97 of Halls of Mandos. l) a Mithril Rod of Quickness of Teleport Other (160/160) {!k!v!d!s} It can cast spells faster. You found it lying in a vault on level 98 of Halls of Mandos. m) a Mithril Rod of Perception (76/160) {!k!v!d!s @z1} n) The Wand of Digging of Thrain (29 charges) {!v!d!s @a0} o) a Ring of Lightning [+15] p) The Anchor of Space-Time {!v!d!s @w1} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. q) White Dragon Scale Mail (-2) [30,+14] r) Partial Plate Armour of Resist Lightning (-3) [22,+9] s) an Iron Crown [0,+1] t) a Jewel Encrusted Crown of Lordliness [0,+11] (+3) u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) v) a Sickle of Westernesse (2d3) (+10,+9) (+2) w) a Long Bow of Extra Might (x4) (+15,+9) [Home Inventory - Bree ] a) 7 Sprigs of Athelas b) 5 Potions of Cure Light Insanity c) 7 Potions of Cure Serious Insanity d) 20 Potions of Cure Insanity e) 2 Potions of *Healing* f) a Potion of Resistance It cannot be harmed by acid, cold, lightning or fire. g) a Moonstone Rod of Quickness of Nothing (75/75) h) a Silver Rod of Quickness of Nothing (100/100) i) a Silver Rod of Quickness of Nothing (100/100) j) a Silver Rod of Cheapness of Nothing (100/100) k) a Silver Rod of Cheapness of Nothing (100/100) l) a Silver Rod of Capacity of Nothing (200/200) m) a Golden Rod of Cheapness of Nothing (125/125) [Home Inventory - Lothlorien ] a) a Ring of Fear Resistance It makes you completely fearless. You found it in the remains of an Ancient multi-hued dragon on level 46 of The Sacred Land Of Mountains. b) a Ring of Nether Resistance It provides resistance to life draining and nether. You bought it from the Rare Jewelry Shop. c) an Indestructible Ring of Sound Resistance It provides resistance to sound. You found it in the remains of an Ancient gold dragon on level 46 of The Sacred Land Of Mountains. d) a Ring of Shard Resistance It provides resistance to shards. You found it in the remains of an Ancient red dragon on level 45 of The Sacred Land Of Mountains. e) an Indestructible Ring of Chaos Resistance It provides resistance to confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) an Amulet of Reflection It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. h) an Amulet of Resistance It provides resistance to acid, electricity, fire, cold, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Banshee on level 98 of Halls of Mandos. i) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. j) an Amulet of Weaponmastery (+6,+6) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. k) an Amulet of Devotion (+4) It provides light (radius 1) forever. It increases your wisdom and charisma by 4. It sustains your wisdom and charisma. It provides resistance to life draining, fire, light and dark. You found it lying in a vault on level 98 of Halls of Mandos. l) an Amulet of Regeneration m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. n) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 98 of Halls of Mandos. o) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 97 of Halls of Mandos. p) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor on level 98 of Halls of Mandos. q) an Ancient multi-hued dragon corpse [The Mathom-house Inventory - Bree ] a) 99 Potions of Water Curing b) Elven Blue Dragon Scale Mail (-2) [30,+23] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. |
Posted on 7.12.2002 16:58
9580. on the Ladder (of 19090)
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