The Angband Ladder: Dan, High-Elf Monk by <amaurea>

  [ToME 2.2.6 Character Dump]

 Name  : Dan                    Age                109       STR:     29       
 Sex   : Male                   Height              85       INT:     18       
 Race  : High-Elf               Weight             178       WIS:     29       
 Class : Monk                   Social Class        39       DEX:     19       
 Body  : Player                                              CON:     35       
 God   : Manwe Sulimo                                        CHR:     33       
                                                                               
 + To Melee Hit          21 Level             33    Max Hit Points       579   
 + To Melee Damage       22 Experience    626307    Cur Hit Points      -121   
 + To Ranged Hit         38 Max Exp       626307    Max SP (Mana)         77   
 + To Ranged Damage       5 Exp to Adv.   660000    Cur SP (Mana)         77   
   AC                 1+141 Gold          255067    Piety              24086   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  10-640    
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of a Telerin Ranger.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 43 (2150')
        The Small Water Cave: Level 32 (1600')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 12 (600')

 Your body was a Player.
 You have defeated 4571 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 1st Enderi of the 2890th year of the third age.
 Your adventure lasted 12 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 43 of Moria.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have normal luck.
You are resistant to acid.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to nexus attacks.
Your constitution is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        19.350 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      37.900 [0.900]
 - Sneakiness                                    17.155 [0.900]
          . Stealth                              14.500 [0.900]
          . Disarming                            06.400 [0.900]
          . Dodging                              37.800 [0.700]
 - Magic                                         00.714 [0.600]
          . Magic-Device                         18.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  22.600 [0.900]
          . Prayer                               02.500 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.110 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.100 [0.100]


  [Fates]

You may find a Mushroom of Stupidity on level 39.


  [Character Equipment]

a) (nothing)
d) The Light Crossbow of Telion (x3) (+17,+5) (+5) {cursed}
        It increases your wisdom, constitution and charisma by 5.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Smeagol on level 18 of Orc Cave.
e) a Ring of Flames [+18] {cursed}
f) a Ring of Sound Resistance
k) The Amulet of Curammo (+5) {cursed}
    It 
    increases your strength and constitution by 5.  It sustains your 
    constitution.  It provides resistance to acid, cold, dark and 
    confusion.  It allows you to levitate.  It speeds your regenerative
    powers.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
n) (nothing)
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 23 Bolts (1d5) (+5,+1)
|) an Orcish Pick of Digging (+10,+8) (+4)


  [Character Inventory]

a) 4 Rations of Food
    
b) 9 Potions of Cure Critical Wounds
    
c) 13 Potions of Healing
d) 8 Potions of Restore Life Levels
    
e) 26 Scrolls of Teleportation
    
f) 7 Scrolls of Word of Recall
    
g) 12 Scrolls of Identify
    
h) an Iron Rod of Trap Location (49/50) {!k!d!v!s@z1}
i) a Golden Rod of Nothing (125/125)
j) a Wand of Ice Storm[1|29] (10 charges)
k) 3 Wands of Noxious Cloud[1|25] (25 charges)
    
l) The Wand of Digging of Thrain (42 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Ring of Nether Resistance
n) a Dwarven Lantern
o) Ring Mail of Resist Acid (-2 to accuracy) [12,+7]
p) a Small Leather Shield [2,+9]
q) a Large Leather Shield [4,+0]
r) a Large Metal Shield of Resist Fire [5,+12]
s) an Iron Crown of Telepathy [0,+5]
t) a Frozen Basillard of *Slay Giant* (1d8) (+16,+2) (+1)
u) a Broad Sword (2d5) (-9,-8) {cursed}
v) a Halberd (3d5) (+6,+4)
w) 75 Empty Bottles


  [Home Inventory - Bree ]

a) Raal's Voodoo Doll of Revenge {!d!s!v!A genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 11 of A lost temple.
b) Benetar's Death Ray Experiment {!A!A!A!A!A death}
    It can
    be activated for death.  
    You found it lying on the ground on level 11 of A lost temple.
c) Balrilbon's Bag of Wondrous Tricks
d) Mordenkainen's Mysterious Mind-Masher
e) a Potion of Healing
    
f) The Rhino Hide Armour 'Aglost' (-39,-4) [8,+5](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    constitution.  It provides resistance to cold and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon in a hill.


  [Home Inventory - Gondolin ]

a) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Katana of Delion (3d4) (+8,+19) (+5)
    It can be wielded
    two-handed.  It provides light (radius 1) forever.  It increases your 
    dexterity by 5.  It does extra damage from acid, electricity and frost
    .  It is a great bane of dragons.  It strikes at demons with holy
    wrath.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Holy Tome of Manwe Sulimo
b) 6 Potions of Cure Light Insanity
c) a Potion of Cure Critical Insanity
d) a Potion of Cure Insanity
e) 3 Potions of Enlightenment
    
f) 12 Potions of Curing
g) a Potion of New Life {!q!q}
h) 3 Scrolls of Reset Recall
i) a Silver Rod of Charging of Nothing (100/100)
j) a Rod Tip of Door/Stair Location (10 Mana to cast)
k) a Rod Tip of Recall (80 Mana to cast)
l) a Staff of Recovery[2|15] (11 charges)
m) a Staff of Healing[1|22] of Plenty (10 charges)
n) an Indestructible Ring of Nexus Resistance
o) a Ring of Chaos Resistance
p) an Amulet of Reflection
q) The Stone of Lore
    It can be
    activated for perilous identify every turn if it is being worn. It
    provides light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, light and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and blindness
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 42 of Moria.
t) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to electricity.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your 
    attack speed by 2.  It is especially deadly against natural creatures.
    It provides resistance to disenchantment.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  
    It increases your searching by 1.  It does extra damage from fire.  It
    is especially deadly against orcs.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to fire and light.  It allows you to sense the presence of orcs.  It
    slows your metabolism.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  



Posted on 11.1.2004 16:31
Last updated on 28.1.2004 22:32

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10320. on the Ladder (of 19090)
1807. on the ToME Ladder (of 3155)
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Comments

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On 11.1.2004 16:31 amaurea wrote:
Currently stuck on a quest for liches in mirkwood. I though my saving throw would be enough, but it does not seem to be. Perhaps a wand of fire wall or something will help me.

On 24.1.2004 16:45 amaurea wrote:
Quest for Death Drakes in mordor. I need nether resist.

On 28.1.2004 22:32 amaurea wrote:
Rest in peace, Dan. I will miss you. Hmm.. on the other hand, perhaps I should let him come back as a zombie. That would give me a few more resistances. But my next monk will be a loremaster possessor monk. I would lose dodging, but gain lots of AC and resistances.

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