The Angband Ladder: Twiglate, Ent Monk by <josh_sanders@hotmail.com>

  [ToME 2.3.0 Character Sheet]

 Name  : Twiglate               Age                305       STR:     40       
 Sex   : Male                   Height             159       INT:     18       
 Race  : Ent                    Weight             104       WIS:     26       
 Class : Monk                   Social Class        13       DEX:     18       
 Body  : Player                                              CON:     34       
 God   : Tulkas                                              CHR:     21       
                                                                               
 + To Melee Hit          39 Level             33    Max Hit Points       632   
 + To Melee Damage       48 Experience    647396    Cur Hit Points       443   
 + To Ranged Hit         42 Max Exp       647396    Max SP (Mana)         54   
 + To Ranged Damage       5 Exp to Adv.   687500    Cur SP (Mana)         49   
   AC                 2+115 Gold           69757    Piety              13314   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Very Bad     Blows/Round:  5         
 Bows/Throw  : Superb       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Bad          Mel.dmg/Rnd:  250-880   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 90 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are of the second generation of the Ents.  You have              
          green skin and unflexible members.                                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 33 (1650')

 Your body is a Player.
 You are currently on level 42 of Mordor.
 You have defeated 3294 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved 41 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.............+            
        Add Int   : ..4..2..........            
        Add Wis   : .....2..........            
        Add Dex   : ....4...........            
        Add Con   : ...............+            
        Add Chr   : .....2..........            
        Add Stea. : ...........3....            
        Add Infra : ..4.............            
        Add Tun.. : ..............3.            
        Add Speed : ...5...........+            
        Slay Giant: .+..............            
        Sust Str  : .++.............            
        Sust Int  : ..+.............            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ................            
        Sens Fire : ...............+            
        Reflect   : ................            
        Free Act  : ....+..........+            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ....+...........            
        Res Cold  : ..+.............            
        Res Pois  : ....+...........            
        Res Fear  : ....+...........            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : ..+.............            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : .+..+...........            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ..+.............            
        See Invis : ..+.+..........+            
        Digestion : ...............+            
        Activate  : ....+...........            
        Orc.ESP   : ...............+            
        Troll.ESP : ...............+            
        Giant.ESP : .+..............            
        Evil.ESP  : ...............+            

Skills (points left: 30)
 - Combat                                        20.430 [0.900]
          . Weaponmastery                        00.300 [0.300]
          . Archery                              00.000 [0.400]
          . Barehand-combat                      37.300 [1.100]
          . Boulder-throwing                     19.800 [0.600]
 - Sneakiness                                    07.755 [0.900]
          . Stealth                              06.300 [0.900]
          . Disarming                            08.700 [0.900]
          . Dodging                              37.800 [0.700]
 - Magic                                         01.032 [0.600]
          . Magic-Device                         17.500 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  31.340 [0.900]
          . Prayer                               08.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]

Abilities
 * Tree walking


  [Fates]

You are fated to find a Whip on level 12.
You are fated to meet a Blubbering idiot on level 1.


  [Character Equipment]

a) (nothing)
d) a Small Wooden Boomerang of *Slay Giant* (1d4) (+3,+5) (+2)
        It increases your strength by 2.  It is especially deadly against
    giants.  It sustains your strength.  It provides resistance to shards.
    It allows you to sense the presence of giants.  
    It was given to you as a reward.
e) The Ring 'Uindionwe' (+4 to infravision)
    It increases your intelligence and 
    infravision by 4.  It makes you invisible.  It sustains your strength
     and intelligence.  It provides resistance to cold and blindness.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) a Ring of Speed (+5) {cursed}
k) The Amulet 'Teindung' [+4] (+4) {100% off}
    It can be activated for venom breathing every 40+d60 turns if it
    is being worn. It increases your dexterity by 4.  It sustains your 
    wisdom and constitution.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to fire, poison, 
    shards and nether.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map
     if it is being worn.  It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom and charisma by 2.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) a Pair of Soft Leather Boots of Stealth [2,+7] (+3 to stealth)
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+3)


  [Character Inventory]

a) The Tome of Twiglate
b) The Gem of Wisdom
    It can be activated for cure confusion
    every 500 turns.  
    You found it in the remains of a Ghast in the town of Minas Anor .
c) Gruumsh's Bottle of Death
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
d) The Box of Many Wonders
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mind flayer on level 27 of Mirkwood.
e) Tenser's Torch of Spontaneous Combustion
    
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Master lich on level 36 of Mordor.
f) 5 Sprigs of Athelas
g) a Tan Mushroom
h) 2 Potions of Cure Light Insanity
i) 9 Scrolls of Satisfy Hunger {@r1}
j) a Copper Rod of Cheapness of Trap Location (20/20)
k) a Silver Rod of Quickness of Recall (100/100) {@z1}
l) a Silver Rod of Detection (89/100) {@z2}
m) a Golden Rod of Capacity of Nothing (250/250)
n) a Wand of Essence of Speed[1|19] (4 charges)
o) a Staff of Healing[2|29] (5 charges)
p) The Ring of Eglon (+1 to searching)
    It 
    increases your searching by 1.  It sustains your constitution.  It
    provides resistance to poison, blindness, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 35 of
    Mordor.
q) a Ring Mail [12]
r) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
s) a Small Wooden Boomerang of Slay Orc (1d4) (+3,+10)
t) a Metal Boomerang (4d5) (+4,+3)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your strength and searching by 5.  It makes you
    invisible.  It provides resistance to cold, poison, confusion and 
    shards.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Amulet of Quenel [+2] (+2)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, constitution and charisma by 
    2.  It sustains your constitution.  It provides resistance to cold, 
    poison and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Helcaraxe.
c) an Amulet of Devotion (+1)
    It
    provides light (radius 1) forever.  It increases your wisdom and 
    charisma by 1.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  
    You found it lying on the ground on level 9 of Barrow-Downs.
d) The Steel Helm 'Lebohaum' [20,+80]
    It can be
    activated for sing a cheerful song every 3 turns if it is being worn. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) The Wand of Digging of Thrain (18 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) a Ring of Critical Hits (+5% of critical hits) {100% off}
    It increases your ability to score critical hits by 5.  
    You stole it from the Black Market.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Cloak of Thorongil [1,+10]
    It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
m) The Halberd of Antar (3d5) (+3,+3) (+1)
    It can be wielded
    two-handed.  It increases your wisdom and dexterity by 1.  It does
    extra damage from electricity.  It produces chaotic effects.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
n) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and wisdom by 4.  It fights against evil with holy fury.  
    It provides resistance to light.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 20.12.2004 09:34
Last updated on 22.12.2004 06:56

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