The Angband Ladder: Kaelis, Gnome Mage by <lackofoptions@yahoo.com>

  [Angband 3.0.6 Character Dump]

 Name   Kaelis                                   Self  RB  CB  EB   Best
 Sex    Male              Age        58   STR! 18/100  -1  -5  +8 18/120
 Race   Gnome             Height     42   INT! 18/100  +2  +3  +6 18/210
 Class  Mage              Weight     87   WIS! 18/100  +0  +0 +11 18/210
 Title  ***WINNER***      Status     63   DEX! 18/100  +2  +1  +7 18/200
 HP     708/708           Maximize    Y   CON! 18/100  +1  -2  +9 18/180
 SP     380/380           Preserve    Y   CHR! 18/100  -2  +1  +5 18/140

 Level           50       Armor    [30,+117]     Saving Throw     Heroic
 Cur Exp    7448673       Fight    (+51,+39)     Stealth          Superb
 Max Exp    7448673       Melee    (+73,+64)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       4/turn     Disarming        Superb
 Gold       1949898       Shots       1/turn     Magic Device  Legendary
 Burden   347.2 lbs                              Perception         Good
 Speed          +30       Infra        40 ft     Searching          Fair

 You are the only child of a Gnome Warrior.  You are a credit to the
 family.  You have brown eyes, straight red hair, and an average
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.+.. Blind:...+.........
 Elec:........+.... Confu:......+......
 Fire:.+*.+...+.... Sound:.......+.....
 Cold:...*....+.... Shard:.............
 Pois:....+.+...... Nexus:.............
 Fear:..+.+........ Nethr:..+..........
 Lite:.....+....... Chaos:.............
 Dark:.....+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:............. Infra:.............
Regen:..++......... Tunn.:.............
Telep:...+......... Speed:+++++....+.+.
Invis:..++.+....... Blows:.............
FrAct:..++......+.+ Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {G.H.Wyrm, 4950'}
   It increases your speed by 10.  It cannot be harmed by the elements.  
   It might have hidden powers.
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron, 4000'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {Azriel, 4650'}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {Gr.Vault, 2500'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {M.Bronze 1700'}
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
h) a Cloak of Aman [1,+8] (+3 to stealth) {Sound}
   It increases your stealth by 3.  It provides resistance to sound.  It
   cannot be harmed by the elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Golden Crown of Gondor [0,+15] (+3)
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It cannot be harmed by the elements.  It
   might have hidden powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Speed [3,+9] (+8) {Floor, 1650'}
   It increases your speed by 8.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 25% }
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 50% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v G.Vaul}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v Mature Bro}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v Enchantr}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v}
   It cannot be harmed by the elements.  
j) 8 Oily Yellow Potions of Healing
k) 9 Hazy Potions of *Healing*
l) 3 Crimson Potions of Life
m) 15 Green Potions of Restore Mana
n) 3 Chromium Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
o) a Silver-Plated Rod of Enlightenment
p) 5 Silver-Plated Wands of Teleport Other (38 charges)
q) an Oak Staff of Teleportation (4 charges)
r) 2 Balsa Staffs of Healing (5 charges)
s) 5 Maple Staffs of the Magi (9 charges)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
w) 30 Seeker Bolts of Holy Might (4d5) (+15,+15)
   It slays demons, undead, and all evil creatures.  It cannot be harmed
   by acid or fire.  


  [Home Inventory]

a) 14 Green Mushrooms of Restoring
b) a Topaz Ring of Constitution (+5)
   It increases your constitution by 5.  It sustains your constitution.  
c) a Diamond Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   cannot be harmed by the elements.  It might have hidden powers.
e) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
f) The Amulet of Ingwe (+3)
   It increases your intelligence, wisdom, and charisma by 3.  It
   increases your infravision by 3.  It provides resistance to acid, 
   lightning, and cold.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for dispel evil (x5)
   every 50+d50 turns.  It cannot be harmed by the elements.  
g) The Jewel 'Evenstar' (charging)
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
h) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Mim, 1600'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
k) The Large Leather Shield of Celegorm [4,+20] {Ogre Captain 1600'}
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mim, 1600'}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
m) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It cannot be harmed by the elements.  It might have hidden
   powers.
o) The Katana 'Aglarang' (8d4) (+9,+9) (+5) {@w0!d!k!v}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d!k!v}
   It increases your strength by 2.  It cannot be harmed by the elements.  
   It might have hidden powers.
q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It cannot be harmed
   by the elements.  It might have hidden powers.
r) The Glaive of Pain (9d6) (+0,+30)
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!d!k!v}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It provides resistance to disenchantment.  It
   cannot be harmed by the elements.  
u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It cannot be harmed by the elements.  It might
   have hidden powers.
v) 27 Bolts of Slay Demon (1d5) (+16,+17)
   It slays demons.  
w) 19 Bolts of Slay Demon (1d5) (+12,+6)
   It slays demons.  
x) 28 Arrows of Slay Demon (1d4) (+10,+7)
   It slays demons.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.9.2005 15:08
Last updated on 20.10.2005 20:52

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4788. on the Ladder (of 18974)
1756. on the Angband Ladder (of 6502)
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Comments

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On 26.9.2005 15:08 lackofoptions@yahoo.com wrote:
I've not played Angband for a couple years, decided to try in again. Got lucky with this guy on a couple vaults for spellbooks. Also, Mim was quite helpful.

On 27.9.2005 14:48 lackofoptions@yahoo.com wrote:
Found Caspanion, that makes a nice boost in the con, also the Armoury had some gloves I could wear, finally. I'm debating when to touch the ?Acquirement, as I really don't need anything right now.

On 27.9.2005 22:47 lackofoptions@yahoo.com wrote:
Got speed Boots. Stat Gain mostly over, few small potions needed, but all important stats high and sustained. Evenstar turned up in a vault. All in All, productive.

On 28.9.2005 22:41 lackofoptions@yahoo.com wrote:
Various small switches, went for the Artifact gloves atm, since they can't be acid damaged, picked up Belthronding for R.Dis, carrying holhonneth for S.Inv. Swapped out the Str ring which I was using to carry heavier loads for more con. As it is, I think I can take Nether breaths, at least one full strength one.

On 29.9.2005 21:19 lackofoptions@yahoo.com wrote:
Got a speed ring. Running into a few tougher uniques, not finding my spells sufficient to kill. I may need to switch over to a bow-based assault, but I don't have a large quantity of arrows.

On 30.9.2005 20:20 lackofoptions@yahoo.com wrote:
The finding of Tensers let me try branded arrows, which are proving quite effective. The Arkenstone let me swap out Amrod for Belthronding, then Carlamas for the Evenstar to make up the Con lost from Amrod. Also, Arkenstone lets me drop the Helm I was holding for S.Inv swap. All in all, It's looking very effective.

On 6.10.2005 22:22 lackofoptions@yahoo.com wrote:
Diving rapidly now, killing a few uniques, then recalling when things get a bit hairy. So far most of the ringwraiths are falling. I'm out of nice potions atm, so I'm focusing more on dragons that'll be kind enough to drop them for me.


On 7.10.2005 21:59 lackofoptions@yahoo.com wrote:
Diving faster now, trying to find more pieces to improve this kit, I need to find either a =oCon+6 or some other form of +Con to improve HP.

On 10.10.2005 18:35 lackofoptions@yahoo.com wrote:
Found Cubragol from Sauron. It's interesting working with this much speed naturally. Need to find some good bolts to go with this. Anarion provides stat sustain, but doesn't seem to help much vs all the time breathers.

On 10.10.2005 22:52 lackofoptions@yahoo.com wrote:
Picked up a couple spare staffs of the magi to play with, they made dealing with Ungoliant rather simple. I may need to shift my tactics to go with this approach.

On 11.10.2005 21:53 lackofoptions@yahoo.com wrote:
Found my first Ring of Power. Made it quite fun to deal with the Tarrasque, as 1/3rd of it's breaths didn't do anything.

On 12.10.2005 23:02 lackofoptions@yahoo.com wrote:
Farming at this point for more healing potions. Oddly enough, I found Ringil, but at this time, I prefer the con bonus from Erebor more. If Thorin turns up, I could make the swap easily. Otherwise, this is pretty much a cakewalk, Two more levels and I can go finish.

On 20.10.2005 20:52 lackofoptions@yahoo.com wrote:
Cake. Morgoth was merely a matter of going down a floor and mana storming him to death.

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