[Angband 3.0.6 Character Dump] Name Kaelis Self RB CB EB Best Sex Male Age 58 STR! 18/100 -1 -5 +8 18/120 Race Gnome Height 42 INT! 18/100 +2 +3 +6 18/210 Class Mage Weight 87 WIS! 18/100 +0 +0 +11 18/210 Title ***WINNER*** Status 63 DEX! 18/100 +2 +1 +7 18/200 HP 708/708 Maximize Y CON! 18/100 +1 -2 +9 18/180 SP 380/380 Preserve Y CHR! 18/100 -2 +1 +5 18/140 Level 50 Armor [30,+117] Saving Throw Heroic Cur Exp 7448673 Fight (+51,+39) Stealth Superb Max Exp 7448673 Melee (+73,+64) Fighting Legendary Adv Exp ******** Shoot (+61,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 1949898 Shots 1/turn Magic Device Legendary Burden 347.2 lbs Perception Good Speed +30 Infra 40 ft Searching Fair You are the only child of a Gnome Warrior. You are a credit to the family. You have brown eyes, straight red hair, and an average complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.+.. Blind:...+......... Elec:........+.... Confu:......+...... Fire:.+*.+...+.... Sound:.......+..... Cold:...*....+.... Shard:............. Pois:....+.+...... Nexus:............. Fear:..+.+........ Nethr:..+.......... Lite:.....+....... Chaos:............. Dark:.....+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:.......+..... Feath:...+......... Sear.:............. PLite:............. Infra:............. Regen:..++......... Tunn.:............. Telep:...+......... Speed:+++++....+.+. Invis:..++.+....... Blows:............. FrAct:..++......+.+ Shots:............. HLife:...+.+....... Might:............. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {G.H.Wyrm, 4950'} It increases your speed by 10. It cannot be harmed by the elements. It might have hidden powers. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Sauron, 4000'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'Narya' (+6,+6) (+1) {Azriel, 4650'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. d) The Ring of Power 'Nenya' (+8,+8) (+2) It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Gr.Vault, 2500'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {M.Bronze 1700'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. h) a Cloak of Aman [1,+8] (+3 to stealth) {Sound} It increases your stealth by 3. It provides resistance to sound. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Hard Leather Boots of Speed [3,+9] (+8) {Floor, 1650'} It increases your speed by 8. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v} b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v} c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v, 25% } d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4!d!k!v, 50% off} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6!d!k!v G.Vaul} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7!d!k!v Mature Bro} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8!d!k!v Enchantr} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9!d!k!v} It cannot be harmed by the elements. j) 8 Oily Yellow Potions of Healing k) 9 Hazy Potions of *Healing* l) 3 Crimson Potions of Life m) 15 Green Potions of Restore Mana n) 3 Chromium Rods of Recall (1 charging) {!*} It cannot be harmed by electricity. o) a Silver-Plated Rod of Enlightenment p) 5 Silver-Plated Wands of Teleport Other (38 charges) q) an Oak Staff of Teleportation (4 charges) r) 2 Balsa Staffs of Healing (5 charges) s) 5 Maple Staffs of the Magi (9 charges) t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It is cursed. It cannot be harmed by the elements. It might have hidden powers. u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It cannot be harmed by the elements. It might have hidden powers. v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It cannot be harmed by the elements. It might have hidden powers. w) 30 Seeker Bolts of Holy Might (4d5) (+15,+15) It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. [Home Inventory] a) 14 Green Mushrooms of Restoring b) a Topaz Ring of Constitution (+5) It increases your constitution by 5. It sustains your constitution. c) a Diamond Ring of Speed (+12) It increases your speed by 12. d) The Ring of Tulkas (+4) It increases your strength, dexterity, and constitution by 4. It cannot be harmed by the elements. It might have hidden powers. e) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. f) The Amulet of Ingwe (+3) It increases your intelligence, wisdom, and charisma by 3. It increases your infravision by 3. It provides resistance to acid, lightning, and cold. It grants you immunity to paralysis and the ability to see invisible things. It activates for dispel evil (x5) every 50+d50 turns. It cannot be harmed by the elements. g) The Jewel 'Evenstar' (charging) It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Palantir of Westernesse (+2) It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Mim, 1600'} It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. j) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) It increases your constitution by 2. It cannot be harmed by the elements. It might have hidden powers. k) The Large Leather Shield of Celegorm [4,+20] {Ogre Captain 1600'} It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. l) The Hard Leather Cap of Thranduil [2,+10] (+2) {Mim, 1600'} It increases your intelligence and wisdom by 2. It provides resistance to blindness. It grants you the power of telepathy. It cannot be harmed by the elements. m) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It cannot be harmed by the elements. It might have hidden powers. n) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength and constitution by 3. It increases your speed by 3. It cannot be harmed by the elements. It might have hidden powers. o) The Katana 'Aglarang' (8d4) (+9,+9) (+5) {@w0!d!k!v} It increases your dexterity by 5. It increases your speed by 5. It sustains your dexterity. It cannot be harmed by the elements. p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {@w0!d!k!v} It increases your strength by 2. It cannot be harmed by the elements. It might have hidden powers. q) The Beaked Axe of Hurin (3d6) (+12,+15) (+2) It increases your strength and constitution by 2. It cannot be harmed by the elements. It might have hidden powers. r) The Glaive of Pain (9d6) (+0,+30) It cannot be harmed by the elements. It might have hidden powers. s) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. t) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!d!k!v} It increases your dexterity by 1. It increases your stealth, speed, and shooting speed by 1. It provides resistance to disenchantment. It cannot be harmed by the elements. u) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It cannot be harmed by the elements. It might have hidden powers. v) 27 Bolts of Slay Demon (1d5) (+16,+17) It slays demons. w) 19 Bolts of Slay Demon (1d5) (+12,+6) It slays demons. x) 28 Arrows of Slay Demon (1d4) (+10,+7) It slays demons. [Options] Adult: Allow purchase of stats using points : no (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)