The Angband Ladder: Edaunidd, Hobbit Ranger by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Edaunidd               Age                 23       STR!     40       
 Sex   : Male                   Height              38       INT!     31       
 Race  : Hobbit                 Weight              65       WIS!     40       
 Class : Ranger                 Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     30       
                                                                               
 + To Melee Hit          49 Level             49    Hit Points     1073/  1073 
 + To Melee Damage       42 Experience   5726655    Spell Points    626/   626 
 + To Ranged Hit         89 Max Exp      5726655    Sanity          911/   911 
 + To Ranged Damage      11 Exp to Adv.  6300000    Piety                36425 
   AC                46+113 Gold         1312103    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Legendary[52]Searching   : Heroic       Shots/Round:  5         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4+168   
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Hobbit Bum.  You are            
          the black sheep of the family.  You have green eyes, wavy            
          black hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Mordor: Level 60 (3000')
        Barrow-Downs: Level 4 (200')
        Submerged Ruins: Level 40 (2000')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently on level 60 of Mordor.
 You have defeated 13362 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 60 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 28th Quelle of the 2890th year of the third age.
 You have been adventuring for 42 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...*....432.....            
        Add Wis   : ..*............+            
        Add Dex   : ....5....3......            
        Add Con   : ........432.....            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : .2.*...4...4....            
        Add Infra : .2.........4....            
        Add Tun.. : ...........4..5.            
        Add Speed : ..**.3..........            
        Slay Demon: .............+..            
        Slay Orc  : .............+..            
        Slay Drag.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ................            
        Sust Wis  : ....+...........            
        Sust Dex  : ..+...+..+.....+            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ...+........+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ....+...........            
        Free Act  : ........+.+.....            
        Hold Life : .....+..........            
        Imm Acid  : ....+...*+......            
        Res Elec  : ..+.............            
        Imm Fire  : ......*.........            
        Imm Cold  : ......*..+......            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+....+......            
        Res Light : .....++.........            
        Res Dark  : ..+..+...+......            
        Res Blind : ................            
        Res Conf  : ..++.+..+.......            
        Res Sound : ........+.......            
        Res Shard : .......+........            
        Res Neth  : ......+.........            
        Res Nexus : ...+..+..+......            
        Res Chaos : ...+.+..+.......            
        Res Disen : ...++...+.......            
        See Invis : ..+..+..........            
        Digestion : .........+......            
        Regen     : ..+.............            
        Xtra Shots: .+..............            
        Activate  : .+...+..........            
        Climb     : ...........+....            
        Orc.ESP   : .....+..+.......            

Skills (points left: 45)
 - Combat                                        32.104 [0.800]
          . Weaponmastery                        00.000 [0.500]
          - Archery                              44.993 [0.750]
                   . Sling-mastery               50.000 [0.600]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            00.000 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    02.200 [0.950]
          . Stealth                              06.900 [0.500]
          . Disarming                            02.500 [1.600]
 - Magic                                         09.316 [0.700]
          . Magic-Device                         17.100 [1.100]
          . Conveyance                           23.000 [0.500]
          . Divination                           00.000 [0.500]
          . Nature                               00.000 [0.500]
 - Spirituality                                  25.000 [0.500]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  08.400 [0.700]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation


  [Fates]

You may meet an Aimless-looking merchant on level 17.
You may find an Iron Rod of Nothing on level 23.
You may meet a Globefish on level 46.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+10,+9)(80%) (+4)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off}
    It can
    be activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
e) The Ring of Earin (+12) {W,Spd,EleDarCon,SInReg}
    It increases your wisdom and speed by 
    12.  It sustains your dexterity.  It provides resistance to 
    electricity, dark and confusion.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
f) The Ring of Alambar (+11) {S,SpdSch,NexChaDis,In}
    It increases your strength, 
    searching and speed by 11.  It makes you invisible.  It provides
    resistance to nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Minwe' (+5) {D,AcdPoiDis,RfRef}
    It increases your dexterity by 
    5.  It sustains your strength and wisdom.  It makes you completely
    fearless.  It provides resistance to acid, poison and disenchantment.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Mithril Chain Mail 'Corgor' (-1 to accuracy) [28,+10]
    It sustains your dexterity.  It provides immunity to fire and 
    cold.  It provides resistance to poison, light, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
o) an Elven Cloak of Protection [4,+17] (+4 to stealth) {!*}
    
    It increases your stealth, searching and luck by 4.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, chaos and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It
    grants you the power of magic map if it is being worn.  It increases 
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Rotting quylthulg (480 hp)
{) 30 Rounded Pebbles of Culeith (1d2) (+10,+19) {AFP,DgOrDmUN}
    It does
    extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) a Magical Orcish Pick of Digging (+5) {!*}
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.


  [Character Inventory]

a) 2 Fireproof Tomes of Magical Energy {@m2@b2 !k!v!d!s}
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
b) 2 Fireproof Tomes of Translocation {@m8@b8 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) 2 Fireproof Tomes of Knowledge {@m9@b9 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) 2 Fireproof Holy Tomes of Eru Iluvatar {@m1@b1 !k!v!d!s}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) Boccob's Unfinished Works (charging) {@A8 genocide}
    It can
    be activated for genocide every 500 turns.  
f) The Gem of Venom {@A5 heal 700}
    It can be activated for 
    heal 700 hit points every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
g) Bigby's Big Book of Brutality (charging) {@A9 genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
h) Tenser's Top-Heavy Teaspoon {@A7 restore}
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
i) 3 Potions of Speed
j) 22 Potions of Healing
k) a Mithril Rod of Recall (160/160) {@z1 !*}
l) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
o) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Anchor of Space-Time {!*}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
q) 28 Rounded Pebbles of Morth (1d2) (+15,+10) {AP,DGOrAn}
    
    It does extra damage from acid.  It poisons your foes.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
r) 15 Rounded Pebbles 'Inanfaur' (1d2) (+20,+9) {P,TrGtUnAn}
    It poisons your foes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
s) 22 Rounded Pebbles of Laturon (1d2) (+11,+9) {E,DMDgUn}
    It does extra damage from electricity.  It is
    especially deadly against dragons.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
t) 25 Rounded Pebbles (exploding) (1d2) (+3,+4) {disint}
u) 15 Iron Shots 'Eruilmar' (1d4) (+11,+10) {AP,DGOcTrGtDmEvAn}
    It does extra damage from acid.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
v) 23 Iron Shots of Salacir (1d4) (+21,+11) {A,DGUNOrTrDm}
    It does extra damage from acid.  It is a great
    bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
w) 20 Iron Shots of Calmen (1d4) (+16,+10) {AE,UNDmEv}
    It does extra damage from acid and electricity.  
    It strikes at demons with holy wrath.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Home Inventory - Bree ]

a) The Tome of Collected Weird Magic (charging) {light absorb}
    It can be activated for light absorption every 80
    turns.  
    You found it lying on the ground on level 12 of A lost temple.
b) 7 Sprigs of Athelas
c) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Ring 'Ruindor' (+7) {special, W,SpdStl,ColNex,InSinRf}
    It increases your wisdom, stealth and speed by 7.  It makes
    you invisible.  It makes you completely fearless.  It provides
    resistance to cold, shards and nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) The Ring 'Banwendol' (+7) {special, IW,Spd,EleChaDis}
    It increases your intelligence
    , wisdom and speed by 7.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to electricity, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
f) The Ring of Niellen (+6) {special, I,SpdStl,ConShd,Reg}
    It increases your intelligence
    , stealth and speed by 6.  It sustains your dexterity.  It provides
    resistance to confusion and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Ring of Ulmareth (+6) {special, I,Spd,Poi,FaRf}
    It increases your intelligence
     and speed by 6.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
h) The Amulet of Hanfalion (+3) {special, SWD,StlSpdIf,AcdPoiNex}
    It increases your strength, 
    wisdom, dexterity, stealth, infravision and speed by 3.  It sustains 
    your strength and dexterity.  It provides resistance to acid, poison
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
i) The Amulet of Arith (+4) {special, D,StlSpdInfSch,PoiLigBliNexCha}
    It increases your dexterity, 
    stealth, searching, infravision and speed by 4.  It sustains your 
    dexterity.  It provides resistance to poison, light, blindness, nexus
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
j) The Amulet of Gonwe (+5,+5) [+4] (+2) {special, SWC,AcdNthDis,FaRf}
    It increases your strength, 
    wisdom and constitution by 2.  It sustains your strength, wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, nether
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Rare Jewelry Shop.
k) The Amulet 'Mirevalad' (+5,+5) [+4] (+3) {special, SWC,Inf,SouNexDis,Fa}
    It increases your strength, 
    wisdom, constitution and infravision by 3.  It sustains your strength
     and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You stole it from the Rare Jewelry Shop.
l) The Amulet of Calar (+3,+4) [+3] (+3) {SIDCH,BliSouDis,FaRf}
    It increases your strength, 
    intelligence, dexterity, constitution and charisma by 3.  It sustains 
    your strength, wisdom and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
m) an Everburning Torch of the Eternal Eye
    It provides light (radius 1)
    forever.  It provides resistance to blindness.  It allows you to see
    invisible monsters.  It cannot be harmed by fire.  
n) The Chain Mail of Andil (-4,-6) [14,+12](20%)
    It increases your 
    hit points by 20%.  It sustains your intelligence and dexterity.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, sound, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
q) The Bar Chain Mail of Halamath (-2 to accuracy) [18,+8]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to life draining, light
    , confusion, nether, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Snakeskin Cloak of Air [1,+8]
    It allows you to
    breathe without air.  
    You found it lying on the ground on level 47 of Mordor.
u) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nexus.  It allows you to sense the presence of evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 47 of Mordor.


  [Home Inventory - Gondolin ]

a) Kenault's Cantrip Generator {food}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Jester's Cap of Insanity {heal 700}
    It
    can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Potion of *Healing*
d) a Potion of Life
e) an Adamantite Rod of the Istari of Nothing (400/400) {!*}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) a Rod Tip of Restoration (140 Mana to cast) {!*}
g) a Rod Tip of Disarming (50 Mana to cast)
h) a Dwarven Lantern of the Magi (+3) {!*}
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to shards.  It cannot be harmed by fire.  
    It was given to you as a reward.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity
     and speed by 2.  It makes you completely fearless.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.
j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be
    activated for heal (777), curing and heroism every 300 turns if it is
    being worn. It increases your intelligence, wisdom and stealth by 4.  
    It makes you completely fearless.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.
k) The Cloak of Eledh [1,+5]
    It provides
    immunity to cold.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity and sound.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
l) a Mouse Fur [1,+0] {!*}
m) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity and constitution by 4.  It provides resistance to acid, 
    electricity, fire, cold, light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons
     and thunderlords.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Mordor.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your 
    strength, constitution and speed by 3.  It makes you completely
    fearless.  It provides resistance to nexus.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 49 of Mordor.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your 
    stealth, infravision and speed by 3.  It does extra damage from frost.
    It strikes at undead with holy wrath.  It provides resistance to cold
     and dark.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death quasit on level 49 of Mordor.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
t) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated
    for speed (dur 20+d20) every 250 turns if it is being worn. It does
    extra damage from electricity.  It is a great bane of dragons.  It
    provides immunity to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 49 of Mordor.
u) The Rounded Pebble 'Travak' (3d6) (+10,+9) {AEFCP}
    It does extra
    damage from acid, electricity, fire and frost.  It poisons your foes.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 15 of Mirkwood.
v) 20 Iron Shots of Slay Evil (1d4) (+8,+10) {90% off}
    
    It fights against evil with holy fury.  
    You made it yourself.
w) 29 Mithril Shots of Slay Evil (3d4) (+13,+18) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.
x) 15 Mithril Shots of Slay Evil (3d4) (+7,+9) {90% off}
    It fights against evil with holy fury.  It cannot
    be harmed by acid.  
    You made it yourself.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) a Potion of Life
c) a Potion of New Life
d) an Adamantite Rod of Nothing (200/200)
e) a Staff of Genocide[1|8] (3 charges)
f) an Elven Cloak [4,+9] (+4 to stealth) {!*}
g) The Large Leather Shield of Elormanwe [4,+8] {ImE,refl}
    It sustains your intelligence and dexterity.  It
    provides immunity to electricity.  It provides resistance to fire, 
    light and nexus.  It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Large Metal Shield of Cutharade [5,+7] {ImC}
    It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , fire, light, nether, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 50 of Mordor.
i) a Large Metal Shield of Reflection [5,+11] {!*}
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
k) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for frost bolt (6d8) every 7+d7 turns if it is being worn. 
    It does extra damage from frost.  It provides resistance to cold and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 53 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Skull of Ancient Wisdom {cure}
    It
    can be activated for curing every 110 turns.  
    You found it in the remains of a Dark elven mage on level 11 of Orc Cave.
b) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
c) a Wand of Tidal Wave[6|32] (8 charges)
d) The Star of Elendil (+1)
    It can be
    activated for light (dam 2d15) & map area every 50+d50 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Cloak of Thingol [1,+18] (+3)
    It can
    be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) an Elven Cloak of Air [4,+18] (+2 to stealth) {!*}
    It increases your stealth, searching
     and luck by 2.  It allows you to breathe without air.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
j) a Wolf Pelt of Aman [1,+36] (+3 to stealth) {!*}
    It 
    increases your stealth by 3.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Iron Crown of the Magi [0,+15] (+2)
    It increases your intelligence by 
    2.  It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cloud giant on level 30 of Mirkwood.
m) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Iron Helm 'Menya' [5,+3]
    It provides light (radius 1) forever.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, shards and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc
    Cave.
o) The Steel Helm 'Duirume' [6,+10]
    It sustains your wisdom and constitution.  It provides resistance 
    to acid, light, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 41 of Mordor.
q) 24 Mithril Shots (3d4) (+12,+10)
r) 20 Mithril Shots (3d4) (+11,+10) {90% off}
s) a Climbing Set {!*}
t) a Mage Staff of Power (1d4) (+7,+7) (+11) {!*}
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    It was given to you as a reward.
u) 2 Mage Staffs (1d4) (+0,+0)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    It increases 
    your constitution and stealth by 2.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to poison, 
    blindness and confusion.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Phial of Undeath (-5) {cursed, !*}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
d) The Heavy Crossbow 'Carin' (x5) (+10,+7) (+1)
    It provides light (radius 1) forever.  
    It increases your strength, wisdom, dexterity and constitution by 1.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .



Posted on 23.9.2005 11:12

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5871. on the Ladder (of 19090)
1087. on the ToME Ladder (of 3155)
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On 23.9.2005 11:12 veryfoobar-tome@yahoo.com wrote:
Started with no god, and hiked to Lothlorien for Eru.
Pretty easy going so far, I wonder if my hobbit luck is responsible for all the artifact ammo. 3 Cloaks of Air so far already! (One was an Ent Bark in a vault that I ditched because of full inventory.) Might have touble later if I don't get some sort of LOS tool, but I might try Conveyance at 35 instead. I don't think I'll mange to get Lay of Protection above radius 1. Just got some nice drops from Princess Wryms in Mordor: Thrain, Flare and Elessar all from one quest.

On 23.9.2005 19:04 Elliott946@aol.com wrote:
Still using Maggot's sling for you offense? You've gotten exceptional mileage out of that thing.

On 24.9.2005 00:48 veryfoobar-tome@yahoo.com wrote:
I've been lucky with ammo and cloaks of air, but actually haven't even seen a Might or Shots sling yet. Lots of nice ego/art/randart bows and crossbows though.

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