[ToME 2.3.2 Character Sheet] Name : Edaunidd Age 23 STR! 40 Sex : Male Height 38 INT! 31 Race : Hobbit Weight 65 WIS! 40 Class : Ranger Social Class 1 DEX! 40 Body : Player CON! 40 God : Eru Iluvatar CHR! 30 + To Melee Hit 49 Level 49 Hit Points 1073/ 1073 + To Melee Damage 42 Experience 5726655 Spell Points 626/ 626 + To Ranged Hit 89 Max Exp 5726655 Sanity 911/ 911 + To Ranged Damage 11 Exp to Adv. 6300000 Piety 36425 AC 46+113 Gold 1312103 Speed Fast (+26) (Miscellaneous Abilities) Fighting : Heroic Perception : Heroic Blows/Round: 4 Bows/Throw : Legendary[52]Searching : Heroic Shots/Round: 5 Saving Throw: Excellent Disarming : Fair Mel.dmg/Rnd: 4d4+168 Stealth : Excellent Magic Device: Superb Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Hobbit Bum. You are the black sheep of the family. You have green eyes, wavy black hair, and an average complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 27 (1350') Mordor: Level 60 (3000') Barrow-Downs: Level 4 (200') Submerged Ruins: Level 40 (2000') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 45 (2250') The Sandworm lair: Level 30 (1500') A lost temple: Level 22 (1100') Your body is a Player. You are currently on level 60 of Mordor. You have defeated 13362 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 60 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 28th Quelle of the 2890th year of the third age. You have been adventuring for 42 days. adefkmnopsuxz{|@ Add Str : ...*....432..... Add Wis : ..*............+ Add Dex : ....5....3...... Add Con : ........432..... Mul Mana : +..............+ Mul SPower: +............... Add Stea. : .......4........ Add Sear. : .2.*...4...4.... Add Infra : .2.........4.... Add Tun.. : ...........4..5. Add Speed : ..**.3.......... Slay Demon: .............+.. Slay Orc : .............+.. Slay Drag.: .............+.. Poison Brd: .............+.. Acid Brand: .............+.. Fire Brand: .............+.. Sust Str : ....+....+...... Sust Int : ................ Sust Wis : ....+........... Sust Dex : ..+...+..+.....+ Sust Con : .........+...... Sust Chr : ................ Invisible : ...+........+... Mul life : ...............+ Sens Fire : ................ Reflect : ....+........... Free Act : ........+.+..... Hold Life : .....+.......... Imm Acid : ....+...*+...... Res Elec : ..+............. Imm Fire : ......*......... Imm Cold : ......*..+...... Res Pois : ....+.+......... Res Fear : ....+....+...... Res Light : .....++......... Res Dark : ..+..+...+...... Res Blind : ................ Res Conf : ..++.+..+....... Res Sound : ........+....... Res Shard : .......+........ Res Neth : ......+......... Res Nexus : ...+..+..+...... Res Chaos : ...+.+..+....... Res Disen : ...++...+....... See Invis : ..+..+.......... Digestion : .........+...... Regen : ..+............. Xtra Shots: .+.............. Activate : .+...+.......... Climb : ...........+.... Orc.ESP : .....+..+....... Skills (points left: 45) - Combat 32.104 [0.800] . Weaponmastery 00.000 [0.500] - Archery 44.993 [0.750] . Sling-mastery 50.000 [0.600] . Bow-mastery 00.000 [0.300] . Crossbow-mastery 00.000 [0.300] . Boomerang-mastery 00.000 [0.300] - Sneakiness 02.200 [0.950] . Stealth 06.900 [0.500] . Disarming 02.500 [1.600] - Magic 09.316 [0.700] . Magic-Device 17.100 [1.100] . Conveyance 23.000 [0.500] . Divination 00.000 [0.500] . Nature 00.000 [0.500] - Spirituality 25.000 [0.500] . Prayer 35.000 [0.500] - Monster-lore 08.400 [0.700] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Ammo creation [Fates] You may meet an Aimless-looking merchant on level 17. You may find an Iron Rod of Nothing on level 23. You may meet a Globefish on level 46. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (+10,+9)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 29 of The Sandworm lair. d) The Sling of Farmer Maggot (x2) (+20,+11) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Ring of Earin (+12) {W,Spd,EleDarCon,SInReg} It increases your wisdom and speed by 12. It sustains your dexterity. It provides resistance to electricity, dark and confusion. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Alambar (+11) {S,SpdSch,NexChaDis,In} It increases your strength, searching and speed by 11. It makes you invisible. It provides resistance to nexus, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet 'Minwe' (+5) {D,AcdPoiDis,RfRef} It increases your dexterity by 5. It sustains your strength and wisdom. It makes you completely fearless. It provides resistance to acid, poison and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. n) The Mithril Chain Mail 'Corgor' (-1 to accuracy) [28,+10] It sustains your dexterity. It provides immunity to fire and cold. It provides resistance to poison, light, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. o) an Elven Cloak of Protection [4,+17] (+4 to stealth) {!*} It increases your stealth, searching and luck by 4. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) a Rotting quylthulg (480 hp) {) 30 Rounded Pebbles of Culeith (1d2) (+10,+19) {AFP,DgOrDmUN} It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Orcish Pick of Digging (+5) {!*} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. [Character Inventory] a) 2 Fireproof Tomes of Magical Energy {@m2@b2 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. b) 2 Fireproof Tomes of Translocation {@m8@b8 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. c) 2 Fireproof Tomes of Knowledge {@m9@b9 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. d) 2 Fireproof Holy Tomes of Eru Iluvatar {@m1@b1 !k!v!d!s} It cannot be harmed by fire. You found it lying in a vault on level 29 of The Sandworm lair. e) Boccob's Unfinished Works (charging) {@A8 genocide} It can be activated for genocide every 500 turns. f) The Gem of Venom {@A5 heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 37 of Mordor. g) Bigby's Big Book of Brutality (charging) {@A9 genocide} It can be activated for genocide every 500 turns. You found it lying on the ground on level 30 of The Sandworm lair. h) Tenser's Top-Heavy Teaspoon {@A7 restore} It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Dark elven warlock on level 37 of Mordor. i) 3 Potions of Speed j) 22 Potions of Healing k) a Mithril Rod of Recall (160/160) {@z1 !*} l) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. m) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. n) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 60 of Mordor. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Anchor of Space-Time {!*} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . q) 28 Rounded Pebbles of Morth (1d2) (+15,+10) {AP,DGOrAn} It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. r) 15 Rounded Pebbles 'Inanfaur' (1d2) (+20,+9) {P,TrGtUnAn} It poisons your foes. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) 22 Rounded Pebbles of Laturon (1d2) (+11,+9) {E,DMDgUn} It does extra damage from electricity. It is especially deadly against dragons. It is a great bane of demons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 25 Rounded Pebbles (exploding) (1d2) (+3,+4) {disint} u) 15 Iron Shots 'Eruilmar' (1d4) (+11,+10) {AP,DGOcTrGtDmEvAn} It does extra damage from acid. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. v) 23 Iron Shots of Salacir (1d4) (+21,+11) {A,DGUNOrTrDm} It does extra damage from acid. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. w) 20 Iron Shots of Calmen (1d4) (+16,+10) {AE,UNDmEv} It does extra damage from acid and electricity. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Bree ] a) The Tome of Collected Weird Magic (charging) {light absorb} It can be activated for light absorption every 80 turns. You found it lying on the ground on level 12 of A lost temple. b) 7 Sprigs of Athelas c) The Wand of Digging of Thrain (20 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. d) The Ring 'Ruindor' (+7) {special, W,SpdStl,ColNex,InSinRf} It increases your wisdom, stealth and speed by 7. It makes you invisible. It makes you completely fearless. It provides resistance to cold, shards and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. e) The Ring 'Banwendol' (+7) {special, IW,Spd,EleChaDis} It increases your intelligence , wisdom and speed by 7. It sustains your wisdom, dexterity and constitution. It provides resistance to electricity, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. f) The Ring of Niellen (+6) {special, I,SpdStl,ConShd,Reg} It increases your intelligence , stealth and speed by 6. It sustains your dexterity. It provides resistance to confusion and shards. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. g) The Ring of Ulmareth (+6) {special, I,Spd,Poi,FaRf} It increases your intelligence and speed by 6. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. h) The Amulet of Hanfalion (+3) {special, SWD,StlSpdIf,AcdPoiNex} It increases your strength, wisdom, dexterity, stealth, infravision and speed by 3. It sustains your strength and dexterity. It provides resistance to acid, poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. i) The Amulet of Arith (+4) {special, D,StlSpdInfSch,PoiLigBliNexCha} It increases your dexterity, stealth, searching, infravision and speed by 4. It sustains your dexterity. It provides resistance to poison, light, blindness, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. j) The Amulet of Gonwe (+5,+5) [+4] (+2) {special, SWC,AcdNthDis,FaRf} It increases your strength, wisdom and constitution by 2. It sustains your strength, wisdom, constitution and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. k) The Amulet 'Mirevalad' (+5,+5) [+4] (+3) {special, SWC,Inf,SouNexDis,Fa} It increases your strength, wisdom, constitution and infravision by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. l) The Amulet of Calar (+3,+4) [+3] (+3) {SIDCH,BliSouDis,FaRf} It increases your strength, intelligence, dexterity, constitution and charisma by 3. It sustains your strength, wisdom and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Rare Jewelry Shop. m) an Everburning Torch of the Eternal Eye It provides light (radius 1) forever. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by fire. n) The Chain Mail of Andil (-4,-6) [14,+12](20%) It increases your hit points by 20%. It sustains your intelligence and dexterity. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. q) The Bar Chain Mail of Halamath (-2 to accuracy) [18,+8] It sustains your strength. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, light , confusion, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Snakeskin Cloak of Air [1,+8] It allows you to breathe without air. You found it lying on the ground on level 47 of Mordor. u) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 47 of Mordor. [Home Inventory - Gondolin ] a) Kenault's Cantrip Generator {food} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) The Jester's Cap of Insanity {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. c) a Potion of *Healing* d) a Potion of Life e) an Adamantite Rod of the Istari of Nothing (400/400) {!*} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. f) a Rod Tip of Restoration (140 Mana to cast) {!*} g) a Rod Tip of Disarming (50 Mana to cast) h) a Dwarven Lantern of the Magi (+3) {!*} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to shards. It cannot be harmed by fire. It was given to you as a reward. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. j) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. k) The Cloak of Eledh [1,+5] It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining, electricity and sound. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. l) a Mouse Fur [1,+0] {!*} m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. o) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to nexus. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It allows you to see invisible monsters. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 49 of Mordor. s) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . t) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 49 of Mordor. u) The Rounded Pebble 'Travak' (3d6) (+10,+9) {AEFCP} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice warrior on level 15 of Mirkwood. v) 20 Iron Shots of Slay Evil (1d4) (+8,+10) {90% off} It fights against evil with holy fury. You made it yourself. w) 29 Mithril Shots of Slay Evil (3d4) (+13,+18) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. x) 15 Mithril Shots of Slay Evil (3d4) (+7,+9) {90% off} It fights against evil with holy fury. It cannot be harmed by acid. You made it yourself. [Home Inventory - Minas Anor ] a) The Demonhorn of Gothmog [2,+13] (-5) b) a Potion of Life c) a Potion of New Life d) an Adamantite Rod of Nothing (200/200) e) a Staff of Genocide[1|8] (3 charges) f) an Elven Cloak [4,+9] (+4 to stealth) {!*} g) The Large Leather Shield of Elormanwe [4,+8] {ImE,refl} It sustains your intelligence and dexterity. It provides immunity to electricity. It provides resistance to fire, light and nexus. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Large Metal Shield of Cutharade [5,+7] {ImC} It provides immunity to cold. It makes you completely fearless. It provides resistance to life draining , fire, light, nether, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 50 of Mordor. i) a Large Metal Shield of Reflection [5,+11] {!*} It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. k) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It does extra damage from frost. It provides resistance to cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 53 of Mordor. [Home Inventory - Lothlorien ] a) The Skull of Ancient Wisdom {cure} It can be activated for curing every 110 turns. You found it in the remains of a Dark elven mage on level 11 of Orc Cave. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. c) a Wand of Tidal Wave[6|32] (8 charges) d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) an Elven Cloak of Air [4,+18] (+2 to stealth) {!*} It increases your stealth, searching and luck by 2. It allows you to breathe without air. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. j) a Wolf Pelt of Aman [1,+36] (+3 to stealth) {!*} It increases your stealth by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. k) an Iron Crown of the Magi [0,+15] (+2) It increases your intelligence by 2. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and blindness. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 30 of Mirkwood. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Iron Helm 'Menya' [5,+3] It provides light (radius 1) forever. It sustains your charisma. It provides immunity to paralysis. It provides resistance to confusion, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gorbag, the Orc Captain on level 21 of Orc Cave. o) The Steel Helm 'Duirume' [6,+10] It sustains your wisdom and constitution. It provides resistance to acid, light, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 44 of Mordor. p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 41 of Mordor. q) 24 Mithril Shots (3d4) (+12,+10) r) 20 Mithril Shots (3d4) (+11,+10) {90% off} s) a Climbing Set {!*} t) a Mage Staff of Power (1d4) (+7,+7) (+11) {!*} It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 11. It was given to you as a reward. u) 2 Mage Staffs (1d4) (+0,+0) [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of Mirkwood. b) The Ring of Power of Uvatha the Horseman (+2 to stealth) It increases your constitution and stealth by 2. It makes you invisible. It sustains your intelligence. It provides resistance to poison, blindness and confusion. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . c) The Phial of Undeath (-5) {cursed, !*} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Heavy Crossbow 'Carin' (x5) (+10,+7) (+1) It provides light (radius 1) forever. It increases your strength, wisdom, dexterity and constitution by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree .