The Angband Ladder: Selene, Dark-Elf Runecrafter by <mkay@mrhat.net>

  [ToME 2.3.1 Character Sheet]

 Name  : Selene                 Age                101       STR!     25       
 Sex   : Female                 Height              53       INT:     34       
 Race  : Dark-Elf               Weight              86       WIS:     26       
 Class : Runecrafter            Social Class        42       DEX:     40       
 Body  : Player                                              CON!     27       
 God   : Nobody                                              CHR!     30       
                                                                               
 + To Melee Hit          12 Level             40    Max Hit Points       375   
 + To Melee Damage       -4 Experience   1823143    Cur Hit Points       -89   
 + To Ranged Hit         16 Max Exp      1823143    Max SP (Mana)       1045   
 + To Ranged Damage      12 Exp to Adv.  2250000    Cur SP (Mana)       1024   
   AC                17+140 Gold          263252                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Good         Mel.dmg/Rnd:  4d4-16    
 Stealth     : Superb       Magic Device: Legendary[20]Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        Erebor: Level 60 (3000')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 5327 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 Your adventure lasted 35 days.

     Your Attributes:
You are dead, killed by an Ancient multi-hued dragon on level 60 of Erebor.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
Your appetite is small.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              11.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         44.249 [1.150]
          . Magic-Device                         44.500 [1.200]
          . Spell-power                          00.000 [0.600]
          . Mana                                 44.800 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  44.550 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.850 [0.500]
          . Corpse-preservation                  14.400 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may meet a Village idiot on level 1.


  [Character Equipment]

a) a Mage Staff of Mana [Manathrust] (1d4) (+8,+8)(60%)
        It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 60%.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
e) a Ring of Flying
    It
    allows you to fly.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
f) a Ring of Lordly Protection [+18]
    It
    provides immunity to paralysis.  It provides resistance to life
    draining, poison, light and disenchantment.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Reflection
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Filthy Rag of the Wight [1,+8](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) an Elven Cloak of Protection [4,+21] (+3 to stealth)
    It increases your stealth, searching and luck by 3
    .  It provides resistance to shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Small Leather Shield of Resistance [2,+22]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of 
    berserk if it is being worn.  It increases your strength, dexterity
     and constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Agility [1,+10] (+4)
    It increases your dexterity by 4.  
    You bought it from the Armoury.
x) a Pair of Hard Leather Boots of Stability [3,+10]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 3 Runes [Self]
    
c) 5 Runes [Sphere]
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  It cannot be harmed by
    cold.  
d) 3 Runes [Power Surge]
    It cannot be harmed by acid, cold, lightning or fire.  
e) 6 Runes [Armageddon]
    It
    cannot be harmed by acid, cold, lightning or fire.  
f) 5 Runes [Element]
    It cannot be
    harmed by acid, cold, lightning or fire.  
g) 2 Runes [Protection]
    It cannot be harmed by acid.

h) 5 Runes [Mind]
        It cannot be harmed by electricity.  
i) 6 Runes [Knowledge]
    
j) Boccob's Magical Mish-mash
k) 8 Rations of Food
    
l) 2 Potions of Enlightenment
    
m) a Silver Rod of Cheapness of Recall (100/100)
    It can cast spells for a lesser
    mana cost.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) a Golden Rod of Capacity of Disarming (250/250)
    It
    can hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) a Golden Rod of Charging of Detection (123/125)
    It
    regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 40 of The Land Of
    Rhun.
p) an Indestructible Ring of Extra Attacks (+3 attacks)
q) The Amulet of Carlammas (+2)
r) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
s) The Jewel 'Evenstar' (+3)
t) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) a Magical Pick of Digging (+2)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
v) 34 Mithril Shots of Slay Evil (3d4) (+11,+13)
w) 55 Empty Bottles


  [Home Inventory - Bree ]

a) The Tome of Selene
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) 2 Runes [Lightning]
    It cannot be harmed by electricity.  
c) 2 Runes [Acid]
    
    It cannot be harmed by acid.  
d) a Rune [Cold]
    It cannot be harmed by cold.  
e) 3 Runes [Fire]
    It cannot
    be harmed by fire.  
f) Baalzebub's All-seeing Servant {Light Absorption}
    It can be activated for light absorption every 80
    turns.  
    You found it lying on the ground on level 60 of Erebor.
g) Jor's Book of Impossible Occurences {Destruction}
    It can be
    activated for Destruction every 100 turns.  
    You found it lying on the ground on level 33 of Mirkwood.
h) The Crumpled Scroll of Mass Resurrection
    It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) The Player corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .


  [Home Inventory - Gondolin ]

a) a Scroll of Genocide
    
b) a Scroll of Mass Genocide
    
c) a Staff of Genocide[1|5] (3 charges)
    
d) The Metal Scale Mail of Arnoegil (-2 to accuracy) [13,+5]
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to acid, cold, shards and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
e) The Double Ring Mail 'Elorod' (-34,-22) [15,+6](20%)
    It
    increases your hit points by 20%.  It sustains your intelligence and 
    wisdom.  It provides immunity to acid.  It provides resistance to life
    draining, fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified orc on level 30 of Moria.
f) The Full Plate Armour of Egothlon (-3 to accuracy) [25,+8]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to light, dark, shards, nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Robe of Permanence [2,+10]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Armoury.
h) The Soft Leather Armour of the Sandworm [30,+10] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail of Guivrie (-1 to accuracy) [11,+10]
    It sustains your strength.  It provides immunity to fire
    .  It provides resistance to acid, fire, poison, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can
    be activated for sleep nearby monsters every 55 turns if it is being
    worn. It increases your intelligence, wisdom, stealth and speed by 2.  
    It provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) a Cloak of Air [1,+11]
    It
    allows you to breathe without air.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Mirkwood.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.


  [Home Inventory - Minas Anor ]

a) an Iron Rod of Quickness of Trap Location (50/50)
    It can
    cast spells faster.  
    You found it lying on the ground on level 24 of The Sandworm lair.
b) a Silver Rod of Nothing (100/100)
    
c) 2 Rod Tips of Recall (80 Mana to cast)
    
d) a Rod Tip of Detection (80 Mana to cast)
    
e) a Rod Tip of Disarming (50 Mana to cast)
    
f) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
g) an Amulet of the Serpents [+5] (+5) {25% off}
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
h) The Amulet 'Saewe' (+3)
    It increases your strength, wisdom
     and searching by 3.  It sustains your wisdom.  It provides resistance 
    to blindness, shards, nether and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [Home Inventory - Lothlorien ]

a) 5 Runes [Arrow]
    It cannot be harmed by electricity.  
b) 5 Runes [Ray]
    It cannot be harmed by
    electricity.  It cannot be harmed by cold.  
c) 2 Runes [Chaos]
    It cannot be harmed by
    acid, cold, lightning or fire.  
d) 5 Runes [Gravity]
    It cannot be harmed by acid.  
e) 4 Runes [Life]
    
f) 5 Runes [Holding]
    It
    cannot be harmed by acid.  
g) 5 Runes [Undeath]
    It cannot be harmed by acid.  
h) 6 Sprigs of Athelas
    
i) 39 Potions of Cure Insanity
    
j) 21 Potions of Speed
    
k) 36 Potions of Healing
    
l) a Potion of Life
m) 24 Potions of Restore Mana
    
n) 6 Potions of Enlightenment
    
o) 32 Potions of Curing
    
p) an Iron Rod of Illumination (50/50)
    
q) a Staff of Recovery[2|16] (14 charges)
    
r) a Ring of Speed (+5)
    It increases 
    your speed by 5.  
    You found it lying on the ground on level 22 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It increases your luck by 3.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 28 of The Sandworm lair.
b) The Ring of Power of Uvatha the Horseman (+3 to stealth)
    It 
    increases your intelligence and stealth by 3.  It makes you invisible.
    It sustains your intelligence, constitution and charisma.  It provides
    resistance to blindness and chaos.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Hard Leather Armour 'Uthalin' (-3 to accuracy) [6,+6]
    
    It provides resistance to acid, fire, poison and confusion.  It drains 
    experience.  It induces random teleportation.  It fills you with the
    Black Breath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be
    activated for rays of fear in every direction if it is being worn. It 
    decreases your intelligence, wisdom and searching by 5.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
e) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Priest on level 34 of Mordor.
f) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 37 of Maze.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 31.8.2005 12:08
Last updated on 4.9.2005 08:17

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On 31.8.2005 12:08 mkay@mrhat.net wrote:
Hopefully the beginning of a reasonably long life... all comments welcome!

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