The Angband Ladder: Haewenna Paldregis, Dark-Elf Sorceror by new.ideas

  [ToME 2.3.4 Character Sheet]

 Name  : Haewenna Paldregis     Age                100       STR! 18/160       
 Sex   : Female                 Height              41       INT! 18/***       
 Race  : Vampire Dark-Elf       Weight              89       WIS! 18/170       
 Class : Sorceror               Social Class         7       DEX: 18/204       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/130       
                                                                               
 + To Melee Hit         -57 Level             40    Hit Points      596/   596 
 + To Melee Damage      -22 Experience   2960153    Spell Points   1152/  1152 
 + To Ranged Hit        -42 Max Exp      2960153    Sanity          565/   565 
 + To Ranged Damage      12 Exp to Adv.  3500000    Piety                41216 
   AC                16+112 Gold         1212901    Speed            Fast (+6) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-88    
 Stealth     : Superb       Magic Device: Fair         Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Khazad-dum.
 You have defeated 11755 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 16th Quelle of the 2890th year of the third age.
 You have been adventuring for 30 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....2...4..3....            
        Add Int   : ..2.23.2........            
        Add Wis   : .....3.2.......+            
        Add Dex   : .42......4......            
        Add Con   : ...22...44.3....            
        Add Chr   : ..2..3..........            
        Mul Mana  : ...............+            
        Add Stea. : .......2........            
        Add Infra : ..2.2....4......            
        Add Tun.. : ..............4.            
        Add Speed : .4.....2...3....            
        Sust Str  : ....+...........            
        Sust Int  : ......+.........            
        Sust Wis  : ................            
        Sust Dex  : ......+..+......            
        Sust Con  : ....+.....+.....            
        Sust Chr  : ......+.........            
        Invisible : .....+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.+...+.+.....            
        Hold Life : ...............+            
        Imm Acid  : .+.....+*.......            
        Res Elec  : .+..............            
        Res Fire  : .+.++....+......            
        Res Cold  : .+.............+            
        Res Pois  : ...+..+........+            
        Res Fear  : ....+.+....+....            
        Res Light : ..........+.....            
        Res Dark  : ...............+            
        Res Blind : .....+..+.......            
        Res Conf  : ...++...+..+....            
        Res Sound : ........+.......            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ...+............            
        Res Chaos : ....+...+.......            
        Res Disen : ....+...........            
        Levitate  : ..+.+...........            
        Lite      : ..........+....+            
        See Invis : ...............+            
        Regen     : ...+............            
        Activate  : .......+.++.....            
        Cursed    : .++..++++.....+.            
        Climb     : ...........+....            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Dragon.ESP: .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 94)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         43.960 [1.200]
          . Magic-Device                         05.500 [1.000]
          . Spell-power                          43.800 [0.600]
          . Sorcery                              43.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          02.700 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may meet an Insect swarm on level 1.
You are fated to find a Potion of Cure Critical Wounds on level 1.
You may find an Iron Spike on level 1.
You may find a Flask of oil on level 1.
You are fated to find a Scroll of Detect Invisible on level 1.
You may meet a Giant black ant on level 1.
You are fated to meet a Green naga on level 1.
You may find a Potion of Neutralise Poison on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-5,-1)(60%) (+3) {cursed, !t!d!k!v}
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
e) The Ring 'Gandis' (+2 to infravision) {cursed}
    It increases your intelligence, dexterity, charisma and infravision by 
    2.  It provides immunity to paralysis.  It allows you to levitate.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
f) The Ring of Sirhun (+2)
    It increases your constitution by 2.  It provides resistance to fire, 
    poison, confusion and nexus.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Amulet 'Cireneth' (+4,+3) [+4] (+2)
    It increases your strength, intelligence, constitution and infravision
     by 2.  It sustains your strength and constitution.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, chaos and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3) {cursed}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It is cursed.  It
    cannot be harmed by fire.  
    It was given to you as a reward.
n) The Robe of Ardaur (-62,-16) [2,+9](40%) {cursed}
    It increases your hit points by 40%.  It sustains your intelligence, 
    dexterity and charisma.  It makes you completely fearless.  It
    provides resistance to poison.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
o) The Cloak 'Holcolleth' [1,+6] (+2) {cursed}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to blindness, sound and chaos.  It allows you to sense the
    presence of orcs.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) a Dwarven Metal Cap of the Noldor [3,+8] (+4 to infravision)
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity, constitution and infravision
     by 4.  It sustains your dexterity.  It provides resistance to fire.  
    It allows you to sense the presence of orcs, trolls and dragons.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to confusion.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
z) a Roper (300 hp)
{) (nothing)
|) a Magical Shovel of Digging (+4) {cursed}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 4.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind
c) a Fireproof Tome of the Impenetrable Earth
d) a Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) 2 Fireproof Tomes of the Tree
h) a Fireproof Tome of Knowledge
i) a Tome of Meta Spells
j) a Fireproof Holy Tome of Manwe Sulimo
k) 2 Fireproof Books of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
l) 2 Potions of Speed
m) 5 Potions of Healing
n) 3 Potions of Restore Mana
o) 4 Fireproof Scrolls of Teleport Level
    It cannot be harmed by fire.  
    You bought it from the Black Market.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Everrunning Wave
b) a Fireproof Tome of Meta Spells
c) a Tome of the Mind
d) 6 Sprigs of Athelas
e) 11 Potions of Speed
f) 10 Potions of Healing
g) 15 Potions of Restore Mana
h) a Silver Rod of Charging of Nothing (100/100)
    It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Wand of Digging of Thrain (19 charges)
j) The Ring of Power of Uvatha the Horseman (+1)
    It increases your intelligence and charisma by 1.  It makes you
    invisible.  It provides resistance to electricity, dark, sound, chaos
     and disenchantment.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) The Ring 'Tiruil' (+2 attacks)
    It increases your intelligence, infravision and attack speed by 2.  It
    sustains your strength and wisdom.  It provides resistance to shards
     and nether.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
l) The Ring of Mendor (+3)
    It increases your strength by 3.  It sustains your dexterity.  It
    provides resistance to acid, poison, blindness, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Ring of Cammith (+11 to damage) (+2)
    It increases your dexterity, charisma and stealth by 2.  It sustains 
    your wisdom.  It provides resistance to blindness, nexus and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) an Elven Augmented Chain Mail (-2 to accuracy) [16,+11] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) an Iron Crown of Lordliness [0,+10] (+1)
    It increases your wisdom and charisma by 1.  It sustains your wisdom
     and charisma.  It provides resistance to disenchantment.  
    You found it lying in a vault on level 30 of The Sandworm lair.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
u) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
v) The Pair of Metal Shod Boots of Varguin [6,+4]
    It provides resistance to life draining, acid, electricity, cold, dark
    , sound, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
w) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 16 of The Old Forest.
x) a Mage Staff of Power (1d4) (-20,+4) (+11)


  [Home Inventory - Gondolin ]

a) 2 Potions of Cure Critical Insanity
b) The Ring 'Celmarith' (+1 to searching)
    It increases your searching and infravision by 1.  It sustains your 
    constitution.  It provides resistance to light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
c) The Amulet 'Arascar' (+2)
    It increases your dexterity by 2.  It provides resistance to acid, 
    cold, poison, blindness, confusion and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) The Amulet of Hyaromen (+1 to searching)
    It increases your searching by 1.  It provides resistance to acid, 
    fire, light and sound.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of The Sandworm lair.
e) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
f) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) a Potion of Life
b) The Ring of Avalaras (+3)
    It increases your strength by 3.  It sustains your strength, 
    intelligence, dexterity and constitution.  It provides resistance to 
    shards and disenchantment.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
c) a Ring of Speed (+5)
d) The Amulet of Vinath (+6)
    It increases your stealth and searching by 6.  It provides resistance 
    to light, dark and sound.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 42 of Moria.
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 1.  It provides
    resistance to acid, electricity, fire, cold, poison and disenchantment
    .  It allows you to fly.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nether and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 31 of Mirkwood.
g) The Splint Mail of Uingwenur (-2 to accuracy) [19,+9]
    It provides immunity to paralysis.  It provides resistance to 
    electricity, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of Moria.
h) an Elven Thunderlord Coat of Resistance [9,+29] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold, poison, sound and nexus.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
i) a Fur Cloak of the Magi (-1,-2) [3,+7] (+3)
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) The Small Leather Shield of Aryareth [2,+1]
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It provides immunity to electricity.  It makes you
    completely fearless.  It provides resistance to fire and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 42 of Moria.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Metal Cap of Fearch [3,+5]
    It provides resistance to acid, electricity, poison, blindness, 
    confusion and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.


  [Home Inventory - Khazad-dum ]

a) The Gem of Ice (charging) {@A1!d!k!v}
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Ring of Elwin
    It sustains your wisdom and constitution.  It provides resistance to 
    fire and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Imp in the town of Khazad-dum .
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend in the town of Khazad-dum .
e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
f) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 49 of Moria.



Posted on 12.3.2008 04:04
Last updated on 14.3.2008 01:53

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On 13.3.2008 03:14 new.ideas wrote:
This is my best ToME Char so far.
So I always appreciate any random tips.

I collect the Skill Points because I think I will meet FF in Mirkwood several times and I want Symbiosis to +0,5 and some Necromancy Points would be nice, too, before I invest all the Skillpoints to get Undead Form.

On tactics:
I use a lot:
Manathrust, Noxious Cloud, sometimes Fireflash to attack
Essence of Speed, Stone Skin as buffs
Sense Monsters, Vision, Sense Hidden for Detection

Any tips what stuff I could drop from my Homes?
Ah, and which books can I drop?
And is there a fast way to travel between the cities or do I have to walk? All that running through the wilderness (especially without the ability to fly) is very annoying...

I already made the Mayor Quests in Bree and Gondolin (puh, the Trolls were tough - didn't think I would get out of that alive, but i phased a lot and kept the noxious Clouds alive and when I collected enough SP a Fireflash - had no !Healing or !Restore Mana with me, urgs...)



On 13.3.2008 10:12 quanchi@icpnet.pl wrote:
i can give you some tips, because i play sorcs a lot. personally never use symbiosis, necromancy or other skills with sorceros (ecept my last sorc, who invest in Thaumaturgy). this is because sorceror is so powerful, that in my opion it's a waste of skills points. better (IMVHO) invest in prayer or spirituality. why? prayer gives you the best identify spell in the game from Eru, and also works like minor Undead Form (with high piety, you have about 70% chance to be resurrected). and spirituality because of saving throws. stealth also isn't bad idea, if you get modifier to 0.5 (believe me, deep in Angband you don't want to wake up a horde of balrogs, wyrms etc. in your first turn on each level :P).

about your problems with flying... think about visiting Sacred Land of Mountanins Soon (Trone's coat gives you fly, as well as fire immunity and reflect). but remember he's tough, he's breath is devastating, and it takes time to wipe him out. so maybe better find a +40% life armor and put this on this fight.

good luck :)

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