The Angband Ladder: Haewenna Paldregis, Dark-Elf Sorceror by new.ideas
[ToME 2.3.4 Character Sheet] Name : Haewenna Paldregis Age 100 STR! 18/160 Sex : Female Height 41 INT! 18/*** Race : Vampire Dark-Elf Weight 89 WIS! 18/170 Class : Sorceror Social Class 7 DEX: 18/204 Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/130 + To Melee Hit -57 Level 40 Hit Points 596/ 596 + To Melee Damage -22 Experience 2960153 Spell Points 1152/ 1152 + To Ranged Hit -42 Max Exp 2960153 Sanity 565/ 565 + To Ranged Damage 12 Exp to Adv. 3500000 Piety 41216 AC 16+112 Gold 1212901 Speed Fast (+6) (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 4 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Superb Disarming : Good Mel.dmg/Rnd: 4d4-88 Stealth : Superb Magic Device: Fair Infra-Vision: 130 feet Tactic: coward Explor: leisurely (Character Background) You are one of several children of a Dark Elven Warrior. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') The Sandworm lair: Level 30 (1500') Your body is a Player. You are currently in the town of Khazad-dum. You have defeated 11755 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 33 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 16th Quelle of the 2890th year of the third age. You have been adventuring for 30 days. adefkmnopsuxz{|@ Add Str : ....2...4..3.... Add Int : ..2.23.2........ Add Wis : .....3.2.......+ Add Dex : .42......4...... Add Con : ...22...44.3.... Add Chr : ..2..3.......... Mul Mana : ...............+ Add Stea. : .......2........ Add Infra : ..2.2....4...... Add Tun.. : ..............4. Add Speed : .4.....2...3.... Sust Str : ....+........... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ......+..+...... Sust Con : ....+.....+..... Sust Chr : ......+......... Invisible : .....+.......... Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ..+.+...+.+..... Hold Life : ...............+ Imm Acid : .+.....+*....... Res Elec : .+.............. Res Fire : .+.++....+...... Res Cold : .+.............+ Res Pois : ...+..+........+ Res Fear : ....+.+....+.... Res Light : ..........+..... Res Dark : ...............+ Res Blind : .....+..+....... Res Conf : ...++...+..+.... Res Sound : ........+....... Res Shard : ................ Res Neth : ...............+ Res Nexus : ...+............ Res Chaos : ....+...+....... Res Disen : ....+........... Levitate : ..+.+........... Lite : ..........+....+ See Invis : ...............+ Regen : ...+............ Activate : .......+.++..... Cursed : .++..++++.....+. Climb : ...........+.... Orc.ESP : ........++...... Troll.ESP : .........+...... Dragon.ESP: .........+...... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 94) . Archery 01.000 [0.000] - Sneakiness 01.800 [0.900] . Stealth 03.400 [0.500] . Disarming 00.500 [0.000] - Magic 43.960 [1.200] . Magic-Device 05.500 [1.000] . Spell-power 43.800 [0.600] . Sorcery 43.700 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 02.700 [0.900] - Spirituality 11.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.500 [0.500] . Symbiosis 01.300 [0.400] Abilities * Perfect casting [Fates] You may meet an Insect swarm on level 1. You are fated to find a Potion of Cure Critical Wounds on level 1. You may find an Iron Spike on level 1. You may find a Flask of oil on level 1. You are fated to find a Scroll of Detect Invisible on level 1. You may meet a Giant black ant on level 1. You are fated to meet a Green naga on level 1. You may find a Potion of Neutralise Poison on level 1. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-5,-1)(60%) (+3) {cursed, !t!d!k!v} d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. e) The Ring 'Gandis' (+2 to infravision) {cursed} It increases your intelligence, dexterity, charisma and infravision by 2. It provides immunity to paralysis. It allows you to levitate. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Old Forest. f) The Ring of Sirhun (+2) It increases your constitution by 2. It provides resistance to fire, poison, confusion and nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Amulet 'Cireneth' (+4,+3) [+4] (+2) It increases your strength, intelligence, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. m) a Dwarven Lantern of the Magi (+3) {cursed} It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It is cursed. It cannot be harmed by fire. It was given to you as a reward. n) The Robe of Ardaur (-62,-16) [2,+9](40%) {cursed} It increases your hit points by 40%. It sustains your intelligence, dexterity and charisma. It makes you completely fearless. It provides resistance to poison. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. o) The Cloak 'Holcolleth' [1,+6] (+2) {cursed} It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Small Metal Shield of Thorin [3,+25] (+4) {cursed} It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. s) a Dwarven Metal Cap of the Noldor [3,+8] (+4 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 4. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it lying in a vault on level 28 of The Sandworm lair. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It increases your strength, constitution and speed by 3. It makes you completely fearless. It provides resistance to confusion. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. z) a Roper (300 hp) {) (nothing) |) a Magical Shovel of Digging (+4) {cursed} It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 4. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of the Eternal Flame b) a Fireproof Tome of the Blowing Wind c) a Fireproof Tome of the Impenetrable Earth d) a Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) a Fireproof Tome of Translocation g) 2 Fireproof Tomes of the Tree h) a Fireproof Tome of Knowledge i) a Tome of Meta Spells j) a Fireproof Holy Tome of Manwe Sulimo k) 2 Fireproof Books of Beginner Cantrips It cannot be harmed by fire. You bought it from the Book Store. l) 2 Potions of Speed m) 5 Potions of Healing n) 3 Potions of Restore Mana o) 4 Fireproof Scrolls of Teleport Level It cannot be harmed by fire. You bought it from the Black Market. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Everrunning Wave b) a Fireproof Tome of Meta Spells c) a Tome of the Mind d) 6 Sprigs of Athelas e) 11 Potions of Speed f) 10 Potions of Healing g) 15 Potions of Restore Mana h) a Silver Rod of Charging of Nothing (100/100) It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. i) The Wand of Digging of Thrain (19 charges) j) The Ring of Power of Uvatha the Horseman (+1) It increases your intelligence and charisma by 1. It makes you invisible. It provides resistance to electricity, dark, sound, chaos and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) The Ring 'Tiruil' (+2 attacks) It increases your intelligence, infravision and attack speed by 2. It sustains your strength and wisdom. It provides resistance to shards and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 27 of The Sandworm lair. l) The Ring of Mendor (+3) It increases your strength by 3. It sustains your dexterity. It provides resistance to acid, poison, blindness, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. m) The Ring of Cammith (+11 to damage) (+2) It increases your dexterity, charisma and stealth by 2. It sustains your wisdom. It provides resistance to blindness, nexus and chaos. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) an Elven Augmented Chain Mail (-2 to accuracy) [16,+11] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. q) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) an Iron Crown of Lordliness [0,+10] (+1) It increases your wisdom and charisma by 1. It sustains your wisdom and charisma. It provides resistance to disenchantment. You found it lying in a vault on level 30 of The Sandworm lair. t) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 22 of Orc Cave. u) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. v) The Pair of Metal Shod Boots of Varguin [6,+4] It provides resistance to life draining, acid, electricity, cold, dark , sound, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Footwear Shop. w) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 16 of The Old Forest. x) a Mage Staff of Power (1d4) (-20,+4) (+11) [Home Inventory - Gondolin ] a) 2 Potions of Cure Critical Insanity b) The Ring 'Celmarith' (+1 to searching) It increases your searching and infravision by 1. It sustains your constitution. It provides resistance to light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. c) The Amulet 'Arascar' (+2) It increases your dexterity by 2. It provides resistance to acid, cold, poison, blindness, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. d) The Amulet of Hyaromen (+1 to searching) It increases your searching by 1. It provides resistance to acid, fire, light and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Sandworm lair. e) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Magic shop. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. g) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. h) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) a Potion of Life b) The Ring of Avalaras (+3) It increases your strength by 3. It sustains your strength, intelligence, dexterity and constitution. It provides resistance to shards and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. c) a Ring of Speed (+5) d) The Amulet of Vinath (+6) It increases your stealth and searching by 6. It provides resistance to light, dark and sound. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Frost giant on level 42 of Moria. e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+19] (+1 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and disenchantment . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 31 of Mirkwood. g) The Splint Mail of Uingwenur (-2 to accuracy) [19,+9] It provides immunity to paralysis. It provides resistance to electricity, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 40 of Moria. h) an Elven Thunderlord Coat of Resistance [9,+29] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison, sound and nexus. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. i) a Fur Cloak of the Magi (-1,-2) [3,+7] (+3) It increases your intelligence, stealth and speed by 3. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid. You found it lying on the ground on level 30 of The Sandworm lair. j) The Small Leather Shield of Aryareth [2,+1] It sustains your strength, intelligence, wisdom, dexterity and constitution. It provides immunity to electricity. It makes you completely fearless. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. k) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cloud giant on level 42 of Moria. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Cap of Fearch [3,+5] It provides resistance to acid, electricity, poison, blindness, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Khazad-dum ] a) The Gem of Ice (charging) {@A1!d!k!v} It can be activated for acquirement every 3000 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) The Ring of Elwin It sustains your wisdom and constitution. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Imp in the town of Khazad-dum . c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 50 of Moria. d) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . e) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . f) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed} It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 49 of Moria. |
Posted on 12.3.2008 04:04
8226. on the Ladder (of 19090)
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