The Angband Ladder: Lacrimosa, Dark-Elf Necromancer by <ryan483 at bluebottle.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Lacrimosa              Age                126       STR:     36       
 Sex   : Female                 Height              59       INT:     39       
 Race  : Vampire Dark-Elf       Weight              79       WIS:     22       
 Class : Necromancer            Social Class         6       DEX:     32       
 Body  : Player                                              CON:     40       
 God   : Melkor Bauglir                                      CHR:     27       
                                                                               
 + To Melee Hit         -58 Level             41    Max Hit Points      1162   
 + To Melee Damage      -45 Experience   3878408    Cur Hit Points      1162   
 + To Ranged Hit        -19 Max Exp      3878408    Max SP (Mana)        743   
 + To Ranged Damage       9 Exp to Adv.  4200000    Cur SP (Mana)        743   
   AC                36+105 Gold          522232    Piety              46971   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4-180   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very pale             
          complexion.  You are on the time-honoured "avenge your               
          family" quest.                                                       


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 49 (2450')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 32 (1600')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 6147 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Quelle of the 2890th year of the third age.
 You have been adventuring for 15 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........43.2...+            
        Add Int   : .2..23.........+            
        Add Wis   : .....3.........+            
        Add Dex   : .2.......3......            
        Add Con   : .2.5....4342...+            
        Add Chr   : ...5.3.........+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......4........            
        Add Sear. : ....2..4........            
        Add Infra : ..4........2....            
        Add Tun.. : ..............4.            
        Add Speed : ..45............            
        Sust Str  : .........+......            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ...+.....+......            
        Sust Con  : ..+...+..++.....            
        Sust Chr  : ..+.............            
        Invisible : ...+.+..........            
        Mul life  : ......+.........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++...+.......            
        Hold Life : ...............+            
        Imm Acid  : ........*+......            
        Imm Elec  : ......*.........            
        Imm Fire  : ......*........+            
        Res Cold  : .........++....+            
        Res Pois  : ......+........+            
        Res Fear  : ...+..+..+......            
        Res Lite  : ..+.............            
        Res Dark  : .........+.+...+            
        Res Blind : ...+++..........            
        Res Conf  : ....+.+.+.......            
        Res Sound : ...+..+.+.......            
        Res Shard : ................            
        Res Neth  : ........+......+            
        Res Nexus : .........+......            
        Res Chaos : ........+.......            
        Res Disen : ................            
        Levitate  : ..+.............            
        Lite      : ...............+            
        See Invis : ..+............+            
        Digestion : .........+......            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ..........+.....            
        Drain Exp : ...+............            
        Cursed    : ...++...........            
        Hvy Curse : ...+............            
        Orc.ESP   : ........+.......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 49)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        00.200 [0.600]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         27.664 [1.100]
          . Magic-Device                         06.100 [1.200]
          . Spell-power                          45.600 [0.600]
          . Mana                                 01.200 [0.600]
                   . Fire                        45.600 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           05.600 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.800 [0.400]
          . Necromancy                           45.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  12.650 [0.550]
          . Prayer                               07.500 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.100 [1.100]
          . Corpse-preservation                  05.000 [0.900]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may find a Cutlass on level 1.
You may meet a Wolf on level 14.
You may find a Potion of Sleep on level 3.
You are fated to meet a Newt on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-15,-26)(80%) (+4) {!*}
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Demilich on level 46 of Mordor.
d) The Sling of Niquen (x4) (+17,+9) (+2)
    It 
    increases your intelligence, dexterity and constitution by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 45 of Mordor.
e) The Ring of Quende (+4 to speed)
    It
    can be used to store a spell.  It increases your infravision and speed
     by 4.  It sustains your constitution and charisma.  It provides
    resistance to light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
f) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It increases your constitution, charisma and speed by 5.  It
    makes you invisible.  It sustains your dexterity.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to blindness and sound.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of the Magi [Drain] (-4,-4) (+2 to searching) {cursed, @m2}
    
    It has a spell stored inside.  It increases your intelligence and 
    searching by 2.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 3.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Oiond (-44,-4) [15,+6](40%)
    It increases your hit points by 40%.  
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Mordor.
o) an Elven Cloak [4,+7] (+4 to stealth)
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!d!v!s}
    It grants you the power of berserk if it
    is being worn.  It increases your strength, dexterity and constitution
     by 3.  It sustains your strength, dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to acid, cold, 
    dark and nexus.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Fireflash] [2,+15] (+4) {@m3}
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+2 to infravision)
    It increases your strength, 
    constitution and infravision by 2.  It provides resistance to dark.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+4)
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m4!k!v!d!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
b) 3 Tomes of Translocation {!k!v!d!s}
c) a Book of Beginner Cantrips {@m1!k!v!d!s}
d) 93 Potions of Cure Critical Wounds {@q1}
e) 10 Potions of Healing
f) 71 Scrolls of Teleportation {@r3}
g) 33 Scrolls of Satisfy Hunger {@r2}
h) a Golden Rod of Capacity of Home Summoning (140/250)
    It can
    hold more mana.  
    You found it in the remains of a Demilich on level 46 of Mordor.
i) a Mithril Rod of Cheapness of Healing (160/160)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 46 of Mordor.
j) a Mithril Rod of Simplicity of Recall (160/160) {@z1}
k) a Mithril Rod of Quickness of Nothing (160/160)
l) a Mithril Rod of Nothing (160/160)
m) an Adamantite Rod of Nothing (200/200)
n) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lich Dracolisk on level 70 of The Sacred
    Land Of Mountains.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
p) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5) {special}
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 45 of Mordor.
b) a Fireproof Tome of Knowledge
    It
    cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
c) The Pendulum of Orcus {tele}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
d) 6 Sprigs of Athelas
e) a Fireproof Scroll of Reset Recall
f) a Wooden Rod of Quickness of Nothing (10/10)
g) a Copper Rod of Nothing (20/20)
h) The Ring of Power of Akhorahil the Blind (+3 to searching)
    It 
    increases your strength, dexterity, charisma and searching by 3.  It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light.  It allows
    you to fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Mordor.
i) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
j) The Phial of Undeath (-5) {cursed}
k) The Splint Mail 'Caldur' (-2 to accuracy) [19,+5]
    It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to dark, shards and nexus
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
l) The Broken Dagger of Naragal (1d1) (-2,+1) (+3)
    It provides light (radius 1) forever.  It increases 
    your strength and intelligence by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
m) a Mage Staff of Wizardry (1d4) (-13,-12)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.
    It increases your spell power by 3.  It increases your mana capacity
     by 60%.  
    You found it in the remains of a Demilich on level 46 of Mordor.


  [Home Inventory - Gondolin ]

a) a Sprig of Athelas
b) a Potion of Restore Mana
c) a Scroll of *Destruction*
d) a Silver Rod of Charging of Nothing (100/100)
    It
    regenerates its mana faster.  
    You found it in the remains of a Demilich on level 46 of Mordor.
e) a Mithril Rod of Nothing (160/160)
f) a Mithril Rod of Nothing (160/160)
g) an Indestructible Ring of Intelligence (+5)
    It 
    increases your intelligence by 5.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
h) The Amulet of Rumalin (+1)
    It increases your strength by 1.  
    It sustains your strength and dexterity.  It provides resistance to 
    cold, poison, dark, blindness and confusion.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 32 of
    Mirkwood.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) The Metal Brigandine Armour of Quele (-3 to accuracy) [19,+7]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to fire, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
k) The Partial Plate Armour of Elenuind (-3 to accuracy) [22,+8]
    It provides immunity to acid.  It provides resistance to 
    acid, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Set of Gauntlets of Lauglas [2,+8]
    It sustains your strength.  It provides
    immunity to paralysis.  It provides resistance to sound and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 57 of The Sacred
    Land Of Mountains.
q) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It increases your luck by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ogrillon on level 33 of Mirkwood.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) a Spear of Westernesse (1d6) (+14,+12) (+1)
    
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) a Wooden Boomerang of *Slay Undead* (1d8) (+5,+10) (+2)
    It increases your wisdom by 2.  It is a
    great bane of undead.  It provides resistance to nether.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    undead.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
w) a Mage Staff of Wizardry (1d4) (+1,-10)(60%) (+3) {@w1!d!v!k!s}
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your spell power by 3.  It increases your 
    mana capacity by 60%.  
    You found it in the remains of a Greater basilisk on level 39 of Mordor.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Fireflash {@m2!d!v!k!s}
b) Gamenlon's Summoning Manual
    
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
c) a Silver Rod of Cheapness of Nothing (100/100)
    It
    can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 46 of Mordor.
d) a Mithril Rod of Nothing (160/160)
e) a Fireproof Staff of Wish[1|1] (2 charges) {!*!*!*}
f) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    It 
    increases your wisdom, charisma and speed by 1.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to poison, nexus and chaos.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 46 of Mordor.
g) The Ring of Power of Adunaphel the Quiet (+1)
    
    It increases your strength, intelligence and charisma by 1.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to acid, dark, shards and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Mordor.
h) The Ring 'Corlan' (+2 to searching)
    
    It increases your searching by 2.  It sustains your wisdom.  It
    provides resistance to acid and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Basilisk on level 38 of Mordor.
i) The Ring 'Belen' (+1)
    It 
    increases your dexterity by 1.  It sustains your dexterity and 
    constitution.  It provides resistance to electricity, cold and nether.
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 48 of Mordor.
j) an Amulet of Wisdom (+4)
k) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 44 of Mordor.
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1!d!v!s}
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain
    life (90) every 70 turns if it is being worn. It increases your wisdom
     and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 44 of Mordor.
r) The Small Wooden Boomerang 'Vanru' (1d4) (+19,+19)
    
    It does extra damage from acid and frost.  It is especially deadly
    against orcs.  It is a great bane of demons.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) a Mage Staff of Power (1d4) (-22,-19) (+10)
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 10.  
    You found it in the remains of a Demilich on level 46 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 25 of Mirkwood.
b) a Spellbook of Drain {@m2!d!v!k!s}
c) 2 Potions of Restore Mana
d) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+13] (+3 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 3.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Metal Scale Mail of Nartarch (-2 to accuracy) [13,+0]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, poison, confusion and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Elven Double Ring Mail (-2 to accuracy) [15,+14] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Draebor, the Imp on level 39 of The Land Of
    Rhun.
g) a Robe of Permanence [2,+17]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Cord Armour of Fearsia [6,+0]
    It sustains your intelligence.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, 
    stealth and speed by 4.  It provides immunity to fire.  It provides
    resistance to acid, electricity, cold and nexus.  It allows you to
    fly.  It allows you to sense the presence of thunderlords.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
k) a Mumak Hide of Electricity [1,+13]
l) a Dwarven Iron Helm [5,+0] (+2 to infravision)
    It increases your constitution and 
    infravision by 2.  It provides resistance to fire.  It allows you to
    sense the presence of trolls and dragons.  
    It was given to you as a reward.
m) The Iron Helm of Nulad [5,+8]
    It sustains your strength, wisdom and 
    constitution.  It provides resistance to acid, electricity, fire, cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) a Long Bow of Accuracy (x3) (+17,+5)
s) The Small Metal Boomerang of Saenos (3d4) (+16,+13)
    It does extra damage from acid, 
    electricity and frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge
    It can be activated for decreasing
    Dexterity.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) The Cunning Plan of Zog
    
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
c) The Ring of Power of Ren the Unclean
    It
    makes you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to shards and nether.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 68 of The Sacred
    Land Of Mountains.
d) The Amulet of Athrinwe [-3] (-3)
    It decreases your strength, intelligence, wisdom, 
    dexterity, constitution and charisma by 3.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to fire, light and shards.  It allows you to
    levitate.  It cannot be dropped while cursed.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of The
    Sacred Land Of Mountains.



Posted on 14.1.2005 22:41

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7992. on the Ladder (of 19090)
1393. on the ToME Ladder (of 3155)
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On 14.1.2005 22:41 ryan483 at bluebottle.com wrote:
Found a staff of wish, so I'm posting this now before I make a dumb mistake. This character is supposed to scout Angband for my others, and to see how powerful casters are. Answer: REAL powerful.

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