The Angband Ladder: Rauva, High-Elf Runecrafter by <grompus@hotmail.com>

  [ToME 2.2.6 Character Dump]

 Name  : Rauva                  Age                118       STR:     16       
 Sex   : Male                   Height              80       INT:     38       
 Race  : High-Elf               Weight             190       WIS:     32       
 Class : Runecrafter            Social Class        34       DEX:     40       
 Body  : Player                                              CON:     23       
 God   : Nobody                                              CHR:     37       
                                                                               
 + To Melee Hit         -22 Level             36    Max Hit Points       331   
 + To Melee Damage      -30 Experience   1128162    Cur Hit Points       331   
 + To Ranged Hit         19 Max Exp      1128162    Max SP (Mana)       1006   
 + To Ranged Damage      12 Exp to Adv.  1265000    Cur SP (Mana)       1006   
   AC                23+122 Gold          313739                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  3d4-90    
 Stealth     : Heroic       Magic Device: Legendary[30]Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 2 (100')
        Cirith Ungol: Level 25 (1250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 43 (2150')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 38 (1900')
        The Sandworm lair: Level 22 (1100')
        The Helcaraxe: Level 36 (1800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 12294 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...2..........1.            
        Add Int   : ...2...2......1.            
        Add Wis   : .......2.3....1.            
        Add Dex   : .4.24...........            
        Add Chr   : .........3....1.            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : ......32........            
        Add Sear. : .....4.....4....            
        Add Infra : ...........4....            
        Add Tun.. : ...........4..1.            
        Add Speed : .48....2........            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ...+............            
        Sust Con  : ................            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : ................            
        Res Acid  : .+....+++.+.....            
        Res Elec  : .+....+.+.......            
        Res Fire  : .+....+.+.......            
        Res Cold  : .+....+.+.......            
        Res Pois  : ...++...........            
        Res Fear  : ................            
        Res Lite  : ...+....+......+            
        Res Dark  : ......+.+.......            
        Res Blind : ................            
        Res Conf  : ...+.....+......            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ...+...........+            
        Activate  : ....++.+..+.....            
        Cursed    : ...+............            
        Hvy Curse : ...+............            
        Orc.ESP   : ......+.........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         45.677 [0.950]
          . Magic-Device                         40.600 [1.200]
          . Spell-power                          25.800 [0.600]
          . Mana                                 07.600 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           30.800 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            40.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.200 [0.500]
          . Symbiosis                            02.200 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find a Rune [Arrow] on level 1.
You may find an Essence of Life on level 5.
You may find a Wooden Torch on level 15.
You may meet Uvatha the Horseman on level 29.
You are fated to find an Essence of Confusion on level 17.
You may meet a Cave lizard on level 10.
You may find a Wand of Slow Monster on level 4.


  [Character Equipment]

a) a Mage Staff of Wizardry [Vision] (1d4) (-22,-16)(100%) (+5)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it lying on the ground on level 29 of The Helcaraxe.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
f) The Ring of Feanwe (+2) {cursed}
    It increases your strength, 
    intelligence and dexterity by 2.  It sustains your dexterity and 
    charisma.  It provides resistance to poison, light and confusion.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
k) an Amulet of the Serpents [+5] (+4) {100% off}
    It can be
    activated for venom breathing every 40+d60 turns if it is being worn. 
    It increases your dexterity by 4.  It provides resistance to poison.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) an Elven Thunderlord Coat of Resistance [9,+22] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, dark and sound.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 21 of Mirkwood.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [Reveal Ways] [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) an Undead mass (29 hp)
{) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 22 of Orc Cave.
|) The Pick of Celeth (+6,+6) (+1)
    It 
    increases your strength, intelligence, wisdom, charisma and ability to
    tunnel by 1.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Book of Beginner Cantrips
b) 5 Runes [Self]
c) 9 Runes [Arrow]
d) 7 Runes [Ray]
e) 3 Runes [Sphere]
f) 2 Runes [Power Surge]
g) 4 Runes [Armageddon]
h) 12 Runes [Lightning]
i) 9 Runes [Acid]
j) 15 Runes [Cold]
k) 10 Runes [Fire]
l) 5 Runes [Element]
m) 5 Runes [Chaos]
n) 6 Runes [Gravity]
o) 5 Runes [Life]
p) 6 Runes [Holding]
q) 6 Runes [Mind]
r) 17 Runes [Knowledge]
s) Kelek's Practical Joke
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 31 of The Helcaraxe.
t) The Crystal Ball of The Witch-King of Angmar
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Black orc on level 25 of Mirkwood.
u) 12 Scrolls of Word of Recall
v) The Stone of Lore
    It
    can be activated for perilous identify every turn if it is being worn. 
    It provides light (radius 1) forever.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)


  [Home Inventory - Bree ]

a) 6 Sprigs of Athelas
b) a Potion of New Life
c) The Wand of Digging of Thrain (16 charges)
d) The Ring of Power of Uvatha the Horseman (+1)
    It increases your 
    wisdom by 1.  It makes you invisible.  It sustains your wisdom and 
    dexterity.  It provides resistance to dark.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Ninya
    
    It makes you invisible.  It sustains your dexterity, constitution and 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to electricity, poison and nether.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Helcaraxe.
f) The Chain Mail of Arvedui (-2) [14,+15] (+2)
g) The Filthy Rag of the Wight [1,+3] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
h) The Hard Studded Leather of Maramrote [7,+6] {cursed}
    It provides resistance to dark.  It drains experience.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Angamaite of Umbar on level 24 of The Old
    Forest.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    chaos.  It allows you to sense the presence of orcs, trolls and evil
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 33 of Moria.
k) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Mirkwood.
l) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be
    wielded two-handed.  It increases your constitution by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
m) The Broken Dagger of Coron (1d1) (+6,+14) (+2 attacks)
    It provides
    light (radius 1) forever.  It increases your attack speed by 2.  It
    does extra damage from fire.  It produces chaotic effects.  It is a
    great bane of demons.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mean-looking mercenary in the town of
    Bree .
n) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Helcaraxe.
o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire.
    It provides resistance to fire and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 33 of Mirkwood.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 33 of Mirkwood.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Mace 'Hamaraind' (2d4) (+22,+1) (+4)
    It can be wielded two-handed.  It 
    increases your wisdom and constitution by 4.  It can cause
    earthquakes.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 33 of Mirkwood.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Small Wooden Boomerang 'Irdain' (1d4) (+11,+5)
    It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mummified human on level 31 of The
    Helcaraxe.


  [Home Inventory - Gondolin ]

a) The Demonshield of Gothmog [13,+13] (+4)
b) The Main Gauche of Azaghal (2d5) (+12,+14)
c) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 43 of Paths of the
    Dead.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.
    It provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghast on level 41 of Paths of the Dead.


  [Home Inventory - Minas Anor ]

a) a Magical Gnomish Shovel of Digging (+7,+9) (+6)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .


  [Home Inventory - Lothlorien ]

a) a Runestone
b) a Runestone
c) a Potion of Restore Mana
d) a Rod Tip of Speed (100 Mana to cast) {100% off}
e) The Wooden Torch of Dirmor (with 3176 turns of light) (+1 to searching)
{spec}
f) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fire Phantom on level 35 of Heart of the
    Earth.
g) Green Dragon Scale Mail of Defense (-2 to accuracy) [30,+25]
    It can be activated for breathe poison gas (150) every 90+d90
    turns if it is being worn. It sustains your charisma.  It provides
    resistance to poison.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
h) Elven Adamantite Plate Mail (-4 to accuracy) [40,+12] (+3 to stealth)
i) an Elven Thunderlord Coat [9,+5] (+1 to stealth)
    It increases your stealth by 1.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 24 of The Old
    Forest.
j) The Cloak 'Colluin' [1,+20]
k) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
l) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-ogre Mage on level 36 of Heart of
    the Earth.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Dagger of Eldarrim (1d4) (+5,+1)
    It provides light (radius 1) forever.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk Captain on level 31 of Heart
    of the Earth.
o) a Fiery Dagger of Slay Undead (1d4) (+7,+2)
p) The Rapier 'Feinenwe' (1d6) (+2,+11) (+4 to speed)
    It increases your intelligence and speed by 4.  It 
    poisons your foes.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It is especially deadly against trolls.
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 13 of The Old
    Forest.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
r) a Bastard Sword of Aman (3d4) (+6,+15) [+4] (+3)
    It can be wielded two-handed.  It increases your wisdom by 3.  
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    charisma.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of evil beings
    .  It has been blessed by the gods.  
    You found it in the remains of a Snaga Rogue on level 24 of The Old Forest.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
t) a Gnomish Shovel of Digging (+7,+7) (+7)
    
    It increases your ability to tunnel by 7.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
u) The Light Crossbow 'Turufindi' (x4) (+4,+11) (+1)
    It 
    increases your wisdom, dexterity and charisma by 1.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 21 of Mirkwood.
v) The Light Crossbow of Arwen (x3) (+21,+6) (+1)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, dexterity and charisma by 1.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Wooden Boomerang of Gondolin (1d8) (+8,+10) (+2)
    It provides light (radius 1) forever.  
    It increases your strength and constitution by 2.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
x) a Mage Staff of Power (1d4) (-10,-13) (+4)



Posted on 30.6.2004 07:53

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On 30.6.2004 07:53 grompus@hotmail.com wrote:
First try at runecrafter.

Certainly uses a lot of invent space, using runestones eats your runes up - and you cant modify the mana usage (something that you will be always wanting to increase the deeper you go)...so finding im carrying around all the runes.

Still havent worked out what undeath rune does, doesnt seem to summon or anything, only heals monsters :)

Best rune by far is powersurge, it hits everything in line of sight, even beyond light radius, and can do massive damage for little mana.

Overall a fun fun class to play, i just wish i didnt go divination...can sphere ID 2 radius for 1sp anyways with runes. ahh well.

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