The Angband Ladder: Glirav, Orc Runecrafter by <spitfyr@gmx.net>
[T.o.M.E. 1.0.0 Character Dump] Name : Glirav Age 65 STR: 18/*** Sex : Female Height 73 INT: 18/134 Race : Vampire Orc Weight 150 WIS: 18/103 Class : Runecrafter Social Class 24 DEX: 18/210 Body : Player CON: 18/*** CHR: 18/140 + To Hit 53 Level 43 Max Hit Points 1748 + To Damage 36 Experience 5173392 Cur Hit Points 1748 + To AC 79 Max Exp 5173392 Max SP (Mana) 342 Base AC 40 Exp to Adv. 5250000 Cur SP (Mana) 332 Gold 1054051 Loan 0 Loan time 0 (Miscellaneous Abilities) Fighting : Legendary[2] Perception : Superb Blows/Round: 7+1 Bows/Throw : Superb Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Wpn.dmg/Rnd: 21d5+252 Stealth : Excellent Magic Device: Heroic Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) Your father was an Orc, but it is unacknowledged. You are the adopted child of a Townsman. You are a credit to the family. You have brown eyes, straight auburn hair, and a very dark complexion. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 19 (950') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 29 (1450') The Helcaraxe: Level 40 (2000') Your body was a Player. adefkmnopsuxz{|@ Add Str : +..+.....+...... Add Int : .....+.......... Add Wis : .....+.......... Add Dex : +........+...... Add Con : +..++....+...... Add Chr : ...+.+.......... Mul Mana : ................ Mul SPower: ................ Add Stea. : ................ Add Sear. : ...+............ Add Infra : ................ Add Tun.. : ..............+. Add Speed : ................ Add Blows : ..+............. Chaotic : ................ Vampiric : ................ adefkmnopsuxz{|@ Slay Anim.: ................ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Orc : ................ Slay Troll: ................ Slay Giant: ................ Slay Drag.: +............... Kill Drag.: ................ Sharpness : ................ Impact : ................ Poison Brd: ................ Acid Brand: ................ Elec Brand: ................ Fire Brand: ................ Cold Brand: +............... adefkmnopsuxz{|@ Sust Str : +.....+.++...... Sust Int : ....+.+......... Sust Wis : ....+.+.+....... Sust Dex : ......++.+.....+ Sust Con : +...+.+.++...... Sust Chr : ......+.+....... Invisible : .....+.......... Mul life : .+..+........... Imm Acid : ......++........ Imm Elec : ........+....... Imm Fire : ...+....+....... Imm Cold : ......+.+....... Sens Fire : ................ Reflect : ................ Free Act : +..............+ Hold Life : ++..+...+......+ adefkmnopsuxz{|@ Res Acid : .........+...... Res Elec : ......+......... Res Fire : ......+......... Res Cold : +...+...++.....+ Res Pois : ...............+ Res Fear : +.....++.+...... Res Lite : ......+......... Res Dark : ....+....+.....+ Res Blind : .....+.......... Res Conf : ......+......... Res Sound : ...............+ Res Shard : .....++......... Res Neth : +...+.+........+ Res Nexus : ......+..+.+.... Res Chaos : +.....+......... Res Disen : .......+........ adefkmnopsuxz{|@ Aura Fire : ................ Aura Elec : ................ NoTeleport: ................ AntiMagic : ................ WraithForm: ................ EvilCurse : ................ Easy Know : .....+.......... Hide Type : +..+.....+...... Show Mods : +.............+. Insta Art : ...++........... Levitate : ...........+.... Lite : ....+..........+ See Invis : +..+............ adefkmnopsuxz{|@ Digestion : +........+...... Regen : +...+........... Xtra Might: ................ Xtra Shots: ................ Ign Acid : +..++.++++...... Ign Elec : +..++.++++...... Ign Fire : +..+++++++...... Ign Cold : +..++.++++...... Activate : ...++........... Drain Exp : ................ Teleport : ................ Aggravate : ................ Blessed : +............... Cursed : ................ Hvy Curse : ................ Prm Curse : ................ adefkmnopsuxz{|@ No blows : ................ Precogn. : ................ B.Breath : ................ Recharge : ................ Fly : ...+............ Mrg.Curse : ................ Climb : ................ adefkmnopsuxz{|@ Imm Neth : ................ You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 6 princesses. You have defeated 16622 enemies. [Corruptions] You have a scorpion tail (poison, 3d7). [Fates] You are fated to meet an Aimless-looking merchant on level 5. You may meet a Stargazer on level 4. You may meet a Red naga on level 1. You are fated to find a Drum on level 11. [Character Equipment] a) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) The beautiful sword of Thingol with a hilt of gold and silver inlay, glistening icily enough to freeze the hearts of demons. You feel supple and lightfooted as you hold it. It affects your strength. It affects your dexterity. It affects your constitution. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength. It sustains your constitution. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to cold. It provides resistance to nether. It provides resistance to chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. d) a small metal Boomerang of Life (1d8) (+8,+11)(40%) It affects your hit points. It provides resistance to life draining. e) a Ring of Extra Attacks (+3 attacks) f) The Ring of F'lar (+3) The mighty ring of the Dragonrider F'lar that makes the wearer strong and healthy. It was once a ring of power and has been given to F'lar by Celegorm when he arrived on Arda with a full weyr of Dragonrider. It can be activated for... dimension door every 100 turns ...if it is being worn. It grants you the power of... swap position ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your searching. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragonriders. It cannot be harmed by acid, cold, lightning or fire. k) The Jewel 'Evenstar'(60%) (+3) A pure white jewel, the last gift of Queen Arwen Undomiel to Frodo Baggins, intended to be worn around his neck on the chain that had once borne the One Ring. It can be activated for... restore every 150 turns ...if it is being worn. It affects your constitution. It affects your hit points. It sustains your intelligence. It sustains your wisdom. It sustains your constitution. It provides resistance to life draining. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides light. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. m) a Dwarven Lantern of the Magi (+2) It grants you the power of... magic map ...if it is being worn. It provides light (radius 2) forever. It affects your intelligence. It affects your wisdom. It affects your charisma. It makes you invisible. It provides resistance to blindness. It provides resistance to shards. It cannot be harmed by fire. n) The Splint Mail of Iliond (-2) [19,+10] It sustains your strength. It sustains your intelligence. It sustains your wisdom. It sustains your dexterity. It sustains your constitution. It sustains your charisma. It provides immunity to acid. It provides immunity to cold. It makes you completely fearless. It provides resistance to electricity. It provides resistance to fire. It provides resistance to light. It provides resistance to confusion. It provides resistance to shards. It provides resistance to nether. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by acid, cold, lightning or fire. o) The Fur Cloak 'Thorost' [3,+10] It sustains your dexterity. It provides immunity to acid. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. p) The Large Metal Shield 'Bedhelma' [5,+7] It sustains your strength. It sustains your wisdom. It sustains your constitution. It sustains your charisma. It provides immunity to electricity. It provides immunity to fire. It provides immunity to cold. It provides resistance to life draining. It provides resistance to cold. It cannot be harmed by acid, cold, lightning or fire. s) The Steel Helm of Hammerhand [6,+20] (+3) A great helm as steady as the heroes of the Westdike. Mighty were the blows of Helm, the Hammerhand! It grants you the power of... berserk ...if it is being worn. It affects your strength. It affects your dexterity. It affects your constitution. It sustains your strength. It sustains your dexterity. It sustains your constitution. It makes you completely fearless. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. u) a Set of Leather Gloves of Slaying (+4,+4) [1,+8] x) a Pair of Metal Shod Boots of Stability [6,+9] It provides resistance to nexus. It allows you to levitate. z) (nothing) {) (nothing) |) a Mattock (1d8) (+6,+4) (+3) {75% off} [Character Inventory] a) 3 Runes [Self] b) 5 Runes [Ray] c) a Runestone {KnowSphere Lvl1} d) 5 Runes [Element] e) 2 Runes [Gravity] f) Bigby's Big Book of Brutality {Genocide} It can be activated for... genocide g) 8 Potions of Speed h) 5 Potions of Heroism i) 8 Potions of Healing j) 7 Potions of Curing k) 10 Scrolls of Teleportation l) 8 Scrolls of *Identify* m) 13 Scrolls of Satisfy Hunger n) an Iron Rod of the Istari of Recall (100/100) {@z9} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. o) an Iron Rod of the Istari of Disarming (100/100) {@z3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. p) an Aluminium Rod of Illumination (69/75) {@z2} q) a Silver Rod of the Istari of Detection (178/200) {@z7} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. r) The Small Sword 'Sting' (E:866170, L:34) (1d6) (+34,+16) (+5 to speed) "I will give you a name, and I shall call you Sting." The perfect size for Bilbo, and stamped forever by the courage he found in Mirkwood, this sturdy little blade grants the wearer combat prowess and survival abilities they did not know they had. It is from a group of Elven items once entrusted to Hobbits It is sentient and can have access to the realms of: Cold Acid Poison Mind It affects your strength. It affects your dexterity. It affects your constitution. It affects your searching. It affects your speed. It affects your attack speed. It does extra damage from acid. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your charisma. It provides immunity to paralysis. It provides resistance to cold. It provides resistance to light. It provides resistance to nether. It provides light. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It allows you to sense the presence of spiders. It allows you to sense the presence of demons. It allows you to sense presence of undead. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. s) The Three Piece Rod 'Lebranwe' (3d3) (+13,+6) (+3 attacks) It affects your intelligence. It affects your attack speed. It produces chaotic effects. It is especially deadly against dragons. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 3 Runes [Arrow] b) a Rune [Sphere] c) a Rune [Armageddon] d) 2 Runes [Life] e) a Rune [Protection] f) a Rune [Mind] g) a Rune [Undeath] h) Cathal's Corrupting Cymbal (charging) {Cure Insanity} It can be activated for... cure insanity i) 4 Sprigs of Athelas j) a Potion of *Enlightenment* k) 3 Scrolls of *Remove Curse* l) The Anchor of Space-Time A powerful stone that provides a strong light for any who wields it. It is rumored that it may even protect the wearer from the passing of the time. It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. m) Elven Ring Mail (-2) [12,+11] (+3 to stealth) It affects your stealth. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. n) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It affects your intelligence. It affects your searching. It affects your mana capacity. It provides resistance to blindness. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Dagger of Rilia (2d4) (+4,+3) p) The Tulwar of Vaist (2d4) (+7,+13) (+2 attacks) It affects your attack speed. It does extra damage from electricity. It poisons your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. q) 22 Mithril Shots (3d4) (+8,+9) r) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) [Home Inventory - Gondolin ] a) a Scroll of *Destruction* b) a Scroll of Genocide c) an Iron Rod of Door/Stair Location (50/50) {@z5} d) an Aluminium Rod of Trap Location (75/75) {@z4} e) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to poison. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. g) a Small Metal Shield of Electricity [3,+8] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. h) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) Forged in the farthest East by a race of mighty spellcasters, thisshiny pale sword gleams with the rays of rising sun as you invokeits power of commanding legions of powerful immortal warriors... It is sentient. It can be activated for... summon the Legion of the Dawn every 500+d500 turns ...if it is being worn. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Minas Anor ] a) 4 Runes [Self] b) 3 Runes [Ray] c) a Runestone d) a Runestone {ElementRay Lvl7} e) 5 Runes [Gravity] f) a Sprig of Athelas g) The Necklace 'Nauglamir' (+3) A carencet of gold, set with a multitude of shining gems of Valinor. Despite its size, its weight seems as that of gossamer. It affects your strength. It affects your dexterity. It affects your constitution. It affects your infravision. It affects your speed. It provides immunity to paralysis. It makes you completely fearless. It provides light. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. h) The Star of Elendil (+1) The shining Star of the West, a famed heirloom of Elendil's house. It can be activated for... magic mapping and light every 50+d50 turns ...if it is being worn. It grants you the power of... detect curses ...if it is being worn. It provides light (radius 4) forever. It affects your speed. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. i) The Stone of Lore A great emerald that fills your mind with images of knowledge and dreadful understanding as you stare into its depths. It can be activated for... perilous identify every turn ...if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) This powerful piece of armour was made using the remains of the Sandworm Queen. It affects your strength. It affects your stealth. It affects your infravision. It affects your ability to tunnel. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. k) The Cloak of Mimicry [Vampire] of Inarth [1,+15] It provides immunity to cold. It provides resistance to electricity. It provides resistance to poison. It provides resistance to light. It provides resistance to sound. It provides resistance to nether. It provides resistance to chaos. It allows you to fly. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. l) The Hard Leather Cap of Thranduil [2,+10] (+2) The hunting cap of King Thranduil, to whose ears come all the secrets of his forest domain. It affects your intelligence. It affects your wisdom. It provides resistance to blindness. It provides resistance to chaos. It allows you to sense the presence of orcs. It allows you to sense the presence of trolls. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. m) The Metal Cap of Thengel [3,+12] (+3) A ridged helmet made of steel, and embossed with scenes of valor in fine-engraved silver. It grants the wearer nobility, clearness of thought and understanding. It affects your wisdom. It affects your charisma. It affects your luck. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) o) a Set of Gauntlets of Agility [2,+7] (+3) It affects your dexterity. p) 24 Silver Arrows (3d4) (+0,+0) q) 29 Mithril Shots (3d4) (+5,+5) [Home Inventory - Lothlorien ] a) a Rune [Chaos] b) a Rune [Life] c) a Rune [Knowledge] d) The Gem of Fire {Corrution} It can be activated for... corruption e) 3 Sprigs of Athelas f) 3 Potions of Shape of Chaos cloud g) 11 Potions of Speed h) 4 Potions of *Healing* i) a Potion of Life j) 2 Potions of Restore Mana k) 8 Potions of Enlightenment l) 10 Scrolls of *Identify* m) a Scroll of *Remove Curse* n) 4 Scrolls of Reset Recall o) The Crumpled Scroll of Mass Resurrection p) The Ring of Durin (+3) The greatest of the Seven Rings of the Dwarf-lords, and the last to be lost. Alone among the Seven, it was not taken by Sauron when he made war on the Elves, but was given as a gift from Celebrimbor to King Durin III of Moria in token of friendship: nevertheless, Sauron in disguise had a hand in its making, and so it is cursed, and draws evil towards it. It grants you the power of... midas touch ...if it is being worn. It affects your strength. It affects your constitution. It affects your charisma. It affects your attack speed. It sustains your strength. It sustains your constitution. It sustains your charisma. It provides resistance to life draining. It provides resistance to acid. It provides resistance to cold. It provides resistance to dark. It provides resistance to nether. It provides resistance to chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. q) The Set of Leather Gloves 'Cammithrim' [1,+10] These gloves glow so brightly as to light the way for their owner and cast magical bolts with great frequency. It can be activated for... magic missile (2d6) every 2 turns ...if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It provides light. It cannot be harmed by acid, cold, lightning or fire. r) The Dagger 'Belangil' (2d4) (+6,+9) (+2) A frosty dagger surrounded in a nimbus of ice with a hilt of elk horn and an edge to wound the wind. It can be activated for... frost ball (48) every 5+d5 turns ...if it is being worn. It affects your dexterity. It affects your speed. It affects your attack speed. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) A giant sword once wielded by mighty Turin, and a great dragonbane which bathed in Glaurung's blood: but beware, it will drink the blood of those who wield it eventually. It affects your strength. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) A giant's weapon, with a long blade tall and straight thrusting out from a massive double-pronged hint. On its blade are written doomspells against both the living and undead. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] This weapon of wrath, cursed with a violent anger, dives hungrily into the flesh of its enemies. It gathers shadows of death into itsowner as they inflict wounds that will never heal. It does extra damage from fire. It does extra damage from frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. v) The Scythe of Slicing of Maeldain (8d4) (+22,+8) (+4) It must be wielded two-handed. It affects your strength. It affects your intelligence. It affects your dexterity. It affects your constitution. It does extra damage from acid. It does extra damage from electricity. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides light. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Gondolin ] a) a Scroll of *Destruction* b) a Scroll of Genocide c) an Iron Rod of Door/Stair Location (50/50) {@z5} d) an Aluminium Rod of Trap Location (75/75) {@z4} e) The Phial of Galadriel (+4) A small crystal phial, with the light of Earendil's Star contained inside. Its light is imperishable, and near it darkness cannot endure. It is from a group of Elven items once entrusted to Hobbits It can be activated for... illumination every 10+d10 turns ...if it is being worn. It provides light (radius 3) forever. It affects your searching. It affects your luck. It cannot be harmed by acid, cold, lightning or fire. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) A tunic and skirt sewn with thick, overlapping scales of hardened leather whose wearer moves with agility and assurance. It affects your dexterity. It affects your speed. It provides resistance to acid. It provides resistance to poison. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. g) a Small Metal Shield of Electricity [3,+8] It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by electricity. h) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) Forged in the farthest East by a race of mighty spellcasters, thisshiny pale sword gleams with the rays of rising sun as you invokeits power of commanding legions of powerful immortal warriors... It is sentient. It can be activated for... summon the Legion of the Dawn every 500+d500 turns ...if it is being worn. It affects your charisma. It affects your infravision. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It provides resistance to life draining. It makes you completely fearless. It provides resistance to fire. It provides resistance to light. It provides resistance to blindness. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. |
Posted on 25.7.2002 22:29
7467. on the Ladder (of 19092)
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