The Angband Ladder: Zyl, Dark-Elf Runecrafter by <mkay@mrhat.net>

  [ToME 2.3.3 Character Sheet]

 Name  : Zyl                    Age                115       STR:     23       
 Sex   : Female                 Height              54       INT:     27       
 Race  : Dark-Elf               Weight              76       WIS:     23       
 Class : Runecrafter            Social Class         6       DEX:     24       
 Body  : Player                                              CON:     23       
 God   : Nobody                                              CHR:     29       
                                                                               
 + To Melee Hit          17 Level             32    Hit Points      262/   262 
 + To Melee Damage       18 Experience    345218    Spell Points    313/   313 
 + To Ranged Hit          5 Max Exp       345218    Sanity          245/   245 
 + To Ranged Damage      14 Exp to Adv.   360000                               
   AC                 52+77 Gold          263644    Speed           Fast (+20) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Bad          Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d5+18    
 Stealth     : Heroic       Magic Device: Heroic       Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 3034 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ......5.........            
        Add Wis   : .........3......            
        Add Dex   : ........4.......            
        Add Chr   : .........3......            
        Mul Mana  : ...............+            
        Add Stea. : ......5....3....            
        Add Sear. : .....4..........            
        Add Infra : ......5.........            
        Add Tun.. : ......5.......2.            
        Add Speed : **..............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Troll: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : .......+........            
        Sust Dex  : ........+.......            
        Sust Con  : ........+.......            
        Sust Chr  : ................            
        Invisible : ........+.......            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.......+.......            
        Hold Life : .......++.......            
        Res Acid  : ......+...+.....            
        Res Elec  : ......+.........            
        Imm Fire  : .+....+*........            
        Imm Cold  : +......*........            
        Res Pois  : ......+.........            
        Res Fear  : +...............            
        Res Light : +...............            
        Res Dark  : .......+.......+            
        Res Blind : ................            
        Res Conf  : .........+......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : .+..............            
        Res Chaos : ................            
        Res Disen : ................            
        Aura Fire : ........+.......            
        Auto Curse: ........+.......            
        Levitate  : ........+.......            
        Lite      : +...............            
        See Invis : +..............+            
        Digestion : +...............            
        Regen     : +...............            
        Activate  : ++...+....+.....            
        Blessed   : +...............            
        Hvy Curse : ........+.......            
        Animal.ESP: ......+.........            

Skills (points left: 0)
 - Combat                                        02.000 [0.300]
          . Weaponmastery                        00.200 [0.400]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              04.900 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         37.337 [1.150]
          . Magic-Device                         25.300 [1.200]
          . Spell-power                          22.200 [0.600]
          . Mana                                 36.400 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           36.400 [0.700]
          . Divination                           17.500 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Battle Axe 'Lotharang' on level 46.
You may find a Rune [Life] on level 1.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 29 of Mirkwood.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
e) a Ring of Spell [Disarm]
    It has a spell stored inside.  
    You found it lying on the ground on level 12 of Mirkwood.
f) a Ring of Spell [Recall]
    It has a
    spell stored inside.  
    You found it in the remains of a Lizard king on level 19 of Mirkwood.
k) an Amulet of Spell [Vision]
    
    It has a spell stored inside.  
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, 
    infravision and ability to tunnel by 5.  It provides resistance to 
    acid, electricity, fire and poison.  It allows you to sense the
    presence of animals.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) The Cloak of Egion [1,+9]
    It sustains your wisdom.  It provides immunity to fire
     and cold.  It provides resistance to life draining and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
s) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnen' [Identify] [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It has a spell stored
    inside.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth)
    It increases your stealth by 3.  
    You found it lying in a vault on level 22 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 2.  
    It was given to you as a reward.


  [Character Inventory]

a) a Book of Beginner Cantrips
b) a Book of Teleportation
c) a Rune [Sphere]
d) a Rune [Protection]
e) 7 Rations of Food
f) 13 Potions of Cure Critical Wounds
g) a Moonstone Rod of Illumination (75/75)
h) 2 Wands of Noxious Cloud[1|25] (20 charges)
i) 50 Empty Bottles
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Beginner Cantrips
b) a Spellbook of Recall
c) a Spellbook of Vision
d) a Spellbook of Identify
e) a Spellbook of Disarm
f) a Rune [Sphere]
g) a Rune [Armageddon]
h) 2 Runes [Gravity]
i) Mordenkainen's Mysterious Mind-Masher
    It can be activated for teleport
    (range 100) every 100 turns.  
    You found it lying on the ground on level 9 of Barrow-Downs.
j) a Dwarven Lantern of the Magi (+2)
    It grants
    you the power of magic map if it is being worn.  It provides light
    (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
k) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It 
    increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
b) an Elven Cloak [4,+7] (+2 to stealth)
c) The Iron Helm 'Amanc' [5,+10]
    It sustains your wisdom, dexterity and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    light, dark and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) a Rune [Self]
b) 4 Runes [Arrow]
c) a Rune [Armageddon]
d) 2 Runes [Element]
e) a Rune [Chaos]
f) 2 Runes [Life]
g) 2 Runes [Holding]
h) a Rune [Mind]
i) a Rune [Undeath]
j) 7 Sprigs of Athelas
k) a Potion of Cure Insanity
l) 13 Potions of Speed
m) 2 Potions of Healing
n) 3 Potions of Restore Mana
o) 2 Potions of Resistance
p) 12 Potions of Curing
q) a Staff of Remove Curses[2|16] (4 charges)
r) a Staff of Sterilize[7|26] (7 charges)
s) a Ring of Sound Resistance
    It provides
    resistance to sound.  
    You found it lying on the ground on level 26 of Mirkwood.
t) a Ring of Chaos Resistance
    It provides
    resistance to confusion and chaos.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) a Ring of Flying
    It
    allows you to fly.  
    You found it lying on the ground on level 20 of Mirkwood.
v) an Amulet of Reflection
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
w) an Amulet of Anti-Teleportation
    It prevents teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) an Indestructible Amulet of the Serpents [+3] (+2)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 2.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon in the town of
    Gondolin .


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+2 to speed)
    It increases your infravision and speed by 2.  It makes you
    invisible.  It provides resistance to electricity, dark and nexus.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 25.10.2006 12:45

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10906. on the Ladder (of 19090)
1907. on the ToME Ladder (of 3155)
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