The Angband Ladder: phoney, Hobbit Runecrafter by <cwtwc@hotmail.com>

  [ToME 2.2.0 Character Dump]

 Name  : phoney                 Age                 31       STR:  18/79       
 Sex   : Female                 Height              49       INT: 18/217       
 Race  : Hobbit                 Weight              58       WIS: 18/132       
 Class : Runecrafter            Social Class        64       DEX: 18/***       
 Body  : Player                                              CON:  18/41       
 God   : Eru Iluvatar                                        CHR: 18/135       
                                                                               
 + To Melee Hit          20 Level             35    Max Hit Points       222   
 + To Melee Damage       17 Experience    608196    Cur Hit Points       222   
 + To Ranged Hit         16 Max Exp       608196    Max SP (Mana)        610   
 + To Ranged Damage       8 Exp to Adv.   630000    Cur SP (Mana)        610   
   AC                 53+63 Gold          184291    Piety              23333   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  8d5+68    
 Stealth     : Bad          Magic Device: Legendary[15]Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Hobbit Burglar.  You            
          are a credit to the family.  You have hazel eyes, straight           
          brown hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 17 (850')
        Dol Guldur: Level 57 (2850')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 6 (300')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 14483 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : .14.............            
        Add Int   : 3.4......2......            
        Add Wis   : ...2.....2......            
        Add Dex   : 3.4.3...........            
        Add Con   : .1.........3....            
        Add Chr   : ..42............            
        Add Stea. : .......2...3....            
        Add Sear. : .....4.2.2......            
        Add Infra : ..4.............            
        Add Speed : 3..2.......3....            
        Slay Evil : .+..............            
        Slay Demon: .+..............            
        Slay Troll: ++..............            
        Slay Giant: +...............            
        Slay Drag.: .+..............            
        Sust Str  : ................            
        Sust Int  : ...+............            
        Sust Wis  : ................            
        Sust Dex  : ...+...........+            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ..++............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ++.+......+.....            
        Hold Life : ................            
        Imm Acid  : ......*.........            
        Res Elec  : ......+.........            
        Res Fire  : ...+..+.........            
        Res Cold  : ......+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : .+..............            
        Res Lite  : ...+..+...+.....            
        Res Dark  : .+....+.........            
        Res Blind : .........+......            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......++........            
        Res Neth  : +.....+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        Levitate  : .+..............            
        Lite      : .+........+.....            
        See Invis : ++.......+......            
        Activate  : ....+++..++.....            
        Drain Exp : ...+............            
        Cursed    : +..+............            
        Hvy Curse : +..+............            
        Fly       : ......+.........            
        Evil.ESP  : .+..............            

Skills (points left: 0)
 - Combat                                        08.600 [0.200]
	  . Weaponmastery                               10.300 [0.400]
	 	  . Sling-mastery                             00.000 [0.300]
 - Sneakiness                                    06.850 [0.900]
	  . Disarming                                   02.500 [0.300]
 - Magic                                         46.534 [0.950]
	  . Magic-Device                                28.600 [1.200]
	  . Spell-power                                 03.000 [0.600]
	  . Mana                                        01.000 [0.600]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   30.000 [1.000]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  18.600 [0.550]
	  . Prayer                                      02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Multi-hued dragon worm on level 51.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed}
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a metal Boomerang of Gondolin (4d5) (+8,+8) (+1)
    It provides light
    (radius 1) forever.  It increases your strength and constitution by 1.
    It is especially deadly against dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Balance drake on level 29 of Mirkwood.
e) The Ring called 'phoney' (+4)
    
    It increases your strength, intelligence, dexterity, charisma and 
    infravision by 4.  It makes you invisible.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Power of Uvatha the Horseman (+2 to speed) {cursed}
    It increases your wisdom, charisma and speed by 2
    .  It makes you invisible.  It sustains your intelligence and 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to fire and light.  It drains experience.  It is heavily cursed.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
k) an Amulet of the Serpents [+5] (+3)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance 
    to poison.  
    You bought it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Polished Power Dragon Scale Mail of Immunity (-3) [40,+20]
    It can be activated for breathe the
    elements (300) every 60+d90 turns if it is being worn. It provides
    immunity to acid.  It provides resistance to acid, electricity, fire, 
    cold, poison, light, dark, confusion, sound, shards, nether, nexus, 
    chaos and disenchantment.  It allows you to fly.  It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
o) an Elven Cloak of Protection [4,+14] (+2 to stealth)
    It 
    increases your stealth, searching and luck by 2.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 33 of Mirkwood.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (1d3) {good}


  [Character Inventory]

a) a Rune [Self]
b) a Rune [Arrow]
c) a Rune [Sphere]
d) a Rune [Power Surge]
e) 2 Runes [Element]
f) 2 Runes [Chaos]
g) 4 Runes [Life]
h) a Rune [Protection]
i) 3 Runes [Mind]
j) a Rune [Knowledge]
k) 2 Runes [Undeath]
l) The Jester's Cap of Insanity
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it in the remains of a Ghoul on level 31 of Mirkwood.
m) 3 Rations of Food
n) 5 Potions of Cure Critical Wounds
o) 5 Potions of Healing
p) 5 Scrolls of Teleportation
q) 17 Scrolls of Satisfy Hunger
r) a Silver Rod of the Istari of Recall (200/200)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of It on level 37 of Maze.
s) The Dark Sword 'Mormegil' (E:65578, L:27) (6d7) (+17,+4) [-20] (+2 to speed)
    It provides
    light (radius 1) forever.  It generates an antimagic field.  It 
    increases your speed and attack speed by 2.  It does extra damage from 
    fire.  It drains life from your foes.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, fire, chaos and 
    disenchantment.  It allows you to sense the presence of trolls.  It
    produces a fiery sheath.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Maze.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 2 Runes [Self]
c) 6 Runes [Ray]
d) 2 Runes [Armageddon]
e) 2 Runes [Fire]
f) 2 Runes [Holding]
g) Mordenkainen's Mysterious Mind-Masher (charging)
    It
    can be activated for acquirement.  
    You found it lying on the ground on level 29 of The Sandworm lair.
h) 6 Sprigs of Athelas
i) 8 Scrolls of *Identify*
j) The Wand of Digging of Thrain (19 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) a Staff of Teleportation[4|32] of Plenty (17 charges)
l) The Ring of Sheldan
    It makes you invisible.  It sustains your strength and 
    dexterity.  It provides resistance to electricity, fire and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 35 of Maze.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to
    tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Hard Studded Leather of Namablur (-13,-43) [7,+3](20%)
    It increases your hit points by 20%.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 12 of Orc Cave.
q) The Hard Leather Cap 'Rannuron' [2,+2]
    It provides
    light (radius 2) forever.  It sustains your charisma.  It provides
    resistance to cold, nexus, chaos and disenchantment.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Brown yeek on level 28 of Maze.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can
    be wielded two-handed.  It can be activated for detect orcs every 10
    turns if it is being worn. It increases your dexterity and searching
     by 4.  It is especially deadly against orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
s) The Battle Axe 'Elemnar' (2d8) (+11,+5) (+5)
    It can be
    wielded two-handed.  It increases your wisdom by 5.  It does extra
    damage from acid.  It poisons your foes.  It is very sharp and make
    your foes bleed.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Orc Cave.
t) The Broad Spear 'Esgalion' (1d9) (-5,-6) (+1 attack)
    It increases 
    your wisdom and attack speed by 1.  It produces chaotic effects.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    is a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be
    wielded two-handed.  It can be activated for confuse monster every 15
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
v) The Flail of Brahal (2d6) (+6,-4) (+6)
    It
    can be wielded two-handed.  It increases your constitution by 6.  It
    produces chaotic effects.  It can cause earthquakes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Rune [Ray]
b) a Rune [Gravity]
c) 81 Potions of Water Curing
d) a Potion of *Healing*
e) a Scroll of Genocide
f) a Ring of Speed (+5)
g) Elven Blue Dragon Scale Mail (-2) [30,+14] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It allows you to fly.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
h) Chaos Dragon Scale Mail (-2) [30,+16]
i) The Metal Scale Mail of Eraxar (-2) [13,+10]
    It provides resistance to acid, fire, 
    light, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master vampire on level 32 of Mirkwood.
j) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Orc Cave.
k) a Cloak of Electricity [1,+17] {100% off}
    It provides
    resistance to electricity.  It produces an electric sheath.  It cannot
    be harmed by acid.  It cannot be harmed by electricity.  
    You stole it from the Black Market.
l) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and nether.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) a Pair of Hard Leather Boots of Speed [3,+10] (+5) {100% off}
    It increases your speed by 5.  
    You stole it from the Footwear Shop.
o) The Broad Sword of Barenya (2d5) (+5,+3) (+3)
    It increases your charisma by 3.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every
    3 turns if it is being worn. It increases your luck by 3.  It makes
    you completely fearless.  It cannot be harmed by acid, cold, lightning
    or fire.  
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your 
    intelligence by 3.  It does extra damage from fire.  It is especially
    deadly against natural creatures.  It provides resistance to fire.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 21 of
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) Baalzebub's All-seeing Servant
    It can be activated for curing.  
    You found it in the remains of a Revenant on level 37 of Maze.
b) The Gem of Knowledge
    It can
    be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Random Number Generator on level 26 of
    The Sandworm lair.
c) The Gem of Ghosts
    It can be activated for cure hallucination.  
    You found it in the remains of a Dark elven priest on level 13 of Orc Cave.
d) Tenser's Alteration Manual
    
    It can be activated for cure cuts.  
    You found it in the remains of a Random Number Generator on level 26 of
    The Sandworm lair.
e) The Wand Construction Kit
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven mage on level 35 of Maze.
f) Heward's Excellent Experimental Earmuffs
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Random Number Generator on level 12 of
    Orc Cave.
g) Jor's Buckler of Missile Attraction
    It can be activated for curing.  
    You bought it from the Black Market.
h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and 
    dexterity by 3.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to poison, nether and 
    disenchantment.  It drains mana.  It induces random teleportation.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 13 of Orc Cave.



Posted on 17.6.2003 09:59
Last updated on 22.6.2003 14:49

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9768. on the Ladder (of 19092)
1701. on the ToME Ladder (of 3155)
Third best for this player (

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On 17.6.2003 09:59 cwtwc@hotmail.com wrote:
my 1st runecrafter. pls comment thx

On 17.6.2003 10:57 wrote:
Inscribe your runestones so that you know what they do.
Why are you on coward when you dont have any runestone spells yet?

On 17.6.2003 11:00 cwtwc@hotmail.com wrote:
i tried to carve one, but at the final moment, it said 'you have no runestone to use'. i dont understand this statement. pls help, me noobin runecrafter :p

On 18.6.2003 13:41 cwtwc@hotmail.com wrote:
updated

On 21.6.2003 18:20 cwtwc@hotmail.com wrote:
found staff of wishing(2 charges)...yippy!..wished for
1) polished PDSM of immunity
2) scroll of artifact creation...used on ring of dex, new ring renamed after myself :)

On 22.6.2003 14:49 cwtwc@hotmail.com wrote:
updated...finished a few quests, been actively involved in stat gain activities, but CON is still too damn low.

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