The Angband Ladder: phoney, Hobbit Runecrafter by <cwtwc@hotmail.com>
[ToME 2.2.0 Character Dump] Name : phoney Age 31 STR: 18/79 Sex : Female Height 49 INT: 18/217 Race : Hobbit Weight 58 WIS: 18/132 Class : Runecrafter Social Class 64 DEX: 18/*** Body : Player CON: 18/41 God : Eru Iluvatar CHR: 18/135 + To Melee Hit 20 Level 35 Max Hit Points 222 + To Melee Damage 17 Experience 608196 Cur Hit Points 222 + To Ranged Hit 16 Max Exp 608196 Max SP (Mana) 610 + To Ranged Damage 8 Exp to Adv. 630000 Cur SP (Mana) 610 AC 53+63 Gold 184291 Piety 23333 (Miscellaneous Abilities) Fighting : Excellent Perception : Superb Blows/Round: 4 Bows/Throw : Excellent Searching : Superb Shots/Round: 1 Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 8d5+68 Stealth : Bad Magic Device: Legendary[15]Infra-Vision: 80 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Hobbit Burglar. You are a credit to the family. You have hazel eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 40 (2000') Maze: Level 29 (1450') Orc Cave: Level 22 (1100') The Old Forest: Level 17 (850') Dol Guldur: Level 57 (2850') The Sandworm lair: Level 30 (1500') Death fate: Level 1 (50') A lost temple: Level 6 (300') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 14483 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 33 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. adefkmnopsuxz{|@ Add Str : .14............. Add Int : 3.4......2...... Add Wis : ...2.....2...... Add Dex : 3.4.3........... Add Con : .1.........3.... Add Chr : ..42............ Add Stea. : .......2...3.... Add Sear. : .....4.2.2...... Add Infra : ..4............. Add Speed : 3..2.......3.... Slay Evil : .+.............. Slay Demon: .+.............. Slay Troll: ++.............. Slay Giant: +............... Slay Drag.: .+.............. Sust Str : ................ Sust Int : ...+............ Sust Wis : ................ Sust Dex : ...+...........+ Sust Con : ..........+..... Sust Chr : ................ Invisible : ..++............ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : ++.+......+..... Hold Life : ................ Imm Acid : ......*......... Res Elec : ......+......... Res Fire : ...+..+......... Res Cold : ......+......... Res Pois : ....+.+......... Res Fear : .+.............. Res Lite : ...+..+...+..... Res Dark : .+....+......... Res Blind : .........+...... Res Conf : ......+......... Res Sound : ......+......... Res Shard : ......++........ Res Neth : +.....+......... Res Nexus : ......+......... Res Chaos : ......+......... Res Disen : ......+......... Levitate : .+.............. Lite : .+........+..... See Invis : ++.......+...... Activate : ....+++..++..... Drain Exp : ...+............ Cursed : +..+............ Hvy Curse : +..+............ Fly : ......+......... Evil.ESP : .+.............. Skills (points left: 0) - Combat 08.600 [0.200] . Weaponmastery 10.300 [0.400] . Sling-mastery 00.000 [0.300] - Sneakiness 06.850 [0.900] . Disarming 02.500 [0.300] - Magic 46.534 [0.950] . Magic-Device 28.600 [1.200] . Spell-power 03.000 [0.600] . Mana 01.000 [0.600] - Geomancy 00.000 [0.500] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.700] . Runecraft 30.000 [1.000] . Thaumaturgy 00.000 [0.700] - Spirituality 18.600 [0.550] . Prayer 02.500 [0.500] . Monster-lore 00.000 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Multi-hued dragon worm on level 51. [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {cursed} It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to nether. It allows you to see invisible monsters. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. d) a metal Boomerang of Gondolin (4d5) (+8,+8) (+1) It provides light (radius 1) forever. It increases your strength and constitution by 1. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Balance drake on level 29 of Mirkwood. e) The Ring called 'phoney' (+4) It increases your strength, intelligence, dexterity, charisma and infravision by 4. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Power of Uvatha the Horseman (+2 to speed) {cursed} It increases your wisdom, charisma and speed by 2 . It makes you invisible. It sustains your intelligence and dexterity. It provides immunity to paralysis. It provides resistance to fire and light. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . k) an Amulet of the Serpents [+5] (+3) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. You bought it from the Jewelry Shop. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) Polished Power Dragon Scale Mail of Immunity (-3) [40,+20] It can be activated for breathe the elements (300) every 60+d90 turns if it is being worn. It provides immunity to acid. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, sound, shards, nether, nexus, chaos and disenchantment. It allows you to fly. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. o) an Elven Cloak of Protection [4,+14] (+2 to stealth) It increases your stealth, searching and luck by 2. It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) (nothing) s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll Priest on level 33 of Mirkwood. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. z) (nothing) {) (nothing) |) a Dwarven Shovel (1d3) {good} [Character Inventory] a) a Rune [Self] b) a Rune [Arrow] c) a Rune [Sphere] d) a Rune [Power Surge] e) 2 Runes [Element] f) 2 Runes [Chaos] g) 4 Runes [Life] h) a Rune [Protection] i) 3 Runes [Mind] j) a Rune [Knowledge] k) 2 Runes [Undeath] l) The Jester's Cap of Insanity It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Ghoul on level 31 of Mirkwood. m) 3 Rations of Food n) 5 Potions of Cure Critical Wounds o) 5 Potions of Healing p) 5 Scrolls of Teleportation q) 17 Scrolls of Satisfy Hunger r) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of It on level 37 of Maze. s) The Dark Sword 'Mormegil' (E:65578, L:27) (6d7) (+17,+4) [-20] (+2 to speed) It provides light (radius 1) forever. It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to electricity, fire, chaos and disenchantment. It allows you to sense the presence of trolls. It produces a fiery sheath. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 30 of Maze. t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) 2 Runes [Self] c) 6 Runes [Ray] d) 2 Runes [Armageddon] e) 2 Runes [Fire] f) 2 Runes [Holding] g) Mordenkainen's Mysterious Mind-Masher (charging) It can be activated for acquirement. You found it lying on the ground on level 29 of The Sandworm lair. h) 6 Sprigs of Athelas i) 8 Scrolls of *Identify* j) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. k) a Staff of Teleportation[4|32] of Plenty (17 charges) l) The Ring of Sheldan It makes you invisible. It sustains your strength and dexterity. It provides resistance to electricity, fire and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 35 of Maze. m) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Hard Studded Leather of Namablur (-13,-43) [7,+3](20%) It increases your hit points by 20%. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 12 of Orc Cave. q) The Hard Leather Cap 'Rannuron' [2,+2] It provides light (radius 2) forever. It sustains your charisma. It provides resistance to cold, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown yeek on level 28 of Maze. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of Orc Cave. s) The Battle Axe 'Elemnar' (2d8) (+11,+5) (+5) It can be wielded two-handed. It increases your wisdom by 5. It does extra damage from acid. It poisons your foes. It is very sharp and make your foes bleed. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. t) The Broad Spear 'Esgalion' (1d9) (-5,-6) (+1 attack) It increases your wisdom and attack speed by 1. It produces chaotic effects. It is especially deadly against orcs. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 17 of Orc Cave. u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 21 of Orc Cave. v) The Flail of Brahal (2d6) (+6,-4) (+6) It can be wielded two-handed. It increases your constitution by 6. It produces chaotic effects. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 21 of Orc Cave. w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) a Rune [Ray] b) a Rune [Gravity] c) 81 Potions of Water Curing d) a Potion of *Healing* e) a Scroll of Genocide f) a Ring of Speed (+5) g) Elven Blue Dragon Scale Mail (-2) [30,+14] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and shards. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) Chaos Dragon Scale Mail (-2) [30,+16] i) The Metal Scale Mail of Eraxar (-2) [13,+10] It provides resistance to acid, fire, light, confusion and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master vampire on level 32 of Mirkwood. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Orc Cave. k) a Cloak of Electricity [1,+17] {100% off} It provides resistance to electricity. It produces an electric sheath. It cannot be harmed by acid. It cannot be harmed by electricity. You stole it from the Black Market. l) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and nether. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Pair of Hard Leather Boots of Speed [3,+10] (+5) {100% off} It increases your speed by 5. You stole it from the Footwear Shop. o) The Broad Sword of Barenya (2d5) (+5,+3) (+3) It increases your charisma by 3. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young white dragon on level 21 of Mirkwood. [The Mathom-house Inventory - Bree ] a) Baalzebub's All-seeing Servant It can be activated for curing. You found it in the remains of a Revenant on level 37 of Maze. b) The Gem of Knowledge It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Random Number Generator on level 26 of The Sandworm lair. c) The Gem of Ghosts It can be activated for cure hallucination. You found it in the remains of a Dark elven priest on level 13 of Orc Cave. d) Tenser's Alteration Manual It can be activated for cure cuts. You found it in the remains of a Random Number Generator on level 26 of The Sandworm lair. e) The Wand Construction Kit It can be activated for decreasing Dexterity. You found it in the remains of a Dark elven mage on level 35 of Maze. f) Heward's Excellent Experimental Earmuffs It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Random Number Generator on level 12 of Orc Cave. g) Jor's Buckler of Missile Attraction It can be activated for curing. You bought it from the Black Market. h) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed} It decreases your strength and dexterity by 3. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to poison, nether and disenchantment. It drains mana. It induces random teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Orc Cave. |
Posted on 17.6.2003 09:59
9768. on the Ladder (of 19092) Related screenshot:
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