[ToME 2.3.2 Character Sheet] Name : Eowyn Age 21 STR: 40 Sex : Female Height 54 INT: 24 Race : Vampire RohanKnight Weight 77 WIS: 29 Class : Polearmmaster Social Class 67 DEX: 34 Body : Player CON: 40 God : Melkor Bauglir CHR! 31 + To Melee Hit 95 Level 39 Hit Points 921/ 921 + To Melee Damage 64 Experience 2721466 Spell Points 88/ 88 + To Ranged Hit 46 Max Exp 2721466 Sanity 414/ 414 + To Ranged Damage 12 Exp to Adv. 3200000 Piety 111601 AC 31+128 Gold 605450 Speed Fast (+18) (Miscellaneous Abilities) Fighting : Legendary[50]Perception : Very Good Blows/Round: 9 Bows/Throw : Superb Searching : Very Good Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 36d6+576 Stealth : Bad Magic Device: Bad Infra-Vision: 40 feet Tactic: coward Explor: normal (Character Background) You are one of several children of a King of the Rohirrim. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 43 (2150') Barrow-Downs: Level 10 (500') Orc Cave: Level 21 (1050') Moria: Level 50 (2500') A lost temple: Level 28 (1400') Your body is a Player. You are currently on level 43 of Mordor. You have defeated 11331 enemies. You saved 43 princesses. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 10th Quelle of the 2890th year of the third age. You have been adventuring for 24 days. adefkmnopsuxz{|@ Add Str : ....2.2.2.1....+ Add Int : 4..............+ Add Wis : 4........3.....+ Add Dex : .4....2......... Add Con : ....2...2......+ Add Chr : .........3.....+ Add Sear. : 4....4.......... Add Infra : 4............... Add Tun.. : 4.............8. Add Speed : 44....2........+ Slay Evil : +............... Slay Und. : +............... Slay Demon: +............... Slay Giant: +............... Slay Drag.: +............... Fire Brand: +............... Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ....+...+....... Sust Chr : ................ Invisible : ..+............+ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..+.+........... Hold Life : +..............+ Res Acid : .+....+......... Res Elec : .++...+......... Imm Fire : ++....+........* Res Cold : .+....+........+ Res Pois : ........+......+ Res Fear : +.+.+.+.+......+ Res Light : +.........+..... Res Dark : ...............+ Res Blind : ......+.+....... Res Conf : ..+...+..+...... Res Sound : ......+......... Res Shard : ..+....+........ Res Neth : ...............+ Res Nexus : ...........+.... Res Chaos : ..+............. Res Disen : ....+........... Levitate : +..........+.... Lite : ...............+ See Invis : +............... Activate : +.+..+..+....... Aggravate : ........+....... Blessed : +............... Cursed : .+..+........... Giant.ESP : +............... Corruption list: Vampiric Teeth: Your teeth allow you to drain blood to feed yourself However your stomach now only accepts blood. Vampiric Strength: Your body seems somewhat dead In this near undead state it has improved strength, constitution and intelligence But reduced dexterity, wisdom and charisma. Vampire: You are a Vampire. As such you resist cold, poison, darkness and nether. Your life is sustained, but you cannot stand the light of the sun. Skills (points left: 154) - Combat 16.067 [0.900] - Weaponmastery 39.905 [1.150] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 42.300 [0.700] . Archery 01.500 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.100 [0.900] . Stealth -07.600 [0.500] . Disarming 02.000 [0.900] - Magic 01.300 [0.400] . Magic-Device 01.500 [1.150] . Divination 01.000 [0.300] . Udun 00.000 [0.400] - Spirituality 03.900 [0.500] . Prayer 15.000 [0.500] . Mindcraft 01.300 [0.400] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find something special on level 1. You are fated to meet a Disenchanter mold on level 17. You are fated to meet an Agent of the black market on level 1. [Character Equipment] a) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant Priest on level 44 of Moria. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed} It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon Priest on level 44 of Moria. e) The Ring of Anath [+15] It can be activated for ball of lightning and resist lightning every 50+d50 turns if it is being worn. It makes you invisible. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Slaying (+13,+11) You bought it from the Black Market. k) an Amulet of Weaponmastery (+4,+2) [+4] (+2) {cursed} It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It is cursed. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 41 of Moria. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, blindness, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Scrag on level 41 of Moria. o) a Mumak Hide of Protection [1,+19] It provides resistance to shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre Mage on level 46 of Moria. s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. u) a Set of Leather Gloves of Power (+4,+2) [1,+10] (+1) It increases your strength by 1. It provides resistance to light. You bought it from the Black Market. x) a Pair of Hard Leather Boots of Stability [3,+12] It provides resistance to nexus. It allows you to levitate. You bought it from the Rare Footwear Shop. z) (nothing) {) 40 Flight Arrows (1d3) (+0,+0) |) a Dwarven Shovel of Digging (+8) It increases your ability to tunnel by 8. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Tome of Elven Household Magic {lightabs 50} It can be activated for light absorption every 80 turns. You found it in the remains of a Hezrou on level 50 of Moria. b) The Skull of Ancient Wisdom {geno 46} It can be activated for genocide every 500 turns. You found it in the remains of a Zombie Dark elven warlock on level 46 of Moria. c) The Bottomless Bottle {heal 2} It can be activated for heal 700 hit points every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. d) 3 Potions of Speed e) 41 Potions of Heroism f) 41 Potions of Cure Critical Wounds g) 7 Potions of Healing {!k!v!d!s!q} h) 21 Scrolls of Teleportation {75% off} i) 3 Scrolls of Word of Recall j) 83 Scrolls of Identify {@r1} k) 39 Scrolls of *Identify* {25% off} l) 26 Scrolls of Magic Mapping {25% off} m) 14 Scrolls of Satisfy Hunger n) a Copper Rod of the Istari of Trap Location (40/40) {!k!k; @z5} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. o) a Silver Rod of Simplicity of Illumination (100/100) {!k!k; @z7} You found it in the remains of Draebor, the Imp on level 44 of Moria. p) a Golden Crown [0] q) a Set of Cesti [5] r) a Katana (3d4) s) a Two-Handed Sword (3d6) t) The Trident of Mindendel (1d8) (+15,-5) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from electricity and frost. It produces chaotic effects. It drains life from your foes. It is very sharp and can cut your foes. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 43 of Mordor. u) a Guisarme (2d5) v) a Lead-Filled Mace (3d4) w) 19 Arrows (1d4) [Home Inventory - Bree ] a) a Copper Rod of Quickness of Nothing (20/20) It can cast spells faster. You bought it from the Black Market. b) a Ring of Slaying (+16,+2) You bought it from the Black Market. c) a Ring of Critical Hits (+9% of critical hits) It increases your ability to score critical hits by 9. You bought it from the Black Market. d) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 41 of Moria. e) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread in the town of Minas Anor . f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) a Cloak of Stealth [1,+6] (+2 to stealth) It increases your stealth by 2. You found it lying on the ground on level 30 of Mirkwood. h) The Hard Leather Cap of Thranduil [2,+10] (+2) i) a Dwarven Hard Leather Cap of Seeing [2,+1] (+3 to searching) {!k!k} It increases your constitution, searching and infravision by 3. It provides resistance to fire and blindness. It allows you to see invisible monsters. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Novice warrior on level 15 of Orc Cave. j) The Iron Helm 'Holhenneth' [5,+10] (+2) k) The Iron Helm of Danossa [5,+10] It provides light (radius 5) forever. It sustains your dexterity. It provides resistance to fire, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 41 of Moria. l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} m) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom , dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 30 of Moria. p) a Heavy Crossbow of Extra Might (x7) (+18,+16) {!k!k; chaos} It provides resistance to chaos. It fires missiles with extra might. You found it in the remains of a Headless ghost in the town of Minas Anor . q) 26 Arrows of Flame (1d4) (+4,+11) r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 41 of Moria. s) a Drum t) a Harp (+1) [Home Inventory - Gondolin ] a) Benetar's Death Ray Experiment {heal 46} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of a Dark elven warlock on level 46 of Moria. b) Gamenlon's Summoning Manual {destruction} It can be activated for Destruction every 100 turns. You found it in the remains of a Master lich on level 44 of Moria. c) a Potion of Cure Critical Insanity d) 2 Potions of Curing e) a Scroll of Acquirement f) a Silver Rod of Door/Stair Location (100/100) {!k!k; @z6} g) a Wand of Tidal Wave[4|25] (9 charges) h) a Wand of Tidal Wave[3|24] (8 charges) i) a Wand of Noxious Cloud[6|26] (8 charges) j) a Wand of Poison Blood[7|39] of Plenty (31 charges) k) an Amulet of the Serpents [+6] (+4) l) The Dwarven Lantern of Telenen (+4 to searching) It provides light (radius 5) forever. It increases your searching by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogrillon on level 46 of Moria. m) a Stone n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) o) a Bastard Sword (Defender) (3d4) (+12,+8) [+3] (+3 to stealth) p) an Awl-Pike of Gondolin (1d8) (+12,+12) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It increases your strength and constitution by 2. It is especially deadly against dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of an Ethereal dragon on level 46 of Moria. q) a Battle Axe of Extra Attacks (2d8) (+10,+10) (+3 attacks) It can be wielded two-handed. It increases your attack speed by 3. You found it in the remains of The Icky Queen on level 22 of A lost temple. r) The Sheaf Arrow of Maros (1d5) (+13,+20) It poisons your foes. It is especially deadly against dragons. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone giant on level 46 of Moria. s) 23 Silver Arrows of Flame (3d4) (+3,+4) [Home Inventory - Minas Anor ] a) The Wand Construction Kit {high exp} It can be activated for high experience loss. You found it in the remains of a Hezrou on level 42 of Mordor. b) a Potion of Life {!k!v!d!s!q} c) a Potion of Enlightenment d) a Scroll of Satisfy Hunger e) a Scroll of Holy Prayer f) a Scroll of Genocide {!k!v!d!s!q} g) a Rod Tip of Perception (20 Mana to cast) h) The Jewel 'Evenstar' (+3) i) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. j) The Double Ring Mail 'Hadron' (-2 to accuracy) [15,+9] It sustains your wisdom and dexterity. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 50 of Moria. k) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Lance of Eorlingas (3d8) (+6,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Lance of Rauri (2d8) (+21,+6) (+1) It must be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence by 1. It drains life from your foes. It is especially deadly against dragons. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 35 of Mordor. n) a Wooden Boomerang (Defender) (1d8) (+6,+7) [+8] (+3 to stealth) It increases your stealth by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison and nether. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Harp of the Eldar (+1) It increases your charisma by 1. It provides resistance to acid and nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Home Inventory - Lothlorien ] a) The Mirror of Alternate Dimensions {exploss} It can be activated for experience loss. You found it lying on the ground on level 26 of A lost temple. b) Raal's Tormented Spirits {restore 13} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 13 of Mirkwood. c) a Morphic Oil of Spider d) a Morphic Oil of Mouse e) 9 Potions of Cure Light Insanity f) 11 Potions of Cure Serious Insanity g) 2 Potions of Cure Critical Insanity h) 2 Potions of Cure Insanity i) 5 Potions of Berserk Strength j) 3 Potions of *Healing* {!k!v!d!s!q} k) 6 Potions of Restore Mana l) 14 Potions of Resistance m) 14 Potions of Curing n) 5 Scrolls of Holy Prayer o) a Scroll of Genocide {!k!v!d!s!q} p) a Rod Tip of Detection (80 Mana to cast) q) a Rod Tip of Trap Location (8 Mana to cast) r) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. s) Sangahyando of Umbar's corpse