The Angband Ladder: Salvia, Half-Elf Polearmmaster by Therem Harth

  [ToME 2.4.1 (ah, git) Character Sheet]

 Name  : Salvia                                              STR:     39       
 Race  : Zombie Half-Elf                                     INT:     18       
 Class : Polearmmaster                                       WIS:     17       
 Body  : Player                                              DEX:     28       
 God   : Manwe Sulimo                                        CON:     40       
                                                             CHR:      8       
                                                                               
 + To Melee Hit          82 Level             36    Hit Points      948/   948 
 + To Melee Damage       79 Experience   1181683    Spell Points     28/    28 
 + To Ranged Hit         37 Max Exp      1181683    Sanity          221/   221 
 + To Ranged Damage      12 Exp to Adv.  1402500    Piety                15685 
   AC                 29+39 Gold          503189    Speed            Fast (+9) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]                           Blows/Round:  8         
 Bows/Throw  : Heroic                                  Shots/Round:  1         
 Saving Throw: Bad                                     Mel.dmg/Rnd:  24d6+632  
 Stealth     : Bad                                     Infra-Vision: 30 feet   
 Magic Device: Legendary[7]                            Tactic:       berserker 
                                                       Explor:       running   
Add Speed :.......2........+            Poison Brd:.................           
Add Blows :.................            Acid Brand:.................           
Chaotic   :.................            Elec Brand:+................           
Vampiric  :.................            Fire Brand:.................           
                                        Cold Brand:+................           


  [Miscellaneous information]

 Joke monsters:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mordor: Level 43
        Barrow-Downs: Level 10
        Maze: Level 37
        Orc Cave: Level 22
        Moria: Level 50
        a lost temple: Level 18

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 3231 enemies.
 You have completed 14 princess quests.
 You have completed five lost sword quests.
 You saved Bree from a dreadful Nazgul.
 You found 1 of the relic pieces and failed in your quest.
 You have been adventuring for 9 days.

                   adefkmnopsuxz{|z@            
        Add Str   :.........3.......            
        Add Int   :.....2.2.........            
        Add Wis   :4.5..2.2.........            
        Add Dex   :4...2....3.......            
        Add Con   :...5.....34......            
        Add Chr   :..5..2...........            
        Add Stea. :.......2.........            
        Add Speed :.......2........+            
        Sust Str  :..+......+.......            
        Sust Int  :.................            
        Sust Wis  :........+........            
        Sust Dex  :..+......+.......            
        Sust Con  :..+...+.+++......            
        Sust Chr  :.................            
        Invisible :.....+.........+.            
        Mul life  :.................            
        Sens Fire :.................            
        Reflect   :........+........            
        Free Act  :+...............+            
        Hold Life :................+            
        Res Acid  :.......+.+.......            
        Res Elec  :+.......+........            
        Imm Fire  :......*..........            
        Imm Cold  :+.....*.+++.....+            
        Res Pois  :....+.+.+.......+            
        Res Fear  :......+..+......+            
        Res Light :+................            
        Res Dark  :......+..+.......            
        Res Blind :.....+...........            
        Res Conf  :......+.+........            
        Res Sound :..+...+.+........            
        Res Shard :.+...............            
        Res Neth  :.................            
        Res Nexus :.........+.......            
        Res Chaos :......+.+........            
        Res Disen :......+..........            
        Aura Fire :................+            
        Levitate  :................+            
        Lite      :1....2..........1            
        See Invis :..+.............+            
        Digestion :+........+......+            
        Regen     :..+.......+......            
        Xtra Might:.+...............            
        Activate  :+...+..+..+......            
        Teleport  :................+            
        Fly       :................+            
        Climb     :..............+..            


Corruption list:

Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Random teleportation:
  Randomly teleports you around

Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.



Skills (points left: 0)
 - %s                                            24.491 [0.900]
          - %s                                   40.579 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             40.900 [0.700]
          . Archery                              14.100 [0.600]
          . Antimagic                            00.000 [0.550]
 . Stealth                                       00.000 [0.400]
 - %s                                            03.484 [0.300]
          . Magic-Device                         40.200 [1.150]
 - %s                                            06.270 [0.500]
          . Prayer                               32.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - %s                                            00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Fates]

You are fated to die on level 19.
You are fated to meet a Soldier ant on level 1.
You are fated to find a Mushroom of Confusion on level 3.
You are fated to find a Tulwar on level 1.
You are fated to meet a Rock mole on level 35.


  [Character Equipment]

a) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1).  It increases your wisdom
     and dexterity by 4.  It does extra damage from electricity and frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) a Long Bow of Extra Might (x4) (+10,+12)
    It provides resistance to shards.  It fires missiles with extra might.
    
    It was given to you as a reward.
e) The Ring of Thranglal (+5)
    It increases your wisdom and charisma by 5.  It sustains your strength
    , dexterity and constitution.  It provides resistance to sound.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 34 of Mordor.
f) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+2] (+2)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 2.  It provides resistance 
    to poison.  
    You found it in the remains of a Forest troll on level 36 of Moria.
m) a Dwarven Lantern of the Magi [Wind Shield] (+2) {@m3}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2).  It has a spell stored inside.  It increases your 
    intelligence, wisdom and charisma by 2.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail 'Camar' (-2 to accuracy) [15,+8]
    It sustains your constitution.  It provides immunity to fire and cold.
    It makes you completely fearless.  It provides resistance to poison, 
    dark, sound, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
p) The Large Metal Shield of Telen [5,+4]
    It sustains your wisdom and constitution.  It provides resistance to 
    electricity, cold, poison, sound and chaos.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Gauntlets 'Paurnimmen' [Manwe's Blessing] [2,+15] (+4) {!d!v!k!s,
@m
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) (nothing)
    
z) a Demonic quylthulg (480 hp)
    
{) 27 Arrows (1d4) (+4,+7) {90% off}
    
|) a Climbing Set
    It allows you to climb mountains.  


  [Character Inventory]

a) 2 Spellbooks of Wind Shield {!d!v!k!s}
    
b) a Spellbook of Manwe's Blessing {!d!v!k!s}
    
c) The Box of Many Wonders {!d!v!k!s, A:restoring@200}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Nether wraith on level 40 of Mordor.
d) 5 Sprigs of Athelas
    
e) a Potion of Cure Insanity
    
f) 18 Potions of Cure Serious Wounds
    
g) 21 Potions of Cure Critical Wounds
    
h) 2 Potions of Enlightenment
    
i) 2 Potions of Curing
    
j) 16 Scrolls of Phase Door
    
k) 13 Scrolls of Teleportation {25% off}
    
l) 17 Scrolls of Magic Mapping
    
m) 15 Scrolls of Satisfy Hunger
    
n) a Moonstone Rod of Teleport Other (75/75) {!d!v!k!s, @z1}
    
o) a Golden Rod of Recall (125/125) {!d!v!k!s, @z9}
    
p) a Golden Rod of Nothing (125/125)
    
q) The Halberd 'Serede' (3d5) (+19,+6) (+1)
    It can be wielded two-handed.  It increases your intelligence by 1.  
    It produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
r) a Magical Orcish Pick of Digging (+6)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) 30 Arrows of Slay Undead (1d4) (+4,+6) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
t) 17 Arrows of Slay Undead (1d4) (+2,+5) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
v) (nothing)
    
w) (nothing)
    


  [Home Inventory - Bree ]

a) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) a Fireproof Staff of Recovery[1|10] (11 charges)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) The Ring of Power of Uvatha the Horseman
    It makes you invisible.  It provides resistance to light, blindness, 
    confusion and shards.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
d) The Robe of Nelen [2,+1]
    It sustains your dexterity and charisma.  It provides immunity to fire
    .  It makes you completely fearless.  It provides resistance to light.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1).  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.


  [Home Inventory - Lothlorien ]

a) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) 13 Elf Skeletons
    



Posted on 8.3.2020 18:39
Last updated on 10.3.2020 17:50

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9245. on the Ladder (of 18973)
1623. on the ToME Ladder (of 3151)
Best for this player (

Related screenshots:
Salvia's first vault!
Triumph
Two by two, hands of Hru

Comments

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On 8.3.2020 18:39 Therem Harth wrote:
Aeglos on Barrow-Downs lv3 :o

On 9.3.2020 20:12 Therem Harth wrote:
200 HP worth of symbiote? Why not. It might get angry sometimes, but it won't hurt me even if it does.

On 9.3.2020 20:16 Therem Harth wrote:
Durin's Bane had some nice loot yay

On 9.3.2020 20:24 Therem Harth wrote:
Thoroughly impressed with this character combo TBH

On 9.3.2020 21:57 Therem Harth wrote:
480 HP symbiote, yes please

On 9.3.2020 22:28 Therem Harth wrote:
Hahaha wow I love this character

On 10.3.2020 00:06 Therem Harth wrote:
Three quylthulg Princess quests in a row SMH

On 10.3.2020 17:54 Therem Harth wrote:
Died to a tag team of Hrus on the Gondolin troll quest, RIP

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