The Angband Ladder: Hermit, RohanKnight Polearmmaster by <moordwoord@hotmail.com>

  [ToME 2.3.2 Character Sheet]

 Name  : Hermit                 Age                 86       STR!     38       
 Sex   : Male                   Height             134       INT!     31       
 Race  : Spectre RohanKnight    Weight              70       WIS:     35       
 Class : Polearmmaster          Social Class         1       DEX!     40       
 Body  : Player                                              Con!     20     36
 God   : Manwe Sulimo                                        CHR!     30       
                                                                               
 + To Melee Hit          29 Level             46    Hit Points     -286/   595 
 + To Melee Damage       23 Experience   8774337    Spell Points     65/   241 
 + To Ranged Hit         33 Max Exp      8774337    Sanity          602/   649 
 + To Ranged Damage      12 Exp to Adv.  9000000    Piety                30267 
   AC                34+112 Gold         1024754    Speed           Fast (+90) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[22]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  84d6+276  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have green           
          eyes, wavy auburn hair, and a pale complexion. Your                  
          ghostly war horse is still with you.                                 
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 27 (1350')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 14 (700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 6855 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 68 princesses.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Thunder on level 69 of Angband.
<snip>


                    adefkmnopsuxz{|@            
        Add Str   : .4........2.....            
        Add Int   : ...3..3.........            
        Add Wis   : .4....3.........            
        Add Dex   : .4.....3........            
        Add Con   : ......3...2.....            
        Add Chr   : .4.....3........            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : .4*........4...+            
        Add Blows : ...3............            
        Chaotic   : +...............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : .........+......            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : .........+......            
        Invisible : ...+............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......++.+....+            
        Hold Life : ...............+            
        Res Acid  : ......++.+......            
        Res Elec  : ...+....+.......            
        Imm Fire  : .......+*.......            
        Imm Cold  : ...+...+*......+            
        Res Pois  : ......+........+            
        Res Fear  : ...............+            
        Res Light : .........+......            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ......+.+.......            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ...+....++......            
        Auto Curse: +...............            
        Levitate  : ...+...........+            
        Lite      : ++...+...+......            
        See Invis : ...............+            
        Digestion : ...+...........+            
        Activate  : ......++........            
        Drain Exp : ...+............            
        Cursed    : +.++............            
        Hvy Curse : +..+............            
        Fly       : ...............+            
        Full ESP  : ....+...........            

Skills (points left: 8)
 - Combat                                        40.610 [0.900]
          - Weaponmastery                        50.000 [1.150]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             50.000 [0.700]
          . Archery                              03.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                             -05.600 [0.500]
          . Disarming                            02.200 [0.900]
 - Magic                                         14.439 [0.500]
          . Magic-Device                         50.000 [1.150]
 - Spirituality                                  05.000 [0.400]
          . Prayer                               15.000 [0.500]
 - Monster-lore                                  07.100 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            47.200 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

<snip>


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+7,+6) (-20) {cursed}
        It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
d) The Short Bow 'Irindelen' (x2) (+11,+12) (+4 to speed)
    It
    provides light (radius 1) forever.  It increases your strength, wisdom
    , dexterity, charisma and speed by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Speed (+10) {cursed}
    It increases your speed by 10.  It is
    cursed.  
    You stole it from the Black Market.
f) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your intelligence, 
    searching and attack speed by 3.  It makes you invisible.  It provides
    resistance to electricity, cold and disenchantment.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 54 of Mordor.
k) an Indestructible Amulet of Telepathy
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Cnf, Nex}
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hell knight on level 59 of Mordor.
o) The Cloak of Thingol [1,+18] (+3)
    It
    can be activated for recharging every 70 turns if it is being worn. It 
    increases your dexterity and charisma by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Large Metal Shield of Echil [5,+10]
    It provides immunity to fire and cold.
    It provides immunity to paralysis.  It provides resistance to 
    electricity, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 31 of Mirkwood.
s) The Iron Helm 'Calith' [5,+13] {Lght, Dcht}
    It
    provides light (radius 1) forever.  It sustains your strength, wisdom
     and charisma.  It provides resistance to acid, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater mummy on level 35 of The
    Helcaraxe.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
x) a Pair of Metal Shod Boots of Speed [6,+5] (+4)
    It increases your speed by 4.  
    You bought it from the Footwear Shop.
z) a Skull druj (1014 hp) {Bint}
    
{) 24 Sheaf Arrows of Slay Animal (1d5) (+9,+11)
|) a Gnomish Shovel of Digging (+7)
    It increases your ability to
    tunnel by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.


  [Character Inventory]

a) The Clay Tablets of Antiquity {Curing}
    It can
    be activated for curing every 110 turns.  
    You found it lying on the ground on level 58 of Mordor.
b) The Hand of Vecna {@A9 food}
    It can be
    activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
c) 11 Potions of Speed
    
d) 16 Potions of Cure Critical Wounds {@q0}
    
e) 6 Potions of Healing
    
f) 6 Potions of Enlightenment
    
g) a Potion of Curing
h) a Silver Rod of the Istari of Perception (200/200) {@z7}
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.
i) a Silver Rod of Capacity of Acid Balls (200/200) {@z5}
    It can hold more mana.  
    It was given to you as a reward.
j) a Silver Rod of the Istari of Detection (148/200) {@z1}
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it lying in a vault on level 66 of Mordor.
k) a Silver Rod of Quickness of Illumination (100/100) {@z3}
    It can cast spells
    faster.  
    You bought it from the Black Market.
l) a Golden Rod of Home Summoning (125/125)
    
m) a Golden Rod of Enlightenment (125/125) {@z2}
    
n) a Golden Rod of Cheapness of Disarming (125/125) {@z4}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Nalfeshnee on level 45 of Mordor.
o) a Mithril Rod of Recall (83/160)
    
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Holy Tome of Manwe Sulimo
b) 7 Sprigs of Athelas
    
c) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 31 of Mirkwood.
d) a Silver Rod of Trap Location (100/100) {@z1}
    
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) a Staff of Probability Travel[3|11] (3 charges)
h) a Staff of Recovery[1|11] (11 charges)
i) The Amulet of Danaros (+1) {Drk, Shrd}
    It 
    increases your constitution by 1.  It sustains your dexterity.  It
    provides resistance to acid, electricity, dark, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 35 of The
    Helcaraxe.
j) an Amulet of Anti-Magic
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 61 of
    Mordor.
l) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
m) The Phial of Undeath (-5) {cursed}
n) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 61 of
    Mordor.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Lloth's Ceremonial Dagger
    It
    can be activated for summon monster.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
c) Bumganir's Bag of Magic Toys {corruption}
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
d) Agannazar's Antique Acorn
    It
    can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
e) The Ring of Power of Uvatha the Horseman
    It
    makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring 'Imastir' (+5)
    
    It increases your strength, dexterity and charisma by 5.  It sustains 
    your strength and dexterity.  It provides resistance to electricity
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 32 of
    Mirkwood.
g) The Ring of Celdir (+2) {Drk, Chs, Dsnch}
    It increases your constitution, stealth and infravision by 2.
    It sustains your constitution.  It provides resistance to acid, poison
    , dark, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 37 of Mordor.
h) The Ring of Helind {Snd, Lght, Dcht}
    
    It sustains your wisdom.  It provides immunity to paralysis.  It
    provides resistance to fire, light, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) a Ring of Slaying (+10,+8)
    
    You bought it from the Black Market.
j) an Indestructible Ring of Speed (+8) {100% off}
    It increases your speed by 8.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
k) an Indestructible Ring of Extra Attacks (+2 attacks) {100% off}
    It increases your attack speed by 2
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
l) The Ring of Flare (+3) {Woot! I say/}
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Mordor.
m) an Indestructible Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and speed by 
    3.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Potion of Restore Mana
c) a Potion of Resistance
d) a Wand of Stone Prison[2|12] (7 charges)
e) a Wand of Essence of Speed[1|27] (3 charges)
f) a Staff of Recovery[3|19] (4 charges)
g) a Staff of Genocide[1|10] (2 charges)
h) The Black Dragon Scale Mail of Faureth (-2 to accuracy) [30,+20] {Snd, Chs}
    It can be activated for breathe
    acid (130) every 90+d90 turns if it is being worn. It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to acid, cold, sound and chaos.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Cloak of Mist 'Gasaeth' [1,+14] {Imm cold, Shrd}
    It sustains your 
    intelligence and constitution.  It provides immunity to cold.  It
    provides resistance to electricity, fire, shards and nether.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It makes you completely fearless.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master vampire on level 41 of Mordor.
n) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Iron Helm 'Holhenneth' [5,+10] (+2) {@A5}
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your 
    stealth, infravision and speed by 3.  It does extra damage from frost.
    It strikes at undead with holy wrath.  It provides resistance to cold
     and dark.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) a Trident of Gondolin (1d8) (+12,+16) (+2)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 2.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    You found it in the remains of Smaug the Golden on level 61 of Mordor.
t) a Guisarme of Extra Attacks (2d5) (+1,+4) (+3 attacks)


  [The Mathom-house Inventory - Bree ]

<snip>



Posted on 6.6.2006 13:45

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On 6.6.2006 13:45 moordwoord@hotmail.com wrote:
Recently started playing TOME some years after playing Moria, Angband and Zangband. TOME is a nice variant! I like playing spectres, and in TOME you can play a sturdy one.

This is my first character that was a bit succesful. I didn't find a good weapon yet, but the skills were good. I'm very pleased with my symbiant druj, it soaked up loads of damage, and could heal myself with the share life symbiant spell.

I died in an army of summons, crossing a room, but there was plenty of time to unequip the anchor and let the druj teleport. I'd have to use more cunning next time..

On 6.6.2006 13:50 moordwoord@hotmail.com wrote:
Starting a spectre demonologist now. I won't develop demonology, but I value a good saving throw. Trying to get a symbiant again.

On 6.6.2006 13:50 moordwoord@hotmail.com wrote:
Starting a spectre demonologist now. I won't develop demonology, but I value a good saving throw. Trying to get a symbiant again.

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