The Angband Ladder: Iron Lady IV, High-Elf Warrior by <twilight_forest@hotmail.com>

  [Angband 3.0.6 Character Dump]

 Name   Iron Lady IV                             Self  RB  CB  EB   Best
 Sex    Female            Age       112   STR! 18/100  +1  +5 +17 18/330
 Race   High-Elf          Height     67   INT! 18/100  +3  -2  +6 18/170
 Class  Warrior           Weight    189   WIS! 18/100  -1  -2  +7 18/140
 Title  ***WINNER***      Status     77   Dex! 18/100  +3  +2  +1 18/160 18/120
 HP     805/1049          Maximize    Y   CON! 18/100  +1  +2 +10 18/230
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +7 18/210

 Level           50       Armor    [51,+127]     Saving Throw     Heroic
 Cur Exp   15846384       Fight    (+41,+41)     Stealth       Very Good
 Max Exp   16059447       Melee    (+56,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+51,+14)     Shooting      Legendary
 MaxDepth   5000 ft       Blows       6/turn     Disarming        Superb
 Gold       1164849       Shots       1/turn     Magic Device     Heroic
 Burden   356.3 lbs                              Perception    Very Good
 Speed          +22       Infra        60 ft     Searching     Very Good

 You are one of several children of a Telerin Mage.  You have light
 grey eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.....+...+...
 Elec:......+...... Confu:.........+...
 Fire:.+*.+.+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:.............
 Fear:+.+.+...+..++ Nethr:..+..........
 Lite:............+ Chaos:.....+..+....
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:.......+.....
Feath:............. Sear.:.....+...+...
PLite:............. Infra:.....+.......
Regen:..+.......... Tunn.:.............
Telep:.....+.+..... Speed:.++++......+.
Invis:..+..+...+..+ Blows:+............
FrAct:..+.....+.+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) a Mace of Disruption of Fury (5d8) (+15,+19) (+1) {@w0!k!v!d}
   It increases your strength by 1.  It increases your attack speed by 1.  
   It slays undead.  It provides resistance to fear.  It aggravates
   creatures around you.  It cannot be harmed by acid or fire.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {GV 4550ft}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {4100ft}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+12)
   It increases your speed by 12.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!!@A2 3550ft}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) (charging)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!!}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+14] (+1) {ESP 3200ft}
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It sustains your intelligence.  It grants you the power of telepathy.  
   It cannot be harmed by acid.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {2150 AB Dragon}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!@A3}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 15 Mushrooms of Restoring {@E2}
b) 20 Pieces of Elvish Waybread {@E1}
c) 17 Potions of Speed
d) 6 Potions of Healing {@q1}
e) 3 Potions of *Healing*
f) 6 Potions of Life
g) 2 Scrolls of Phase Door
h) 9 Scrolls of Teleportation {!k!v!d}
i) 7 Scrolls of *Destruction* {!k!v!d}
j) 7 Rods of Perception (4 charging) {!!@z0!k!v!d 3550ft}
   It cannot be harmed by electricity.  
k) a Rod of Speed (charging) {!!@z8!k!v!d}
   It cannot be harmed by electricity.  
l) 11 Rods of Teleport Other (4 charging) {!!@z5!k!v!d Elecproof this plz}
m) The Arkenstone of Thrain {!!@A1}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
n) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It is cursed.  It cannot be harmed by the elements.  It might
   have hidden powers.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It is cursed.  It cannot be
   harmed by the elements.  It might have hidden powers.
q) The Spear of Orome (4d6) (+15,+15) (+4) (charging) {!!@w0}
   It increases your intelligence by 4.  It increases your infravision and 
   speed by 4.  It slays animals and giants.  It is branded with fire.  It
   provides resistance to fire and light.  It is blessed by the gods, 
   makes you fall like a feather, and lights the dungeon around you.  It
   grants you the ability to see invisible things.  It activates for stone
   to mud every 5 turns.  It cannot be harmed by the elements.  
r) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed)
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
t) 23 Arrows of Slay Evil (1d4) (+16,+15) {@f2=g}
   It slays all evil creatures.  
u) 16 Seeker Arrows of Slay Evil (4d4) (+13,+13) {@f1=g}
   It slays all evil creatures.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : yes (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.7.2005 05:54

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On 2.7.2005 05:54 twilight_forest@hotmail.com wrote:
Ironman.

The last try in a string of ironman warriors and rogues in both Vanilla and NPP resulted in my first Ironman win ever.

This character started out insanely lucky. She got Boots of Speed at 1100 ft and (at least as important) a rod of Teleport Other shortly after that. At 2050 the luck continued with a Rod of Speed. I have seldom seen this at it's native depth and it's obviously very good for a warrior.

It took until 2600 ft to get resist poison, so detection and teleport away was the tactics. Even so there was at least one occasion when an AMHD saw her for a couple of turns.

One might notice that the speed boots are lacking from the dump. They were even upgraded to +8 when she found an un-identified scroll at 2500 ft. Only two Staffs of Perception had been found up to this point (!), so identifying by trial was still done. And here came my worst non-lethal mistake in any *band. Hmmm Curse Armour/Weapon is native here - better take off all equipment. Ooops the backpack was full, so they dropped to the ground. Never mind - read anyway. Take one guess what happened. I should have taken a moment to think, since the scroll was *Destruction* - naturally.

Since she *was* a lucky gal, she had found a Ring of Speed +8 shortly before that :). So all was not lost.

Cleaned almost all levels except for monsters that threatened either death or inventory depletion - teleported them away. Very few Healings needed until late game due to this.

The last 1000-1500ft she killed all uniques she saw. Sauron was no problem with the equipment you get from this. In the final fight she had prepared bow and slay evil bolts, but whaled away in melee instead. She had a lot of resources - I thought. Here I made another mistake. When Morgoth was down to 2 stars she quaffed a *Healing* ... and became gorged! Ouch - after some dancing around with teleport away on Morgoth she finally killed him off with no Banish left.

On 2.7.2005 20:54 artagas@yahoo.co.uk wrote:
heh, i wouldn't date a chick with a mace like that:)
nice hurty weapon. and nice ironman winner. congrats.
too bad for those boots, but at least you have a funny story to tell.

On 2.7.2005 21:30 twilight_forest@hotmail.com wrote:
Thanks! True about the story I suppose, even if I felt like throwing out the screen through the window at the time. :)

Well, the boots took her down so she could find a speed ring, so they did good as long as they lasted.

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