The Angband Ladder: Angloth, High-Elf Warrior by <iridia@pakistanmail.com>

  [Angband 2.9.3 Character Dump]

 Name   Angloth                                  Self  RB  CB  EB   Best
 Sex    Female            Age       121   STR! 18/100  +1  +5 +10 18/260
 Race   High-Elf          Height     83   INT! 18/100  +3  -2  +4 18/150
 Class  Warrior           Weight    180   WIS! 18/100  -1  -2  +4 18/110
 Title  ***WINNER***      Status     43   DEX! 18/100  +3  +2  +7 18/220
 HP     1131/1131         Maximize    Y   CON! 18/100  +1  +2  +8 18/210
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +6 18/200

 Level           50       Armor    [52,+122]     Saving Throw     Heroic
 Cur Exp   26254047       Fight    (+37,+30)     Stealth          Superb
 Max Exp   26254047       Melee    (+59,+55)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+57,+22)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold       8042925       Shots       2/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   308.2 lbs       Infra        40 ft     Searching          Poor

     You are one of several children of a Teleri Archer.  You
     have light grey eyes, straight silver hair, and a fair
     complexion.



  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!t!d Troll pit}
     It can be activated for...
     frost ball (100)
     ...if it is being worn.
     It affects your speed.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It does extra damage from frost.
     It provides resistance to cold.
     It provides resistance to light.
     It slows your metabolism.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* Mature Bronze Dragon 21}
     It affects your dexterity.
     It affects your stealth.
     It affects your shooting speed.
     It provides resistance to disenchantment.
c) The Ring of Power (Nenya) (+2) {Vault 4100'}
     It can be activated for...
     large frost ball (200)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your intelligence.
     It sustains your wisdom.
     It provides immunity to cold.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
d) a Platinum Ring of Speed (+17) {Vault 4900'}
e) The Amulet of Carlammas (+2)
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your constitution.
     It provides resistance to fire.
f) The Arkenstone of Thrain (charging) {Great hell wyrm 3650'}
     It can be activated for...
     clairvoyance
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
     It provides resistance to life draining.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d}
     It can be activated for...
     genocide
     ...if it is being worn.
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to disenchantment.
h) The Cloak 'Colluin' [1,+15] {Resistance}
     It can be activated for...
     resistance (20+d20 turns)
     ...if it is being worn.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
i) The Small Metal Shield of Thorin [3,+25] (+4)
     It affects your strength.
     It affects your constitution.
     It provides immunity to acid.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to chaos.
     It provides immunity to paralysis.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     It affects your intelligence.
     It affects your wisdom.
     It provides resistance to blindness.
     It gives telepathic powers.
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
     It can be activated for...
     a magical arrow (150)
     ...if it is being worn.
     It affects your dexterity.
     It provides resistance to acid.
     It provides immunity to paralysis.
l) a Pair of Metal Shod Boots of Stealth [6,+12] (+3 to stealth)


  [Character Inventory]

a) 15 Rations of Food
b) 10 Gold Potions of Healing
c) 5 Bubbling Potions of Life
d) 8 Scrolls titled "u toxta temmar" of Phase Door
e) 15 Scrolls titled "pofu nisyp" of Teleportation {!r}
f) a Scroll titled "marbie oodner" of *Identify*
g) 7 Silver Rods of Perception
h) 4 Magnesium Rods of Recall {@z0!*}
i) a Gold Rod of Detection {@z1}
j) 3 Nickel-Plated Rods of Healing
k) a Chromium Rod of Speed
l) 7 Copper Rods of Teleport Other
m) 3 Cast Iron Rods of Disarming
n) a Platinum Ring of Speed (+13) {Vault 4500'}
o) The Ring of Power (Narya) (+1) {Gothmog 4700'}
     It can be activated for...
     large fire ball (120)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your dexterity.
     It provides immunity to fire.
     It slows your metabolism.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
p) The Ring of Power (Vilya) (+3) {Morgoth 5000'}
     It can be activated for...
     large lightning ball (250)
     ...if it is being worn.
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your speed.
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It provides immunity to electricity.
     It slows your metabolism.
     It induces feather falling.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
     It provides resistance to life draining.
q) The Necklace of the Dwarves (+3)
     It affects your strength.
     It affects your constitution.
     It affects your infravision.
     It provides permanent light.
     It speeds your regenerative powers.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
r) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Morgoth 5000'}
     It can be activated for...
     heal (1000)
     ...if it is being worn.
     It affects your constitution.
     It sustains your constitution.
     It provides resistance to acid.
     It provides resistance to cold.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides resistance to nether.
     It provides resistance to chaos.
     It provides resistance to life draining.
s) The Large Metal Shield of Anarion [5,+20]
     It sustains your strength.
     It sustains your intelligence.
     It sustains your wisdom.
     It sustains your dexterity.
     It sustains your constitution.
     It sustains your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
t) The Iron Helm of Dor-Lomin [5,+20] (+4) {!* 2550'}
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to blindness.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     It is especially deadly against natural creatures.
     It fights against evil with holy fury.
     It strikes at undead with holy wrath.
     It strikes at demons with holy wrath.
     It is especially deadly against orcs.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It induces earthquakes.
     It aggravates nearby creatures.
v) 23 Arrows of Wounding (1d4) (+20,+15)
w) 25 Arrows of Frost (1d4) (+16,+13)


  [Home Inventory]

a) 34 Scrolls titled "marbie oodner" of *Identify*
b) 7 Scrolls titled "ban ionyerg" of Rune of Protection
c) 2 Aluminum Rods of Restoration
d) 3 Teak Staffs of Healing (3 charges)
e) The Ring of Barahir (+1)
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your stealth.
     It provides resistance to poison.
f) The Amulet of Ingwe (+3) {Black Reaver 3550'}
     It can be activated for...
     dispel evil (x5)
     ...if it is being worn.
     It affects your wisdom.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to cold.
     It allows you to see invisible monsters.
     It provides immunity to paralysis.
g) Multi-Hued Dragon Scale Mail (-2) [30,+22]
h) Chaos Dragon Scale Mail (-2) [30,+15] (charging)
i) Balance Dragon Scale Mail (-2) [30,+20]
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     It affects your strength.
     It affects your charisma.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to shards.
     It provides resistance to nexus.
k) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Vault 3650'}
     It can be activated for...
     door and trap destruction
     ...if it is being worn.
     It affects your intelligence.
     It affects your wisdom.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to poison.
     It provides resistance to confusion.
l) The Full Plate Armour of Isildur [25,+25] (+1)
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to confusion.
     It provides resistance to sound.
     It provides resistance to nexus.
m) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
     It can be activated for...
     phase door
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
n) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Teleport}
     It can be activated for...
     teleport
     ...if it is being worn.
     It affects your stealth.
     It provides resistance to acid.
o) a Cloak of Aman [1,+14] (+1 to stealth)
     It provides resistance to nether.
p) The Large Leather Shield of Celegorm [4,+20]
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to light.
     It provides resistance to dark.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     It affects your strength.
     It affects your intelligence.
     It affects your wisdom.
     It affects your dexterity.
     It affects your constitution.
     It affects your charisma.
     It affects your infravision.
     It provides resistance to acid.
     It provides resistance to electricity.
     It provides resistance to fire.
     It provides resistance to cold.
     It provides resistance to poison.
     It provides resistance to light.
     It provides resistance to dark.
     It provides resistance to confusion.
     It provides resistance to nexus.
     It provides permanent light.
     It gives telepathic powers.
     It allows you to see invisible monsters.
     It is permanently cursed.
r) The Steel Helm of Hammerhand [6,+20] (+3)
     It affects your strength.
     It affects your dexterity.
     It affects your constitution.
     It provides resistance to acid.
     It provides resistance to nexus.
s) The Bastard Sword 'Calris' (5d4) (-18,+20) (+5) {cursed}
     It affects your constitution.
     It fights against evil with holy fury.
     It strikes at demons with holy wrath.
     It is especially deadly against trolls.
     It is a great bane of dragons.
     It provides resistance to disenchantment.
     It aggravates nearby creatures.
     It is heavily cursed.
t) The Mace 'Taratol' (3d4) (+12,+12)
     It can be activated for...
     haste self (20+d20 turns)
     ...if it is being worn.
     It is a great bane of dragons.
     It does extra damage from electricity.
     It provides immunity to electricity.
u) a Heavy Crossbow of Extra Might (x4) (+16,+14) (+1)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 29.3.2002 00:45

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1197. on the Ladder (of 18973)
177. on the Angband Ladder (of 6502)
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Comments

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On 29.3.2002 00:45 iridia@pakistanmail.com wrote:
After a long ordeal, I finally got a winner!
Highlights include finding Ringil before statgain was over, and going from 1131 HP to under 300 in one turn after being teleported inside a graveyard.

On 21.5.2002 02:11 jameskbanks@juno.com wrote:
Huh? Why weren't you wearing Dor-lomin?

On 22.5.2002 00:34 iridia@pakistanmail.com wrote:
Hmm, that's a good question. I don't rember exactly, but probably to get a little better saving throw. It should be noted however that this equipment list is not the one I used against Morgy, so it might simply sit on my head by mistake.

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