The Angband Ladder: Ugmul, High-Elf Warrior by <ugmul@comcast.net>

  [Angband 3.0.3 Character Dump]

 Name   Ugmul                                    Self  RB  CB  EB   Best
 Sex    Male              Age       102   STR! 18/100  +1  +5  +9 18/250
 Race   High-Elf          Height     97   INT! 18/100  +3  -2  +6 18/170
 Class  Warrior           Weight    190   WIS! 18/100  -1  -2  +5 18/120
 Title  ***WINNER***      Status     34   DEX! 18/100  +3  +2  +8 18/230
 HP     1093/1093         Maximize    Y   CON! 18/100  +1  +2 +14 18/270
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +6 18/200

 Level           50       Armor    [51,+131]     Saving Throw     Heroic
 Cur Exp   24508169       Fight    (+49,+43)     Stealth       Excellent
 Max Exp   24508169       Melee    (+58,+63)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+61,+15)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      12996024       Shots       1/turn     Magic Device     Heroic
                                                 Perception    Very Good
 Burden   299.5 lbs       Infra        60 ft     Searching     Excellent

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy blond hair, and a fair complexion.




  [Last Messages]

> That command does not work in stores. <2x>
> Buying a Potion of Restore Intelligence (c).
> You quickly agree upon the price.
> Accepted!
> You bought a Potion of Restore Intelligence (c) for 330 gold.
> You have a Potion of Restore Intelligence (e).
> You feel less stupid.
> You have no more Potions of Restore Intelligence (e).
> You feel less clumsy.
> You have no more Potions of Restore Dexterity (e).
> Character dump successful.
> Illegal object choice (tag)!
> You are playing Angband 3.0.3.  Type '?' for more info. <2x>
> I see no up staircase here.
> You are playing Angband 3.0.3.  Type '?' for more info. <2x>


  [Character Equipment]

a) The Bastard Sword 'Calris' (5d4) (+9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and it is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
b) The Short Bow of Amrod (x2) (+12,+15) (+2) {ar-pharzon 2550ft}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {bilewurm lv74}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {lv81 }
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+13] (+3) {Mim 1500}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+24] (+4) {2350 vault}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {dracolich lv68}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots of Speed [2,+11] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 11 Rations of Food
b) 12 Potions of Speed
c) 19 Potions of Cure Critical Wounds {50% off}
d) 3 Potions of *Healing*
e) 39 Scrolls of Phase Door
f) 12 Scrolls of Teleportation {10% off}
g) 8 Scrolls of *Identify*
h) a Rod of Perception {@z1}
i) a Rod of Recall (charging)
j) a Rod of Illumination {@z2}
k) a Rod of Detection {@z3}
l) 6 Rods of Teleport Other
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates for 
   door and trap destruction every 10 turns.  It cannot be harmed by the
   elements.  
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
o) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
p) 21 Seeker Arrows of Wounding (4d4) (+14,+18)


  [Home Inventory]

a) 17 Scrolls of *Identify* {10% off}
b) 5 Rods of Perception {@z1}
c) 5 Rods of Recall (1 charging)
d) 8 Rods of Illumination {@z2}
e) 8 Rods of Detection (2 charging) {@z3}
f) 6 Rods of Teleport Other
g) 5 Staffs of Speed (5x 6 charges)
h) a Ring of Speed (+13)
   It increases your speed by 13.  
i) The Ring of Barahir (+1) {Lesser balrog, moria guard}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
j) The Ring of Tulkas (+4) {pitfiend lv72}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
k) The Amulet of Carlammas (+2) {Lesser balrog, moria guards}
   It increases your constitution by 2.  It provides resistance to fire.  
   It activates for protection from evil every 225+d225 turns.  It cannot
   be harmed by the elements.  
l) The Jewel 'Evenstar' {2700ft}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
m) The Star of Elendil {2300ft scatha the wurm}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
n) The Arkenstone of Thrain {2700ft}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {1350 acquirment}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
p) The Shadow Cloak of Tuor [6,+12] (+4) {bile demon 3250ft}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {2600ft}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
s) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth)
   It increases your strength and charisma by 4.  It increases your 
   stealth and speed by 4.  It slays animals, giants, and all evil
   creatures, and it is especially deadly against undead.  It provides
   resistance to cold, fear, dark, and nether.  It cannot be harmed by the
   elements.  
t) The Long Bow of Bard (x3) (+17,+19) (+2) {vault lv91}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {GSwyrm 3300ft}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.3.2004 23:42
Last updated on 23.4.2004 04:54

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1352. on the Ladder (of 19090)
206. on the Angband Ladder (of 6561)
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On 30.3.2004 23:42 ugmul@comcast.net wrote:
This is my first warrior every in any angband. I been playing off and on for years now but havnt beaten it. I always would dive to fast or just not care, or cheat with the in game cheats. So far this warrior is doing pretty good. I have been unlucky with drops but then again I get the right stuff at the right time. Untill 1600ft or so all the artifacts I got were junk, I got all 3 of the 1d4 daggers, few axes. Didnt start getting equ artifacts untillstat gains. I hung around 1500and 1600ftt for awhile, got bored and decidedto dive to 2000, on the way I got tons of stat potions. My first good vault was at 1600ft where I encountered a bile demon. This first time I was really close to dying. I had poison resist but it still hit me for 300damage from a gas attack. I did kill it but not before phase dooring a couple of times to heal up. Next big challenge was at 2000ft where I found a Greater vault. One of the harder ones to deal with which it had one entrance on the left side and then it was wide open to all monsters. Killed a couple uniques, tuffest monster was the great swamp wyrm. Few others were a good 1200ft out of depth. Best part of this char so far is his steath. I took out most of the vault before 75% of the monsters woke up.

On 31.3.2004 08:26 andrew@msri.org wrote:
You have some very good stuff here (i've never found trickery in V before). If you find a Set of Foobars of Free Action, you should swap out Paurhach IMHO since the loss of AC is more than made up for by that extra ring slot. Later you'll get Cammithrim, Cambeleg or Fingolfin, and it will become moot since those are the best gauntlets period for a warrior and have FA (i think).

On 31.3.2004 15:46 ugmul@comcast.net wrote:
Ill keep my eyes open for some gauntlets of FA. Paurhach was my first artifact I found, kind of crapy though. Last night I took a dive down to 2300ft or so, ran in to 2 animal pits. Filled with dragons, hounds, and random nastys. Cleared them all out except for the quilithings that were just an annoyance. Levels went fast too, now level 40. Havnt ran away from a fight yet besides jelly pits, and all uniquies are dead, thought I only saw 2 in the last 300feet. Cant wait to i get to the angels, there always challenging.

On 2.4.2004 18:33 ugmul@comcast.net wrote:
Not much to update, took a dive down to 2300ft, there I had a giant battle with 10 uniques on one level. They were Gorlim, Waldern, Ariel, Adunqphel, Akhorahil, Smaug, Eol Ji Indur, Medusa, Itangast the Fire drake. I didnt get a single artifact on that trip, I was so disapointed. Few more trips I took out few more uniques, at 61uniques know and dead now. Got nice shield of Thorin though bumping my hps to 900 from 650!

Few more trips down on a dive to 2300, I saw on my detect a large group of lesser balrogs. I knew right away Moria was close. Took me 2 hours to clear all the balrogs. I got abou 6 artifacts from the lesser, 3levels, and another dead unique. Now at 59/59 for uniques. BoM didnt drop anything good though.

On 23.4.2004 04:54 ugmul@comcast.net wrote:
My first angband win. And my first true melee char. The RNG was very mean to this char, never gave me a checkerboard greater vault. I think I had 3 good sized greater vaults, but non of them had any artifacts. I farmed over 60 hellwurms and about 20 bile wurms. Got my rings and amulets from them, but other then that, nothing big. I didnt farm much, as soon as I got max stats I droped fast. I didnt get full resists to about dlvl 80 though when I get the palantir of westerness which let me use Numenor. Most of the game though I had all resists but Shards, that did hurt, went though potions fast too. I didnt wield calris untill I got dlvl 91 too, when I got it. Kind of sad, beat down morgy with Calris. My ring of speed I got from a wurm some where deep. To go on why I say RNG was mean also. I got every artifact dagger in the game, and every pair of gauntlets. But I used Anduril from 2600ft untill 4700 or so. pissed me off but needed the resists. Also I think I got less then 5 droped artifacts from uniquies. Saurmon didnt even drop an artifact. And the evil lord himself only gave up Caspanion.

THis first time I encountered morgy, took few trys to get good postioning to fight him. few teleport and recall. Finaly came down and found a dungen with 3 vaults, 2 of witch had perma walls, the butterfly type. I really liked this. Worked my way there, teleporting morgy away every time he got close, finaly got him in the vault. I think ported him away and killed the stuff inside. Then waited for him to return. As he did, I just parked myself in the hallway and beat him down melee style. I used a few runes of protection but only had 8 on me. They were worthless. I went though 1 healing potions 4 *heal*, and the 2 artifact heals. Was fun. I didnt like that mobs could drain my rods though, For saurmon and few others I droped my rods in another room and went back with like 1 of each and beat them down. Worked great. Time to get a mage or priest going. Always like those better.

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