The Angband Ladder: Thranduil VI, High-Elf Warrior by <edpentney@hotmail.co.uk>
[Angband 3.0.5 Character Dump] Name Thranduil VI Self RB CB EB Best Sex Male Age 119 STR: 18/75 +1 +5 +14 18/275 Race High-Elf Height 78 INT: 18/75 +3 -2 +5 18/135 Class Warrior Weight 207 WIS: 18/75 -1 -2 +10 18/145 Title ***WINNER*** Status 36 DEX: 18/75 +3 +2 +9 18/215 HP 1068/1068 Maximize Y CON: 18/75 +1 +2 +14 18/245 SP 0/0 Preserve Y CHR: 18/75 +5 -1 +7 18/185 Level 50 Armor [55,+142] Saving Throw Heroic Cur Exp 12869925 Fight (+58,+52) Stealth Excellent Max Exp 12869925 Melee (+63,+77) Fighting Legendary Adv Exp ******** Shoot (+68,+14) Shooting Legendary MaxDepth 5000 ft Blows 4/turn Disarming Superb Gold 12523094 Shots 1/turn Magic Device Heroic Perception Poor Burden 322.3 lbs Infra 40 ft Searching Poor You are the only child of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...+.*.+.. Blind:..+......+... Elec:..*.......... Confu:......+..+... Fire:.+*.+....+... Sound:........++... Cold:..*...+..+... Shard:............. Pois:..+.+........ Nexus:......++..... Fear:..+.+.+.+...+ Nethr:..+...+...... Lite:.....+...+..+ Chaos:......+.++... Dark:.....++...... Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:.......+..... Feath:............. Sear.:............. PLite:.........+... Infra:............. Regen:..+......+... Tunn.:............. Telep:+.+.......... Speed:.++++..+.+.+. Invis:+.+..+...+..+ Blows:............. FrAct:........+.+.. Shots:............. HLife:.....++...... Might:............. [Last Messages] > The Filthy street urchin misses you. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > You hit the Filthy street urchin. > It was a *GREAT* hit! > You have slain the Filthy street urchin. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. > The ground shakes for a moment. > The Filthy street urchin begs you for money. > The Filthy street urchin misses you. > You hit the Filthy street urchin. > You have slain the Filthy street urchin. [Character Equipment] a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Vault 2500'} It increases your speed by 10. It provides resistance to fire. It activates for fire branding of bolts every 999 turns. It cannot be harmed by the elements. c) The Ring of Power 'The One Ring' (+15,+15) (+5) (charging) {!*, cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) a Ring of Speed (+13) It increases your speed by 13. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Archlich 4950'} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Arkenstone of Thrain {Bile Demon 3100'} It provides resistance to light, dark, and life draining. It lights the dungeon around you. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) (charging) {Vault} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. h) The Cloak 'Colannon' [1,+15] (+3) {Mim 1300'} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {Vault 2500'} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) (charging) {Vault 3400'} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It lights the dungeon around you and speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Vault 2500'} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+12] (+6) {!*} It increases your speed by 6. [Character Inventory] a) 7 Pieces of Elvish Waybread b) 15 Potions of Speed c) 6 Potions of Cure Critical Wounds d) 6 Potions of Healing {!*} e) 4 Potions of *Healing* {!*} f) 10 Potions of Life {!*} g) 2 Potions of Enlightenment h) 8 Scrolls of Teleportation {!*} i) 11 Scrolls of *Destruction* {!*} j) 3 Scrolls of Mass Banishment {!*} k) 2 Rods of Perception It cannot be harmed by electricity. l) 2 Rods of Recall {!*} It cannot be harmed by electricity. m) 4 Rods of Detection (1 charging) It cannot be harmed by electricity. n) 5 Rods of Teleport Other o) 4 Rods of Disarming p) The Ring of Power 'Nenya' (+8,+8) (+2) {Vault 4800'} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to stealth) {Vault 2500'!*} It increases your strength and charisma by 4. It increases your stealth and speed by 4. It slays animals, giants, and all evil creatures, and is especially deadly against undead. It provides resistance to cold, fear, dark, and nether. It cannot be harmed by the elements. s) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Chaos Wyrm 4550'} It increases your strength and constitution by 3. It increases your tunneling by 3. It slays orcs, trolls, and demons, and is especially deadly against dragons. It is branded with acid and fire. It provides resistance to acid, fire, fear, light, dark, confusion, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. t) 24 Seeker Bolts of Flame (4d5) (+7,+9) It is branded with fire. It cannot be harmed by fire. u) 27 Mithril Bolts of Frost (3d5) (+17,+19) It is branded with frost. It cannot be harmed by acid, fire, or cold. [Home Inventory] a) 69 Pieces of Elvish Waybread b) 12 Scrolls of *Identify* c) 12 Staffs of Speed (67 charges) d) The Ring of Power 'Narya' (+6,+6) (+1) {Atlas 4800'} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ren 2650'} It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. f) The Full Plate Armour of Isildur [25,+25] (+1) {Vault 4150'} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Glaurung 3800'} It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and poison. It activates for phase door every 2 turns. It cannot be harmed by the elements. h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Vault 2800'} It increases your strength and charisma by 4. It provides resistance to acid, lightning, fire, cold, dark, and disenchantment. It activates for banishment every 500 turns. It cannot be harmed by the elements. i) The Large Metal Shield of Anarion [5,+20] {Stone Troll 4950'} It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Vault 4950'} It increases your wisdom and charisma by 5. It provides resistance to acid, lightning, dark, and disenchantment. It sustains your wisdom, dexterity, and charisma. It lights the dungeon around you. It activates for starlight (10d8) every 100 turns. It cannot be harmed by the elements. k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Death Knight 3050'} It increases your intelligence, dexterity, and charisma by 3. It increases your searching by 3. It provides resistance to acid, fire, shards, and disenchantment. It cannot be harmed by the elements. l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {Vault 4800'} It increases your dexterity by 2. It increases your attack speed by 2. It slays animals, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. m) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Vault 1550'!*} It increases your strength by 2. It is especially deadly against dragons. It is branded with fire and poison. It provides resistance to fire and poison. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Vault 2500'} It slays orcs, trolls, giants, dragons, undead, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. o) The Trident of Wrath (3d8) (+16,+18) (+2) It increases your strength and dexterity by 2. It slays all evil creatures, and is especially deadly against undead. It is branded with poison. It provides resistance to light and dark. It is blessed by the gods. It grants you the ability to see invisible things. It cannot be harmed by the elements. p) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Vault 1550'} It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. q) The Glaive of Pain (9d6) (+0,+30) {Vault 4800'} It provides resistance to fear. It cannot be harmed by the elements. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {Vault 2500'} It increases your dexterity and charisma by 3. It is branded with fire and frost. It provides resistance to fire, cold, and light. It lights the dungeon around you. It grants you immunity to paralysis and the ability to see invisible things. It activates for word of recall every 200 turns. It cannot be harmed by the elements. s) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) {Vault 1550'} It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. t) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Hell Wyrm 4950'} It increases your strength and constitution by 5. It increases your tunneling by 5. It slays orcs, trolls, and demons. It is branded with acid. It provides resistance to light, dark, and chaos. It sustains your strength. It lights the dungeon around you. It cannot be harmed by the elements. u) The Mattock of Nain (2d8) (+12,+18) (+6 to searching) {Glaurung 3800'} It increases your strength by 6. It increases your searching, infravision, and tunneling by 6. It slays orcs, trolls, giants, and dragons. It provides resistance to dark and disenchantment. It activates for stone to mud every 2 turns. It cannot be harmed by the elements. v) The Long Bow of Bard (x3) (+17,+19) (+2) {Gothmog 4900'} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. w) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) It increases your strength and constitution by 2. It increases your shooting power by 2. It provides resistance to lightning, light, dark, and blindness. It aggravates creatures around you. It activates for a magical arrow (150) every 20+d20 turns. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : yes (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): no (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 19.2.2005 19:45
3174. on the Ladder (of 19092)
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