The Angband Ladder: Fingon, High-Elf Warrior by <donalde@kukka.net>
[Angband 3.0.5 Character Dump] Name Fingon Self RB CB EB Best Sex Male Age 114 STR! 18/100 +1 +5 +8 18/240 Race High-Elf Height 94 INT! 18/100 +3 -2 +3 18/140 Class Warrior Weight 191 WIS! 18/100 -1 -2 +7 18/140 Title ***WINNER*** Status 69 DEX! 18/100 +3 +2 +9 18/240 HP 1159/1159 Maximize Y CON! 18/100 +1 +2 +7 18/200 SP 0/0 Preserve Y CHR! 18/100 +5 -1 +6 18/200 Level 50 Armor [29,+113] Saving Throw Heroic Cur Exp 26568402 Fight (+61,+29) Stealth Heroic Max Exp 26568402 Melee (+80,+60) Fighting Legendary Adv Exp ******** Shoot (+70,+9) Shooting Legendary MaxDepth Lev 100 Blows 5/turn Disarming Superb Gold 13105991 Shots 1/turn Magic Device Heroic Perception Superb Burden 365.2 lbs Infra 140 ft Searching Superb You are the only child of a Telerin Warrior. You have light grey eyes, straight blond hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.+.*.. Blind:..+.......... Elec:......+...... Confu:..+...+..+... Fire:......+.+.... Sound:.....+..+.... Cold:......+...... Shard:.....+....... Pois:.+..+...+.... Nexus:..+.+........ Fear:............+ Nethr:............. Lite:......+.....+ Chaos:.......+..... Dark:.+........... Disen:..+.......... abcdefghijkl@ abcdefghijkl@ S.Dig:..+.......... Stea.:....+..+..+.. Feath:..+...+...... Sear.:....+....+... PLite:........+.... Infra:..+.+...+.... Regen:.....+....... Tunn.:............. Telep:............. Speed:..+++....+.+. Invis:......+.....+ Blows:............. FrAct:........+.+.. Shots:............. HLife:............. Might:............. [Last Messages] > You destroy 2 Books of Magic Spells [Mordenkainen's Escapes]. > You see no more Books of Magic Spells [Mordenkainen's Escapes]. > You destroy a Long Bow (x3). > You see no more Long Bows (x3). > The air about you becomes charged... > You feel the Massive Iron Crown (t) in your pack is terrible... > In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t). > You have 4 Scrolls titled "prok nej" of *Identify* (h). > In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (u). > You have 3 Scrolls titled "prok nej" of *Identify* (h). > You feel yourself yanked upwards! > The Squint-eyed rogue wakes up. > The Mean-looking mercenary wakes up. > You feel less stupid. > You have a Slimy Mushroom of Restoring (a). [Character Equipment] a) The Mace of Disruption of Aegrina (5d8) (+19,+31) {Bubbles, '4900} It slays orcs, trolls, giants, dragons, demons, and undead. It aggravates creatures around you. It cannot be harmed by the elements. b) The Heavy Crossbow of Cardo (x4) (+9,+9) {Faegwath, '3850} It provides resistance to poison and dark. It cannot be harmed by the elements. c) The Ring of Istilad (+4) {LV, '4550} It increases your wisdom, dexterity, and constitution by 4. It increases your infravision and speed by 4. It provides resistance to blindness, confusion, nexus, and disenchantment. It sustains your strength, dexterity, and constitution. It slows your metabolism and makes you fall like a feather. It aggravates creatures around you. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. d) a Diamond Ring of Speed (+13) It increases your speed by 13. e) a Mother-of-Pearl Amulet of Trickery (+4) {Khamul, '3450} It increases your dexterity by 4. It increases your stealth, searching, infravision, and speed by 4. It provides resistance to poison and nexus. It sustains your dexterity. f) The Arkenstone of Daeron (+1) {Archlich, '3050} It increases your dexterity by 1. It provides resistance to sound and shards. It sustains your dexterity. It lights the dungeon around you and speeds your regeneration. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Hard Studded Leather of Menduina (-1) [7,+19] (+3) {Sauron} It increases your strength, intelligence, and constitution by 3. It provides resistance to acid, lightning, fire, cold, light, and confusion. It sustains your strength, dexterity, and constitution. It makes you fall like a feather. It grants you the ability to see invisible things. It activates for frost ball (100) every 35 turns. It cannot be harmed by the elements. h) a Shadow Cloak of Aman [6,+16] (+3 to stealth) {?o*Aquirement*, '3500} It increases your stealth by 3. It provides resistance to chaos. It cannot be harmed by the elements. i) The Small Metal Shield of Olaque [3,+28] (+2) {GV V-vault, '3750} It increases your strength by 2. It increases your infravision by 2. It provides resistance to acid, fire, poison, and sound. It lights the dungeon around you. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Hard Leather Cap of Elindol [2,+14] (+6) {Medusa, '2950} It increases your charisma by 6. It increases your searching and speed by 6. It provides resistance to confusion. It sustains your charisma. It cannot be harmed by the elements. k) The Set of Cesti 'Maerudh' (+8,+9) [5,+15] (+3) {TrollPit, '4900} It increases your strength and wisdom by 3. It increases your stealth by 3. It provides immunity to acid. It sustains your strength, wisdom, and dexterity. It grants you immunity to paralysis. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+16] (+8) {BlackDragonPit, '4650} It increases your speed by 8. [Character Inventory] a) a Slimy Mushroom of Restoring b) 26 Metallic Blue Potions of Speed c) 7 Indigo Potions of Berserk Strength d) 11 Viscous Pink Potions of Healing e) 15 Oily Yellow Potions of *Healing* f) 9 Light Green Potions of Life g) 38 Scrolls titled "ishtrol ubar" of Teleportation h) 3 Scrolls titled "prok nej" of *Identify* i) 5 Scrolls titled "rea sat evsaus" of Satisfy Hunger j) 40 Scrolls titled "seh me valankh" of Protection from Evil k) 14 Scrolls titled "ganox aulk rog" of Rune of Protection l) 2 Scrolls titled "seemar doeri" of *Destruction* m) 26 Scrolls titled "owed sehsol" of Banishment n) 19 Scrolls titled "skipot micbu" of Mass Banishment o) 2 Titanium Rods of Perception {@z1!d!k!v} It cannot be harmed by electricity. p) a Runed Rod of Recall (charging) {!*!*!*} It cannot be harmed by electricity. q) a Copper Rod of Restoration (charging) {@z5!d!k!v, 50% off} It cannot be harmed by electricity. r) 6 Copper-Plated Rods of Teleport Other {@z3!d!k!v} s) 2 Gnarled Staffs of Banishment (0 charges) t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It lights the dungeon around you. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. v) 18 Seeker Bolts of Slay Evil (4d5) (+15,+15) It slays all evil creatures. w) 8 Seeker Bolts of Slay Evil (4d5) (+11,+13) It slays all evil creatures. [Home Inventory] a) a Nickel Rod of Speed {@z4!d!k!v} It cannot be harmed by electricity. b) a Diamond Ring of Speed (+13) It increases your speed by 13. c) The Ring of Aragargel (+1) {GBileW, '3850} It increases your intelligence by 1. It provides immunity to cold. It provides resistance to acid and confusion. It sustains your intelligence. It activates for haste self (75+d75 turns) every 150+d150 turns. It cannot be harmed by the elements. d) The Ring of Nathon (+4) It increases your wisdom and dexterity by 4. It provides resistance to fire, dark, confusion, sound, nether, and life draining. It slows your metabolism and makes you fall like a feather. It aggravates creatures around you. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. e) The Ring of Manim (+4) {GWoBalance, '4250} It increases your strength by 4. It provides immunity to lightning. It provides resistance to acid, fire, sound, nether, and disenchantment. It sustains your strength and charisma. It lights the dungeon around you and speeds your regeneration. It grants you immunity to paralysis, but it also aggravates creatures around you. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. f) The Elfstone 'Aragor' (+3) {GWofPerplexity, '3450} It increases your dexterity and constitution by 3. It increases your stealth by 3. It sustains your dexterity and constitution. It lights the dungeon around you. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. g) The Jewel 'Helacir' (+4) (charging) {GIceW, 3550} It increases your speed by 4. It provides immunity to acid. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. h) The Palantir 'Luruilin' (+1) {LV, '4900} It increases your stealth by 1. It provides resistance to confusion, nexus, and nether. It sustains your intelligence and wisdom. It makes you fall like a feather and lights the dungeon around you. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. i) The Soft Leather Armour 'Eorlan' [4,+13] (+5) {RedDragonPit, '4900} It increases your speed by 5. It provides resistance to acid, lightning, fire, cold, blindness, and disenchantment. It activates for large fire ball (120) every 15 turns. It cannot be harmed by the elements. j) The Soft Leather Armour 'Mirch' [4,+20] (+4) It increases your intelligence, dexterity, and constitution by 4. It provides resistance to acid, sound, nexus, and disenchantment. It sustains your intelligence, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. k) The Leather Scale Mail 'Hellim' (-1) [11,+17] (+4) {TrollPit, '2950} It increases your strength, dexterity, and charisma by 4. It increases your stealth by 4. It provides resistance to acid, lightning, fire, cold, and life draining. It sustains your strength, dexterity, and charisma. It cannot be harmed by the elements. l) The Leather Scale Mail of Gorfina (-1) [11,+21] (+4) {GreaterBasilisk, '225} It increases your strength, intelligence, and dexterity by 4. It provides resistance to acid, lightning, fire, cold, blindness, and life draining. It sustains your strength and intelligence. It aggravates creatures around you. It cannot be harmed by the elements. m) a Golden Crown of Might [0,+10] (+3) {BM, clvl43} It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. n) The Set of Leather Gloves of Athar [1,+11] (+3) It increases your constitution by 3. It provides resistance to blindness. It grants you immunity to paralysis. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. o) The Set of Gauntlets 'Gabel' (+4,+2) [2,+10] (+1) It increases your strength by 1. It sustains your strength. It makes you fall like a feather. It activates for cure wounds (4d7) every 3+d3 turns. It cannot be harmed by the elements. p) The Set of Cesti of Tolach [5,+13] (+5) (charging) {!*!* Rubble, '3050} It increases your intelligence and dexterity by 5. It increases your stealth by 5. It sustains your intelligence. It activates for banishment every 500 turns. It cannot be harmed by the elements. q) The Pair of Metal Shod Boots of Annar [6,+20] (+3) {OrcPit, '2150} It increases your stealth and speed by 3. It provides resistance to cold, light, sound, and shards. It makes you fall like a feather and lights the dungeon around you. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. r) The Pair of Metal Shod Boots 'Airnuil' [6,+15] (+3) {GreatIceWyrm, '2950} It increases your intelligence and charisma by 3. It increases your speed by 3. It provides resistance to blindness, confusion, and life draining. It sustains your intelligence and charisma. It activates for drain life (120) every 40 turns. It cannot be harmed by the elements. s) a Blade of Chaos of *Slay Evil* (6d5) (+16,+10) (+2) {@w0!d!k!v,GV '4100} It increases your wisdom by 2. It slays all evil creatures. It provides resistance to chaos. It is blessed by the gods. It grants you the power of telepathy. t) The Great Axe of Silman (6d4) (+12,+15) (+3) It increases your searching by 3. It slays animals, orcs, giants, demons, undead, and all evil creatures. It provides immunity to cold. It aggravates creatures around you. It cannot be harmed by the elements. u) The Heavy Crossbow 'Lumbal' (x4) (+17,+23) (+1) {Vacna, '4950} It increases your charisma by 1. It increases your speed, shooting speed, and shooting power by 1. It provides resistance to sound, shards, and nexus. It sustains your charisma. It speeds your regeneration. It grants you immunity to paralysis, but it also aggravates creatures around you. It cannot be harmed by the elements. [Options] Adult: Allow purchase of stats using points : yes (adult_point_based) Adult: Allow specification of minimal stats : no (adult_auto_roller) Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Preserve artifacts when leaving level : yes (adult_preserve) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 6.8.2004 11:37
1180. on the Ladder (of 19092)
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