The Angband Ladder: Fingon, High-Elf Warrior by <donalde@kukka.net>

  [Angband 3.0.5 Character Dump]

 Name   Fingon                                   Self  RB  CB  EB   Best
 Sex    Male              Age       114   STR! 18/100  +1  +5  +8 18/240
 Race   High-Elf          Height     94   INT! 18/100  +3  -2  +3 18/140
 Class  Warrior           Weight    191   WIS! 18/100  -1  -2  +7 18/140
 Title  ***WINNER***      Status     69   DEX! 18/100  +3  +2  +9 18/240
 HP     1159/1159         Maximize    Y   CON! 18/100  +1  +2  +7 18/200
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1  +6 18/200

 Level           50       Armor    [29,+113]     Saving Throw     Heroic
 Cur Exp   26568402       Fight    (+61,+29)     Stealth          Heroic
 Max Exp   26568402       Melee    (+80,+60)     Fighting      Legendary
 Adv Exp   ********       Shoot     (+70,+9)     Shooting      Legendary
 MaxDepth   Lev 100       Blows       5/turn     Disarming        Superb
 Gold      13105991       Shots       1/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   365.2 lbs       Infra       140 ft     Searching        Superb

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.*.. Blind:..+..........
 Elec:......+...... Confu:..+...+..+...
 Fire:......+.+.... Sound:.....+..+....
 Cold:......+...... Shard:.....+.......
 Pois:.+..+...+.... Nexus:..+.+........
 Fear:............+ Nethr:.............
 Lite:......+.....+ Chaos:.......+.....
 Dark:.+........... Disen:..+..........

      abcdefghijkl@       abcdefghijkl@
S.Dig:..+.......... Stea.:....+..+..+..
Feath:..+...+...... Sear.:....+....+...
PLite:........+.... Infra:..+.+...+....
Regen:.....+....... Tunn.:.............
Telep:............. Speed:..+++....+.+.
Invis:......+.....+ Blows:.............
FrAct:........+.+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You destroy 2 Books of Magic Spells [Mordenkainen's Escapes].
> You see no more Books of Magic Spells [Mordenkainen's Escapes].
> You destroy a Long Bow (x3).
> You see no more Long Bows (x3).
> The air about you becomes charged...
> You feel the Massive Iron Crown (t) in your pack is terrible...
> In your pack: The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} (t).
> You have 4 Scrolls titled "prok nej" of *Identify* (h).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (u).
> You have 3 Scrolls titled "prok nej" of *Identify* (h).
> You feel yourself yanked upwards!
> The Squint-eyed rogue wakes up.
> The Mean-looking mercenary wakes up.
> You feel less stupid.
> You have a Slimy Mushroom of Restoring (a).


  [Character Equipment]

a) The Mace of Disruption of Aegrina (5d8) (+19,+31) {Bubbles, '4900}
   It slays orcs, trolls, giants, dragons, demons, and undead.  It 
   aggravates creatures around you.  It cannot be harmed by the elements.  
   
b) The Heavy Crossbow of Cardo (x4) (+9,+9) {Faegwath, '3850}
   It provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
c) The Ring of Istilad (+4) {LV, '4550}
   It increases your wisdom, dexterity, and constitution by 4.  It
   increases your infravision and speed by 4.  It provides resistance to 
   blindness, confusion, nexus, and disenchantment.  It sustains your 
   strength, dexterity, and constitution.  It slows your metabolism and 
   makes you fall like a feather.  It aggravates creatures around you.  It
   activates for large lightning ball (250) every 20+d20 turns.  It cannot
   be harmed by the elements.  
d) a Diamond Ring of Speed (+13)
   It increases your speed by 13.  
e) a Mother-of-Pearl Amulet of Trickery (+4) {Khamul, '3450}
   It increases your dexterity by 4.  It increases your stealth, searching,
   infravision, and speed by 4.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
f) The Arkenstone of Daeron (+1) {Archlich, '3050}
   It increases your dexterity by 1.  It provides resistance to sound and 
   shards.  It sustains your dexterity.  It lights the dungeon around you 
   and speeds your regeneration.  It activates for detection every 30+d30
   turns.  It cannot be harmed by the elements.  
g) The Hard Studded Leather of Menduina (-1) [7,+19] (+3) {Sauron}
   It increases your strength, intelligence, and constitution by 3.  It
   provides resistance to acid, lightning, fire, cold, light, and 
   confusion.  It sustains your strength, dexterity, and constitution.  It 
   makes you fall like a feather.  It grants you the ability to see
   invisible things.  It activates for frost ball (100) every 35 turns.  
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Aman [6,+16] (+3 to stealth) {?o*Aquirement*, '3500}
   It increases your stealth by 3.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Olaque [3,+28] (+2) {GV V-vault, '3750}
   It increases your strength by 2.  It increases your infravision by 2.  
   It provides resistance to acid, fire, poison, and sound.  It lights the
   dungeon around you.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
j) The Hard Leather Cap of Elindol [2,+14] (+6) {Medusa, '2950}
   It increases your charisma by 6.  It increases your searching and speed
   by 6.  It provides resistance to confusion.  It sustains your charisma.
   It cannot be harmed by the elements.  
k) The Set of Cesti 'Maerudh' (+8,+9) [5,+15] (+3) {TrollPit, '4900}
   It increases your strength and wisdom by 3.  It increases your stealth
   by 3.  It provides immunity to acid.  It sustains your strength, wisdom,
   and dexterity.  It grants you immunity to paralysis.  It activates for 
   frost ball (100) every 40 turns.  It cannot be harmed by the elements.  
   
l) a Pair of Metal Shod Boots of Speed [6,+16] (+8) {BlackDragonPit, '4650}
   It increases your speed by 8.  


  [Character Inventory]

a) a Slimy Mushroom of Restoring
b) 26 Metallic Blue Potions of Speed
c) 7 Indigo Potions of Berserk Strength
d) 11 Viscous Pink Potions of Healing
e) 15 Oily Yellow Potions of *Healing*
f) 9 Light Green Potions of Life
g) 38 Scrolls titled "ishtrol ubar" of Teleportation
h) 3 Scrolls titled "prok nej" of *Identify*
i) 5 Scrolls titled "rea sat evsaus" of Satisfy Hunger
j) 40 Scrolls titled "seh me valankh" of Protection from Evil
k) 14 Scrolls titled "ganox aulk rog" of Rune of Protection
l) 2 Scrolls titled "seemar doeri" of *Destruction*
m) 26 Scrolls titled "owed sehsol" of Banishment
n) 19 Scrolls titled "skipot micbu" of Mass Banishment
o) 2 Titanium Rods of Perception {@z1!d!k!v}
   It cannot be harmed by electricity.  
p) a Runed Rod of Recall (charging) {!*!*!*}
   It cannot be harmed by electricity.  
q) a Copper Rod of Restoration (charging) {@z5!d!k!v, 50% off}
   It cannot be harmed by electricity.  
r) 6 Copper-Plated Rods of Teleport Other {@z3!d!k!v}
s) 2 Gnarled Staffs of Banishment (0 charges)
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) 18 Seeker Bolts of Slay Evil (4d5) (+15,+15)
   It slays all evil creatures.  
w) 8 Seeker Bolts of Slay Evil (4d5) (+11,+13)
   It slays all evil creatures.  


  [Home Inventory]

a) a Nickel Rod of Speed {@z4!d!k!v}
   It cannot be harmed by electricity.  
b) a Diamond Ring of Speed (+13)
   It increases your speed by 13.  
c) The Ring of Aragargel (+1) {GBileW, '3850}
   It increases your intelligence by 1.  It provides immunity to cold.  It
   provides resistance to acid and confusion.  It sustains your 
   intelligence.  It activates for haste self (75+d75 turns) every
   150+d150 turns.  It cannot be harmed by the elements.  
d) The Ring of Nathon (+4)
   It increases your wisdom and dexterity by 4.  It provides resistance to 
   fire, dark, confusion, sound, nether, and life draining.  It slows your
   metabolism and makes you fall like a feather.  It aggravates creatures
   around you.  It activates for large fire ball (120) every 20+d20 turns.
   It cannot be harmed by the elements.  
e) The Ring of Manim (+4) {GWoBalance, '4250}
   It increases your strength by 4.  It provides immunity to lightning.  
   It provides resistance to acid, fire, sound, nether, and disenchantment.
   It sustains your strength and charisma.  It lights the dungeon around
   you and speeds your regeneration.  It grants you immunity to paralysis,
   but it also aggravates creatures around you.  It activates for large
   frost ball (200) every 20+d20 turns.  It cannot be harmed by the
   elements.  
f) The Elfstone 'Aragor' (+3) {GWofPerplexity, '3450}
   It increases your dexterity and constitution by 3.  It increases your 
   stealth by 3.  It sustains your dexterity and constitution.  It lights
   the dungeon around you.  It activates for heal (500) every 200 turns.  
   It cannot be harmed by the elements.  
g) The Jewel 'Helacir' (+4) (charging) {GIceW, 3550}
   It increases your speed by 4.  It provides immunity to acid.  It
   activates for restore life levels every 150 turns.  It cannot be harmed
   by the elements.  
h) The Palantir 'Luruilin' (+1) {LV, '4900}
   It increases your stealth by 1.  It provides resistance to confusion, 
   nexus, and nether.  It sustains your intelligence and wisdom.  It makes
   you fall like a feather and lights the dungeon around you.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed by
   the elements.  
i) The Soft Leather Armour 'Eorlan' [4,+13] (+5) {RedDragonPit, '4900}
   It increases your speed by 5.  It provides resistance to acid, 
   lightning, fire, cold, blindness, and disenchantment.  It activates for 
   large fire ball (120) every 15 turns.  It cannot be harmed by the
   elements.  
j) The Soft Leather Armour 'Mirch' [4,+20] (+4)
   It increases your intelligence, dexterity, and constitution by 4.  It
   provides resistance to acid, sound, nexus, and disenchantment.  It
   sustains your intelligence, dexterity, and constitution.  It aggravates
   creatures around you.  It cannot be harmed by the elements.  
k) The Leather Scale Mail 'Hellim' (-1) [11,+17] (+4) {TrollPit, '2950}
   It increases your strength, dexterity, and charisma by 4.  It increases
   your stealth by 4.  It provides resistance to acid, lightning, fire, 
   cold, and life draining.  It sustains your strength, dexterity, and 
   charisma.  It cannot be harmed by the elements.  
l) The Leather Scale Mail of Gorfina (-1) [11,+21] (+4) {GreaterBasilisk, '225}
   It increases your strength, intelligence, and dexterity by 4.  It
   provides resistance to acid, lightning, fire, cold, blindness, and life
   draining.  It sustains your strength and intelligence.  It aggravates
   creatures around you.  It cannot be harmed by the elements.  
m) a Golden Crown of Might [0,+10] (+3) {BM, clvl43}
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
n) The Set of Leather Gloves of Athar [1,+11] (+3)
   It increases your constitution by 3.  It provides resistance to 
   blindness.  It grants you immunity to paralysis.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
o) The Set of Gauntlets 'Gabel' (+4,+2) [2,+10] (+1)
   It increases your strength by 1.  It sustains your strength.  It makes
   you fall like a feather.  It activates for cure wounds (4d7) every 3+d3
   turns.  It cannot be harmed by the elements.  
p) The Set of Cesti of Tolach [5,+13] (+5) (charging) {!*!* Rubble, '3050}
   It increases your intelligence and dexterity by 5.  It increases your 
   stealth by 5.  It sustains your intelligence.  It activates for 
   banishment every 500 turns.  It cannot be harmed by the elements.  
q) The Pair of Metal Shod Boots of Annar [6,+20] (+3) {OrcPit, '2150}
   It increases your stealth and speed by 3.  It provides resistance to 
   cold, light, sound, and shards.  It makes you fall like a feather and 
   lights the dungeon around you.  It activates for door and trap
   destruction every 10 turns.  It cannot be harmed by the elements.  
r) The Pair of Metal Shod Boots 'Airnuil' [6,+15] (+3) {GreatIceWyrm, '2950}
   It increases your intelligence and charisma by 3.  It increases your 
   speed by 3.  It provides resistance to blindness, confusion, and life
   draining.  It sustains your intelligence and charisma.  It activates
   for drain life (120) every 40 turns.  It cannot be harmed by the
   elements.  
s) a Blade of Chaos of *Slay Evil* (6d5) (+16,+10) (+2) {@w0!d!k!v,GV '4100}
   It increases your wisdom by 2.  It slays all evil creatures.  It
   provides resistance to chaos.  It is blessed by the gods.  It grants
   you the power of telepathy.  
t) The Great Axe of Silman (6d4) (+12,+15) (+3)
   It increases your searching by 3.  It slays animals, orcs, giants, 
   demons, undead, and all evil creatures.  It provides immunity to cold.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
u) The Heavy Crossbow 'Lumbal' (x4) (+17,+23) (+1) {Vacna, '4950}
   It increases your charisma by 1.  It increases your speed, shooting
   speed, and shooting power by 1.  It provides resistance to sound, 
   shards, and nexus.  It sustains your charisma.  It speeds your
   regeneration.  It grants you immunity to paralysis, but it also 
   aggravates creatures around you.  It cannot be harmed by the elements.  
   


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): yes (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.8.2004 11:37
Last updated on 3.1.2005 11:04

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1180. on the Ladder (of 19092)
171. on the Angband Ladder (of 6562)
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On 6.8.2004 11:37 donalde@kukka.net wrote:
Named after High King of Noldor in First Age, here is Fingon. Hopefully he'll have better luck than original Fingon, who was slain in Nirnaeth Arnoediad by Gorthmog. I decided to test 3.0.5, to see how changed summoning alters playing style and tactics. Seems like it is ok change. Anyway, Fingon is allmost pass statgain, I am puzzled on armour, should I go for +3 speed, or Imm_Elect. Main weapon is quite small, but I need that FA (and I have nothing for swap). Also, lack of RPoison prevents dive to deeper. I could wear that ring, and lose over 100hp. Also, speed is problem, where are all nice speed items?

On 18.8.2004 11:29 donalde@kukka.net wrote:
Fingon has been successfull, so far. Balrod of Moria is dead. Speed starts to be problem, but I won't give up Imm_Elect. Any equipment suggestions?

On 31.8.2004 11:14 donalde@kukka.net wrote:
Speed starts to be big problem, also main weapon doesn't do enough damage. Swap weapon is nice, but I haven't dared to face angel uniques, so far Gabriel and Azriel have been seen, briefly, since I flee as soon as I see one of those 3 angel uniques. Is there any way I can get better kit?

On 7.9.2004 17:10 donalde@kukka.net wrote:
Warrior is hard in midgame. I have tried Tselakus 4 times, and was forced to retreat every time. I haven't dare to face angel uniques. Healing potions are seldom seen, last fight against Glaudrung and its minions is reason why this char isn't carrying any !oHealing. Collection of rods is impressive, still missing rod of speed and healing. Basic speed is ok, also resist are nicely covered. Still, this char prefers to run away, or read ?o*Destruction*

On 15.9.2004 11:14 donalde@kukka.net wrote:
All is going well. Still, Tselakus, and those 3 unique angels are alive, and quite PitA. Also, bigger speedring would be nice, that would allow to swap equipment.

On 23.9.2004 15:58 donalde@kukka.net wrote:
Level 50 reached. Still no hold life, but --oRestoration helps somewhat. I took RoS(+7) out of finger in order to wear ring giving Imm_Cold. Also, same ring contains nice activation for warrior. Now, big BoS or RoS would be nice. Main weapon is quite crappy, but nothing better has been found.

On 28.9.2004 12:47 donalde@kukka.net wrote:
Currently at '4200ft. I wonder if I can re-arrange my kit into more speedy combination, which has more immunities, ESP, 18/200 CON and all high resistances covered while retaining speed over +20... Propably not. But suggestions are wellcome. Imm_Cold realy helps, thus allowing to carry stacks of potions, freeing slots in home.

On 29.10.2004 13:48 donalde@kukka.net wrote:
Gorthmog, the High Captain of balrogs is dead. Few other uniques are still alive. Gorthmog was inside greater vault, "reward is worth of it". Some one in vault either dropped or it was on vaults floor current main weapon, BoC os *Slay* evil. lucerne hammer is carried for swap against dragons. Speed is still somewhat problem, also healing potions are too rare.

On 10.11.2004 16:46 donalde@kukka.net wrote:
I got bored hunring down Vacna before Sauron, so I dived to dlvl 99. Sauron managed to get me on LoS due miscalculation, he promptly summoned Vacna with big escort. I genocided 'L's, teleported both Vacna and Sauron away, and started to hunt them down. Sauron was 1st one to fall old pilardance trick, he dropped some items. Later Vacna was also invited to dance of death. Now, I need to decide which equipment I need to take to final fight. Obviously I need as much speed I can get, while having RNether and RDark. So, any tips for equipment?

On 3.1.2005 11:04 donalde@kukka.net wrote:
Yat Another Winner. I decided to try out HE Warrior in 3.0.5 to see how that summoning change affects. It is really nice touch, now there is time to retreat when something is summoned.

Final fight was straightforward, I just kept hitting Morgoth, healing occasionally, and (mass)banishing when nasties were summoned. I had plenty of final fight equipment stacked, so it was easy. I used 2 !speed, 2 !oBerserk, some 10 !oHealing, about 6 !*Healing* and 2 !oLife. Also I used one charge from staff of banishment, 2 massbanishment and 4 banishment. If I had have slay evil on my weapon, fight would have been shorter. I estimated that about every 5th attack was critical, so it compensated lack of 6th blow and slay. HE Warriors are IMHO easiest class.

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