The Angband Ladder: The Corinthian, High-Elf Warrior by <conrad_zaar@yahoo.ca>

  [Angband 3.0.5 Character Dump]

 Name   The Corinthian                           Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR! 18/100  +1  +5 +14318/1590
 Race   High-Elf          Height     88   INT! 18/100  +3  -2 +13318/1440
 Class  Warrior           Weight    182   WIS! 18/100  -1  -2 +13518/1420
 Title  ***WINNER***      Status     32   DEX! 18/100  +3  +2 +14218/1570
 HP     1159/1159         Maximize    Y   CON! 18/100  +1  +2 +13718/1500
 SP     0/0               Preserve    Y   CHR! 18/100  +5  -1 +13918/1530

 Level           50       Armor    [46,+136]     Saving Throw     Heroic
 Cur Exp   43472296       Fight    (+69,+62)     Stealth       Excellent
 Max Exp   43472296       Melee    (+91,+87)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+79,+14)     Shooting      Legendary
 MaxDepth   6350 ft       Blows       6/turn     Disarming        Superb
 Gold      30258826       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Poor
 Burden   269.2 lbs       Infra      1290 ft     Searching          Poor

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, wavy black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:..*...+.*++.. Blind:..+..........
 Elec:..**..+..+... Confu:.........+.+.
 Fire:.+*.+.+..+... Sound:........+....
 Cold:+.*...+..+... Shard:.............
 Pois:..+++....+... Nexus:.......+.+...
 Fear:+.+.+...++..+ Nethr:..+......+.+.
 Lite:+........+..+ Chaos:........+..+.
 Dark:......+..+... Disen:..++..+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:+..+......... Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:+........+... Infra:.........+...
Regen:+.++......... Tunn.:.............
Telep:..+......+... Speed:+++++..+.....
Invis:+.++.....+..+ Blows:.............
FrAct:+..+....+.++. Shots:.............
HLife:...+......... Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {Death Drake 4850'}
   It increases your speed by 10.  It slays trolls, undead, and all evil
   creatures, and is especially deadly against demons.  It is branded with 
   frost.  It provides resistance to cold, fear, and light.  It is blessed
   by the gods, slows your metabolism, lights the dungeon around you, and 
   speeds your regeneration.  It grants you immunity to paralysis and the
   ability to see invisible things.  It activates for frost ball (100)
   every 40 turns.  It cannot be harmed by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {Dracolisk 2750'}
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {Pit Fiend 6350', cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  It
   sustains all your stats.  It speeds your regeneration.  It grants you 
   the power of telepathy and the ability to see invisible things, but it
   also aggravates creatures around you, drains experience, and is
   permanently cursed.  It activates for bizarre things every 30+d30 turns.
   It cannot be harmed by the elements.  
d) The Ring of Power 'Vilya' (+10,+10) (+3) {Great Hell Wyrm 4750'}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {Greater Vault 3100'}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel {Lesser Vault 1900'}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {Shelob 2750'}
   It increases your strength and charisma by 4.  It provides resistance
   to acid, lightning, fire, cold, dark, and disenchantment.  It activates
   for banishment every 500 turns.  It cannot be harmed by the elements.  
h) The Cloak 'Colannon' [1,+15] (+3) {1600'}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Vecna 4450'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {4200'}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to confusion, 
   nether, and chaos.  It sustains your constitution.  It grants you 
   immunity to paralysis.  It activates for remove fear and cure poison
   every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 72 Purple Potions of Speed
b) 10 Pungent Potions of Healing
c) 3 Chartreuse Potions of Enlightenment
d) 50 Scrolls titled "viv ski" of Phase Door {90% off}
e) 2 Scrolls titled "eepner sefarze" of Teleportation
f) 34 Scrolls titled "iturs nesprok" of Satisfy Hunger {25% off}
g) 4 Aluminum-Plated Rods of Perception
   It cannot be harmed by electricity.  
h) 10 Tungsten Rods of Recall
   It cannot be harmed by electricity.  
i) 9 Lead Rods of Detection
   It cannot be harmed by electricity.  
j) 2 Silver Rods of Healing
   It cannot be harmed by electricity.  
k) 2 Copper-Plated Rods of Restoration (1 charging)
   It cannot be harmed by electricity.  
l) a Cast Iron Rod of Speed
   It cannot be harmed by electricity.  
m) 22 Runed Rods of Teleport Other
n) 8 Gold-Plated Rods of Acid Balls
o) a Platinum Wand of Clone Monster (7 charges)


  [Home Inventory]

a) 94 Pungent Potions of Healing
b) 26 Smoky Potions of *Healing*
c) 13 Blue Potions of Life
d) 13 Scrolls titled "toxshu blu" of Banishment
e) 9 Scrolls titled "san nisarg" of Mass Banishment
f) a Turquoise Ring of Speed (+16) {Great Bile Wyrm 3350'}
   It increases your speed by 16.  
g) The Ring of Tulkas (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
h) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
i) The Ring of Power 'Nenya' (+8,+8) (+2) {Anglacon 4100'}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
j) The Arkenstone of Thrain {Ren the Unclean 2950'}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
k) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
l) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {Great Hell Wyrm }
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
n) The Golden Crown of Gondor [0,+15] (+3) (charging) {Bile Demon 4900'}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light,
   blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
o) a Pair of Soft Leather Boots of Speed [2,+9] (+10) {1600'}
   It increases your speed by 10.  
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and all
   evil creatures, and is especially deadly against dragons.  It provides
   resistance to disenchantment.  It aggravates creatures around you and 
   is heavily cursed.  It cannot be harmed by the elements.  
q) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
   It increases your strength and charisma by 4.  It increases your 
   infravision by 4.  It slays animals, orcs, trolls, giants, demons, 
   undead, and all evil creatures, and is especially deadly against 
   dragons.  It is branded with fire.  It provides resistance to fire and 
   chaos.  It grants you immunity to paralysis and the ability to see
   invisible things, but it also aggravates creatures around you.  It
   cannot be harmed by the elements.  
r) The Spear of Melkor (4d6) (-12,+20) (-4 to stealth) {cursed}
   It decreases your wisdom by 4.  It decreases your stealth by 4.  It is
   branded with poison.  It provides resistance to light, dark, blindness, 
   and nether.  It aggravates creatures around you, drains experience, and 
   is heavily cursed.  It cannot be harmed by the elements.  
s) The Trident of Ulmo (4d8) (+15,+19) (+4) {Troll Priest 1900'}
   It increases your dexterity by 4.  It slays animals and dragons.  It
   provides immunity to acid.  It provides resistance to nether and life
   draining.  It is blessed by the gods, slows your metabolism, and speeds
   your regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It activates for teleport away every 50 turns.
   It cannot be harmed by the elements.  
t) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {6350' Lesser Vault}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It cannot be harmed by the elements.  It might have
   hidden powers.
u) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {Great Hell Wyrm}
   It increases your strength by 6.  It increases your tunneling by 6.  It
   slays animals, dragons, and all evil creatures, and is especially
   deadly against undead.  It is branded with fire.  It provides immunity
   to fire.  It provides resistance to dark, chaos, and disenchantment.  
   It aggravates creatures around you.  It cannot be harmed by the
   elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Horned Reaper 6350'}
   It increases your dexterity by 1.  It increases your stealth, speed, 
   and shooting speed by 1.  It cannot be harmed by the elements.  It
   might have hidden powers.
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {5550'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark, 
   and blindness.  It aggravates creatures around you.  It activates for a
   magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.11.2004 06:09
Last updated on 14.5.2005 06:24

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507. on the Ladder (of 19099)
76. on the Angband Ladder (of 6566)
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Comments

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On 12.12.2004 00:52 conrad_zaar@yahoo.ca wrote:
After wiping out yet another Troll Pit, he found Thranduil to replace Thengel. I'd say this increases his probability of survival by at least 60%

On 14.12.2004 08:47 conrad_zaar@yahoo.ca wrote:
Boots of Speed!

On 15.12.2004 10:45 donalde@kukka.net wrote:
Why aren't you wielding that HA katana? It does more damage, since most monsters are evil. Carry xtra attack as a swap if you encounter tough non-evil monster.

On 15.12.2004 20:53 conrad_zaar@yahoo.ca wrote:
Thanks for the advice; I switched to the HA katana and became more badass than ever. But then, arriving at 1800', I practically tripped over a Long Sword (3d5). It turned out to be none other than Anduriel, the "Flame of the West." I just used it to kill Tom the Stone Troll in four consecutive rounds.

I don't want to jinx myself, but what with this and all the speed items I've found, I have a good feeling about this character.

On 16.12.2004 07:51 barlowguy18@yahoo.com wrote:
Niiice boots! *drools*

I see your future:
*You have a Good Feeling about this Character*

*The RNG breathes bad luck... -more-*

*you die.*

On 17.12.2004 03:44 conrad_zaar@yahoo.ca wrote:
*Sigh* You're probably right. But I'm keeping my fingers crossed for this guy all the same.

On 18.12.2004 00:40 conrad_zaar@yahoo.ca wrote:
Okay, I've got great equipment, I'm a millionaire, and I'm hacking down uniques right and left. But I STILL can't find Resist Poision!

On 18.12.2004 00:48 barlowguy18@yahoo.com wrote:
I had the same problem with a couple of my characters. Make sure you check the BM every time you're in town for =oRes_Pois. I eventually purchased one there. The other character I finally decided to head down to 2000' without it anyway, but the first or second monster I killed dropped it so I was alright.

The RNG has a quirky sense of humor sometimes...

On 26.12.2004 07:12 conrad_zaar@yahoo.ca wrote:
STILL no Resist Poison!

On 29.12.2004 00:07 conrad_zaar@yahoo.ca wrote:
Okay, help me out here. Should I wield Ulmo now or keep hacking away with Anduril?

On 29.12.2004 00:41 artagas@yahoo.co.uk wrote:
one vote for Ulmo. you do an average of 486 with fire brand and 378 without it, now. Ulmo would make it 456 without brand and give acid immunity and hlife. pretty good deal i say.

On 29.12.2004 00:53 barlowguy18@yahoo.com wrote:
Add res_nether, metabolism, and regeneration... and I'd say we have a winner in Ulmo.

On 29.12.2004 18:31 bstover at utulsa dot edu wrote:
I'd say scum the black market for a =rpos. It shouldn't take you too long.

On 29.12.2004 21:14 conrad_zaar@yahoo.ca wrote:
Thanks for the advice everyone. I'm using Ulmo now, which is superior to Anduril in almost every way, except that it doesn't slay evil, and therefore takes an extra round to kill certain monsters.

After several thousand rounds of scumming the Black Market still didn't net me a Resist Poison ring I recklessly went down to 2000' anyway...and an Ogre dropped one. That RNG is a rum one, he is.

Anyway, now it's time to dive for a bit.

On 5.1.2005 03:34 conrad_zaar@yahoo.ca wrote:
Now I'm really getting somewhere. Cubragol bumped my unhasted speed up to +27 and Celeborn makes it easier to avoid annoying packs of hounds.

In my last dive I slew Ren the Unclean, the Phoenix, Harrowen and Fundin Bluecloak.

On 5.1.2005 07:43 conrad_zaar@yahoo.ca wrote:
On the upside I have +41 permanent speed.

On the downside, my constitution is rather low and the lack of Resist Confusion and Resist Chaos is becoming a problem.

On 5.1.2005 16:18 loefftj@yahoo.com wrote:
lose the =oSpd (+7) and get a constitution ring. From what I can see you have 10+10+7+9+3 = 39 unhasted speed. Anything beyond 30 isn't all that useful. The loss of 7 speed for a bunch more hp would be worth it.

Solas

On 6.1.2005 05:29 conrad_zaar@yahoo.ca wrote:
I've reached the depth where Great Wyrms show up, and seeing as Ulmo gives me acid immunity I took the opportunity to clone a Great Bile Wyrm 21 times. I made the dump just after recalling to town, with my inventory still intact. Also among the treasure was the Ring of Barahir and the Ring of Speed (+16) that I am currently wearing. Go me!

On 6.1.2005 15:32 loefftj@yahoo.com wrote:
Barahir gives you nothing. The +1 on all stats isn't all that useful. It's only other attributes are resPois and resDark. Both of which you have covered. Lose Barahir and get a Con ring. Even a +3 Con ring (not that hard to find) will probably bump up your hp by about 100-150.

You have enough speed now that you don't need any other speed items. Looks like about +41 unhasted. That is way more than is necessary. You get diminishing returns over +30.

What you really need is Thorin.

On 6.1.2005 22:35 conrad_zaar@yahoo.ca wrote:
And thus the advice was followed.

Thanks.

On 8.1.2005 01:40 conrad_zaar@yahoo.ca wrote:
Narya and Nenya and Thorin - oh my!

On 9.1.2005 18:42 wrote:
Why don't you swap out Hammerhand for, er, nothing? The only thing it gives you is the +26 to AC and aggravation, as your combat stats are high enough already.

On 9.1.2005 21:03 barlowguy18@yahoo.com wrote:
It could be swapped for a helm that gives res_Conf (except I don't see any helms like that in Home). Did you already have and sell the more early game helms? You're also missing res_Shards, so Crown of Numenor or Cap of Celebrimbor could swap for that as well.

On 18.1.2005 01:09 conrad_zaar@yahoo.ca wrote:
I swapped Hammerhand for a Jewel Encrusted Crown of Night and Day. This gives me Resist Darkness, so I swapped Celeborn for Isildur. I'll swap back once I find another source of Resist Confusion, because I have a feeling I'm really going to miss Celeborn's Banishment.

Artifact helms have been scarce this game. I'm sure there's still some good ones out there.

On 20.1.2005 06:58 conrad_zaar@yahoo.ca wrote:
Crown of Gondor, baby!

Now all I have to worry about is getting Resist Shards, then killing the last three uniques before heading downstairs to see Sauron.

On 21.1.2005 03:48 nckmccnnll@yahoo.com.au wrote:
I'd be looking for scrolls of Banishment and
*Destruction* to use instead of the staves, which
Morgoth can drain. Otherwise, you look ready for
the big guys. Any remaining uniques that they
summon you can teleport away. And lose the
!CCWs - you have an obscene amount of !Heal,
and immCold.

Good luck!

On 24.1.2005 08:59 conrad_zaar@yahoo.ca wrote:
I killed Atlas; now Thuringwethil and Qlzqqlzuup are the only uniques left to kill before I deal with Sauron and Morgoth. A Death Drake dropped Ringil, much to my delight, allowing me to finally retire Ulmo, who has served me so well for so long. This left me lacking Resist Nether, but with the +10 Speed from Ringil I could exchange my Speed Boots for Dal-i-thalion, so all is well. I STILL lack Resist Shards, but frankly I haven't been finding it a problem.

On 24.1.2005 15:55 donalde@pp.inet.fi wrote:
Pretty impressive char. Go ahead and kill sauron, swap suitable kit for Morgy, and save the Arda.

For final fight, pick those holy might bolt, they should work wonderfully. Have you ever beated Morgy?

On 25.1.2005 01:24 conrad_zaar@yahoo.ca wrote:
I've never beat Morgoth - never even come close before. I'll dive soon, I just want to get those pesky last two uniques out of the way first.

On 25.1.2005 07:00 conrad_zaar@yahoo.ca wrote:
Qlzqqlzuup helpfully summoned Thuringwethil so I took them both out in one swell foop. That darn Q has got to be the toughest unique in the game! I had to teleport it (him?) away three times before it landed in a location where I could effectively attack.

On 26.1.2005 00:22 conrad_zaar@yahoo.ca wrote:
I HAS TRIUMPHED!

Sauron was a pushover in an anti-summoning corridor, and he didn't even drop anything good. Morgoth, on the other hand, made me work for it. Even so,y I brought far more potions of Healing and *Healing* than I ended up needing (and I didn't even use my potions of Life).

This is my first win in any *band and I've had a lot of fun. Thanks to everyone for your encouagement and advice!

On 26.1.2005 02:06 artagas@yahoo.co.uk wrote:
Congratulations! Nice win, and really nice +to dam with all those warrior's toys on you (Vilya, Nenya, Elassar, Fingolfin).
+80! an elf who bites!

On 26.1.2005 06:43 donalde@pp.inet.fi wrote:
Pretty impressive char. Congratultions! Try something else, I personnally like half - troll priest, they are fun to play.

On 26.1.2005 07:12 barlowguy18@yahoo.com wrote:
Nice win! Congrats, I'm glad you finally made it! :) (I'm also glad the opposite of my prophecy came true... hehehe :)

On 8.5.2005 01:42 conrad_zaar@yahoo.ca wrote:
My Half-Troll Paladin was going nowhere, so I decided to keep playing this guy. Not much happened for a while, other than finding Deathwreaker, plus a couple minor artifacts I had managed to miss thus far. Then, a Master Quylthulg summoned a Greater Balrog, which summoned a Horned Reaper which summoned a Pit Fiend which dropped... A Plain Gold Ring.

And there was great rejoicing.

On 8.5.2005 12:35 barlowguy18@yahoo.com wrote:
Oh wow! You lucky dog you!

Congrats man, you deserve it. You know, it's interesting being on this side... of a character I've watched develop. I almost feel as if I've won a victory too by seeing your *WINNER* and THEN the "plain gold ring".

::wipes a tear from eye:: ;)

On 11.5.2005 05:49 conrad_zaar@yahoo.ca wrote:
Thanks. :)

And the game ain't over yet. I'm not going to stop until I've got Feanor and Bladeturner too (or until I get killed, but that's looking increasingly unlikely all the time).

On 11.5.2005 11:52 barlowguy18@yahoo.com wrote:
Something I've always wondered about The One Ring...

I know it drains your XP... but does it drain it more XP than you normally make? In otherwords... is your XP still going up, or is it going down and it will continue to go down until you reach lvl 0?

Hmm... perhaps a better way to phrase the question would be, "At what rate does The One Ring drain your experience?"

On 12.5.2005 00:23 conrad_zaar@yahoo.ca wrote:
The XP drain is negligible. The only time I even notice it is when I rest for a long time. I'd say it's about one point per 25 turns of play (keeping in mind that I'm at +30 speed, unhasted).

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1215th in Angband (3.0.3) by <nightskywarlock@comcast.net> (95%)

Ugmul, L50 High-Elf Warrior winner
206th in Angband (3.0.3) by <ugmul@comcast.net> (95%)

Fingon, L50 High-Elf Warrior winner
171st in Angband (3.0.5) by <donalde@kukka.net> (95%)

Thranduil VI, L50 High-Elf Warrior winner
810th in Angband (3.0.5) by <edpentney@hotmail.co.uk> (95%)

Daisy, L50 High-Elf Warrior
927th in Angband (3.0.5) by <frogfan@bellsouth.net> (95%)

Tar-Palantir III, L50 High-Elf Warrior winner
437th in Angband (3.0.6) by <edpentney@hotmail.co.uk> (95%)



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