The Angband Ladder: Katya, Dark-Elf Demonologist by <hsuiteh@on.aibn.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Katya                  Age                111       STR! 18/***       
 Sex   : Female                 Height              49       INT: 18/127       
 Race  : Dark-Elf               Weight              81       WIS: 18/128       
 Class : Demonologist           Social Class        23       DEX! 18/170       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/80       
                                                                               
 + To Melee Hit         106 Level             47    Max Hit Points      1220   
 + To Melee Damage       89 Experience   5064097    Cur Hit Points      1220   
 + To Ranged Hit         58 Max Exp      5064097    Max SP (Mana)        177   
 + To Ranged Damage      11 Exp to Adv.  5250000    Cur SP (Mana)        177   
   AC                45+125 Gold         1304385                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[70]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  63d6+801  
 Stealth     : Good         Magic Device: Legendary[15]Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warlock.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 38 (1900')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8882 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 38 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 36th Quelle of the 2890th year of the third age.
 You have been adventuring for 50 days.

                    adefkmnopsuxz{|@            
        Add Str   : *3..2.....2.....            
        Add Int   : .3..............            
        Add Wis   : .3..............            
        Add Dex   : .3......4.......            
        Add Con   : *3..2.1...23....            
        Add Chr   : .3.......5......            
        Add Stea. : ...........3....            
        Add Speed : *....3.....3....            
        Chaotic   : +...............            
        Vampiric  : +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Poison Brd: +...............            
        Fire Brand: +...............            
        Sust Str  : ....+...+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ........+.......            
        Sust Con  : ....+...+.......            
        Sust Chr  : ................            
        Invisible : ........+...+...            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...++..++.+.....            
        Hold Life : ...+.+..+.......            
        Imm Acid  : ......+*........            
        Imm Elec  : ......+*........            
        Imm Fire  : ......+.*.......            
        Imm Cold  : ......+**.......            
        Res Pois  : ...+............            
        Res Fear  : ....+..........+            
        Res Lite  : .....+..........            
        Res Dark  : .....+.+.......+            
        Res Blind : ................            
        Res Conf  : .....++........+            
        Res Sound : ......+.........            
        Res Shard : ................            
        Res Neth  : ...+............            
        Res Nexus : ...+..+.........            
        Res Chaos : .....+..........            
        Res Disen : ...++..+........            
        Aura Fire : ........+.......            
        Aura Elec : ........+.......            
        Levitate  : ........+.......            
        Lite      : ++..............            
        See Invis : .....+...+.....+            
        Digestion : .........+......            
        Regen     : .........+......            
        Xtra Might: .+..............            
        Activate  : .....+..........            
        Hvy Curse : +.......++......            
        Fly       : .......+........            
        Climb     : ..............+.            
        Orc.ESP   : .....+..........            
        Demon.ESP : .........+......            
        Evil.ESP  : .........+......            
        Good.ESP  : .........+......            

Skills (points left: 45)
 - Combat                                        43.214 [0.750]
          - Weaponmastery                        46.619 [0.750]
                   . Sword-mastery               46.800 [0.600]
          . Archery                              03.000 [0.400]
 - Sneakiness                                    02.800 [1.800]
          . Stealth                              03.400 [0.500]
          . Disarming                            02.500 [1.800]
 - Magic                                         14.852 [0.900]
          . Magic-Device                         41.600 [1.150]
          . Demonology                           50.000 [1.000]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  12.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Mushroom of Paranoia on level 3.
You are fated to meet a Pitiful-looking beggar on level 5.
You are fated to meet a Giant white mouse on level 6.
You may find a Bolt on level 1.
You may find a Whip on level 3.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Light Crossbow of Rhorniend (x6) (+10,+11) (+3)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 3.  It
    fires missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) an Indestructible Ring of Slaying (+8,+13)
    It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) a Ring of Lordly Protection [+15]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison, nether, nexus and 
    disenchantment.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
k) an Amulet of Weaponmastery (+4,+5) [+4] (+2)
    It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Arkenstone of Thrain (+3)
    It can be activated for 
    detection every 30+d30 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your speed and luck by 3.  It
    provides resistance to life draining, light, dark and chaos.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 69 of The
    Sacred Land Of Mountains.
n) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It
    provides resistance to acid, electricity, fire, cold, confusion, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Entish Bark of Losteleb [1,+15]
    It
    provides immunity to acid, electricity and cold.  It provides immunity
    to paralysis.  It provides resistance to dark and disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It produces an
    electric sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) a Demonic quylthulg (480 hp)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) The Medallion of Good Will
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) 2 Rations of Food
c) 7 Potions of Healing
d) a Moonstone Rod of Illumination (75/75)
e) a Silver Rod of the Istari of Disarming (200/200)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) a Golden Rod of Capacity of Recall (250/250)
    It can
    hold more mana.  
    You found it lying in a vault on level 30 of The Sandworm lair.
g) a Mithril Rod of Charging of Enlightenment (160/160)
    It
    regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 38 of Mordor.
h) an Adamantite Rod of the Istari of Detection (400/400)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
i) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) a Magical Dwarven Shovel (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It 
    increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bat of Gorgoroth on level 67 of The
    Sacred Land Of Mountains.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It
    provides light (radius 1) forever.  It increases your searching by 3.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 31 of Mirkwood.
g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It 
    increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 22 of
    Mirkwood.
h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence
     by 2.  It does extra damage from fire and frost.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 56 of The Sacred Land
    Of Mountains.
j) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma
     by 3.  It does extra damage from fire.  It is especially deadly
    against giants.  It strikes at undead with holy wrath.  It provides
    resistance to fire and sound.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 45 of The Sacred
    Land Of Mountains.
k) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated
    for word of recall every 200 turns if it is being worn. It increases 
    your dexterity and charisma by 3.  It does extra damage from fire and 
    frost.  It provides immunity to paralysis.  It provides resistance to 
    fire, cold and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    The Sacred Land Of Mountains.
l) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It
    is a great bane of dragons.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It
    provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 61 of The Sacred Land
    Of Mountains.
q) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It 
    increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Home Inventory - Gondolin ]

a) The Demonshield of Riant [5,+11]
    
    It sustains your strength, intelligence and dexterity.  It provides
    immunity to cold.  It makes you completely fearless.  It provides
    resistance to chaos.  It speeds your regenerative powers.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 4 Morphic Oils of Spider
c) 3 Potions of Life
d) a Scroll of Rune of Protection
e) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth)
    It can be activated for breathe
    lightning (100) every 90+d90 turns if it is being worn. It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold, poison and light.  It allows you to fly.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and 
    charisma by 2.  It provides resistance to acid, electricity, fire, 
    cold, blindness, shards and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 36 of Mordor.
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
i) The Hard Leather Armour of Himring [6,+15]
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  
    It provides resistance to acid, blindness and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
l) an Elven Cloak of Stealth [4,+13] (+7 to stealth)
    It 
    increases your stealth, searching and luck by 7.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Cloak of Mist of Air [1,+11]
    It
    allows you to breathe without air.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to sound and chaos.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 48 of The
    Sacred Land Of Mountains.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, 
    fire, cold, light, dark and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 52 of The
    Sacred Land Of Mountains.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Zombie Ancient bronze dragon on level 63
    of The Sacred Land Of Mountains.
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) 10 War troll raw meats
v) 10 Olog raw meats
w) 10 Cave troll raw meats
x) 10 Ettin raw meats


  [Home Inventory - Minas Anor ]

a) The Gem of Hate
    It can be activated
    for Destruction every 100 turns.  
    You found it in the remains of a Dark elven priest on level 27 of Mirkwood.
b) The Ebon Cube of Darkness
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 36 of Mordor.
c) Gruumsh's Bottle of Death
    It can be
    activated for cure stun every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
d) Tenser's Alteration Manual
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 28 of Mirkwood.
e) Benetar's Mana Battery
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 15 of Mirkwood.
f) The Hand of Vecna
    It can be
    activated for create hunger.  
    You found it lying on the ground on level 36 of Mordor.
g) Jor's Buckler of Missile Attraction
    It can be
    activated for cure stun every 100 turns.  
    You found it in the remains of a Demonologist on level 36 of Mordor.
h) Jor's Compendium of Strange Behaviour
    It
    can be activated for restore stats and life levels every 200 turns.  
    You found it lying on the ground on level 19 of Mirkwood.
i) Olive's Omnipotent Ostrich
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 25 of
    Mirkwood.
j) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 55 of The Sacred Land Of
    Mountains.
k) a Silver Rod of the Istari of Perception (200/200)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
l) a Golden Rod of Capacity of Nothing (250/250)
    It can
    hold more mana.  
    You found it in the remains of an Emperor wight on level 69 of The Sacred
    Land Of Mountains.
m) a Rod Tip of Healing (120 Mana to cast)
n) a Rod Tip of Restoration (140 Mana to cast)
o) The Wand of Digging of Thrain (182 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Nycadaemon in the town of Gondolin .
q) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
s) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases 
    your strength, dexterity, constitution, infravision and speed by 3.  
    It provides immunity to paralysis.  It makes you completely fearless.  
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 69 of The
    Sacred Land Of Mountains.
t) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and
    life levels every 750 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your constitution by 3.  It sustains 
    your intelligence, wisdom and constitution.  It provides resistance to 
    life draining, cold, dark and nether.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred
    Land Of Mountains.
u) an Indestructible Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
v) The Star of Elendil (+1)
    It can
    be activated for light (dam 2d15) & map area every 50+d50 turns if it
    is being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 4) forever.  It increases your speed
     by 1.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Horned Reaper in the town of Gondolin .
w) The Snakeskin Cloak 'Valith' [1,+13]
    
    It sustains your strength and constitution.  It provides immunity to 
    fire.  It provides resistance to electricity, cold and dark.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Gamenlon's Summoning Manual
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) 16 Sprigs of Athelas
c) 31 Potions of Cure Insanity
d) 19 Potions of Speed
e) 29 Potions of Healing
f) 9 Potions of *Healing*
g) 3 Potions of Restore Mana
h) 21 Potions of Resistance
i) 31 Potions of Curing
j) 8 Scrolls of *Identify*
k) 11 Scrolls of Reset Recall
l) a Wand of Tidal Wave[5|28] (9 charges)
m) a Wand of Stone Prison[1|5] (6 charges) {75% off}
n) a Wand of Essence of Speed[1|23] (4 charges)
o) a Wand of Confuse[3|35] (5 charges)
p) a Fireproof Staff of Shake[2|15] (15 charges)
    It
    cannot be harmed by fire.  
    You found it lying on the ground on level 40 of The Helcaraxe.
q) a Staff of Teleportation[1|30] (12 charges)
r) a Staff of Genocide[1|5] (4 charges)
s) a Staff of Sterilize[4|34] (9 charges)
t) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog in the town of Gondolin .
u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
v) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Tome of Katya
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
b) Benetar's Portable Plague
    It can be activated for gain
    corruption every 10 turns.  
    You found it in the remains of a Bullywug shaman on level 25 of The Old
    Forest.
c) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your wisdom, constitution, charisma and speed by 4
    .  It makes you invisible.  It makes you completely fearless.  It
    provides resistance to confusion.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 69 of The
    Sacred Land Of Mountains.
d) The Ring of Power of Uvatha the Horseman (+5)
    It increases your dexterity by 5.  It makes
    you invisible.  It sustains your strength.  It provides resistance to 
    electricity.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It provides
    resistance to chaos.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination
    every 10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
h) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
i) The Iron Crown of Beruthiel [0,+20] (-5)
    
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It
    provides light (radius 1) forever.  It increases your searching by 1.  
    It does extra damage from fire.  It is especially deadly against orcs.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to fire and light.  It allows you
    to sense the presence of orcs.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
    It can be activated for fire ball (300) every
    200+d200 turns if it is being worn. It decreases your charisma by 4.  
    It does extra damage from fire.  It provides immunity to fire.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It
    provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 63 of The Sacred Land
    Of Mountains.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it
    is being worn. It increases your searching and infravision by 2.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) 18 Elf Skeletons



Posted on 7.6.2005 05:40
Last updated on 9.6.2005 05:07

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6484. on the Ladder (of 18973)
1170. on the ToME Ladder (of 3151)
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On 7.6.2005 05:40 hsuiteh@on.aibn.com wrote:
yikes, first the cloak of stealth with +7 luck/stealth, and then two steps over, the blood of life! My first time finding it I believe.... so much for this character being unlucky unless there is some serious payback waiting for me the next level down. I bet I'll get a death fate unexpectedly as I recall into someplace

On 7.6.2005 15:45 hsuiteh@on.aibn.com wrote:
I don't notice the flag for multiple life showing up where I think it should on the character sheet, but that was definitely the blood of life. Oh well, I suppose I'll find out for sure when I get offed. And for the record, I found the rod tip of healing right after I zapped the detection tip onto the adamantite istari rod...the story of my life...

On 7.6.2005 20:16 hsuiteh@on.aibn.com wrote:
Well it *was* the blood of life as the master liches I encountered in mordor were obliging enough to point out. At least now I won't be wondering if I'll be raised the next time some monster knocks the poop out of me. Do elves poo? I somehow can't picture it, not even these edgier dark elves.....but I digress....

On 8.6.2005 18:27 hsuiteh@on.aibn.com wrote:
Ahh, the most cursed of cursed weapons! I don't see the long sword of angmar that often.

On 9.6.2005 02:48 hsuiteh@on.aibn.com wrote:
I finally broke down, I finally put on the gothmog set since the RNG decided to give me very little in the way of speed boosting stuff, though I'm not really complaining. The other stuff the RNG gave me is pretty darn good, but I hope the luck hit from the gothmog set doesn't change that too much. It wasn't so much the luck that made me avoid the mog, but the blasted chaotic weapon! At least it won't get flagged with earthquakes, and I can clear up my id slots in inventory....

On 9.6.2005 05:07 hsuiteh@on.aibn.com wrote:
Well, I'm content to have taken a demonologist this far since I've never done it and always meant to. It's an interesting class but I've played with enough summoners and symbiants to know where this is heading. The most powerful magic is in the summons as far as I can tell, but for sheer melee, I think I'll be better off playing a straight swordmaster. Fun class though.

On 9.6.2005 18:18 roblt97@hotmail.com wrote:
What the heck happened to your Gothmog blade? That should only be a luck penalty. Or is that a display bug messing up the bonuses from wearing the entire set?

On 9.6.2005 20:50 hsuiteh@on.aibn.com wrote:
it's only a bit of display weirdness. I think it comes from the set completion which actually gives strength bonus and whatnot, but that must conflict with the luck minus that still persists when the set is complete. Just my guess though...

On 9.6.2005 20:56 roblt97@hotmail.com wrote:
I've seen something similar with Sting, and I've been meaning to bring it up in a forum. My Sting reads as having 5 bonus attacks because it keeps getting stat bonuses from fire realm.

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