[ToME 2.3.1 Character Sheet] Name : Katya Age 111 STR! 18/*** Sex : Female Height 49 INT: 18/127 Race : Dark-Elf Weight 81 WIS: 18/128 Class : Demonologist Social Class 23 DEX! 18/170 Body : Player CON! 18/*** God : Nobody CHR! 18/80 + To Melee Hit 106 Level 47 Max Hit Points 1220 + To Melee Damage 89 Experience 5064097 Cur Hit Points 1220 + To Ranged Hit 58 Max Exp 5064097 Max SP (Mana) 177 + To Ranged Damage 11 Exp to Adv. 5250000 Cur SP (Mana) 177 AC 45+125 Gold 1304385 (Miscellaneous Abilities) Fighting : Legendary[70]Perception : Bad Blows/Round: 9 Bows/Throw : Legendary[7] Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 63d6+801 Stealth : Good Magic Device: Legendary[15]Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are one of several children of a Dark Elven Warlock. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 38 (1900') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Sacred Land Of Mountains: Level 70 (3500') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body is a Player. You are currently in the town of Gondolin. You have defeated 8882 enemies. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 38 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 36th Quelle of the 2890th year of the third age. You have been adventuring for 50 days. adefkmnopsuxz{|@ Add Str : *3..2.....2..... Add Int : .3.............. Add Wis : .3.............. Add Dex : .3......4....... Add Con : *3..2.1...23.... Add Chr : .3.......5...... Add Stea. : ...........3.... Add Speed : *....3.....3.... Chaotic : +............... Vampiric : +............... Slay Evil : +............... Slay Demon: +............... Poison Brd: +............... Fire Brand: +............... Sust Str : ....+...+....... Sust Int : ................ Sust Wis : ................ Sust Dex : ........+....... Sust Con : ....+...+....... Sust Chr : ................ Invisible : ........+...+... Mul life : ...............+ Sens Fire : ................ Reflect : ................ Free Act : ...++..++.+..... Hold Life : ...+.+..+....... Imm Acid : ......+*........ Imm Elec : ......+*........ Imm Fire : ......+.*....... Imm Cold : ......+**....... Res Pois : ...+............ Res Fear : ....+..........+ Res Lite : .....+.......... Res Dark : .....+.+.......+ Res Blind : ................ Res Conf : .....++........+ Res Sound : ......+......... Res Shard : ................ Res Neth : ...+............ Res Nexus : ...+..+......... Res Chaos : .....+.......... Res Disen : ...++..+........ Aura Fire : ........+....... Aura Elec : ........+....... Levitate : ........+....... Lite : ++.............. See Invis : .....+...+.....+ Digestion : .........+...... Regen : .........+...... Xtra Might: .+.............. Activate : .....+.......... Hvy Curse : +.......++...... Fly : .......+........ Climb : ..............+. Orc.ESP : .....+.......... Demon.ESP : .........+...... Evil.ESP : .........+...... Good.ESP : .........+...... Skills (points left: 45) - Combat 43.214 [0.750] - Weaponmastery 46.619 [0.750] . Sword-mastery 46.800 [0.600] . Archery 03.000 [0.400] - Sneakiness 02.800 [1.800] . Stealth 03.400 [0.500] . Disarming 02.500 [1.800] - Magic 14.852 [0.900] . Magic-Device 41.600 [1.150] . Demonology 50.000 [1.000] . Thaumaturgy 01.300 [0.400] - Spirituality 12.000 [0.700] . Prayer 00.000 [0.500] . Mindcraft 01.300 [0.400] - Monster-lore 00.500 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 01.000 [0.300] . Mimicry 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to find a Mushroom of Paranoia on level 3. You are fated to meet a Pitiful-looking beggar on level 5. You are fated to meet a Giant white mouse on level 6. You may find a Bolt on level 1. You may find a Whip on level 3. [Character Equipment] a) The Demonblade of Gothmog (7d6) (+12,+12) (-20 to speed) {cursed} It provides light (radius 1) forever. It decreases your strength, constitution, speed and luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 30 of The Sandworm lair. d) The Light Crossbow of Rhorniend (x6) (+10,+11) (+3) It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 3. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) an Indestructible Ring of Slaying (+8,+13) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) a Ring of Lordly Protection [+15] It provides immunity to paralysis. It provides resistance to life draining, poison, nether, nexus and disenchantment. You found it lying on the ground on level 45 of The Sacred Land Of Mountains. k) an Amulet of Weaponmastery (+4,+5) [+4] (+2) It increases your strength and constitution by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You bought it from the Rare Jewelry Shop. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 69 of The Sacred Land Of Mountains. n) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. o) The Entish Bark of Losteleb [1,+15] It provides immunity to acid, electricity and cold. It provides immunity to paralysis. It provides resistance to dark and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Demonshield of Gothmog [13,+13] (+4) {cursed} It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to fire and cold. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It produces an electric sheath. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 28 of The Sandworm lair. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons, evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It identifies all items for you. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. z) a Demonic quylthulg (480 hp) {) (nothing) |) a Climbing Set [Character Inventory] a) The Medallion of Good Will It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of The Sandworm lair. b) 2 Rations of Food c) 7 Potions of Healing d) a Moonstone Rod of Illumination (75/75) e) a Silver Rod of the Istari of Disarming (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. f) a Golden Rod of Capacity of Recall (250/250) It can hold more mana. You found it lying in a vault on level 30 of The Sandworm lair. g) a Mithril Rod of Charging of Enlightenment (160/160) It regenerates its mana faster. You found it in the remains of an Iron lich on level 38 of Mordor. h) an Adamantite Rod of the Istari of Detection (400/400) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 30 of The Sandworm lair. i) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. j) a Magical Dwarven Shovel (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. You found it lying in a vault on level 29 of The Sandworm lair. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bat of Gorgoroth on level 67 of The Sacred Land Of Mountains. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ranger on level 31 of Mirkwood. g) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 22 of Mirkwood. h) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 56 of The Sacred Land Of Mountains. j) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 45 of The Sacred Land Of Mountains. k) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 48 of The Sacred Land Of Mountains. l) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) It increases your attack speed by 2. It is a great bane of dragons. It provides resistance to acid, electricity, fire, cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. m) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) It increases your strength by 4. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against natural creatures. It provides resistance to nexus. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. n) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) It can be wielded two-handed. It can be activated for confuse monster every 15 turns if it is being worn. It provides light (radius 1) forever. It increases your stealth by 2. It does extra damage from fire. It fights against evil with holy fury. It provides resistance to fire and confusion. It cannot be harmed by acid, cold, lightning or fire. o) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 61 of The Sacred Land Of Mountains. q) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. s) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. [Home Inventory - Gondolin ] a) The Demonshield of Riant [5,+11] It sustains your strength, intelligence and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to chaos. It speeds your regenerative powers. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. b) 4 Morphic Oils of Spider c) 3 Potions of Life d) a Scroll of Rune of Protection e) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+15] (+2 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold, poison and light. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 36 of Mordor. h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. i) The Hard Leather Armour of Himring [6,+15] It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 69 of The Sacred Land Of Mountains. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, blindness and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. l) an Elven Cloak of Stealth [4,+13] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. m) a Cloak of Mist of Air [1,+11] It allows you to breathe without air. You found it lying in a vault on level 30 of The Sandworm lair. n) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 48 of The Sacred Land Of Mountains. o) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal dragon on level 52 of The Sacred Land Of Mountains. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Zombie Ancient bronze dragon on level 63 of The Sacred Land Of Mountains. q) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence , wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. t) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) 10 War troll raw meats v) 10 Olog raw meats w) 10 Cave troll raw meats x) 10 Ettin raw meats [Home Inventory - Minas Anor ] a) The Gem of Hate It can be activated for Destruction every 100 turns. You found it in the remains of a Dark elven priest on level 27 of Mirkwood. b) The Ebon Cube of Darkness It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 36 of Mordor. c) Gruumsh's Bottle of Death It can be activated for cure stun every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. d) Tenser's Alteration Manual It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 28 of Mirkwood. e) Benetar's Mana Battery It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 15 of Mirkwood. f) The Hand of Vecna It can be activated for create hunger. You found it lying on the ground on level 36 of Mordor. g) Jor's Buckler of Missile Attraction It can be activated for cure stun every 100 turns. You found it in the remains of a Demonologist on level 36 of Mordor. h) Jor's Compendium of Strange Behaviour It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 19 of Mirkwood. i) Olive's Omnipotent Ostrich It can be activated for mass genocide every 1000 turns. You found it in the remains of a Dark elven warlock on level 25 of Mirkwood. j) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 55 of The Sacred Land Of Mountains. k) a Silver Rod of the Istari of Perception (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 29 of The Sandworm lair. l) a Golden Rod of Capacity of Nothing (250/250) It can hold more mana. You found it in the remains of an Emperor wight on level 69 of The Sacred Land Of Mountains. m) a Rod Tip of Healing (120 Mana to cast) n) a Rod Tip of Restoration (140 Mana to cast) o) The Wand of Digging of Thrain (182 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. p) an Indestructible Ring of Speed (+10) It increases your speed by 10. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Nycadaemon in the town of Gondolin . q) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. r) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . s) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Balance on level 69 of The Sacred Land Of Mountains. t) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 63 of The Sacred Land Of Mountains. u) an Indestructible Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of The Sandworm lair. v) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper in the town of Gondolin . w) The Snakeskin Cloak 'Valith' [1,+13] It sustains your strength and constitution. It provides immunity to fire. It provides resistance to electricity, cold and dark. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. [Home Inventory - Lothlorien ] a) Gamenlon's Summoning Manual It can be activated for teleport (range 100) every 100 turns. You found it lying on the ground on level 29 of The Sandworm lair. b) 16 Sprigs of Athelas c) 31 Potions of Cure Insanity d) 19 Potions of Speed e) 29 Potions of Healing f) 9 Potions of *Healing* g) 3 Potions of Restore Mana h) 21 Potions of Resistance i) 31 Potions of Curing j) 8 Scrolls of *Identify* k) 11 Scrolls of Reset Recall l) a Wand of Tidal Wave[5|28] (9 charges) m) a Wand of Stone Prison[1|5] (6 charges) {75% off} n) a Wand of Essence of Speed[1|23] (4 charges) o) a Wand of Confuse[3|35] (5 charges) p) a Fireproof Staff of Shake[2|15] (15 charges) It cannot be harmed by fire. You found it lying on the ground on level 40 of The Helcaraxe. q) a Staff of Teleportation[1|30] (12 charges) r) a Staff of Genocide[1|5] (4 charges) s) a Staff of Sterilize[4|34] (9 charges) t) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog in the town of Gondolin . u) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. v) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Tome of Katya It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) Benetar's Portable Plague It can be activated for gain corruption every 10 turns. You found it in the remains of a Bullywug shaman on level 25 of The Old Forest. c) The Ring of Power of Ji Indur Dawndeath (+4 to speed) It increases your wisdom, constitution, charisma and speed by 4 . It makes you invisible. It makes you completely fearless. It provides resistance to confusion. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 69 of The Sacred Land Of Mountains. d) The Ring of Power of Uvatha the Horseman (+5) It increases your dexterity by 5. It makes you invisible. It sustains your strength. It provides resistance to electricity. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) a Dwarven Lantern of the Magi (+1) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 1. It provides resistance to chaos. It cannot be harmed by fire. It was given to you as a reward. f) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. g) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. h) The Thunderlord Coat of Marda [9,+25] (+5) It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. i) The Iron Crown of Beruthiel [0,+20] (-5) It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of The Sacred Land Of Mountains. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. k) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. l) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 48 of The Sacred Land Of Mountains. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. n) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed} It provides light (radius 1) forever. It decreases your intelligence, dexterity and infravision by 2. It does extra damage from fire. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It provides resistance to fire and light. It allows you to sense the presence of spiders and demons. It speeds your regenerative powers. It drains life. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 63 of The Sacred Land Of Mountains. o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) 18 Elf Skeletons