The Angband Ladder: Ulrich, Dark-Elf Demonologist by <lorddimwit@hotmail.com>
[ToME 2.2.1 Character Dump] Name : Ulrich Age 174 STR! 18/*** Sex : Female Height 63 INT! 18/*** Race : Skeleton Dark-Elf Weight 89 WIS! 18/*** Class : Demonologist Social Class 43 DEX! 18/*** Body : Player CON! 18/*** God : Yavanna Kementari CHR! 18/*** + To Melee Hit 118 Level 50 Max Hit Points 1300 + To Melee Damage 95 Experience 39762346 Cur Hit Points 1300 + To Ranged Hit 71 Max Exp 39762346 Max SP (Mana) 298 + To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 298 AC 23+118 Gold 5832129 Piety 1833 (Miscellaneous Abilities) Fighting : Legendary[62]Perception : Heroic Blows/Round: 13 Bows/Throw : Legendary[22]Searching : Heroic Shots/Round: 1 Saving Throw: Superb Disarming : Heroic Mel.dmg/Rnd: 52d5+1235 Stealth : Superb Magic Device: Heroic Infra-Vision: 1400 feet Tactic: normal Explor: slug-like (Character Background) You are one of several children of a Dark Elven Noble. You have black eyes, straight black hair and a very dark complexion. [Miscellaneous information] Cth monsters: ON Z-like monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 113 (5650') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Submerged Ruins: Level 50 (2500') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') Dol Guldur: Level 61 (3050') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Helcaraxe: Level 40 (2000') A lost temple: Level 36 (1800') Your body is a Player. You are currently on level 69 of Erebor. You have defeated 10387 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 97 princesses. You saved Arda and became a famed Queen. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 1st Hrive of the 2890th year of the third age. You have been adventuring for 69 days. adefkmnopsuxz{|@ Add Str : ..334....*....6. Add Int : ...3..4..*...... Add Wis : ...34....*...... Add Dex : ...3.....*4..... Add Con : ...3..4..*...... Add Chr : ..334....*...... Add Stea. : ......4......... Add Sear. : .............36. Add Infra : .........*...36. Add Tun.. : .............36. Add Speed : *..3434....9.... Add Blows : ..3............. Slay Evil : +............... Slay Und. : +............... Slay Orc : .............++. Slay Troll: +............++. Slay Giant: ..............+. Slay Drag.: ..............+. Acid Brand: .............++. Cold Brand: +............... Sust Str : ...+....+....... Sust Int : ........+....... Sust Wis : ........+....... Sust Dex : ...+....+....... Sust Con : ...+....+....... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ......+......... Free Act : +.++......+..... Hold Life : ...+.+.........+ Imm Acid : ......+*+++...+. Imm Elec : ...*..+.++...... Imm Fire : ....+.*.++...... Imm Cold : +.....+*++.....+ Res Pois : ...++....+.....+ Res Fear : +...+..........+ Res Lite : +.+..+.+.+...... Res Dark : .....+...+....++ Res Blind : ..+............. Res Conf : .........+...... Res Sound : ..+.....+....... Res Shard : ...............+ Res Neth : .......+.+...... Res Nexus : ......+..+...... Res Chaos : .....+.+........ Res Disen : ...++.........+. Aura Fire : ......+......... Levitate : ...+............ Lite : +........+...... See Invis : +..+.+...+.....+ Digestion : +..+............ Regen : +.++............ Activate : +..+++....+...+. Blessed : +............... Cursed : .........+...... Hvy Curse : .........+...... Prm Curse : .........+...... Fly : ..+...+......... Orc.ESP : .....+.......++. Troll.ESP : .............+.. Evil.ESP : ........+....... TLord.ESP : ......+......... Full ESP : .........+...... Skills (points left: 0) - Combat 23.093 [0.750] - Weaponmastery 16.558 [0.750] . Sword-mastery 35.400 [0.600] . Archery 02.000 [0.400] - Sneakiness 08.120 [1.800] . Disarming 50.000 [1.800] - Magic 50.000 [0.900] . Magic-Device 32.050 [1.150] . Udun 25.200 [0.400] . Demonology 01.000 [1.000] - Spirituality 15.300 [0.700] . Prayer 50.000 [0.500] - Monster-lore 00.000 [0.500] . Summoning 01.000 [0.300] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You are fated to meet a Mangy-looking leper on level 1. You are fated to find a Scroll of Darkness on level 7. You may find a Scroll of Nothing on level 16. You may find a Wand of Manathrust on level 1. You may meet a Singing, happy drunk on level 49. You are fated to find a Rounded Pebble on level 15. You may meet a Rust monster on level 98. You are fated to find a Rod Tip of Nothing on level 10. [Character Equipment] a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {w@8} It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sarko, rider of gold Foronth on level 99 of Mount Doom. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) e) The Ring of Cuaron (+3 attacks) It increases your strength, charisma and attack speed by 3. It provides immunity to paralysis. It provides resistance to light, blindness and sound. It allows you to fly. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 94 of Angband. f) The Ring of Power 'Vilya' (+12,+12) (+3) It can be activated for greater healing (900) every 200+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 3. It sustains your strength, dexterity and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 106 of Angband. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The King in Yellow in a shallow water area. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 61 of Mordor. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The 0 Horizon of Boriel [1,+11] It provides immunity to acid and cold. It provides resistance to light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. p) The Large Metal Shield of Anarion [5,+20] {w@9} It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and sound. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire, cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 106 of Angband. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. x) a Pair of Hard Leather Boots of Speed [3,+11] (+9) {!k} It increases your speed by 9. It was given to you as a reward. z) (nothing) {) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) It increases your searching, infravision, ability to tunnel and luck by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 70 of Angband. |) The Mattock of Nain (3d8) (+12,+18) (+6 to searching) It can be activated for stone to mud every 5 turns if it is being worn. It increases your strength, searching, infravision and ability to tunnel by 6. It does extra damage from acid. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides resistance to acid, dark and disenchantment. It allows you to climb mountains. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Character Inventory] a) a Tome of the Tree {!k} b) The Tome of Ulrich {!k!d} It cannot be harmed by acid, cold, lightning or fire. c) a Spellbook of Genocide {!k} d) The Gem of Venom {special, Mass Genocide} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Monastic lich on level 61 of Mordor. e) a Medallion f) 26 Potions of Speed {25% off} g) a Potion of *Healing* h) 14 Potions of Restore Mana i) 13 Scrolls of Phase Door j) 22 Scrolls of Teleportation k) 29 Scrolls of Remove Curse {25% off} l) a Silver Rod of the Istari of Enlightenment (200/200) {!ka@3} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Barney the Dinosaur on level 35 of Mordor. m) a Silver Rod of the Istari of Detection (176/200) {!ka@0} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of It on level 26 of Mirkwood. n) a Golden Rod of Capacity of Recall (250/250) {!ka@2} It can hold more mana. It was given to you as a reward. o) a Golden Rod of Simplicity of Illumination (125/125) {!ka@1} You found it in the remains of a Raal's Tome of Destruction on level 31 of Mirkwood. p) a Mithril Rod of Simplicity of Perception (160/160) {!ka@5} You found it in the remains of a Demilich on level 48 of Mordor. q) a Partial Totem of a Sky Drake r) The Anchor of Space-Time {special} It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 46 of Paths of the Dead. s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Forest Tome of Yavanna b) 6 Sprigs of Athelas {!K} c) 3 Potions of Cure Insanity d) a Rod Tip of Recall (80 Mana to cast) e) The Ring of Power of Khamul, the Black Easterling (+3 attacks) It increases your wisdom, stealth and attack speed by 3. It makes you invisible. It sustains your strength and wisdom. It provides resistance to acid, fire and nether. It drains experience . It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 76 of Angband. f) The Ring of Flare (+3) g) The Amulet of Ingwe (+3) h) The Jewel 'Evenstar' (+3) i) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elder vampire on level 55 of Paths of the Dead. j) The Phial of Undeath (-5) {cursed} k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 47 of Mordor. l) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed} m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3) It increases your dexterity and speed by 3. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It has a spell stored inside. It increases your intelligence, wisdom, charisma , stealth, speed and luck by 2. It makes you invisible. It makes you completely fearless. It provides resistance to acid, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Leather Shield 'Elost' [2,+10] It sustains your intelligence and dexterity. It provides immunity to fire. It provides resistance to fire, dark and sound. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) It must be wielded two-handed. It increases your strength, constitution and ability to tunnel by 3. It does extra damage from acid and fire. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, light, dark and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {w@8} It must be wielded two-handed. It increases your strength, charisma and infravision by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and chaos. It allows you to see invisible monsters. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed} It increases your strength, constitution and attack speed by 2. It produces chaotic effects. It drains life from your foes. It provides immunity to paralysis. It provides resistance to life draining, confusion, nether, nexus and chaos. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Stormbringer on level 52 of Paths of the Dead. u) The Dark Sword 'Mormegil' (E:4597629, L:43) (6d7) (+34,+17) [-20] (+5 to speed) It generates an antimagic field. It increases your ability to tunnel, speed and attack speed by 5. It does extra damage from acid, fire and frost. It can cause earthquakes. It is especially deadly against dragons. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to fire. It makes you completely fearless. It provides resistance to acid, fire, cold, chaos and disenchantment. It slows your metabolism. It drains mana, life and experience. It aggravates nearby creatures. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Nyarlathotep, the Crawling Chaos on level 85 of Angband. v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Servitor of the outer gods on level 54 of Paths of the Dead. [Home Inventory - Gondolin ] a) 20 Potions of Cure Serious Insanity b) a Staff of Genocide[1|13] (3 charges) c) The Ring of Tanna (+15) (+3) It increases your strength and intelligence by 3. It provides immunity to paralysis. It provides resistance to acid, light and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 45 of Mordor. d) The Ring of Barahir (+1) e) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon in the town of Gondolin . g) The Thunderlord Coat 'Balindar' [9,+10] It sustains your constitution. It provides immunity to acid . It provides resistance to life draining, fire, cold, poison, dark, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 67 of Angband. h) an Elven Cloak of Stealth [4,+10] (+4 to stealth) {!k} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) a Mouse Fur of Air [1,+7] j) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 77 of Angband. k) The Small Metal Shield of Lathir [3,+11] It sustains your wisdom and charisma. It provides immunity to electricity. It makes you completely fearless. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 61 of Mordor. l) The Large Leather Shield of Celegorm [4,+20] It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Large Metal Shield of Elmen [5,+10] It makes you completely fearless. It provides resistance to life draining, electricity, fire, poison, sound and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) a Dwarven Metal Cap 'Elohi' of Seeing [3,+10] (+6 to searching) {!k} It increases your constitution, searching and infravision by 6. It provides resistance to fire and blindness. It allows you to see invisible monsters. It gives telepathic powers. It was given to you as a reward. o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} p) The Steel Helm of Hammerhand [6,+20] (+3) q) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging) It can be activated for mass genocide every 1000 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 2. It does extra damage from frost. It is especially deadly against orcs. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to cold. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smaug the Golden on level 66 of Mordor. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. v) The Short Bow of Amrod (x4) (+12,+15) (+2) w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 71 of Erebor. [Home Inventory - Minas Anor ] a) The Bottomless Bottle {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vrock on level 99 of Mount Doom. b) 3 Potions of Enlightenment c) 2 Rod Tips of Healing (120 Mana to cast) d) a Rod Tip of Restoration (140 Mana to cast) e) a Ring of Slaying (+14,+12) {!k} You found it in the remains of a Mature blue dragon in the town of Gondolin . f) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Pazuzu, Lord of Air on level 99 of Mount Doom. g) The Amulet called 'of Alastor' [+5] (+9) It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 9. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. h) The Chaos Dragon Scale Mail 'Tuorome' (-2) [30,+23] It can be activated for breathe chaos/disenchant (220) every 60+d90 turns if it is being worn. It sustains your dexterity and constitution. It provides immunity to acid, electricity and cold. It makes you completely fearless. It provides resistance to life draining, poison, chaos and disenchantment. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 72 of Angband. i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} k) an Elven Cloak of Stealth [4,+11] (+7 to stealth) It increases your stealth, searching and luck by 7. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Small Leather Shield of Dalenon [2,+7] It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, cold, confusion, sound and disenchantment. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 76 of Angband. m) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 85 of Angband. n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 75 of Angband. o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} p) The Dagger 'Narthanc' (E:14806067, L:50) (1d4) (+46,+22) (+2) {w@8} It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from electricity, fire and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It fights against evil with holy fury. It makes you invisible. It sustains your strength and constitution. It provides resistance to electricity, fire, cold and nether. It slows your metabolism. It speeds your regenerative powers. It produces an electric sheath. It induces random teleportation. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) It increases your strength, dexterity and speed by 2. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It fights against evil with holy fury. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 99 of Mount Doom. r) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor. s) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 78 of Angband. t) The Bolt 'Ndalmo' (1d5) (+9,+14) (+3) It increases your constitution by 3. It does extra damage from frost. It is a great bane of dragons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hell knight on level 71 of Angband. u) The Harp of Maglor (+3 to speed) It can be activated for singing a *knowledge* song if it is being worn. It increases your wisdom, charisma, stealth, speed and luck by 3. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It allows you to sense the presence of unique beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) a Harp of Power (+5) It can be activated for singing a song of freedom if it is being worn. It increases your charisma by 5. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc on level 67 of Angband. [Home Inventory - Lothlorien ] a) The Ebon Cube of Darkness {Genocide} It can be activated for genocide every 500 turns. You found it in the remains of a Vampire lord on level 70 of Angband. b) 13 Potions of Cure Insanity c) a Rod Tip of Healing (120 Mana to cast) d) a Rod Tip of Havoc (90 Mana to cast) e) a Staff of Genocide[1|11] of Plenty (10 charges) f) a Staff of Artifact Thunderlords[1|1] (4 charges) g) The Ring 'Iante' (+3 to speed) It increases your speed and attack speed by 3. It sustains your wisdom and constitution. It provides resistance to nexus. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. h) The Ring of Durin (+2) {w@9} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. i) The Amulet of Gallor (+6 to searching) It increases your searching by 6. It sustains your strength and intelligence. It provides resistance to electricity, dark, sound, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 47 of Paths of the Dead. j) The Blue Stone 'Toris Mejistos'(40%) (+2) It grants you the power of restore life if it is being worn. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence, wisdom and luck by 2. It increases your mana capacity by 40%. It sustains your intelligence and wisdom. It provides resistance to life draining. It allows you to breathe underwater. It allows you to sense the presence of evil beings and good beings. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ar-Pharazon the Golden on level 50 of Submerged Ruins. k) The Phial of Galadriel (+4) l) The Palantir of Orthanc (+2) m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. n) a Cloak of Air [1,+0] {!k} o) an Elven Cloak of Invisibility [4,+16] (+9) It increases your stealth, searching and luck by 9. It makes you invisible. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol Guldur. p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks) q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur. t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] It does extra damage from fire and frost. It poisons your foes. It produces chaotic effects. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) It can be wielded two-handed. It increases your wisdom and ability to tunnel by 4. It does extra damage from electricity. It is a great bane of dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 70 of Angband. v) The Bolt 'Haldim' (1d5) (+19,+6) (+4) It provides light (radius 1) forever. It increases your intelligence, wisdom and charisma by 4. It does extra damage from electricity. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cherub on level 59 of Mordor. w) a Drum of Power (+3) It can be activated for singing a song of freedom if it is being worn. It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of A lost temple. |
Posted on 25.8.2003 23:34
598. on the Ladder (of 19090)
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