The Angband Ladder: Ulrich, Dark-Elf Demonologist by <lorddimwit@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Ulrich                 Age                174       STR! 18/***       
 Sex   : Female                 Height              63       INT! 18/***       
 Race  : Skeleton Dark-Elf      Weight              89       WIS! 18/***       
 Class : Demonologist           Social Class        43       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Yavanna Kementari                                   CHR! 18/***       
                                                                               
 + To Melee Hit         118 Level             50    Max Hit Points      1300   
 + To Melee Damage       95 Experience  39762346    Cur Hit Points      1300   
 + To Ranged Hit         71 Max Exp     39762346    Max SP (Mana)        298   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        298   
   AC                23+118 Gold         5832129    Piety               1833   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[62]Perception  : Heroic       Blows/Round:  13        
 Bows/Throw  : Legendary[22]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Heroic       Mel.dmg/Rnd:  52d5+1235 
 Stealth     : Superb       Magic Device: Heroic       Infra-Vision: 1400 feet 
                                                       Tactic:       normal    
                                                       Explor:       slug-like 
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 113 (5650')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 41 (2050')
        Dol Guldur: Level 61 (3050')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body is a Player.
 You are currently on level 69 of Erebor.
 You have defeated 10387 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 1st Hrive of the 2890th year of the third age.
 You have been adventuring for 69 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..334....*....6.            
        Add Int   : ...3..4..*......            
        Add Wis   : ...34....*......            
        Add Dex   : ...3.....*4.....            
        Add Con   : ...3..4..*......            
        Add Chr   : ..334....*......            
        Add Stea. : ......4.........            
        Add Sear. : .............36.            
        Add Infra : .........*...36.            
        Add Tun.. : .............36.            
        Add Speed : *..3434....9....            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Orc  : .............++.            
        Slay Troll: +............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Cold Brand: +...............            
        Sust Str  : ...+....+.......            
        Sust Int  : ........+.......            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ...+....+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.++......+.....            
        Hold Life : ...+.+.........+            
        Imm Acid  : ......+*+++...+.            
        Imm Elec  : ...*..+.++......            
        Imm Fire  : ....+.*.++......            
        Imm Cold  : +.....+*++.....+            
        Res Pois  : ...++....+.....+            
        Res Fear  : +...+..........+            
        Res Lite  : +.+..+.+.+......            
        Res Dark  : .....+...+....++            
        Res Blind : ..+.............            
        Res Conf  : .........+......            
        Res Sound : ..+.....+.......            
        Res Shard : ...............+            
        Res Neth  : .......+.+......            
        Res Nexus : ......+..+......            
        Res Chaos : .....+.+........            
        Res Disen : ...++.........+.            
        Aura Fire : ......+.........            
        Levitate  : ...+............            
        Lite      : +........+......            
        See Invis : +..+.+...+.....+            
        Digestion : +..+............            
        Regen     : +.++............            
        Activate  : +..+++....+...+.            
        Blessed   : +...............            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : ..+...+.........            
        Orc.ESP   : .....+.......++.            
        Troll.ESP : .............+..            
        Evil.ESP  : ........+.......            
        TLord.ESP : ......+.........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        23.093 [0.750]
	  - Weaponmastery                               16.558 [0.750]
	 	  . Sword-mastery                             35.400 [0.600]
	  . Archery                                     02.000 [0.400]
 - Sneakiness                                    08.120 [1.800]
	  . Disarming                                   50.000 [1.800]
 - Magic                                         50.000 [0.900]
	  . Magic-Device                                32.050 [1.150]
	  . Udun                                        25.200 [0.400]
	  . Demonology                                  01.000 [1.000]
 - Spirituality                                  15.300 [0.700]
	  . Prayer                                      50.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
	  . Summoning                                   01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Mangy-looking leper on level 1.
You are fated to find a Scroll of Darkness on level 7.
You may find a Scroll of Nothing on level 16.
You may find a Wand of Manathrust on level 1.
You may meet a Singing, happy drunk on level 49.
You are fated to find a Rounded Pebble on level 15.
You may meet a Rust monster on level 98.
You are fated to find a Rod Tip of Nothing on level 10.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {w@8}
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 99 of
    Mount Doom.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
e) The Ring of Cuaron (+3 attacks)
    It increases your strength, charisma and attack speed by 3.
    It provides immunity to paralysis.  It provides resistance to light, 
    blindness and sound.  It allows you to fly.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 94 of
    Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The King in Yellow in a shallow water area.
m) The Arkenstone of Thrain (+3)
    
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 61 of Mordor.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The 0 Horizon of Boriel [1,+11]
    It provides immunity to acid and cold.  
    It provides resistance to light, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
p) The Large Metal Shield of Anarion [5,+20] {w@9}
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Erebor.
s) The Massive Iron Crown of Morgoth [0,+10] (+125) {cursed}
    It provides light
    (radius 1) forever.  It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and infravision by 125.  It provides
    resistance to acid, electricity, fire, cold, poison, light, dark, 
    confusion, nether and nexus.  It allows you to see invisible monsters.
    It gives telepathic powers.  It is permanently cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 106 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
x) a Pair of Hard Leather Boots of Speed [3,+11] (+9) {!k}
    It increases 
    your speed by 9.  
    It was given to you as a reward.
z) (nothing)
{) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It
    can be activated for stone to mud every 5 turns if it is being worn. 
    It increases your strength, searching, infravision and ability to
    tunnel by 6.  It does extra damage from acid.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Tome of the Tree {!k}
b) The Tome of Ulrich {!k!d}
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) a Spellbook of Genocide {!k}
d) The Gem of Venom {special, Mass Genocide}
    It can be activated for mass genocide every 1000
    turns.  
    You found it in the remains of a Monastic lich on level 61 of Mordor.
e) a Medallion
f) 26 Potions of Speed {25% off}
g) a Potion of *Healing*
h) 14 Potions of Restore Mana
i) 13 Scrolls of Phase Door
j) 22 Scrolls of Teleportation
k) 29 Scrolls of Remove Curse {25% off}
l) a Silver Rod of the Istari of Enlightenment (200/200) {!ka@3}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Barney the Dinosaur on level 35 of Mordor.
m) a Silver Rod of the Istari of Detection (176/200) {!ka@0}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of It on level 26 of Mirkwood.
n) a Golden Rod of Capacity of Recall (250/250) {!ka@2}
    It can hold
    more mana.  
    It was given to you as a reward.
o) a Golden Rod of Simplicity of Illumination (125/125) {!ka@1}
    
    You found it in the remains of a Raal's Tome of Destruction on level 31 of
    Mirkwood.
p) a Mithril Rod of Simplicity of Perception (160/160) {!ka@5}
    
    You found it in the remains of a Demilich on level 48 of Mordor.
q) a Partial Totem of a Sky Drake
r) The Anchor of Space-Time {special}
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 46 of
    Paths of the Dead.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Forest Tome of Yavanna
b) 6 Sprigs of Athelas {!K}
c) 3 Potions of Cure Insanity
d) a Rod Tip of Recall (80 Mana to cast)
e) The Ring of Power of Khamul, the Black Easterling (+3 attacks)
    It increases your wisdom, stealth and attack speed
     by 3.  It makes you invisible.  It sustains your strength and wisdom.
    It provides resistance to acid, fire and nether.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 76 of
    Angband.
f) The Ring of Flare (+3)
g) The Amulet of Ingwe (+3)
h) The Jewel 'Evenstar' (+3)
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 55 of Paths of
    the Dead.
j) The Phial of Undeath (-5) {cursed}
k) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 47 of Mordor.
l) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It makes you
    completely fearless.  It provides resistance to acid, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Small Leather Shield 'Elost' [2,+10]
    It sustains your 
    intelligence and dexterity.  It provides immunity to fire.  It
    provides resistance to fire, dark and sound.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It 
    increases your strength, constitution and ability to tunnel by 3.  It
    does extra damage from acid and fire.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, light, dark and chaos.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
s) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {w@8}
    It must be wielded two-handed.  It 
    increases your strength, charisma and infravision by 4.  It does extra
    damage from fire.  It is very sharp and can cut your foes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your strength, constitution and attack speed by 
    2.  It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 52 of Paths of
    the Dead.
u) The Dark Sword 'Mormegil' (E:4597629, L:43) (6d7) (+34,+17) [-20] (+5 to
speed)
    It generates an antimagic field.  It increases your ability
    to tunnel, speed and attack speed by 5.  It does extra damage from 
    acid, fire and frost.  It can cause earthquakes.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It makes you invisible.  
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to acid, fire, cold, chaos and disenchantment.  It
    slows your metabolism.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyarlathotep, the Crawling Chaos on level
    85 of Angband.
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Servitor of the outer gods on level 54 of
    Paths of the Dead.


  [Home Inventory - Gondolin ]

a) 20 Potions of Cure Serious Insanity
b) a Staff of Genocide[1|13] (3 charges)
c) The Ring of Tanna (+15) (+3)
    It increases your strength and intelligence by 3.  
    It provides immunity to paralysis.  It provides resistance to acid, 
    light and chaos.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Mordor.
d) The Ring of Barahir (+1)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated
    for destroy doors and traps every 10 turns if it is being worn. It 
    increases your intelligence, wisdom and constitution by 3.  It
    provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .
g) The Thunderlord Coat 'Balindar' [9,+10]
    It sustains your constitution.  It provides immunity to acid
    .  It provides resistance to life draining, fire, cold, poison, dark, 
    shards, nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Phoenix on level 67 of Angband.
h) an Elven Cloak of Stealth [4,+10] (+4 to stealth) {!k}
    It 
    increases your stealth, searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) a Mouse Fur of Air [1,+7]
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound and chaos.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 77 of Angband.
k) The Small Metal Shield of Lathir [3,+11]
    
    It sustains your wisdom and charisma.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 61 of Mordor.
l) The Large Leather Shield of Celegorm [4,+20]
    It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Large Metal Shield of Elmen [5,+10]
    It makes you completely fearless.  It provides
    resistance to life draining, electricity, fire, poison, sound and 
    nether.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
n) a Dwarven Metal Cap 'Elohi' of Seeing [3,+10] (+6 to searching) {!k}
    It increases your constitution, 
    searching and infravision by 6.  It provides resistance to fire and 
    blindness.  It allows you to see invisible monsters.  It gives
    telepathic powers.  
    It was given to you as a reward.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
p) The Steel Helm of Hammerhand [6,+20] (+3)
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile
    (2d6) every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2) (charging)
    It can be activated
    for mass genocide every 1000 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma by 2.  It does extra damage from frost.  It is especially
    deadly against orcs.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 66 of Mordor.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded
    two-handed.  It can be activated for alter reality every 100 turns if
    it is being worn. It can cause earthquakes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is a great bane of demons.  It is a great
    bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution
     by 4.  It provides resistance to nether.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
v) The Short Bow of Amrod (x4) (+12,+15) (+2)
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and 
    stealth by 3.  It provides resistance to disenchantment.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 71 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Bottomless Bottle {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Vrock on level 99 of Mount Doom.
b) 3 Potions of Enlightenment
c) 2 Rod Tips of Healing (120 Mana to cast)
d) a Rod Tip of Restoration (140 Mana to cast)
e) a Ring of Slaying (+14,+12) {!k}
    
    You found it in the remains of a Mature blue dragon in the town of
    Gondolin .
f) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Pazuzu, Lord of Air on level 99 of Mount
    Doom.
g) The Amulet called 'of Alastor' [+5] (+9)
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 9.  It cannot be dropped while cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
h) The Chaos Dragon Scale Mail 'Tuorome' (-2) [30,+23]
    It can be activated for breathe chaos/disenchant
    (220) every 60+d90 turns if it is being worn. It sustains your 
    dexterity and constitution.  It provides immunity to acid, electricity
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, poison, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Angband.
i) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
k) an Elven Cloak of Stealth [4,+11] (+7 to stealth)
    It increases your stealth, searching
     and luck by 7.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
l) The Small Leather Shield of Dalenon [2,+7]
    It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, acid, cold, confusion, sound and disenchantment.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 76 of Angband.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 75 of
    Angband.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
p) The Dagger 'Narthanc' (E:14806067, L:50) (1d4) (+46,+22) (+2) {w@8}
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength by 2.  It does extra damage from electricity, fire and 
    frost.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It makes you
    invisible.  It sustains your strength and constitution.  It provides
    resistance to electricity, fire, cold and nether.  It slows your
    metabolism.  It speeds your regenerative powers.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity
     and speed by 2.  It is very sharp and can cut your foes.  It is very
    sharp and make your foes bleed.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 99 of
    Mount Doom.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, 
    ability to tunnel and speed by 5.  It sustains your dexterity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 78 of Angband.
t) The Bolt 'Ndalmo' (1d5) (+9,+14) (+3)
    It 
    increases your constitution by 3.  It does extra damage from frost.  
    It is a great bane of dragons.  It is a great bane of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 71 of Angband.
u) The Harp of Maglor (+3 to speed)
    It
    can be activated for singing a *knowledge* song if it is being worn. 
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) a Harp of Power (+5)
    It can be activated
    for singing a song of freedom if it is being worn. It increases your 
    charisma by 5.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black orc on level 67 of Angband.


  [Home Inventory - Lothlorien ]

a) The Ebon Cube of Darkness {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Vampire lord on level 70 of Angband.
b) 13 Potions of Cure Insanity
c) a Rod Tip of Healing (120 Mana to cast)
d) a Rod Tip of Havoc (90 Mana to cast)
e) a Staff of Genocide[1|11] of Plenty (10 charges)
f) a Staff of Artifact Thunderlords[1|1] (4 charges)
g) The Ring 'Iante' (+3 to speed)
    
    It increases your speed and attack speed by 3.  It sustains your 
    wisdom and constitution.  It provides resistance to nexus.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) The Ring of Durin (+2) {w@9}
    It grants you the power of midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
i) The Amulet of Gallor (+6 to searching)
    It increases your searching by 6.  It sustains your 
    strength and intelligence.  It provides resistance to electricity, 
    dark, sound, chaos and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 47 of Paths
    of the Dead.
j) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It grants you the power of restore life if it is being
    worn.  It provides light (radius 1) forever.  It can be used to store
    a spell.  It increases your intelligence, wisdom and luck by 2.  It
    increases your mana capacity by 40%.  It sustains your intelligence
     and wisdom.  It provides resistance to life draining.  It allows you
    to breathe underwater.  It allows you to sense the presence of evil
    beings and good beings.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
k) The Phial of Galadriel (+4)
l) The Palantir of Orthanc (+2)
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
n) a Cloak of Air [1,+0] {!k}
o) an Elven Cloak of Invisibility [4,+16] (+9)
    It increases your stealth, searching and luck by 
    9.  It makes you invisible.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
    Guldur.
p) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
q) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your 
    wisdom and ability to tunnel by 4.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and nexus.  It allows you to levitate.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
v) The Bolt 'Haldim' (1d5) (+19,+6) (+4)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and charisma by 4.  It does extra damage from 
    electricity.  It is especially deadly against trolls.  It is a great
    bane of demons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Cherub on level 59 of Mordor.
w) a Drum of Power (+3)
    It can
    be activated for singing a song of freedom if it is being worn. It 
    increases your strength and charisma by 3.  It sustains your charisma.
    It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of A lost temple.



Posted on 25.8.2003 23:34

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598. on the Ladder (of 19090)
245. on the ToME Ladder (of 3155)
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On 25.8.2003 23:34 lorddimwit@hotmail.com wrote:
This character was designed on a whim, really, since I wanted to see what a Warrior who could use Genocide would be like (the way you do it is worship Melkor, pump Udun up to 25 and prayer up to 50, destroy the Ring, then worship Yavanna). Sadly, this takes up almost all of the character's skill points, and you only actually get to *use* genocide during that short period when you've destroyed the Ring but haven't yet killed Sauron or Morgoth.

Still, it's pretty amusing ;)

In all other respects this character is pretty average; I'm not going to take him into the Void because I know he'll get pulped (even with Genocide, not being able to hit any of those lvl 150 monsters is a pain).

On 26.8.2003 01:23 wrote:
Hah! So much for "no demonologist winners on angband.oook"!

By the way, have you noticed that the tome website is down?

On 26.8.2003 20:42 lorddimwit@hotmail.com wrote:
Yeah, the only problem is that he doesn't act like a Demonologist at all... more like a Swordmaster if anything.

There are also very few winners who worship Yavanna.

Tome site hasn't been working for me lately either. What the hell is "GoDaddy.com?"

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