The Angband Ladder: Jos Turhur, Dark-Elf Demonologist by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Jos Turhur             Age                 88       STR!     36       
 Sex   : Neuter                 Height              77       INT:     37       
 Race  : Dark-Elf               Weight             108       WIS:     37       
 Class : Demonologist           Social Class        43       DEX!     33       
 Body  : Player                                              CON!     38       
 God   : Eru Iluvatar                                        CHR!     35       
                                                                               
 + To Melee Hit          98 Level             49    Max Hit Points      1203   
 + To Melee Damage       71 Experience   6515423    Cur Hit Points      1203   
 + To Ranged Hit         42 Max Exp      6515423    Max SP (Mana)        309   
 + To Ranged Damage      11 Exp to Adv.  6750000    Cur SP (Mana)        309   
   AC                46+114 Gold         2029108    Piety              32350   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[77]Perception  : Superb       Blows/Round:  15        
 Bows/Throw  : Legendary[17]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  60d6+1065 
 Stealth     : Heroic       Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Noble.  You          
          have black eyes, straight black hair and a very dark                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Mordor: Level 65 (3250')
        Angband: Level 78 (3900')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 98 (4900')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        The Old Forest: Level 24 (1200')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 47 (2350')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 28 (1400')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 10050 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 18 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 12th Hrive of the 2890th year of the third age.
 You have been adventuring for 80 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....4...........            
        Add Int   : .....1.6.2......            
        Add Wis   : ....41...2......            
        Add Dex   : .1..............            
        Add Con   : 3.........43....            
        Add Chr   : ..2.41..........            
        Add Stea. : .......6...3....            
        Add Sear. : ..2....6........            
        Add Tun.. : ..............4.            
        Add Speed : ...74..6...3....            
        Add Blows : 3.2.............            
        Chaotic   : +...............            
        Slay Evil : .............+..            
        Slay Demon: +...............            
        Sharpness : +...............            
        Fire Brand: +...............            
        Sust Str  : ..+.....+.......            
        Sust Int  : ..++...++.......            
        Sust Wis  : ..+.....+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ........+.+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : .+.....+........            
        Hold Life : ................            
        Res Acid  : ........+.......            
        Res Elec  : ..+.....+.......            
        Res Fire  : ....+...+.......            
        Res Cold  : ........+.+.....            
        Res Pois  : ....+.+.........            
        Res Fear  : ....+..........+            
        Res Lite  : ...+............            
        Res Dark  : ...............+            
        Res Blind : .........+......            
        Res Conf  : ..+.............            
        Res Sound : ................            
        Res Shard : ........+.......            
        Res Neth  : ...+............            
        Res Nexus : ...+............            
        Res Chaos : ..+.............            
        Res Disen : ....+...........            
        Lite      : .+..............            
        See Invis : ...............+            
        Regen     : ..........+.....            
        Xtra Might: .+..............            
        Activate  : ....+.+...+.....            
        Blessed   : ++..............            
        Fly       : ......+.........            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : ........++......            

Skills (points left: 0)
 - Combat                                        50.000 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              10.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         09.317 [0.900]
          . Magic-Device                         18.250 [1.150]
          . Demonology                           01.000 [1.000]
 - Spirituality                                  07.250 [0.700]
          . Prayer                               06.000 [0.500]
          . Mindcraft                            17.300 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows

 One of your companion(s) has been killed.

  [Fates]

You may find an Amulet of Lightning Resistance on level 15.
You are fated to find a Potion of Cure Light Insanity on level 4.
You are fated to meet a Boil-covered wretch on level 6.
You are fated to find a Fortune cookie on level 12.


  [Character Equipment]

a) The Demonblade of Turhur (4d6) (+24,+19) (+3 attacks)
        It increases your constitution and attack speed by 3.  It does extra
    damage from fire.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Long Bow of Lothlorien (x4) (+18,+11) (+1)
    It provides light (radius 1)
    forever.  It increases your dexterity by 1.  It provides immunity to
    paralysis.  It fires missiles with extra might.  It has been blessed
    by the gods.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
e) The Ring of Halloki (+2)
    
    It increases your charisma, searching and attack speed by 2.  It
    sustains your strength, intelligence, wisdom and dexterity.  It
    provides resistance to electricity, confusion and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloaker on level 40 of Mordor.
f) The Ring 'Tanard' (+7)
    It 
    increases your speed by 7.  It sustains your intelligence.  It
    provides resistance to light, nether and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 93 of Mount Doom.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Swamp Wyrm on level 61 of Erebor.
m) a Dwarven Lantern of the Magi [See the Music] (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 1.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
n) Polished Green Dragon Scale Mail (-2 to accuracy) [30,+20]
    It can be activated for breathe poison
    gas (150) every 90+d90 turns if it is being worn. It provides
    resistance to poison.  It allows you to fly.  It reflects bolts and
    arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
o) an Elven Cloak of the Magi (-2,-2) [4,+14] (+6)
    It 
    increases your intelligence, stealth, searching, speed and luck by 6.  
    It sustains your intelligence.  It provides immunity to paralysis.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity in the town of
    Gondolin .
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness.  It allows you to sense the presence of orcs, 
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Novice ranger on level 27 of The Land Of
    Rhun.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) 27 Silver Arrows of Wounding (3d4) (+19,+17)
    It fights against evil with holy fury.
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of an Elder vampire on level 70 of Angband.
|) a Gnomish Shovel of Digging (+10,+10) (+4)
    
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Land Of Rhun.


  [Character Inventory]

a) The Deck of Wild Magic {Heal 700}
    It can
    be activated for heal 700 hit points every 250 turns.  
    You found it lying in a vault on level 22 of The Sandworm lair.
b) The Tome of Elven Household Magic {Teleport Level}
    It can
    be activated for teleport level.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) Jor's Buckler of Missile Attraction {Light Absorb}
    It can be
    activated for light absorption.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
d) 10 Lembases
e) 2 Sprigs of Athelas
f) 5 Potions of Cure Insanity {25% off}
g) 2 Potions of *Healing*
h) 3 Potions of Enlightenment
i) a Copper Rod of Illumination (20/20)
j) a Silver Rod of Capacity of Disarming (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
k) a Silver Rod of Simplicity of Recall (100/100)
    
    You found it in the remains of It on level 28 of Maze.
l) a Golden Rod of the Istari of Healing (250/250)
    It can hold more
    mana.  It can cast spells for a lesser mana cost.  It can cast spells
    faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Golden Rod of Cheapness of Teleport Other (125/125)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of Ghatanothoa on level 47 of Moria.
n) a Mithril Rod of Cheapness of Perception (160/160)
    It can
    cast spells for a lesser mana cost.  
    You bought it from the Black Market.
o) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful
    things if it is being worn. It grants you the power of change the world
     if it is being worn.  It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and spell power by 5.
    It increases your mana capacity by 100%.  It makes you invisible.  It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides immunity to acid, electricity, fire and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It speeds your
    regenerative powers.  It drains mana, life and experience.  It is
    permanently cursed.  It cannot be dropped while cursed.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) a Dragon Helm of Water Breathing [8,+25]
    It provides resistance to light.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth in the town
    of Minas Anor .
q) a Beaked Axe of Slay Animal (2d6) (+5,+5)
    It must be wielded two-handed.  It is especially deadly
    against natural creatures.  
    You found it in the remains of a Lesser kraken in a deep water area.
r) 27 Arrows of Aerie (1d4) (+8,+8) {Demons, Undead & Trolls}
    It
    is especially deadly against trolls.  It is a great bane of demons.  
    It is a great bane of undead.  It prevents teleportation.  It drains 
    experience.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Sand-dweller on level 10 of Barrow-Downs.
b) Baalzebub's Tormented Box {Summon Pet}
    
    It can be activated for summon pet.  
    You found it in the remains of a Serpent man on level 49 of Mordor.
c) 8 Sprigs of Athelas
d) 17 Potions of Cure Insanity {25% off}
e) 3 Potions of Life
f) 3 Potions of Restore Life Levels
g) 7 Potions of Enlightenment
h) 3 Staffs of Probability Travel[1|8] (2 charges)
i) The Ring of Naros (+12,+7) (+4)
    It 
    increases your dexterity by 4.  It provides resistance to electricity.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
j) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 
    3.  
    You bought it from the Rare Jewelry Shop.
k) The Ring 'Gornim' [+15] (+3 attacks)
    It can be activated for ball
    of lightning and resist lightning every 50+d50 turns if it is being
    worn. It increases your wisdom and attack speed by 3.  It sustains 
    your constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
l) an Amulet of Weaponmastery (+4,+5) [+4] (+3)
    It increases your strength and 
    constitution by 3.  It sustains your strength and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to disenchantment.  
    You bought it from the Rare Jewelry Shop.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity
     and speed by 3.  It provides resistance to acid, confusion and shards
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) a Large Leather Shield of Reflection [4,+17]
    It reflects bolts
    and arrows.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
o) a Pair of Hard Leather Boots of Speed [3,+11] (+6)
    
    It increases your speed by 6.  
    You bought it from the Footwear Shop.
p) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire
    branding of bolts every 999 turns if it is being worn. It increases 
    your speed by 10.  It provides resistance to fire and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
q) 29 Silver Bolts of Flame (3d5) (+8,+9)
r) 15 Silver Bolts of Slay Dragon (3d5) (+14,+19)
    It is especially
    deadly against dragons.  It fights against evil with holy fury.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
s) 22 Silver Bolts of Slay Dragon (3d5) (+6,+11)
    It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 60 of Mordor.


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Cheapness of Nothing (200/200)
    It can cast spells
    for a lesser mana cost.  
    You found it in the remains of a Nightwing on level 70 of Dol Guldur.
b) The Ring of Earion (+4)
    
    It increases your strength and intelligence by 4.  It provides
    resistance to acid, blindness, nether and nexus.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
c) an Everburning Torch
d) Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
    It can be activated for breathe
    acid (130) every 90+d90 turns if it is being worn. It sustains your 
    wisdom.  It provides resistance to acid.  It allows you to fly.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 70 of Dol
    Guldur.
e) The Elven Cloak 'Telkor' [4,+4] (+0 to stealth)
    It decreases your stealth, searching and luck by 0.  It
    sustains your intelligence.  It provides immunity to cold.  It makes
    you completely fearless.  It provides resistance to cold and nexus.  
    It allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction
     if it is being worn. It decreases your intelligence, wisdom and 
    searching by 5.  It provides immunity to cold.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, poison and disenchantment.  It allows you to
    see invisible monsters.  It produces an anti-magic shell.  It drains 
    life.  It induces random teleportation.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
g) a Set of Cesti of Combat (+1,+4) [5,+8] (+2)
    It 
    increases your strength, constitution and attack speed by 2.  It makes
    you completely fearless.  It drains life.  It aggravates nearby
    creatures.  It cannot be harmed by acid.  
    You found it in the remains of a Great Swamp Wyrm on level 61 of Mordor.
h) a Blessed Long Sword (*Defender*) (2d5) (+2,+10) [+5] (+6 to stealth)
    
    It increases your wisdom, dexterity, constitution and stealth by 6.  
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of good beings
    .  It speeds your regenerative powers.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Erebor.
i) a Long Sword of Gondolin (2d5) (+11,+18) (+2)
    It provides light (radius 1) forever.  It increases your 
    strength and constitution by 2.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It allows you to sense the presence of evil beings.  It slows your
    metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it in the remains of a Lesser titan on level 55 of Mordor.
j) a Two-Handed Sword of Gondolin (3d6) (+16,+14) (+3)
    It
    must be wielded two-handed.  It provides light (radius 1) forever.  It 
    increases your strength, dexterity and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of Garm, Guardian of Hel on level 71 of Erebor.
k) a Blessed Two-Handed Sword (3d6) (+6,+7) (+3)
    
    It must be wielded two-handed.  It increases your wisdom by 3.  It
    provides resistance to life draining.  It allows you to sense the
    presence of good beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient multi-hued dragon on level 47 of
    Moria.
l) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  
    It produces chaotic effects.  It drains life from your foes.  It
    provides immunity to paralysis.  It provides resistance to life
    draining, confusion, nether, nexus and chaos.  It prevents
    teleportation.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 47 of Moria.
m) a Dark Sword of Gondolin (3d7) (+17,+16) (+3)
    
    It provides light (radius 1) forever.  It generates an antimagic
    field.  It increases your strength and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and dark
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of evil beings.  It slows your metabolism.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
n) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Wavelord on level 70 of Dol Guldur.
o) a Dark Sword of Morgul (3d7) (-8,-23) [-5] (-2)
    It
    generates an antimagic field.  It decreases your luck by 2.  It is
    very sharp and can make your foes bleed.  It allows you to see
    invisible monsters.  It drains experience.  It aggravates nearby
    creatures.  It fills you with the Black Breath.  It can re-curse
    itself.  
    You found it in the remains of a Formless spawn of Tsathoggua on level 47
    of Moria.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 60 of
    Erebor.
q) a Light Crossbow of Extra Might (x6) (+15,+16)
    It provides resistance to shards.  It fires missiles with extra
    might.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
r) 34 Bolts of Flame (1d5) (+14,+12)
    
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
s) 19 Bolts of Slay Evil (1d5) (+4,+7)
    It
    fights against evil with holy fury.  
    It was given to you as a reward.
t) 20 Bolts of Slay Undead (1d5) (+7,+6)
    It strikes at undead with holy wrath.  
    
    You found it in the remains of a Byakhee on level 43 of Moria.
u) 28 Silver Bolts of Slay Demon (3d5) (+11,+11)
v) 27 Silver Bolts (3d5) (+6,+3)


  [Home Inventory - Minas Anor ]

a) a Fireproof Holy Tome of Eru Iluvatar
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
b) The Devil's Pentagram {Cure Insanity}
    It can be activated for cure
    insanity.  
    You found it lying on the ground on level 42 of Mordor.
c) Jor's Book of Impossible Occurences {Satisfy Hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Ranger chieftain on level 46 of The
    Sacred Land Of Mountains.
d) 10 Lembases
e) 27 Potions of Healing {25% off}
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) Law Dragon Scale Mail (-2 to accuracy) [30,+20]
h) Elven Mithril Chain Mail (-1 to accuracy) [28,+20] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 50 of
    Mordor.
i) The Robe 'Elmar' [2,+16]
    It sustains your charisma.  It provides immunity to fire.  It
    provides resistance to electricity, poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
j) an Elven Thunderlord Coat of Resist Acid [9,+10] (+3 to stealth)
    It increases your stealth by 3.  
    It provides resistance to acid, electricity, fire, cold, poison and 
    light.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) a Tulwar of Aman (2d4) (+20,+22) [+3] (+1 attack)
    It increases your 
    wisdom and attack speed by 1.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your strength.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You bought it from the Black Market.
m) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It 
    increases your strength, dexterity and speed by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It makes you completely fearless.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Flare, rider of bronze Moonth in the town
    of Minas Anor .
n) 25 Arrows of Lightning (1d4) (+10,+8) {Elec}
    It does extra damage from electricity.  It cannot be
    harmed by electricity.  
    You made it yourself.
o) 21 Arrows of Acid (1d4) (+10,+8) {Acid}
    It does extra damage from acid.  It cannot be
    harmed by acid.  
    You made it yourself.
p) 28 Arrows of Frost (1d4) (+10,+8) {Ice}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
q) 40 Arrows of Flame (1d4) (+8,+8) {Fire}
    It does extra damage from fire.  It cannot be
    harmed by fire.  
    You made it yourself.
r) 35 Arrows of Slay Dragon (1d4) (+8,+8) {Dragon}
    It is especially deadly against dragons.  
    You made it yourself.
s) 25 Arrows of Slay Animal (1d4) (+8,+8) {Natural}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
t) 20 Seeker Arrows of Venom (4d4) (+8,+8) {90% off}
    It poisons your foes.  
    You made it yourself.
u) 25 Seeker Arrows of Slay Undead (4d4) (+9,+17) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
v) 63 Silver Arrows (3d4) (+9,+9)
w) an Enchantress corpse


  [Home Inventory - Lothlorien ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 22 of Orc Cave.
b) The Metal Scale Mail of Teithir (+67,+51) [13,+1](-60%)
    
    It decreases your hit points by 60%.  It provides resistance to fire
     and light.  It prevents teleportation.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
c) The Feathers Cloak of Andird [1,+11]
    It sustains your strength and wisdom.  It provides immunity to 
    electricity and fire.  It provides immunity to paralysis.  It provides
    resistance to life draining, electricity, poison and dark.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Small Metal Shield 'Elegor' [3,+10]
    It sustains your wisdom.  It
    provides resistance to life draining, light, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 22 of A lost
    temple.
e) an Iron Crown of Might [0,+8] (+3)
    It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to poison.  
    You bought it from the Black Market.
f) a Short Bow of Extra Might (x3) (+10,+18)
    It provides resistance to poison.  
    It fires missiles with extra might.  
    You found it in the remains of a Lizard man on level 18 of Orc Cave.
g) a Long Bow of Power (x3) (+22,+20) {75% off}
    
    You bought it from the Black Market.
h) 51 Arrows of Frost (1d4) (+8,+8) {Ice}
    It does extra damage from frost.  
    It cannot be harmed by cold.  
    You made it yourself.
i) 28 Arrows of Slay Evil (1d4) (+8,+8) {Evil}
    It fights against evil with holy fury.  
    You made it yourself.
j) 19 Arrows of Slay Undead (1d4) (+8,+10) {Undead}
    It strikes at undead with holy wrath.  
    You made it yourself.
k) 36 Arrows of Slay Dragon (1d4) (+8,+8) {Dragon}
    It is especially deadly against dragons.  
    You made it yourself.
l) 8 Arrows of Slay Animal (1d4) (+8,+8) {Natural}
    It is especially deadly against natural
    creatures.  
    You made it yourself.
m) 25 Arrows of Slay Undead (1d4) (+8,+8) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
n) 19 Seeker Arrows of Slay Evil (4d4) (+11,+8) {Evil}
    It fights against evil with holy fury.  
    You made it yourself.


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Oladamar' (+3)
    It can be used to store a spell.  It increases 
    your wisdom and charisma by 3.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to electricity, shards
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in a hill.
b) The Amulet 'Legrin' [-8] (-5)
    It 
    decreases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 5.  It provides resistance to electricity.  It
    carries an ancient foul curse.  It cannot be dropped while cursed.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 60 of Erebor.
c) The Dwarven Lantern of Anamar (+1 to searching)
    It provides
    light (radius 2) forever.  It increases your searching by 1.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
d) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 
    6.  It provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Large Leather Shield of Preservation (-1,-4) [4,+12]
    It sustains your strength, dexterity and 
    constitution.  It provides resistance to life draining, shards and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ancient black dragon on level 50 of
    Submerged Ruins.
f) The Sheaf Arrow of Maronwe (1d5) (+12,+7)
    It does extra damage from acid and fire.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It is
    a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll on level 45 of The Sacred Land
    Of Mountains.
g) 25 Seeker Arrows 'Olmon' (4d4) (+4,+5) {Black Breath!}
    It is especially deadly against orcs.  It is especially
    deadly against giants.  It is a great bane of undead.  It prevents
    teleportation.  It aggravates nearby creatures.  It fills you with the
    Black Breath.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.



Posted on 7.12.2007 21:58
Last updated on 25.3.2008 12:33

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5797. on the Ladder (of 19092)
1083. on the ToME Ladder (of 3155)
14. for this player (

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On 7.12.2007 21:58 therealmatrix@hotmail.com wrote:
Strange fortune with ammo creation... it's pretty early on in the game and I've so far made two sets of artifact arrows. But check out the curses on em!

On 13.12.2007 00:14 therealmatrix@hotmail.com wrote:
I came across a Scroll of Craftsmanship (I used it on my Sword) in the Sandworm lair! Is it just me, or is that a bit early in the game to have such a find. In the past I've only ever found them in Angband, and even then only rarely?

On 26.12.2007 23:27 therealmatrix@hotmail.com wrote:
Havn't ventured that deep yet. Have way too many ego-arrows stored up at home. Speed is up to +20. Weapon doing over 1k worth of damage per round. Have ignored Demonology completely and am playing more like a melee biased Ranger, especially since gaining Mindcraft skill.

On 28.12.2007 19:36 therealmatrix@hotmail.com wrote:
I'm retiring this char. here ... Tome is jus too addictive!

On 20.3.2008 18:52 therealmatrix@hotmail.com wrote:
Failing miserably ...

On 21.3.2008 00:17 therealmatrix@hotmail.com wrote:
Deciding to retire with the 'Ring' in Lothlorien...

On 25.3.2008 12:33 therealmatrix@hotmail.com wrote:
I hope Flare can forgive me (see Dragon Helm in inventory)?

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