The Angband Ladder: Lardodon, Dunadan Demonologist by <chudus@go2.pl>
[ToME 2.1.2 Character Dump]
Name : Lardodon Age 82 STR: 18/***
Sex : Male Height 77 INT: 18/100
Race : Dunadan Weight 211 WIS: 17
Class : Demonologist Social Class 46 DEX: 18/190
Body : Player CON: 18/212
God : Melkor Bauglir CHR: 18/182
+ To Melee Hit 62 Level 48 Max Hit Points 1206
+ To Melee Damage 67 Experience 7031509 Cur Hit Points 1206
+ To Ranged Hit 62 Max Exp 7031509 Max SP (Mana) 287
+ To Ranged Damage 14 Exp to Adv. 7200000 Cur SP (Mana) 287
AC 43+93 Gold 516035 Piety 58856
(Miscellaneous Abilities)
Fighting : Legendary[60]Perception : Poor Blows/Round: 14
Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 56d6+938
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You are the illegitimate but acknowledged child of a
Guildsman.You are a credit to the family. You have brown
eyes, straight brown hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mordor: Level 66 (3300')
Angband: Level 73 (3650')
Barrow-Downs: Level 1 (50')
A lost temple: Level 14 (700')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 49th Quelle of the 2890th year of the third age.
It now is 63 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : ..+.+.+.........
Add Int : .............+..
Add Wis : ....+...........
Add Dex : .+....+......+..
Add Con : ..+..........+..
Add Chr : ..+.+....+...+..
Add Stea. : .......+........
Add Sear. : ..+.............
Add Tun.. : ..............+.
Add Speed : ....+++.........
Add Blows : ...+.........+..
Vampiric : .............+..
Slay Demon: +...............
Slay Orc : .............+..
Slay Troll: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...............+
Sust Chr : ................
Invisible : ................
Mul life : ................
Imm Acid : ................
Imm Elec : ........+.......
Imm Fire : ..+.............
Imm Cold : ................
Sens Fire : ................
Reflect : ........+.......
Free Act : .+........++....
Hold Life : .....+..........
Res Acid : ......+.+.......
Res Elec : ......+.+.......
Res Fire : ....+.+.........
Res Cold : ......+.........
Res Pois : ....+...........
Res Fear : ....+.+........+
Res Lite : .....+..........
Res Dark : .....+..........
Res Blind : ................
Res Conf : ......+........+
Res Sound : ......+.........
Res Shard : ................
Res Neth : ................
Res Nexus : .......+........
Res Chaos : .....+..........
Res Disen : ....+.+.........
Hide Type : .++.+++.........
Show Mods : ++...........++.
Insta Art : ..+.++..........
See Invis : ..+..+...+......
Digestion : .........+......
Regen : .........+.....+
Xtra Might: .+..............
Ign Acid : .++.++++++...++.
Ign Elec : ..+.++++++...++.
Ign Fire : .++.++++++...++.
Ign Cold : ..+.++++++...++.
Activate : ..+.++..........
Blessed : .+...........+..
Cursed : +..++...........
Hvy Curse : .........+......
Fly : ..+.............
Orc.ESP : .....+..........
Demon.ESP : .........+......
TLord.ESP : ..+.............
Full ESP : .+..............
Corruption list:
Skills (points left: 0)
- Combat 50.000 [0.750]
- Weaponmastery 50.000 [0.750]
. Sword-mastery 00.000 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Disarming 02.000 [1.800]
- Magic 47.500 [0.700]
. Magic-Device 35.500 [1.150]
. Udun 00.000 [0.400]
. Demonology 50.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 00.000 [0.500]
- Monster-lore 01.000 [0.500]
. Corpse-preservation 00.800 [0.800]
. Mimicry 01.000 [0.500]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved Bree from a dreadful Nazgul.
You saved 7 princesses.
You have defeated 3328 enemies.
[Fates]
You are fated to meet a Village idiot on level 1.
You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
on level 1.
You may find a Scroll of Summon Monster on level 19.
You may meet a Singing, happy drunk on level 1.
You are fated to meet a Blue dragon bat on level 27.
You may meet a Singing, happy drunk on level 14.
[Character Equipment]
a) a Demonblade of Slay Troll (4d6) (+17,+18) {cursed}
It is especially deadly against trolls. It strikes at demons with
holy wrath. It is cursed.
You bought it from the Black Market.
d) a Long Bow of Lothlorien (x5) (+17,+14) (+2)
It increases your dexterity by 2. It provides immunity to paralysis.
It gives telepathic powers. It fires missiles with extra might. It
has been blessed by the gods. It cannot be harmed by acid. It cannot
be harmed by fire.
You found it in the remains of a Blue Thunderlord in a mountain chain.
e) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Itangast the Fire Drake on level 67
of Angband.
f) a Ring of Extra Attacks (+3 attacks) {cursed}
It increases your attack speed by 3. It is cursed.
You bought it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67
of Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Angband.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon in the town
of Gondolin .
o) a Cloak of Mimicry [Serpent] of Aman [1,+31] (+2 to stealth)
It increases your stealth by 2. It provides resistance to nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 54 of
Mordor.
p) The Shield of Deflection 'Nevor' [10,+22]
It provides immunity to electricity. It provides resistance to acid
and electricity. It reflects bolts and arrows. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides light (radius 2) forever. It decreases your charisma
by 5. It allows you to see invisible monsters. It allows you to
sense the presence of demons. It slows your metabolism. It speeds
your regenerative powers. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 72 of Angband.
u) a Set of Cesti of Free Action [5,+7]
x) a Pair of Metal Shod Boots of Free Action [6,+6]
It provides immunity to paralysis.
You bought it from the Black Market.
z) (nothing)
{) The Bolt of Duilin (1d5) (+11,+10) (+3 attacks)
It increases your intelligence, dexterity, constitution, charisma
and attack speed by 3. It drains life from your foes. It is especially
deadly against orcs. It is a great bane of demons. It has been blessed
by the gods. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
|) an Orcish Pick of Digging (1d3) (+3,+7) (+3)
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
[Character Inventory]
a) the Medallion of Good Will
It can be activated for cure hallucination.
You found it in the remains of a Master lich on level 70 of Angband.
b) a Potion of Enlightenment
c) 12 Scrolls of Word of Recall
d) 2 Scrolls of *Identify*
e) a Scroll of Reset Recall
f) 7 Scrolls of Satisfy Hunger
g) a Scroll of Rune of Protection
h) a Staff of Healing[3|37] (3 charges)
i) a Staff of Healing[1|20] (0 charges)
j) The Ring of Power of Akhorahil the Blind (+2) {cursed}
It increases your strength, intelligence and constitution by 2. It
makes you invisible. It sustains your intelligence, wisdom, constitution
and charisma. It provides resistance to acid. It slows your metabolism.
It drains experience. It is heavily cursed. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 73 of
Angband.
k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Lorgan, Chief of the Easterlings on
level 70 of Angband.
l) The Dagger 'Narthanc' (E:107517, L:28) (1d4) (+26,+17)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra damage
from electricity and fire. It strikes at undead with holy wrath.
It provides resistance to electricity, fire and chaos. It produces
a fiery sheath. It produces an electric sheath. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
m) The Katana of Elluin (3d4) (+3,+3) (-7) {cursed}
It can be wielded two-handed. It decreases your strength by 7. It
fights against evil with holy fury. It aggravates nearby creatures.
It is heavily cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Cave orc on level 73 of Angband.
n) The Halberd 'Osondir' (3d5) (+0,+0) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
o) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures.
It provides immunity to paralysis. It provides resistance to poison.
It allows you to sense the presence of orcs. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend on level 72 of Angband.
p) a Gold Firebird Egg
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Demonshield of Resistance [5,+21]
It provides resistance to acid, electricity, fire and cold. It speeds
your regenerative powers. It cannot be harmed by acid, cold, lightning
or fire.
You bought it from the Black Market.
b) The Ring of Power of Akhorahil the Blind (+3 to infravision)
c) a Ring of Extra Attacks (+2 attacks)
d) The Ring Mail of Curon (-2) [12,+8]
It provides immunity to cold. It provides resistance to electricity,
cold, poison, dark and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Greater titan on level 67 of Angband.
e) The Steel Helm 'Lebohaum' [20,+80]
f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
[Home Inventory - Gondolin ]
a) a Demonblade (4d6) (+10,+8)
b) a Spellbook of Genocide
c) a Potion of Cure Serious Insanity
d) The Ring of Power of Uvatha the Horseman (+1 attack)
It increases your strength, infravision and attack speed by 1. It
makes you invisible. It provides resistance to electricity, fire
and disenchantment. It speeds your regenerative powers. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
e) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Wyrm of Thunder on level 67
of Angband.
f) a Dwarven Lantern of the Magi (+1)
g) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 67
of Angband.
h) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
i) The Metal Lamellar Armour of Ilduin (-3) [23,+8]
It provides immunity to electricity and fire. It provides immunity
to paralysis. It provides resistance to acid, dark and shards. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin
.
j) The Metal Lamellar Armour of Hanwe (-3) [23,+10]
It sustains your strength. It provides immunity to fire. It provides
immunity to paralysis. It provides resistance to electricity, poison,
dark and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Lesser Balrog on level 67 of Angband.
k) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a mountain chain.
l) Adamantite Plate Mail (-4) [40,+2]
m) The Robe of Incanus [2,+20] (+3)
It grants you the power of weigh magic if it is being worn. It can
be used to store a spell. It increases your intelligence, wisdom
and searching by 3. It sustains your intelligence and wisdom. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire and cold. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
n) a Cloak of Mimicry [Maia] [1,+5]
o) The Light War Axe of Oressil (2d5) (+11,+7) (+3)
It increases your strength and wisdom by 3. It produces chaotic effects.
It is very sharp and can cut your foes. It strikes at demons with
holy wrath. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon in a hill.
p) The Broad Sword of Airdil (2d5) (+7,+7) (+3 attacks)
It provides light (radius 1) forever. It increases your intelligence
and attack speed by 3. It poisons your foes. It is a great bane
of demons. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 48 of Mordor.
q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It provides
resistance to fire and poison. It allows you to sense the presence
of dragons. It slows your metabolism. It speeds your regenerative
powers. It drains life. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
r) The Scythe of Mothirial (5d3) (+23,+21)
It can be wielded two-handed. It provides light (radius 1) forever.
It does extra damage from acid and electricity. It poisons your foes.
It produces chaotic effects. It is a great bane of demons. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level
67 of Angband.
s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light (radius
1) forever. It increases your strength, wisdom and speed by 4. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient black dragon on level 63
of Mordor.
t) a Light Crossbow of the Haradrim (x4) (+6,+14)
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Great Wyrm of Thunder on level 67
of Angband.
u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 62 of Mordor.
[Home Inventory - Minas Anor ]
a) 2 Demonblades (4d6) (+0,+0)
b) a Demonshield of Resist Lightning [5,+10]
It provides resistance to electricity. It speeds your regenerative
powers. It cannot be harmed by electricity.
You bought it from the Black Market.
c) a Demonhorn of Wisdom [2,+9] (+1)
It provides light (radius 2) forever. It increases your wisdom by
1. It sustains your wisdom.
You bought it from the Black Market.
d) Mordekainen's Pocket Magician
It can be activated for confusion.
You found it in the remains of a Mystic on level 43 of Mordor.
e) Agannazar's Altruistic Assassin
It can be activated for cure cuts.
You found it in the remains of a Hezrou on level 43 of Mordor.
f) The Ring of Power of Adunaphel the Quiet (+3 to stealth)
It increases your intelligence, wisdom and stealth by 3. It makes
you invisible. It provides resistance to sound and chaos. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 57 of
Mordor.
g) The Ring of Power of Adunaphel the Quiet (+3)
It increases your intelligence and charisma by 3. It makes you invisible.
It sustains your charisma. It provides resistance to cold, confusion,
shards and chaos. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 44 of
Mordor.
h) The Ring of Power of Dwar, Dog Lord of Waw
It makes you invisible. It provides resistance to electricity, poison,
sound and chaos. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 57 of
Mordor.
i) The Ring 'Queldi'
It sustains your strength, intelligence and constitution. It provides
resistance to electricity, fire, cold, light, confusion and nether.
It speeds your regenerative powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 37 of
Mordor.
j) 2 Rings of Nether Resistance
k) a Ring of Critical Hits (+4% of critical hits)
l) The Jewel 'Evenstar' (+3) (charging)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of Mordor.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 52 of Mordor.
n) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by
5. It allows you to breath without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 46 of Mordor.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 43 of Mordor.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
q) a Dwarven Steel Helm of Intelligence [6,+7] (+4 to infravision)
It increases your intelligence, constitution and infravision by 4.
It sustains your intelligence. It provides resistance to fire. It
allows you to sense the presence of trolls and dragons.
You found it in the remains of a Mature white dragon on level 52 of
Mordor.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mountain ogre Chieftain on level
47 of Mordor.
s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching
by 3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to life draining, cold
and dark. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 54 of Mordor.
t) The Spear 'Mariquen' (1d6) (+13,+17) (+4)
It increases your wisdom and dexterity by 4. It is a great bane of
dragons. It is a great bane of demons. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Itangast the Fire Drake on level 67
of Angband.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 51
of Mordor.
v) a Horn
w) a Horn
x) The Player corpse
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 46 of Mordor.
[Home Inventory - Lothlorien ]
a) a Shattered Demonblade (0d0) (-4,-4)
It strikes at demons with holy wrath.
b) a Scroll of Rune of Protection
c) The Ring of Power of Dwar, Dog Lord of Waw (+2)
It increases your wisdom by 2. It makes you invisible. It makes
you completely fearless. It provides resistance to cold and nether.
It allows you to fly. It speeds your regenerative powers. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 68 of
Angband.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if
it is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 68 of
Angband.
e) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 68 of Angband.
f) an Iron Crown of the Magi [0,+9] (+3)
It increases your intelligence and spell power by 3. It sustains your
intelligence. It provides resistance to acid, electricity, fire, cold
and nether. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
g) a Dagger (1d4) (+2,+7)
|
Posted on 17.3.2003 14:27
6258. on the Ladder (of 19312)
Comments Related dumps: Terror, L47 Dunadan Demonologist 1170th in ToME (2.3.1) by <Elliott946@aol.com> (48%) Kaalinwan, L49 High-Elf Demonologist 1089th in ToME (2.2.5) by <khoth@despammed.com> (36%) Drika, L47 RohanKnight Demonologist 1148th in ToME (2.3.0(CVS)) by <reenen@webmail.co.za> (36%) Tonje, L49 High-Elf Demonologist 1090th in ToME (2.2.7) by <xala@freemail.hu> (36%) Katya, L47 Dark-Elf Demonologist 1185th in ToME (2.3.1) by <hsuiteh@on.aibn.com> (36%) Jos Turhur, L49 Dark-Elf Demonologist 1095th in ToME (2.2.7) by <therealmatrix@hotmail.com> (36%) Parak, L50 High-Elf Demonologist 365th in ToME (2.1.0(CVS)) by <utterly_vile@hotmail.com> (24%) Haarecan, L50 RohanKnight Demonologist 825th in ToME (2.1.1) by <ap.bezemer@freeler.nl> (24%) Zerratha, L50 Thunderlord Demonologist 148th in ToME (2.2.2) by <destructi0n@gmx.de> (24%) Darpax, L50 Maia Demonologist winner 7th in ToME (2.2.2) by <dzhang@its.caltech.edu> (24%) Ulrich, L50 Dark-Elf Demonologist winner 245th in ToME (2.2.1) by <lorddimwit@hotmail.com> (24%) Seen 2021 times. |