The Angband Ladder: Tonje, High-Elf Demonologist by <xala@freemail.hu>
[ToME 2.2.7 Character Dump] Name : Tonje Age 116 STR! 40 Sex : Male Height 103 INT! 30 Race : High-Elf Weight 175 WIS! 39 Class : Demonologist Social Class 32 DEX! 38 Body : Player CON! 40 God : Tulkas CHR! 32 + To Melee Hit 105 Level 49 Max Hit Points 1350 + To Melee Damage 82 Experience 8483449 Cur Hit Points -22 + To Ranged Hit 43 Max Exp 8500257 Max SP (Mana) 249 + To Ranged Damage 0 Exp to Adv. 9000000 Cur SP (Mana) 249 AC 22+72 Gold 4623903 Piety 70504 (Miscellaneous Abilities) Fighting : Legendary[57]Perception : Superb Blows/Round: 19 Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 76d6+1558 Stealth : Bad Magic Device: Legendary[10]Infra-Vision: 50 feet Tactic: berserker Explor: running (Character Background) You are one of several children of a Telerin Ranger. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 57 (2850') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 61 (3050') The Old Forest: Level 13 (650') Moria: Level 39 (1950') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 46 (2300') The Land Of Rhun: Level 39 (1950') The Sandworm lair: Level 30 (1500') Your body was a Player. You have defeated 16662 enemies. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 12 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Quelle of the 2890th year of the third age. Your adventure lasted 57 days. Your Attributes: You are dead, killed by an Eye druj on level 57 of Mordor. You can switch locations with another being. You can destroy walls. You can cast magic missiles. You cannot see. You are stunned. Your eyes are sensitive to infrared light. You can see invisible creatures. You levitate just over the ground. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of demons. You can sense the presence of animals. You can sense the presence of thunderlords. You are very lucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon strikes at animals with extra force. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 12.404 [0.750] - Weaponmastery 24.244 [0.750] . Sword-mastery 50.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 10.043 [0.700] . Magic-Device 50.000 [1.150] . Demonology 50.000 [1.000] . Necromancy 01.300 [0.400] - Spirituality 04.800 [0.700] . Prayer 25.000 [0.500] - Monster-lore 12.000 [0.500] . Corpse-preservation 00.800 [0.800] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) a Demonblade of *Slay Animal* (4d6) (+12,+18) (+1 to stealth) {@w0@m2} It increases your intelligence and stealth by 1. It strikes at demons with holy wrath. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It slows your metabolism. You bought it from the Library. d) The Drum of the Sky (+2 to speed) It increases your wisdom, charisma, stealth, speed and luck by 2. It provides resistance to acid, electricity, fire, cold and sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 49 of Moria. e) The Ring of Iandorth (+9) {100% off} It increases your wisdom, searching, speed and attack speed by 9. It makes you invisible. It sustains your strength, intelligence, wisdom and dexterity. It makes you completely fearless. It provides resistance to poison, light, sound, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Speed Ring Market. f) The Ring of Flare (+3) (charging) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 63 of The Sacred Land Of Mountains. k) The Amulet 'Hauglarim' [+3] (+1 to infravision) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and infravision by 1 . It sustains your strength and dexterity. It provides resistance to poison and nexus. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . n) The Rhino Hide Armour 'Mathil' (-1 to accuracy) [8,+9] It provides immunity to fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold, sound, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 67 of The Sacred Land Of Mountains. o) The Cloak of Echeb [1,+14] {@w1} It sustains your intelligence, wisdom and constitution. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to life draining, electricity, poison, dark, sound, shards and nether. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 16 of The Old Forest. p) The Small Metal Shield 'Cornien' [3,+10] It provides immunity to acid. It provides resistance to acid, shards and nether. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 61 of Erebor. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest wight on level 48 of The Sacred Land Of Mountains. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. z) (nothing) {) The Silver Arrow 'Arthir' (3d4) (+15,+10) It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against giants. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death quasit on level 63 of The Sacred Land Of Mountains. |) a Magical Pick of Digging (+8,+5) (+5) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Tome of Tonje {@m1} It cannot be harmed by acid, cold, lightning or fire. b) Gamenlon's Summoning Manual {Satisfy Hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 16 of Orc Cave. c) The Jester's Cap of Insanity d) a Parchment titled ''Famous Last Words'' e) 7 Potions of Cure Critical Wounds f) 2 Potions of Healing g) a Potion of *Healing* h) 9 Potions of Restore Life Levels i) 6 Scrolls of Teleportation j) a Moonstone Rod of Illumination (75/75) {@z2} k) a Silver Rod of Capacity of Enlightenment (142/200) {@z4} It can hold more mana. You bought it from the Black Market. l) a Mithril Rod of the Istari of Detection (320/320) {@z1} m) a Mithril Rod of Charging of Recall (160/160) {!*@z0} It regenerates its mana faster. You found it in the remains of Adunaphel the Quiet on level 40 of Moria. n) an Adamantite Rod of the Istari of Perception (400/400) {@z7!k!v!d!s} o) an Adamantite Rod of Disarming (200/200) {@z5} p) an Elven Cloak [4,+12] (+4 to stealth) {@w1!k!s!d!v} It increases your stealth, searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w0!k!v!s!d} It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. s) an Empty Bottle t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Fireproof Tome of the Impenetrable Earth b) 13 Potions of Cure Light Insanity c) 18 Potions of Cure Serious Insanity d) 13 Potions of Cure Critical Insanity e) 21 Potions of Cure Insanity f) 17 Potions of Restore Mana g) 2 Scrolls of Reset Recall {!*} h) a Golden Rod of Cheapness of Perception (125/125) {@z7} It can cast spells for a lesser mana cost. You found it in the remains of a Nycadaemon on level 64 of The Sacred Land Of Mountains. i) a Mithril Rod of Cheapness of Perception (160/160) {@z6} It can cast spells for a lesser mana cost. You found it in the remains of a Nycadaemon on level 56 of The Sacred Land Of Mountains. j) a Staff of Healing[1|26] (3 charges) k) a Staff of Identify[3|18] (12 charges) l) a Staff of Identify[2|18] (11 charges) m) a Staff of Genocide[1|6] (4 charges) n) a Staff of Mana[1|20] (3 charges) o) a White wolf raw meat {kell} p) an Elite uruk raw meat {kell} q) a Yeti raw meat {kell} [Home Inventory - Gondolin ] a) 11 Potions of Healing {100% off} b) 28 Potions of *Healing* {100% off} c) a Potion of Life d) 7 Potions of Enlightenment e) an Adamantite Rod of Nothing (200/200) f) a Wand of Tidal Wave[4|25] of Plenty (12 charges) g) a Wand of Tidal Wave[3|24] (10 charges) h) a Wand of Tidal Wave[3|23] (10 charges) i) a Wand of Tidal Wave[3|26] (7 charges) j) a Wand of Tidal Wave[1|20] (7 charges) k) a Wand of Essence of Speed[1|15] of Plenty (11 charges) l) a Fireproof Staff of Vision[3|26] (0 charges) It cannot be harmed by fire. You found it in the remains of a Vrock on level 64 of The Sacred Land Of Mountains. m) a Staff of Vision[3|30] (9 charges) n) a Staff of Genocide[1|12] (4 charges) o) a Ring of Slaying (+16,+14) {kell} p) The Anchor of Space-Time q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 30 of Moria. [Home Inventory - Minas Anor ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {@w0@m2} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Village idiot on level 38 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 41 of Moria. c) a Fireproof War Tome of Tulkas It cannot be harmed by fire. You bought it from the Library. d) a Parchment titled ``Planar Travel Made Easy'' It can be activated for satisfy hunger. You found it in the remains of a Dark elven warlock on level 48 of The Sacred Land Of Mountains. e) a Sprig of Athelas f) a Scroll of *Identify* g) a Silver Rod of Trap Location (100/100) {@z1} h) a Mithril Rod of Nothing (160/160) i) a Mithril Rod of Nothing (160/160) j) an Adamantite Rod of Nothing (200/200) k) an Adamantite Rod of Nothing (200/200) l) a Rod Tip of Detection (80 Mana to cast) m) a Rod Tip of Curing (35 Mana to cast) n) 2 Rod Tips of Teleport Other (60 Mana to cast) o) a Rod Tip of Disarming (50 Mana to cast) p) a Staff of Remove Curses[2|30] (4 charges) q) a Staff of Healing[2|25] of Plenty (12 charges) r) a Staff of Healing[3|26] (6 charges) s) a Staff of Genocide[1|12] (5 charges) t) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. u) a Ring of Speed (+14) {100% off} It increases your speed by 14. You stole it from the Speed Ring Market. v) The Ring of Vindaith (+6) {100% off} It increases your strength, intelligence, wisdom, constitution and speed by 6. It sustains your intelligence and dexterity. It provides resistance to poison, light, blindness and nether. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. w) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 57 of The Sacred Land Of Mountains. x) The Padded Armour of Serchar [4,+13] It sustains your intelligence. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Dol Guldur. [Home Inventory - Lothlorien ] a) a Demonblade of Slay Troll (4d6) (+7,+3) {kell} b) Boccob's Unfinished Works {Light Absorb} It can be activated for light absorption. You found it in the remains of a Ranger on level 20 of Mirkwood. c) Raal's Tome of Unconventional Warfare {Mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 33 of Heart of the Earth. d) Valdarbon's Automatic Alchemist {light absorb} It can be activated for light absorption. You found it lying on the ground on level 59 of The Sacred Land Of Mountains. e) The Tome of Elven Household Magic {Cure Insanity} It can be activated for cure insanity. You found it in the remains of a Lich on level 59 of Dol Guldur. f) Benetar's Portable Plague Summon {@A1 } It can be activated for summon monster. You found it lying on the ground on level 30 of The Sandworm lair. g) a Parchment titled ``Tenser's Last Words'' {Summon Pet} It can be activated for summon pet. You found it in the remains of an Erinyes on level 69 of The Sacred Land Of Mountains. h) 8 Potions of Augmentation i) 28 Potions of Self Knowledge j) a Scroll of Reset Recall {!*} k) 2 Scrolls of *Destruction* l) 2 Scrolls of Genocide m) a Golden Rod of Capacity of Detection (250/250) {@z1} n) a Mithril Rod of Drain Life (160/160) {@z8} o) an Adamantite Rod of Nothing (200/200) p) The Wand of Digging of Thrain (16 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. q) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of The Sacred Land Of Mountains. r) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 64 of The Sacred Land Of Mountains. s) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. t) The Small Leather Shield 'Belent' [2,+11] It provides immunity to electricity and cold. It provides resistance to light, dark and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 65 of Dol Guldur. u) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 64 of The Sacred Land Of Mountains. v) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 64 of The Sacred Land Of Mountains. [The Mathom-house Inventory - Bree ] a) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 30 of Moria. b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed} It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It is heavily cursed. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 36 of Moria. |
Posted on 13.10.2004 18:44
5743. on the Ladder (of 19090)
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