The Angband Ladder: Tonje, High-Elf Demonologist by <xala@freemail.hu>

  [ToME 2.2.7 Character Dump]

 Name  : Tonje                  Age                116       STR!     40       
 Sex   : Male                   Height             103       INT!     30       
 Race  : High-Elf               Weight             175       WIS!     39       
 Class : Demonologist           Social Class        32       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     32       
                                                                               
 + To Melee Hit         105 Level             49    Max Hit Points      1350   
 + To Melee Damage       82 Experience   8483449    Cur Hit Points       -22   
 + To Ranged Hit         43 Max Exp      8500257    Max SP (Mana)        249   
 + To Ranged Damage       0 Exp to Adv.  9000000    Cur SP (Mana)        249   
   AC                 22+72 Gold         4623903    Piety              70504   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Superb       Blows/Round:  19        
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  76d6+1558 
 Stealth     : Bad          Magic Device: Legendary[10]Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Telerin Ranger.  You            
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 57 (2850')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 61 (3050')
        The Old Forest: Level 13 (650')
        Moria: Level 39 (1950')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 46 (2300')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 16662 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved 12 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Quelle of the 2890th year of the third age.
 Your adventure lasted 57 days.

     Your Attributes:
You are dead, killed by an Eye druj on level 57 of Mordor.
You can switch locations with another being.
You can destroy walls.
You can cast magic missiles.
You cannot see.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You can sense the presence of animals.
You can sense the presence of thunderlords.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        12.404 [0.750]
          - Weaponmastery                        24.244 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         10.043 [0.700]
          . Magic-Device                         50.000 [1.150]
          . Demonology                           50.000 [1.000]
          . Necromancy                           01.300 [0.400]
 - Spirituality                                  04.800 [0.700]
          . Prayer                               25.000 [0.500]
 - Monster-lore                                  12.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Demonblade of *Slay Animal* (4d6) (+12,+18) (+1 to stealth) {@w0@m2}
    It 
    increases your intelligence and stealth by 1.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It allows you to sense the presence of animals.  It slows your
    metabolism.  
    You bought it from the Library.
d) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, 
    stealth, speed and luck by 2.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 49 of Moria.
e) The Ring of Iandorth (+9) {100% off}
    It 
    increases your wisdom, searching, speed and attack speed by 9.  It
    makes you invisible.  It sustains your strength, intelligence, wisdom
     and dexterity.  It makes you completely fearless.  It provides
    resistance to poison, light, sound, shards, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Flare (+3) (charging)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of The Sacred Land
    Of Mountains.
k) The Amulet 'Hauglarim' [+3] (+1 to infravision)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity and infravision by 1
    .  It sustains your strength and dexterity.  It provides resistance to 
    poison and nexus.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Phial of Galadriel (+4)
    It
    can be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
n) The Rhino Hide Armour 'Mathil' (-1 to accuracy) [8,+9]
    
    It provides immunity to fire and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold, sound, shards and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great crystal drake on level 67 of The
    Sacred Land Of Mountains.
o) The Cloak of Echeb [1,+14] {@w1}
    It sustains your intelligence, wisdom and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    electricity, poison, dark, sound, shards and nether.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of The Old Forest.
p) The Small Metal Shield 'Cornien' [3,+10]
    It
    provides immunity to acid.  It provides resistance to acid, shards and 
    nether.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 61 of Erebor.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It is heavily cursed.  It can re-curse itself.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 48 of The Sacred
    Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
z) (nothing)
{) The Silver Arrow 'Arthir' (3d4) (+15,+10)
    It
    is especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against giants.  It is a great bane of
    undead.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 63 of The Sacred
    Land Of Mountains.
|) a Magical Pick of Digging (+8,+5) (+5)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Tonje {@m1}
    It cannot be harmed by acid, cold,
    lightning or fire.  
b) Gamenlon's Summoning Manual {Satisfy Hunger}
    It can be activated for satisfy hunger.  
    You found it lying on the ground on level 16 of Orc Cave.
c) The Jester's Cap of Insanity
d) a Parchment titled ''Famous Last Words''
e) 7 Potions of Cure Critical Wounds
    
f) 2 Potions of Healing
g) a Potion of *Healing*
h) 9 Potions of Restore Life Levels
    
i) 6 Scrolls of Teleportation
    
j) a Moonstone Rod of Illumination (75/75) {@z2}
    
k) a Silver Rod of Capacity of Enlightenment (142/200) {@z4}
    It can hold
    more mana.  
    You bought it from the Black Market.
l) a Mithril Rod of the Istari of Detection (320/320) {@z1}
m) a Mithril Rod of Charging of Recall (160/160) {!*@z0}
    It regenerates its mana faster.  
    You found it in the remains of Adunaphel the Quiet on level 40 of Moria.
n) an Adamantite Rod of the Istari of Perception (400/400) {@z7!k!v!d!s}
o) an Adamantite Rod of Disarming (200/200) {@z5}
    
p) an Elven Cloak [4,+12] (+4 to stealth) {@w1!k!s!d!v}
    
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {@w0!k!v!s!d}
    It can be activated for ball
    of fire (72) every 400 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, dexterity and luck by 
    4.  It does extra damage from fire.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It fights against evil
    with holy fury.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to fire and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Weaponsmith.
s) an Empty Bottle
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Impenetrable Earth
b) 13 Potions of Cure Light Insanity
c) 18 Potions of Cure Serious Insanity
d) 13 Potions of Cure Critical Insanity
e) 21 Potions of Cure Insanity
    
f) 17 Potions of Restore Mana
g) 2 Scrolls of Reset Recall {!*}
h) a Golden Rod of Cheapness of Perception (125/125) {@z7}
    It can cast spells for a lesser
    mana cost.  
    You found it in the remains of a Nycadaemon on level 64 of The Sacred Land
    Of Mountains.
i) a Mithril Rod of Cheapness of Perception (160/160) {@z6}
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Nycadaemon on level 56 of The Sacred Land
    Of Mountains.
j) a Staff of Healing[1|26] (3 charges)
k) a Staff of Identify[3|18] (12 charges)
l) a Staff of Identify[2|18] (11 charges)
m) a Staff of Genocide[1|6] (4 charges)
n) a Staff of Mana[1|20] (3 charges)
    
o) a White wolf raw meat {kell}
p) an Elite uruk raw meat {kell}
q) a Yeti raw meat {kell}


  [Home Inventory - Gondolin ]

a) 11 Potions of Healing {100% off}
    
b) 28 Potions of *Healing* {100% off}
    
c) a Potion of Life
d) 7 Potions of Enlightenment
    
e) an Adamantite Rod of Nothing (200/200)
f) a Wand of Tidal Wave[4|25] of Plenty (12 charges)
g) a Wand of Tidal Wave[3|24] (10 charges)
h) a Wand of Tidal Wave[3|23] (10 charges)
i) a Wand of Tidal Wave[3|26] (7 charges)
j) a Wand of Tidal Wave[1|20] (7 charges)
    
k) a Wand of Essence of Speed[1|15] of Plenty (11 charges)
l) a Fireproof Staff of Vision[3|26] (0 charges)
    It cannot be harmed by fire.  
    You found it in the remains of a Vrock on level 64 of The Sacred Land Of
    Mountains.
m) a Staff of Vision[3|30] (9 charges)
n) a Staff of Genocide[1|12] (4 charges)
o) a Ring of Slaying (+16,+14) {kell}
p) The Anchor of Space-Time
q) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 30 of Moria.


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) {@w0@m2}
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Village idiot on level 38 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 41 of Moria.
c) a Fireproof War Tome of Tulkas
    It cannot
    be harmed by fire.  
    You bought it from the Library.
d) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for satisfy hunger.
    
    You found it in the remains of a Dark elven warlock on level 48 of The
    Sacred Land Of Mountains.
e) a Sprig of Athelas
f) a Scroll of *Identify*
g) a Silver Rod of Trap Location (100/100) {@z1}
    
h) a Mithril Rod of Nothing (160/160)
i) a Mithril Rod of Nothing (160/160)
j) an Adamantite Rod of Nothing (200/200)
k) an Adamantite Rod of Nothing (200/200)
l) a Rod Tip of Detection (80 Mana to cast)
m) a Rod Tip of Curing (35 Mana to cast)
n) 2 Rod Tips of Teleport Other (60 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
p) a Staff of Remove Curses[2|30] (4 charges)
q) a Staff of Healing[2|25] of Plenty (12 charges)
r) a Staff of Healing[3|26] (6 charges)
s) a Staff of Genocide[1|12] (5 charges)
t) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
u) a Ring of Speed (+14) {100% off}
    It increases your speed by 14.  
    You stole it from the Speed Ring Market.
v) The Ring of Vindaith (+6) {100% off}
    It increases your strength, 
    intelligence, wisdom, constitution and speed by 6.  It sustains your 
    intelligence and dexterity.  It provides resistance to poison, light, 
    blindness and nether.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Black Market.
w) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 57 of
    The Sacred Land Of Mountains.
x) The Padded Armour of Serchar [4,+13]
    It sustains your intelligence.  It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Dol Guldur.


  [Home Inventory - Lothlorien ]

a) a Demonblade of Slay Troll (4d6) (+7,+3) {kell}
b) Boccob's Unfinished Works {Light Absorb}
    
    It can be activated for light absorption.  
    You found it in the remains of a Ranger on level 20 of Mirkwood.
c) Raal's Tome of Unconventional Warfare {Mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 33 of Heart of the Earth.
d) Valdarbon's Automatic Alchemist {light absorb}
    It
    can be activated for light absorption.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
e) The Tome of Elven Household Magic {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Lich on level 59 of Dol Guldur.
f) Benetar's Portable Plague Summon {@A1 }
    It can
    be activated for summon monster.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) a Parchment titled ``Tenser's Last Words'' {Summon Pet}
    It
    can be activated for summon pet.  
    You found it in the remains of an Erinyes on level 69 of The Sacred Land
    Of Mountains.
h) 8 Potions of Augmentation
i) 28 Potions of Self Knowledge
j) a Scroll of Reset Recall {!*}
k) 2 Scrolls of *Destruction*
l) 2 Scrolls of Genocide
    
m) a Golden Rod of Capacity of Detection (250/250) {@z1}
n) a Mithril Rod of Drain Life (160/160) {@z8}
    
o) an Adamantite Rod of Nothing (200/200)
    
p) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
q) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 64 of
    The Sacred Land Of Mountains.
r) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 64 of The Sacred Land Of
    Mountains.
s) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Small Leather Shield 'Belent' [2,+11]
    It provides immunity to electricity and 
    cold.  It provides resistance to light, dark and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 65 of Dol
    Guldur.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 64 of The Sacred
    Land Of Mountains.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2
    turns if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your 
    intelligence, wisdom, dexterity and speed by 1.  It provides
    resistance to electricity, fire and cold.  It slows your metabolism.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 64 of The Sacred Land Of
    Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it
    is being worn. It provides light (radius 5) forever.  It decreases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
     and luck by 5.  It allows you to breathe without air.  It allows you
    to sense the presence of undead.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Moria.
b) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It 
    decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Moria.



Posted on 13.10.2004 18:44
Last updated on 18.10.2004 21:18

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5743. on the Ladder (of 19090)
1078. on the ToME Ladder (of 3155)
Third best for this player (

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On 13.10.2004 23:52 xala@freemail.hu wrote:
History: I started the game with lots of lucky findings, including two pieces of the Gothmog Set before lvl 30. I tried to pump up my luck, and was dressing appropriately to this. I always wear my "lucky set", when entering a new dungeon level, and this extreme luck is always comes handy. This is the reason to do not wear the Gothmog set, by the way. The weakest spot now, on level 47 is the absence of blindness resistance. It was very annoying on the Maeglin quest, because I had to drink a *healing* potion in every 2-3 turns.
I became able to companionize my pets on this very level, so I made a pit fiend to be my first companion. It can summon high dragons.. cool.

I'm on my way to find a better blade.

On 17.10.2004 20:36 xala@freemail.hu wrote:
Lvl 48, still w/o blindness resistance. Companions: a level 97 Pit Fiend and a Great Wyrm of Power, lvl 85
They are great. Actually I don't have much to do when they are around..

On 17.10.2004 23:02 xala@freemail.hu wrote:
Lvl 49. No important changes.

On 17.10.2004 23:03 xala@freemail.hu wrote:
Oh, I forgot. The Necromancer is dead, diving in Mordor ATM.

On 18.10.2004 21:18 xala@freemail.hu wrote:
Well, well.. Of course this missing resistance was my fate. I died in two turns just because I wasn't able to read my scrolls of teleport.

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