The Angband Ladder: Crilisean, RohanKnight Demonologist by <kleric@monkeytorium.org>
[ToME 2.2.6 Character Dump] Name : Crilisean Age 21 STR! 40 Sex : Neuter Height 15 INT: 33 Race : RohanKnight Weight 80 WIS! 38 Class : Demonologist Social Class 1 DEX: 40 Body : Player CON! 40 God : Tulkas CHR! 37 + To Melee Hit 83 Level 45 Max Hit Points 1065 + To Melee Damage 58 Experience 5283698 Cur Hit Points 1065 + To Ranged Hit 46 Max Exp 5283698 Max SP (Mana) 314 + To Ranged Damage 11 Exp to Adv. 5940000 Cur SP (Mana) 314 AC 42+93 Gold 2557539 Piety 33003 (Miscellaneous Abilities) Fighting : Legendary[47]Perception : Fair Blows/Round: 9 Bows/Throw : Legendary[5] Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 36d6+522 Stealth : Excellent Magic Device: Superb Infra-Vision: 90 feet Tactic: confident Explor: leisurely (Character Background) You are one of several children of a Serf. You have brown eyes, straight brown hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 62 (3100') Barrow-Downs: Level 10 (500') Cirith Ungol: Level 29 (1450') Heart of the Earth: Level 36 (1800') Maze: Level 27 (1350') Orc Cave: Level 21 (1050') The Old Forest: Level 21 (1050') Moria: Level 50 (2500') The Small Water Cave: Level 33 (1650') The Sacred Land Of Mountains: Level 45 (2250') The Land Of Rhun: Level 26 (1300') The Sandworm lair: Level 30 (1500') A lost temple: Level 21 (1050') Your body is a Player. You are currently in the town of Gondolin. You have defeated 11970 enemies. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 8 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 8th Quelle of the 2890th year of the third age. You have been adventuring for 22 days. adefkmnopsuxz{|@ Add Str : .5....5......... Add Int : ..*............. Add Wis : 45.............. Add Dex : ..*43........... Add Con : 45.43......3.... Add Chr : .5..3........... Add Stea. : ....3.51...3.... Add Infra : ...4..5......... Add Tun.. : ......5.......3. Add Speed : .5*..1.....3...+ Slay Evil : .............+.. Slay Demon: +............... Slay Troll: +............... Sharpness : +............... Poison Brd: +............... Cold Brand: +............... Sust Str : .......++....... Sust Int : ....+...+....... Sust Wis : ....+...+....... Sust Dex : ...+...++....... Sust Con : ....+...+.+..... Sust Chr : ....+...+....... Invisible : ..+............. Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : .....+.......... Res Acid : ....+.+++....... Res Elec : ......+++....... Res Fire : ......+.+....... Res Cold : ........+....... Res Pois : ....+.+......... Res Fear : ...............+ Res Lite : ..........+..... Res Dark : ...+....+....... Res Blind : ................ Res Conf : ...............+ Res Sound : ..+............. Res Shard : ................ Res Neth : ..+............. Res Nexus : ................ Res Chaos : ................ Res Disen : ...+............ Aura Elec : .......+........ Levitate : ...+............ Lite : .....+....+..... See Invis : .....+.......... Digestion : ..+............. Activate : .....+....+..... Cursed : ...+............ Hvy Curse : ...+............ Evil.ESP : ........+....... Animal.ESP: ......+......... Skills (points left: 0) - Combat 22.330 [0.750] - Weaponmastery 27.115 [0.950] . Sword-mastery 39.600 [0.600] . Archery 02.000 [0.400] - Sneakiness 11.720 [1.800] . Disarming 09.200 [1.800] - Magic 30.546 [0.700] . Magic-Device 28.600 [1.150] . Demonology 49.000 [1.000] - Spirituality 06.410 [0.700] . Prayer 09.000 [0.500] . Monster-lore 00.000 [0.500] Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may find a Short Bow on level 1. [Character Equipment] a) The Demonblade of Yarsil (4d6) (+10,+13) (+4) It increases your wisdom and constitution by 4. It does extra damage from frost. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Long Bow of Barsil (x3) (+12,+11) (+5 to speed) It increases your strength, wisdom , constitution, charisma and speed by 5. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 61 of Mordor. e) The Ring 'Galfindor' (+10) It increases your intelligence, dexterity and speed by 10. It makes you invisible. It provides resistance to sound and nether. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. f) The Ring of Carim [+12] (+4 to infravision) {cursed} It increases your dexterity, constitution and infravision by 4. It sustains your dexterity. It provides resistance to dark and disenchantment. It allows you to levitate. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Heart of the Earth. k) The Amulet 'Rildur' (+3 to stealth) It increases your dexterity, constitution, charisma and stealth by 3. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to acid and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug warrior on level 18 of The Old Forest. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 41 of Moria. n) The Soft Leather Armour of the Sandworm [30,+5] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. o) The Mouse Fur of Ering [1,+10] (+1 to stealth) It increases your stealth by 1. It sustains your strength and dexterity. It provides resistance to acid and electricity. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and dark. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake in the town of Khazad-dum . s) a Demonhorn [2,+9] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bullywug on level 33 of The Small Water Cave. z) (nothing) {) 24 Sheaf Arrows of Slay Evil (1d5) (+8,+10) It fights against evil with holy fury. You found it in the remains of Scatha the Worm on level 61 of Mordor. |) a Dwarven Shovel (+3,+5) (+3) [Character Inventory] a) The Grail of Kenault {700hp every 250t} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 4 of A lost temple. b) a Parchment titled ``Secrets of the Gnomish Wizards'' {satisfy hunger} It can be activated for satisfy hunger. c) 22 Scrolls of Teleportation d) a Silver Rod of the Istari of Perception (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Greater Balrog in the town of Khazad-dum . e) a Silver Rod of Charging of Perception (100/100) It regenerates its mana faster. You found it in the remains of a Demilich on level 62 of Mordor. f) a Mithril Rod of Capacity of Recall (320/320) It can hold more mana. You found it in the remains of Saruman of Many Colours on level 62 of Mordor. g) (nothing) h) (nothing) i) (nothing) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonblade of Slay Orc (4d6) (+11,+10) It is especially deadly against orcs. It strikes at demons with holy wrath. You bought it from the Black Market. b) The Tome of Crilisean It cannot be harmed by acid, cold, lightning or fire. c) The Diamond Prism of Light (charging) It can be activated for acquirement. You found it lying on the ground on level 22 of Mirkwood. d) 5 Sprigs of Athelas e) The Wand of Digging of Thrain (19 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. f) The Ring of Power of Uvatha the Horseman (+3 attacks) It increases your attack speed by 3. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, poison, light, chaos and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . g) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 50 of Moria. h) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 61 of Mordor. i) The Sabre of Arnin (1d7) (-2,+17) (+2 attacks) It increases your wisdom, charisma and attack speed by 2. It does extra damage from electricity. It is a great bane of dragons. It is a great bane of demons. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ogre on level 18 of A lost temple. j) a Broad Sword of Westernesse (2d5) (+11,+9) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of an Ancient bronze dragon on level 61 of Mordor. k) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 61 of Mordor. l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 35 of Mordor. m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to sound, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 56 of Mordor. n) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 61 of Mordor. o) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2 . It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Phoenix on level 57 of Mordor. p) The Two-Handed Sword of Minnath (3d6) (+2,+16) (+3 attacks) It must be wielded two-handed. It increases your constitution, charisma and attack speed by 3. It strikes at undead with holy wrath. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Queen Ant on level 37 of Mordor. q) The Beaked Axe of Careg (2d6) (+23,+14) (+1) It must be wielded two-handed. It increases your strength by 1. It does extra damage from acid. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 30 of Moria. r) The Lucerne Hammer of Moron (2d5) (+16,+0) (+5) It can be wielded two-handed. It increases your wisdom, dexterity, constitution and ability to tunnel by 5. It does extra damage from acid. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Small kobold on level 26 of Maze. [Home Inventory - Gondolin ] a) Valdarbon's Automatic Alchemist {teleport level} It can be activated for teleport level. You found it in the remains of a Ghoul on level 62 of Mordor. b) The Tome of Elven Household Magic {high exp. loss} It can be activated for high experience loss. You found it in the remains of an Emperor wight on level 62 of Mordor. c) 4 Potions of Restore Mana d) 15 Potions of Restore Life Levels e) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. f) The Ring 'Esgar' (+1 to speed) It increases your intelligence, stealth and speed by 1. It makes you invisible. It sustains your intelligence and charisma. It provides resistance to cold, blindness and chaos. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 61 of Mordor. g) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 62 of Mordor. h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ettin in the town of Gondolin . i) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 40 of Moria. k) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak in the town of Gondolin . l) The Small Metal Boomerang 'Gornonn' (3d4) (+19,+13) It does extra damage from electricity. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 62 of Mordor. [Home Inventory - Minas Anor ] a) Black Dragon Scale Mail (-2 to accuracy) [30,+13] b) White Dragon Scale Mail (-2 to accuracy) [30,+5] c) Gold Dragon Scale Mail (-2 to accuracy) [30,+10] d) The Rusty Chain Mail of Monwen (-51,-68) [14,+1](40%) It increases your hit points by 40%. It makes you completely fearless. It provides resistance to poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 42 of Mordor. e) The Bar Chain Mail of Yaval (-2 to accuracy) [18,+8] It sustains your strength, intelligence and dexterity. It provides immunity to electricity. It provides immunity to paralysis. It provides resistance to shards, nether, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 42 of Mordor. f) The Soft Studded Leather of Rhurumbor [5,+7] It sustains your constitution. It provides immunity to acid. It provides resistance to acid, electricity, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of A lost temple. g) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and sound. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 61 of Mordor. h) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 55 of Mordor. i) The Iron Helm 'Holhenneth' [5,+10] (+2) {special} It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 56 of Mordor. j) The Set of Leather Gloves of Ellos [1,+7] It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to electricity, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Eldrak on level 60 of Mordor. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 41 of Mordor. l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll Chieftain on level 21 of A lost temple. m) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid . It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 18 of A lost temple. n) The Scythe of Arsinde (5d3) (+19,+10) (+4) It can be wielded two-handed. It provides light (radius 1) forever. It increases your constitution by 4. It poisons your foes. It drains life from your foes. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 56 of Mordor. o) The Lead-Filled Mace of Minyamar (3d4) (+8,-5) (+2 to speed) It can be wielded two-handed. It increases your constitution and speed by 2. It does extra damage from acid and frost. It produces chaotic effects. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Chieftain on level 47 of Mordor. p) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2) It can be activated for magic arrow (10d10) every 20+d20 turns if it is being worn. It increases your strength and constitution by 2 . It provides resistance to electricity, light, dark and blindness. It fires missiles with extra might. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Rogue on level 61 of Mordor. q) The Bolt of Ossar (1d5) (+14,+5) (+4) It increases your strength and wisdom by 4. It does extra damage from acid and frost. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Swordsman on level 53 of Mordor. r) 2 Climbing Sets [Home Inventory - Lothlorien ] a) a Demonshield [5,+8] b) 99 Potions of Water Curing {quest} c) The Ring of Agoldor (+4 to infravision) It increases your infravision by 4. It sustains your constitution and charisma. It provides resistance to sound, shards, nexus and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 27 of Heart of the Earth. d) The Ring of Elegorin (+4) It increases your wisdom and charisma by 4. It makes you completely fearless. It provides resistance to blindness and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of The Sandworm lair. e) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . f) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, blindness, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of Moria. g) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth) It can be activated for heal (777), curing and heroism every 300 turns if it is being worn. It increases your intelligence, wisdom and stealth by 4. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Moria. h) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga Shaman on level 50 of Moria. i) The Leather Scale Mail of Silinduin (-1 to accuracy) [11,+4] It sustains your intelligence. It provides immunity to acid. It provides resistance to life draining, shards, chaos and disenchantment . It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight in the town of Bree . j) The Thunderlord Coat of Curomen [9,+8] It provides immunity to acid, fire and cold. It provides resistance to fire, cold, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golgarach, the Living Rock on level 36 of Heart of the Earth. k) The Small Metal Shield 'Anwenath' [3,+7] It provides immunity to fire. It provides resistance to electricity and fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth Priest on level 40 of Moria. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 49 of Moria. m) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 41 of Moria. n) The Pair of Soft Leather Boots 'Lumbarn' [2,+0] It sustains your strength and intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity and light. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. o) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) (cha It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light, blindness and disenchantment. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 49 of Moria. p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 41 of Moria. q) The Pike 'Vantan' (2d5) (+14,+7) (+2 attacks) It can be wielded two-handed. It increases your constitution, charisma and attack speed by 2. It produces chaotic effects. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc Captain on level 41 of Moria. r) The Glaive 'Belen' (2d6) (-5,+1) (+2 attacks) It can be wielded two-handed. It increases your dexterity and attack speed by 2. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 49 of Moria. s) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 33 of The Small Water Cave. t) The Lucerne Hammer of Wilminya (2d5) (+20,+10) (+3) It can be wielded two-handed. It increases your charisma and ability to tunnel by 3. It does extra damage from fire. It poisons your foes . It produces chaotic effects. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 29 of Heart of the Earth. u) The Sling of the Thain (x6) (+15,+15) (+4) It increases your dexterity and constitution by 4. It provides resistance to nether. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 50 of Moria. v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. w) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master lich on level 41 of Moria. x) The Bolt of Calch (1d5) (+14,+8) (+1 attack) It provides light (radius 1) forever. It increases your strength, wisdom and attack speed by 1. It poisons your foes. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Khazad-dum . [The Mathom-house Inventory - Bree ] a) The Bag of Tricks {cure hallucination} It can be activated for cure hallucination. b) Boccob's Unfinished Works It can be activated for paralyze. You found it in the remains of a Lich in the town of Minas Anor . c) The Shrunken Head of Nightmares It can be activated for cure cuts. You found it in the remains of a Quasit on level 27 of Maze. d) The Ebon Cube of Darkness {csw 3d+3} It can be activated for cure serious wounds every 3+d3 turns. You found it in the remains of a Green glutton ghost on level 41 of Moria. e) a Parchment titled ``Demigods and their Uses'' {csw 3d+3} It can be activated for cure serious wounds every 3+d3 turns. You found it lying on the ground on level 44 of Mordor. f) The Hand of Vecna It can be activated for confusion. You found it lying in a vault on level 48 of Moria. g) The Skull of Vecna It can be activated for blindness. You found it lying on the ground on level 33 of The Small Water Cave. h) The Medallion of Good Will {death} It can be activated for death. You found it in the remains of a Death sword on level 36 of Mordor. i) Bigby's Big Book of Brutality {hallucination} It can be activated for hallucination. You found it in the remains of a Hezrou on level 55 of Mordor. j) a Parchment titled ''Immortality For Dummies'' It can be activated for experience loss. You found it in the remains of a Master mindcrafter on level 40 of Moria. k) Tenser's Torch of Spontaneous Combustion {decr. STR} It can be activated for decreasing Strength. You found it in the remains of a Black orc on level 17 of A lost temple. l) Agannazar's Antique Acorn {cure cuts} It can be activated for cure cuts. You found it in the remains of a Black orc on level 17 of A lost temple. m) a Parchment titled ''Finer Points of Munchkinism'' It can be activated for decreasing Strength. You found it in the remains of a Black orc on level 40 of Moria. n) an Amulet of Doom [-3] (-4) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 4. It cannot be dropped while cursed. It can re-curse itself. You found it in the remains of an Ogrillon on level 32 of Moria. o) The Amulet of Aragoth (+3) {cursed} It increases your charisma by 3. It sustains your constitution. It makes you completely fearless. It provides resistance to confusion and nether. It induces random teleportation. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of Moria. p) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Sangahyando of Umbar on level 30 of Moria. q) The Metal Brigandine Armour of Loegiri (-54,-58) [19,+7](40%) It increases your hit points by 40%. It sustains your intelligence. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to life draining, electricity, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 33 of The Small Water Cave. r) The Filthy Rag of the Wight [1,-1] (+6 to searching) It increases your intelligence, searching and spell power by 6. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. s) The Small Metal Shield of Ezelcar [3,+0] {cursed} It sustains your wisdom. It provides resistance to shards. It induces random teleportation. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 34 of The Small Water Cave. t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. |
Posted on 24.3.2004 19:46
7027. on the Ladder (of 19090)
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