The Angband Ladder: Kaalinwan, High-Elf Demonologist by <khoth@despammed.com>

  [ToME 2.2.5 Character Dump]

 Name  : Kaalinwan              Age                111       STR!     40       
 Sex   : Male                   Height              87       INT!     37       
 Race  : High-Elf               Weight             162       WIS!     37       
 Class : Demonologist           Social Class        63       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     35       
                                                                               
 + To Melee Hit          77 Level             49    Max Hit Points      1279   
 + To Melee Damage       44 Experience   8716893    Cur Hit Points      -208   
 + To Ranged Hit         31 Max Exp      8716893    Max SP (Mana)        371   
 + To Ranged Damage      13 Exp to Adv.  9000000    Cur SP (Mana)         79   
   AC                33+115 Gold          782808    Piety              40649   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Fair         Blows/Round:  13        
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  91d6+572  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Telerin Warrior.  You           
          have light green eyes, straight black hair, and a fair               
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 75 (3750')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 46 (2300')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body was a Player.
 You have defeated 17215 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 35th Quelle of the 2890th year of the third age.
 Your adventure lasted 49 days.

     Your Attributes:
You are dead, killed by a Water demon on level 75 of Angband.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of demons.
You can sense the presence of evil beings.
You can sense the presence of thunderlords.
You can sense the presence of good beings.
You are very unlucky.
You know everything.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.

Skills (points left: 0)
 - Combat                                        34.153 [0.750]
          - Weaponmastery                        37.743 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    07.400 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         43.622 [0.700]
          . Magic-Device                         10.200 [1.150]
          . Conveyance                           01.000 [0.300]
          . Demonology                           50.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  01.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Ring of Stupidity on level 1.
You may find a Light War Axe on level 2.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+8,+6) (-20 to speed) {cursed}
        It provides light (radius 1) forever.  It decreases your strength, 
    constitution, speed and luck by 20.  It does extra damage from fire.  
    It poisons your foes.  It produces chaotic effects.  It drains life
    from your foes.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It is heavily cursed.  It can re-curse itself.  It can resist
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Master rogue on level 49 of The Sacred
    Land Of Mountains.
d) The Heavy Crossbow of Serie (x4) (+12,+13) (+5 to speed)
    It increases your wisdom, dexterity, constitution
     and speed by 5.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Speed (+15) {100% off}
    It increases your speed by 15.  
    You stole it from the Speed Ring Market.
f) a Ring of Extra Attacks (+3 attacks) {100% off}
    It increases your attack speed
     by 3.  
    You stole it from the Rare Jewelry Shop.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 73 of Angband.
m) The Arkenstone of Thrain (+3) {@w1}
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a mountain chain.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Wolf Pelt 'Neluri' [1,+11]
    It sustains your strength and charisma.  
    It provides immunity to acid, electricity and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison, dark, nether and chaos.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It produces an electric sheath.  It is heavily
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc on level 46 of Moria.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons, evil beings and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It identifies all
    items for you.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
u) The Set of Gauntlets 'Paurnimmen' [Phase Door] [2,+12] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your constitution by 
    4.  It sustains your constitution.  It provides resistance to cold.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38 of
    Mordor.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Death mold (1029 hp)
    
{) (nothing)
|) The Pick 'Nuvale' (+9,+6) (+4)
    It 
    increases your strength, intelligence, dexterity, charisma and ability
    to tunnel by 4.  It drains life from your foes.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.


  [Character Inventory]

a) The Deck of Wild Magic {cure insane}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Grave wight on level 57 of The Sacred
    Land Of Mountains.
b) The Gem of Wisdom {stats life/750}
    It can be activated for restore stats and life
    levels every 750 turns.  
    You found it lying on the ground on level 67 of Angband.
c) The Mirror of Alternate Dimensions (charging) {levelport}
    It can be
    activated for teleport level.  
    You found it lying on the ground on level 2 of Barrow-Downs.
d) Boccob's Magical Mish-mash
e) the Crystal Ball of The Witch-King of Angmar {food}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Mummified human on level 58 of Mordor.
f) 17 Potions of Healing
    
g) 2 Potions of *Healing*
h) 12 Potions of Restore Mana
    
i) 6 Potions of Enlightenment
    
j) a Scroll of *Identify*
    
k) 2 Fireproof Scrolls of *Destruction*
    
    It cannot be harmed by fire.  
    You found it in the remains of an Old Sorcerer on level 68 of Dol Guldur.
l) 5 Scrolls of *Destruction*
m) a Scroll of Genocide
n) a Golden Rod of the Istari of Disarming (250/250) {@z2}
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) a Golden Rod of Cheapness of Enlightenment (125/125) {@z7}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 30 of The Sandworm lair.
p) a Golden Rod of Simplicity of Detection (125/125) {@z6}
q) a Golden Rod of Door/Stair Location (125/125) {@z5}
r) a Golden Rod of Trap Location (112/125) {@z1}
    
s) an Adamantite Rod of the Istari of Recall (400/400) {@z3}
t) The Golden Horn of the Thunderlords (4 charges) {100% off}
    
    It was given to you as a reward.
u) The Anchor of Space-Time {@w1}
    It provides light (radius 1) forever.  
    It prevents the space-time continuum from being disrupted.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Benetar's Mana Battery (charging) {Restore stats+life}
    It can be activated for restore stats and life levels
    every 750 turns.  
    You found it lying on the ground on level 34 of The Small Water Cave.
b) the Medallion of Good Will
    
    It can be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) a Sprig of Athelas
d) a Potion of Cure Insanity
e) 2 Potions of Life
f) 65 Scrolls of Satisfy Hunger {@r1}
    
g) a Golden Rod of Charging of Perception (125/125) {@z4}
    It
    regenerates its mana faster.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) a Golden Rod of Quickness of Nothing (125/125)
i) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 70 of
    Angband.
j) an Indestructible Amulet of Telepathy {@w2}
    It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Jewelry Shop.
k) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 63 of
    Mordor.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your 
    strength and charisma by 2.  It provides resistance to acid, 
    electricity, fire, cold, dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can
    be activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    The Helcaraxe.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Angband.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) a Small Leather Shield of Reflection [2,+17]
r) The Iron Helm of Knowledge [6,+20] (-6) {@w1}
    It can be activated
    for whispers from beyond(sanity drain) 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It decreases your luck by 
    6.  It identifies all items for you.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) a Dwarven Iron Helm of Water Breathing [5,+11] (+3 to infravision)
t) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Broad Sword 'Glamdring' (2d5) (+6,+12) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  


  [Home Inventory - Gondolin ]

a) Gamenlon's Summoning Manual {curing}
    It can be activated for curing.  
    You found it in the remains of a Hezrou on level 44 of Moria.
b) a Potion of Cure Serious Insanity
c) a Potion of Cure Insanity
d) The Crumpled Scroll of Mass Resurrection
    It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock in a mountain chain.
e) a Golden Rod of Simplicity of Perception (125/125) {@z4}
f) a Rod Tip of Lightning Balls (50 Mana to cast) {100% off}
    
g) The Ring 'Hallohtar' [+15] (+1)
    It can be
    activated for ball of cold and resist cold every 50+d50 turns if it is
    being worn. It increases your strength by 1.  It makes you invisible.  
    It sustains your strength and constitution.  It provides resistance to 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Barahir (+1)
    It
    can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
i) a Dwarven Lantern of the Magi (+1)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
j) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+18] (+2 to stealth)
    It can
    be activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 2.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It allows you to fly.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom
     by 2.  It provides resistance to blindness and confusion.  It allows
    you to sense the presence of orcs, trolls and evil beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a mountain chain.
n) The Dagger 'Huath' (1d4) (+4,+10) (+1)
    
    It increases your intelligence by 1.  It does extra damage from acid
     and frost.  It poisons your foes.  It produces chaotic effects.  It
    is especially deadly against dragons.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
o) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if
    it is being worn. It decreases your charisma by 4.  It does extra
    damage from fire.  It provides immunity to fire.  It is cursed.  It
    carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
p) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be
    activated for confuse monster every 15 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your stealth by 2.  
    It does extra damage from fire.  It fights against evil with holy
    fury.  It provides resistance to fire and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a mountain chain.


  [Home Inventory - Minas Anor ]

a) a Potion of Cure Insanity
b) 2 Scrolls of Magic Mapping
c) a Scroll of *Destruction*
d) a Scroll of Mass Genocide
    
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 52 of The Sacred
    Land Of Mountains.
f) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 52 of The Sacred Land
    Of Mountains.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
h) an Amulet of Trickery (+4) {@w2}
    It increases your dexterity, stealth, infravision and speed by 
    4.  It sustains your dexterity.  It provides resistance to poison and 
    nexus.  
    You stole it from the Rare Jewelry Shop.
i) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Chain Mail of Duilor (-2 to accuracy) [14,+14]
    It sustains your wisdom and dexterity.
    It provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to life draining, light and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 64 of Erebor.
k) The Augmented Chain Mail of Orirch (-2 to accuracy) [16,+10]
    It
    provides immunity to acid and electricity.  It provides resistance to 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 49 of The
    Sacred Land Of Mountains.
l) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protect evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It provides
    resistance to poison, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Broken Dagger of Barnirn (1d1) (+0,+7) {cursed}
    It poisons your foes
    .  It is especially deadly against giants.  It is a great bane of
    undead.  It aggravates nearby creatures.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 36 of Mordor.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 34 of Mordor.
p) an Elemental Beaked Axe of Westernesse (2d6) (+7,+5) (+2)
    
    It must be wielded two-handed.  It increases your strength, dexterity
     and constitution by 2.  It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and 
    giants.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Snotling on level 40 of Mordor.


  [Home Inventory - Lothlorien ]

a) Tenser's Alteration Manual (charging) {acquirement\}
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) Jor's Book of Impossible Occurences {cure serious}
    It
    can be activated for cure serious wounds every 3+d3 turns.  
    You found it in the remains of a Hell knight on level 46 of Mordor.
c) 2 Potions of Cure Serious Insanity
d) a Potion of Cure Insanity
e) a Scroll of *Remove Curse*
f) an Adamantite Rod of Charging of Nothing (200/200)
g) an Adamantite Rod of Capacity of Nothing (400/400)
h) 2 Rod Tips of Perception (20 Mana to cast)
i) a Rod Tip of Detection (80 Mana to cast)
j) The Ring of Serevrien (+15) (+2)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It makes
    you invisible.  It provides immunity to paralysis.  It allows you to
    fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ultimate Mimic on level 30 of Mirkwood.
k) a Ring of Speed (+12) {100% off}
    
    It increases your speed by 12.  
    You stole it from the Rare Jewelry Shop.
l) The Ring of Gelian (+4)
    It increases your wisdom and 
    constitution by 4.  It provides resistance to electricity, dark and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 44 of Mordor.
m) The Ring of Durin (+2) {cursed}
    It grants you
    the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
n) an Amulet of Trickery (+3) {100% off}
    It increases your dexterity, stealth, infravision and 
    speed by 3.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  
    You stole it from the Jewelry Shop.
o) The Leather Scale Mail of Eithon (-1 to accuracy) [11,+9]
    It sustains your charisma.  It
    provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to fire, poison, shards, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 63 of Mordor.
p) The Cloak 'Holcolleth' [1,+4] (+2)
    
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Fur Cloak of Rhondolf [3,+12]
    It
    sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to fire, dark, 
    confusion and shards.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
r) The Spider Web of Barechir [1,+13]
    It
    sustains your constitution.  It provides immunity to acid and 
    electricity.  It makes you completely fearless.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
s) The Dragon Helm of Thrain [8,+11]
    It
    provides light (radius 4) forever.  It sustains your strength, wisdom
     and dexterity.  It provides resistance to acid, cold, light, dark, 
    blindness, confusion, shards, nexus and chaos.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, 
    stealth and speed by 3.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Broad Sword 'Thluiloth' (2d5) (+3,+15) (+1 attack)
    It provides light (radius 1) forever.  
    It increases your wisdom, dexterity, constitution and attack speed by 
    1.  It drains life from your foes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 49 of Mordor.
v) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
x) The Player corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.


  [The Mathom-house Inventory - Bree ]

a) a Shattered Demonblade (0d0) (-4,-2)
    It strikes at demons with holy wrath.  
    You bought it from the Forbidden Library.
b) a Demonhorn of the Noldor [2,+9] (+1)
    It can be activated for 
    detect treasure every 10+d20 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your dexterity by 1.  It
    sustains your dexterity.  It allows you to sense the presence of orcs.
    
    You bought it from the Library.
c) The Ring of Fearad {cursed}
    It can be activated for teleportation
    and destruction of the ring if it is being worn. It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold, poison, light and nexus.  It induces random teleportation.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring of Andor (+0,+0) {cursed}
    
    It sustains your intelligence and dexterity.  It provides resistance 
    to fire and poison.  It induces random teleportation.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.



Posted on 25.1.2004 13:50
Last updated on 28.1.2004 21:03

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5734. on the Ladder (of 19090)
1077. on the ToME Ladder (of 3155)

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On 25.1.2004 13:50 khoth@despammed.com wrote:
My best so far

On 28.1.2004 21:03 khoth@despammed.com wrote:
Drat. Princess quest for 12 greater demonic Qs, no cover.

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