The Angband Ladder: urizen, Human Alchemist by <urizen@spamcop.net>

  [ToME 2.3.1 Character Sheet]

 Name  : urizen                 Age                 22       STR!     40       
 Sex   : Male                   Height             108       INT!     39       
 Race  : Human                  Weight             168       WIS!     38       
 Class : Alchemist              Social Class        96       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     29       
                                                                               
 + To Melee Hit          54 Level             41    Max Hit Points       776   
 + To Melee Damage       56 Experience   1825125    Cur Hit Points       776   
 + To Ranged Hit         48 Max Exp      1825125    Max SP (Mana)        316   
 + To Ranged Damage      14 Exp to Adv.  1950000    Cur SP (Mana)        316   
   AC                64+116 Gold         7335443    Piety              33333   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  30d7+336  
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of the Royal Blood Line.             
          You are a well liked child.  You have brown eyes, wavy               
          blond hair, and an average complexion.                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 42 (2100')
        Barrow-Downs: Level 5 (250')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 11 (550')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 13515 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 41 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 66th Hrive of the 2892nd year of the third age.
 You have been adventuring for 134 days.

                    adefkmnopsuxz{|@            
        Add Str   : 54........7....+            
        Add Int   : ..8.............            
        Add Wis   : 5........5......            
        Add Dex   : 54..............            
        Add Con   : 54.......5.8...+            
        Add Stea. : ..8....3........            
        Add Infra : .........5.8....            
        Add Tun.. : ..............9.            
        Add Speed : ..8....3........            
        Add Blows : ...2............            
        Slay Anim.: +...............            
        Slay Orc  : ++..............            
        Slay Troll: ++..............            
        Slay Giant: ++..............            
        Sharpness : .+..............            
        Poison Brd: .+..............            
        Acid Brand: .+..............            
        Elec Brand: .+..............            
        Fire Brand: .+..............            
        Cold Brand: .+..............            
        Sust Str  : ....+...........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+....+......            
        Sust Dex  : ....+...........            
        Sust Con  : ....+...........            
        Sust Chr  : ....+...........            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ++..............            
        Hold Life : ....+...........            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Res Fire  : ......+..+......            
        Res Cold  : ......+.........            
        Res Pois  : .++...+.........            
        Res Fear  : .+..............            
        Res Lite  : ..+...+.........            
        Res Dark  : ......+....+....            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ..+...+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+...+.....            
        Res Nexus : ..+...++........            
        Res Chaos : ......+.........            
        Res Disen : ......+.........            
        See Invis : ++..............            
        Digestion : ....+...........            
        Regen     : ..+.............            
        Xtra Shots: .+..............            
        Activate  : ......++........            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : ++..............            
        Troll.ESP : ++.......+......            
        Dragon.ESP: .........+......            
        Giant.ESP : ++..............            
        Good.ESP  : +...............            
        Full ESP  : +...............            

 Corruption list:
Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        28.300 [0.700]
          . Weaponmastery                        42.700 [0.700]
 - Sneakiness                                    01.810 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            04.400 [0.400]
 - Magic                                         09.408 [0.900]
          . Magic-Device                         24.750 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              45.800 [0.800]
 - Spirituality                                  17.800 [0.800]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.300 [0.400]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to find a Fortune cookie on level 1.
You are fated to find a Mushroom of Poison on level 1.
You may meet a Large brown snake on level 3.
You may find a Wand of Manathrust on level 2.
You are fated to meet a Novice ranger on level 3.
You are fated to find a Whip on level 3.
You are fated to meet a Night lizard on level 1.
You may meet a Novice mindcrafter on level 1.
You may meet a Novice mindcrafter on level 1.
You may find a Scroll of Detect Invisible on level 1.
You may find a Small Wooden Boomerang on level 13.
You may meet a Large white snake on level 2.
You are fated to find a Spear on level 3.
You may find a Scroll of Light on level 1.
You are fated to meet a Blue worm mass on level 1.
You may find a Tulwar on level 6.
You may meet a Red naga on level 1.
You may find a Potion of Cure Light Wounds on level 1.
You may find a Scroll of Rumour on level 1.
You may find an Essence of Darkness on level 4.
You may meet an Insect swarm on level 3.
You may meet a Pike on level 1.
You may meet a Novice paladin on level 1.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to find a Pair of Hard Leather Boots on level 1.
You are fated to meet a Soldier ant on level 2.
You may find a Dagger on level 1.
You may meet a Shrieker mushroom patch on level 1.
You may meet a Metallic green centipede on level 1.
You may meet a Pitiful-looking beggar on level 1.
You may find an Essence of Acid on level 1.
You may meet a Large yellow snake on level 7.
You may find a Scroll of Door/Stair Location on level 1.
You are fated to find something special on level 1.
You may meet a Brown mold on level 1.
You are fated to meet a Large grey snake on level 1.
You are fated to find The Set of Gauntlets 'Camlost' on level 1.
You are fated to meet a Bullywug warrior on level 6.
You are fated to meet a Jackal on level 1.
You are fated to find a Scroll of Light on level 1.
You may find an Arrow on level 6.
You are fated to meet a Rattlesnake on level 1.
You are fated to find a Hard Leather Cap on level 1.
You may find a Ring of Stupidity on level 1.
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
7.
You may meet a Giant white louse on level 1.
You may meet a Snaga on level 1.
You may find a Potion of Berserk Strength on level 1.
You are fated to find a Small Wooden Boomerang on level 1.
You may meet an Aquatic kobold on level 1.
You are fated to meet a Poison ivy on level 1.
You may find a Ring of Levitation on level 1.
You may find a Padded Armour on level 1.
You may meet a Baby red dragon on level 14.
You may find an Iron Shot on level 2.
You may find a Set of Leather Gloves on level 1.
You may meet a Creeping silver coins on level 1.
You may find a Staff of Summon on level 1.
You may meet a Mean-looking mercenary on level 8.
You are fated to meet a Cave lizard on level 1.
You are fated to meet a Giant pink frog on level 1.
You are fated to meet a Giant yellow centipede on level 1.
You may meet a Giant white ant on level 15.
You are fated to meet a Fruit bat on level 1.
You are fated to find a Scroll of Object Detection on level 1.
You may meet an Agent of the black market on level 17.
You may meet a Snaga on level 1.
You may meet a Woodsman on level 1.
You may find a Potion of Weakness on level 1.
You may meet a Large yellow snake on level 1.
You are fated to meet a Red naga on level 1.
You may meet a Blubbering idiot on level 1.
You may meet a Human Warrior on level 1.
You may find a Scroll of Trap Detection on level 1.
You may meet a Shrieker mushroom patch on level 1.
You may meet a Giant yellow centipede on level 1.
You are fated to find a Potion of Invisibility on level 1.
You are fated to meet an Agent of the black market on level 1.
You are fated to find a Ring of Sustain Wisdom on level 1.
You may meet a Player on level 16.
You are fated to meet a Piranha on level 1.
You are fated to find a Potion of Neutralise Poison on level 1.
You may find a Robe on level 2.
You are fated to find a Small Leather Shield on level 1.
You are fated to meet a Pitiful-looking beggar on level 1.
You are fated to meet a Soldier ant on level 1.
You may find a Bolt on level 1.
You may find a Fumes Trap Set on level 1.
You are fated to meet a Village idiot on level 3.
You are fated to find a Scroll of Identify on level 1.
You may meet a Salamander on level 1.
You are fated to find an Essence of Teleport on level 1.
You may find a Mushroom of Poison on level 1.
You may find a Scroll of Detect Invisible on level 2.
You may meet a Hill orc on level 1.
You may meet a Jackal on level 1.
You are fated to meet a White jelly on level 6.
You may find a Small Wooden Boomerang on level 1.
You may meet a Cave lizard on level 1.
You may find a Cutlass on level 1.
You may find a Dagger on level 1.
You may meet a Metallic blue centipede on level 1.
You are fated to find a Potion of Poison on level 1.
You may find a Hard Leather Armour on level 19.
You may find a Sling on level 3.
You may find an Essence of Light on level 1.
You may find an Everburning Torch on level 9.
You are fated to find a Soft Studded Leather on level 9.
You may meet a Novice ranger on level 1.
You are fated to find something special on level 1.
You are fated to meet a Pike on level 2.
You may find a Rune [Knowledge] on level 1.
You may meet a Brigand on level 2.
You may meet a Giant white centipede on level 1.
You are fated to meet a Fire golem on level 10.
You may meet a Giant brown bat on level 1.
You are fated to meet a Soldier ant on level 1.
You are fated to meet a Baby dragon turtle on level 13.
You may meet a Pike on level 1.
You are fated to find a Rounded Pebble on level 1.
You are fated to find an Essence of Confusion on level 2.
You may find a Rune [Arrow] on level 1.
You may find a Cloak on level 1.
You are fated to find a Whip on level 1.
You may find a Scroll of Detect Invisible on level 1.
You may meet a Crypt creep on level 1.
You are fated to find something special on level 1.
You are fated to find a Potion of Infra-vision on level 2.
You are fated to find a Scroll of Darkness on level 1.


  [Character Equipment]

a) a Blessed Slaughter Axe of Westernesse (5d7) (+24,+29) (+5)
        It increases your strength, wisdom, dexterity and constitution by 5.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It has been blessed by the gods.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
d) The Metal Boomerang of an Alchemist (Exp:514813) (4d5) (+18,+14) (+4)
    It increases your strength, dexterity and 
    constitution by 4.  It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to poison.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs, trolls and giants.  It fires
    missiles excessively fast.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) The Ring of an Alchemist (Exp:229494) (+0,+0) (+8)
    It increases your intelligence, stealth and speed
     by 8.  It makes you invisible.  It provides resistance to poison, 
    light, blindness, sound and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Indestructible Amulet of Sustenance
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
m) a Feanorian Lamp of the Ethereal Eye
    It grants you the power of magic map if it is
    being worn.  It provides light (radius 3) forever.  It cannot be
    harmed by fire.  
    You made it yourself.
n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+29]
    It can be activated for breathe the elements
    (300) every 60+d90 turns if it is being worn. It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
    , poison, light, dark, confusion, sound, shards, nether, nexus, chaos
     and disenchantment.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
p) a Shield of Deflection of Reflection [10,+22]
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
s) a Dwarven Steel Helm of Wisdom [6,+10] (+5 to infravision)
    It increases your wisdom, constitution and 
    infravision by 5.  It sustains your wisdom.  It provides resistance to 
    fire.  It allows you to sense the presence of trolls and dragons.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+2,+2) [1,+15] (+7)
    It increases your strength by 7.  It provides
    resistance to nether.  
    You made it yourself.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+8 to infravision)
    It increases your constitution and infravision by 
    8.  It provides resistance to dark.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (+9)
    It grants you the power of stone to mud if it is
    being worn.  It increases your ability to tunnel by 9.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) The Wand Construction Kit {!v!d}
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
b) 2 Potions of Restore Mana
c) 7 Potions of Enlightenment
d) 24 Fireproof Scrolls of Satisfy Hunger {!k!v!d}
    It
    cannot be harmed by fire.  
    You made it yourself.
e) a Silver Rod of the Istari of Recall (200/200) {@5!k!v!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
f) a Mithril Rod of the Istari of Detection (320/320) {@1!k!v!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Disarming (400/400) {@4!k!v!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Perception (400/400) {@2!k!v!d}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
i) a Fireproof Staff of Healing[2|20] (9 charges)
    It cannot be harmed by fire.  
    You made it yourself.
j) a Partial Totem of an Elder aranea
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It
    provides resistance to acid, electricity, fire, cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 40 of Mordor.
l) 17 Empty Bottles
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 8 Sprigs of Athelas
b) 27 Scrolls of Identify
c) 2 Scrolls of *Identify*
d) 9 Scrolls of Remove Curse
e) a Blessed Shadow Blade of Westernesse (4d4) (+25,+22) (+6 to stealth)
    
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution and stealth by 6.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    has been blessed by the gods.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid.  
    You made it yourself.
f) a Climbing Set
g) 39 Essences of Poison
h) 61 Essences of Explosion
i) 76 Essences of Teleport
j) 99 Essences of Cold
k) 28 Essences of Fire
l) 99 Essences of Acid
m) 72 Essences of Life
n) 86 Essences of Confusion
o) 15 Essences of Light
p) 88 Essences of Chaos
q) 75 Essences of Time
r) 26 Essences of Magic {!k}
s) 51 Essences of Extra Life {!k}
t) 83 Essences of Darkness
u) 8 Essences of Knowledge
v) 73 Essences of Force
w) 90 Essences of Lightning
x) 77 Essences of Mana


  [Home Inventory - Minas Anor ]

a) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be
    activated for detect orcs every 10 turns if it is being worn. It 
    increases your dexterity and searching by 4.  It is especially deadly
    against orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mummified human on level 32 of The
    Helcaraxe.
b) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It
    does extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snotling on level 43 of Moria.
c) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can
    be activated for frost ball (48) every 5+d5 turns if it is being worn. 
    It increases your dexterity, speed and attack speed by 2.  It does
    extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 14 of Orc Cave.
d) The Dagger 'Narthanc' (E:1768, L:12) (1d4) (+10,+8)
    It can
    be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. 
    It provides light (radius 1) forever.  It does extra damage from fire
     and frost.  It is especially deadly against dragons.  It provides
    resistance to fire and cold.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
e) The Dagger 'Dethanc' (E:1348, L:11) (1d4) (+14,+8)
    It can be activated for 
    lightning bolt (4d8) every 6+d6 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity.  It
    provides resistance to electricity, poison and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
f) The Dagger 'Nimthanc' (E:1844, L:12) (1d4) (+15,+12)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It strikes at demons with holy
    wrath.  It provides resistance to cold.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
g) The Dagger of Rilia (2d4) (+4,+4)
    It can be
    activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is
    being worn. It poisons your foes.  It is especially deadly against
    orcs.  It provides resistance to poison and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to chaos.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 22 of The Old Forest.
k) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It 
    increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 46 of Moria.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc Shaman on level 35 of Moria.
m) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can
    be wielded two-handed.  It increases your constitution by 5.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Trident of Wrath (3d8) (+16,+18) (+2)
    It
    can be wielded two-handed.  It increases your strength and dexterity
     by 2.  It produces chaotic effects.  It is a great bane of undead.  
    It fights against evil with holy fury.  It provides resistance to 
    light and dark.  It allows you to see invisible monsters.  It drains 
    mana.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 25 of Heart of
    the Earth.
p) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Young black dragon on level 34 of Mordor.
q) The War Hammer of Ernim (3d3) (+31,+5) (+3)
    
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from electricity and fire.  It poisons your foes.
    It drains life from your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
r) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be
    activated for drain life (90) every 70 turns if it is being worn. It 
    increases your wisdom and infravision by 4.  It does extra damage from 
    frost.  It is especially deadly against orcs.  It provides resistance 
    to cold, light and sound.  It allows you to sense the presence of orcs
    , trolls and giants.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 24 of The Old Forest.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
u) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 32 of Mirkwood.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vrock on level 46 of Moria.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Half-orc Shaman on level 18 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 35 of Moria.
d) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Uvatha the Horseman (+5)
    It increases your strength by 5.  It makes you invisible.  It
    sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire, dark, confusion and nexus.  It allows
    you to fly.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Amulet of Carlammas (+2)
    
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every
    10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 35 of The
    Helcaraxe.
h) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Bill the Stone Troll in the town of Bree .
i) The Phial of Undeath (-5)
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Stone of Lore (charging)
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your 
    strength, dexterity and speed by 2.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, confusion, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hezrou on level 43 of Moria.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated
    for sleep nearby monsters every 55 turns if it is being worn. It 
    increases your intelligence, wisdom, stealth and speed by 2.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns)
    every 111 turns if it is being worn. It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of good beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
q) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
r) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
s) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, 
    light, dark and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 34 of
    Mordor.
t) The Iron Crown of Beruthiel [0,+20] (-5)
    It decreases your strength, dexterity and constitution by 5.  
    It provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 50 of Cirith Ungol.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to
    sense the presence of orcs, trolls and evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.
v) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghost in the town of Minas Anor .
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It
    can be activated for remove fear and cure poison every 5 turns if it
    is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) Kelek's Wormhole Machine
    It can
    be activated for Ruination.  



Posted on 10.4.2005 08:24
Last updated on 28.4.2005 20:20

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8142. on the Ladder (of 19092)
1425. on the ToME Ladder (of 3155)
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On 26.4.2005 18:13 wrote:
Uh... how many days are in a year again? Somehow you can fit 2 years in 21 days? ^^

But seriously, what are you taking so long to scum for? With 39 DEX, can't you just steal all the scrolls from the scroll shop (no more than 5 at a time, of course) with macros, to get all the ?o*ID* you need?



On 27.4.2005 08:52 urizen@spamcop.net wrote:
Hmm, never even thought of stealing stuff. But, yeah, mostly scumming for *ID* and experience potions... and the few ego items I've yet to learn to make.

On 27.4.2005 08:53 urizen@spamcop.net wrote:
cleared out a couple more dungeons, lucked out and found a dragonhunter shop on the first level of Rhun. Mmm, power dragon scale. Mostly working on getting exp for the ring so I can add extra attacks to it.

On 28.4.2005 20:20 urizen@spamcop.net wrote:
Finished off Durin's Bane, now working through Mordor. Looking to find a ring of extra attacks so I can actually make them, as the boomerang is getting to the point of having enough exp

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