The Angband Ladder: Newt, Human Alchemist by <j.l.newton@cox.net>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Newt                   Age                 16       STR: 18/160       
 Sex   : Male                   Height              79       INT: 18/130       
 Race  : Human                  Weight             241       WIS: 18/100       
 Class : Alchemist              Social Class        33       DEX: 18/140       
 Body  : Player                                              CON: 18/180       
 God   : Nobody                                              CHR: 18/110       
                                                                               
 + To Melee Hit          26 Level             44    Max Hit Points      1270   
 + To Melee Damage       25 Experience   2773674    Cur Hit Points      1270   
 + To Ranged Hit         36 Max Exp      2773674    Max SP (Mana)        213   
 + To Ranged Damage      19 Exp to Adv.  3120000    Cur SP (Mana)        184   
   AC                52+134 Gold         2027128                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Good         Disarming   : Very Good    Mel.dmg/Rnd:  16d4+100  
 Stealth     : Legendary[5] Magic Device: Legendary[30]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, straight black           
          hair, and a very fair complexion.                                    
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 16 (800')
        Mordor: Level 35 (1750')
        Barrow-Downs: Level 1 (50')
        Heart of the Earth: Level 29 (1450')
        Illusory Castle: Level 35 (1750')
        Maze: Level 31 (1550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 47 (2350')
        Dol Guldur: Level 57 (2850')
        The Small Water Cave: Level 32 (1600')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Coire of the 2890th year of the third age.
 It now is 149 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .++...+.........            
        Add Dex   : .+..............            
        Add Con   : .+....+..+......            
        Add Stea. : +......+...+....            
        Add Sear. : .......+........            
        Add Infra : ......+..+......            
        Add Tun.. : ..............+.            
        Add Speed : ...........+....            
        Slay Orc  : .+..............            
        Slay Troll: .+..............            
        Slay Giant: .+..............            
        Poison Brd: +...............            
        Acid Brand: ++..............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ....+.+.........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ....+.+.........            
        Sust Con  : ....+.+...+.....            
        Sust Chr  : ....+.+.........            
        Invisible : ................            
        Mul life  : +...............            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+....+...+.....            
        Hold Life : +...+.+.........            
        Res Acid  : ++....+.+.......            
        Res Elec  : +.....+.........            
        Res Fire  : +.....+..+......            
        Res Cold  : +.....+.........            
        Res Pois  : +......+........            
        Res Fear  : .+....+.........            
        Res Lite  : ..........+.....            
        Res Dark  : +.....+.........            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ................            
        Res Disen : ................            
        Easy Know : ....+...........            
        Hide Type : ..+...+....+....            
        Show Mods : ......+.......+.            
        Insta Art : .....+..........            
        Levitate  : ......+....+....            
        Lite      : .....+....++....            
        See Invis : .+....+.........            
        Digestion : ....+.+.........            
        Regen     : ......+..+......            
        Ign Acid  : ++..+++++.++..+.            
        Ign Elec  : +...++++..+...+.            
        Ign Fire  : +...++++..++..+.            
        Ign Cold  : +...++++..+...+.            
        Activate  : .....+....+.....            
        Cursed    : +++++...........            
        Hvy Curse : +...............            
        Orc.ESP   : .+....+.........            
        Troll.ESP : .+....+..+......            
        Dragon.ESP: ......+..+......            
        Giant.ESP : .+..............            
        Undead.ESP: ......+.........            
        Evil.ESP  : ......+.........            
        Animal.ESP: ......+.........            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        25.500 [0.700]
	  . Weaponmastery                               49.700 [0.700]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         05.223 [0.900]
	  . Magic-Device                                47.250 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  03.000 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     49.800 [0.800]
 - Spirituality                                  01.000 [0.800]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  04.000 [0.500]
	  . Corpse-preservation                         16.800 [0.800]
	  . Symbiosis                                   17.500 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 35 princesses.

 You have defeated 35829 enemies.


  [Fates]

You are fated to find a Potion of Curing on level 59.
You may meet a Giant white mouse on level 6.
You are fated to never to die by the hand of a mortal being.
You may find an Essence of Poison on level 1.
You may meet a Jumping fireball on level 9.
You are fated to find a Broken Sword on level 1.
You are fated to meet a Chaffinch on level 5.
You may meet a Zombified orc on level 44.
You are fated to find a Scroll of Enchant Weapon To-Hit on level 44.
You may meet Farmer Maggot on level 20.
You are fated to never to die by the hand of a mortal being.
You are fated to meet a Newt on level 1.


  [Character Equipment]

a) The Shadow Blade Becoming (Exp:792857) (4d4) (+7,+8)(100%) (+5 to stealth)
{c}
    It increases your stealth by 5.  It increases your hit points by 100%.
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It provides resistance to life draining, acid, electricity,
    fire, cold, poison and dark.  It drains mana.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The metal Boomerang Becoming (Exp:411659) (2d4) (+17,+19) (+3) {cursed}
    It increases your strength, dexterity and constitution by 3.  It does
    extra damage from acid.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls and
    giants.  It is cursed.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid.  
    You made it yourself.
e) a Ring of Strength (+5) {cursed, !*}
    It increases your strength by 5.  It is cursed.  
f) a Ring of Protection [+19] {cursed, !*}
    It is cursed.  
k) an Amulet of Sustenance {cursed}
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) The Stone of Lore {!*}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Dwarven Mithril Chain Mail of *Resistance* (-1,+0) [28,+39] (+3) {25%
off}
    It provides light (radius 2) forever.  It increases your strength,
    constitution, infravision and luck by 3.  It sustains your strength,
    intelligence, wisdom, dexterity, constitution and charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, dark,
confusion,
    sound, shards, nether and nexus.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of orcs, trolls, dragons, undead, evil beings and animals.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Elven Cloak of Aman [4,+25] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides resistance
    to poison.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Black Market.
p) a Shield of Deflection of Resist Acid [10,+21]
    It provides resistance to acid.  It cannot be harmed by acid.  
    You made it yourself.
s) a Dwarven Steel Helm of Regeneration [6,+5] (+4 to infravision)
    It increases your constitution and infravision by 4.  It provides 
    resistance to fire.  It allows you to sense the presence of trolls 
    and dragons.  It speeds your regenerative powers.  
    You made it yourself.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Elvenkind [3,+6] (+8)
    It provides light (radius 1) forever.  It increases your stealth and
    speed by 8.  It allows you to levitate.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You bought it from the Armoury.
z) a Silent watcher (2000 hp)
{) (nothing)
|) a Magical Dwarven Shovel of Digging (1d3) (+11,+10) (+7)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 7.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.


  [Character Inventory]

a) the Immortal Skull of Benetar {satisfy hunger}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Patriarch on level 45 of Moria.
b) 3 Sprigs of Athelas {!*}
c) 2 Fireproof Scrolls of Word of Recall
    It cannot be harmed by fire.  
    You made it yourself.
d) an Iron Rod of Cheapness of Frost Bolts (50/50)
    It can cast spells for a lesser mana cost.  
    You made it yourself.
e) a Wand of Fireflash[10|24] (87 charges) {!d!k!k!k}
f) a Wand of Noxious Cloud[9|27] (293 charges) {!d!k!k!k}
g) a Wand of Dig[1|1] (198 charges) {!d!k!k!k}
h) a Staff of Nothing[1|1] (1 charge)
i) a Fireproof Staff of Globe of Light[4|13] (58 charges) {!d!k!k!k}
    It cannot be harmed by fire.  
    You made it yourself.
j) a Fireproof Staff of Teleportation[6|19] (190 charges) {!d!k!k!k}
    It cannot be harmed by fire.  
    You made it yourself.
k) a Fireproof Staff of Recovery[6|33] (246 charges) {!d!k!k!k}
    It cannot be harmed by fire.  
    You made it yourself.
l) a Fireproof Staff of Reveal Ways[1|25] (923 charges) {!d!k!k!k}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Ring of Nothing
n) a Sickle (2d3)
o) 25 Iron Shots (1d4)
p) 32 Essences of Magic
q) 10 Essences of Extra Life
r) 21 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 99 Scrolls of Nothing
b) a Golden Rod of Nothing (125/125)
c) a Wand of Manathrust[1|15] (107 charges) {!d!k!k!k}
d) a Wand of Tidal Wave[4|31] (117 charges) {e.cold e.poison e.acid}
e) 2 Wands of Dig[1|1] (97 charges) {e.force}
f) a Wand of Slow Monster[1|20] of Plenty (536 charges) {e.mana}
    
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
g) a Wand of Essence of Speed[1|10] (25 charges) {e.time}
h) a Wand of Confuse[2|24] (335 charges) {e.confusion}
i) a Fireproof Staff of Globe of Light[1|26] (186 charges) {e.ligh}
    It cannot be harmed by fire.  
j) a Fireproof Staff of Teleportation[3|23] (87 charges) {e.teleport}
    It cannot be harmed by fire.  
    You found it in the remains of a Dark elven warlock on level 33 of
    Mirkwood.
k) a Staff of Healing[3|29] (64 charges) {e.extra life}
l) a Staff of Reveal Ways[1|25] (293 charges) {e.knowledge}
m) a Fireproof Staff of Genocide[1|10] (88 charges) {5e.darkness e.force}
    It cannot be harmed by fire.  
n) 2 Rings of Intelligence (+3)
    It increases your intelligence by 3.  
    You found it in the remains of a Skeleton Half-troll on level 47 of
    Moria.
o) a Ring of Intelligence (+2)
    It increases your intelligence by 2.  
p) 2 Rings of Dexterity (+3)
q) a Dwarven Lantern of the Magi (+5)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 5.  It makes you invisible.  It provides resistance
    to blindness and confusion.  It cannot be harmed by fire.  
    You made it yourself.
r) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
s) 99 Essences of Explosion
t) 99 Essences of Cold
u) 99 Essences of Acid
v) 99 Essences of Acid
w) 23 Essences of Magic
x) 66 Empty Bottles


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 24 of Mirkwood.
b) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 38 of 
    Moria.


  [Home Inventory - Minas Anor ]

a) a Mushroom of Unhealth {!*}
b) a Potion of Neutralise Poison
c) a Ring of Sustain Strength
    It sustains your strength.  
d) 2 Rings of Sustain Wisdom
    It sustains your wisdom.  
e) 2 Rings of Sustain Dexterity
    It sustains your dexterity.  
    You found it in the remains of a Young white dragon on level 30 of
    Moria.
f) 2 Rings of Sustain Charisma
    It sustains your charisma.  
g) a Ring of Strength (+3)
h) a Ring of Strength (+2)
    It increases your strength by 2.  
    You found it in the remains of a Young multi-hued dragon on level 
    34 of The Small Water Cave.
i) 3 Rings of Dexterity (+2)
    It increases your dexterity by 2.  
    You found it in the remains of a Forest troll on level 45 of Moria.
j) a Ring of Dexterity (+1)
    It increases your dexterity by 1.  
    You found it in the remains of a Mature multi-hued dragon on level
    46 of Moria.
k) a Ring of Speed (+9)
    It increases your speed by 9.  
l) 2 Rings of Speed (+7)
    It increases your speed by 7.  
m) 5 Rings of Light and Darkness Resistance
    It provides resistance to light and dark.  
    You found it lying in a vault on level 33 of Mirkwood.
n) a Ring of Nether Resistance
o) 2 Rings of Nexus Resistance
    It provides resistance to nexus.  
p) a Ring of Sound Resistance
    It provides resistance to sound.  
q) 2 Rings of Shard Resistance
    It provides resistance to shards.  
r) 5 Amulets of Adornment
    
s) a Feanorian Lamp
t) Elven Blue Dragon Scale Mail (-2) [30,+20] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 2.  It provides 
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 4 Sprigs of Athelas {!*}
b) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    You made it yourself.
c) a Golden Rod of Charging of Nothing (125/125)
    It regenerates its mana faster.  
    You made it yourself.
d) a Mithril Rod of Charging of Acid Balls (160/160)
    It regenerates its mana faster.  
    You bought it from the Black Market.
e) 5 Wands of Nothing[1|1] (5 charges)
f) 6 Rings of Nothing
    
g) 15 Amulets of Nothing
    
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Vampire lord on level 45 of Moria.
i) a Dragon Helm of Water Breathing [8,+18]
    It provides resistance to chaos.  It allows you to breath underwater.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 47 of Moria.
j) a Blade of Chaos (6d5) (+1,+1)
k) a Cave orc corpse {evil corpse}
l) a Grizzly bear corpse {animal corpse}
m) a Baby red dragon corpse {dragon corpse}
n) an Ancient blue dragon corpse
o) a Marilith corpse {demon corpse}
p) an Eldrak corpse
q) 78 Essences of Explosion
r) 82 Essences of Cold
s) 78 Essences of Acid
t) 99 Essences of Chaos
u) 37 Essences of Magic
v) 20 Empty Bottles


  [The Mathom-house Inventory - Bree ]

a) Valdarbon's Automatic Alchemist
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it lying on the ground on level 27 of Mirkwood.
b) The Crystal Ball of Godly Sights
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) a Parchment titled ``Household Magic''
    It can be activated for stun.  
    You found it lying on the ground on level 24 of The Old Forest.
d) the Eye of Vecna
    It can be activated for paralyze.  
    You found it in the remains of a Black orc on level 25 of Mirkwood.
e) The Wand of Digging of Thrain (18 charges)
    
f) The Dagger of Rathorind (1d4) (+11,+7) (+3)
    It increases your wisdom by 3.  It does extra damage from acid and
    electricity.  It is a great bane of demons.  It strikes at undead 
    with holy wrath.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying on the ground on level 25 of The Old Forest.
g) The Dagger 'Dethanc' (E:52, L:2) (1d4) (+5,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It provides
    resistance to electricity and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 20 of Mirkwood.
h) The Main Gauche of Argil (1d5) (-2,+14) (+6)
    It increases your strength and constitution by 6.  It does extra damage
    from acid.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
j) The Shattered Elemental Katana Becoming (0d0) (-6,-5)
    It can be wielded two-handed.  It allows you to sense the presence
    of orcs, trolls and giants.  It drains mana.  It can resist being 
    shattered by morgul beings.  



Posted on 15.1.2003 04:11

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7394. on the Ladder (of 19090)
1285. on the ToME Ladder (of 3155)

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On 15.1.2003 04:11 j.l.newton@cox.net wrote:
Run of the mill alchemist, making artifacts, searching for elusive ingredients

On 8.2.2003 11:53 c.smith@ucc.ie wrote:
Like it - you are fated to meet a *Newt* on Level 1 :-)

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